da291c2097
May need some help with Notes*Json.
1378 lines
51 KiB
C++
1378 lines
51 KiB
C++
#ifndef TIMING_DATA_H
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#define TIMING_DATA_H
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#include "NoteTypes.h"
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#include "TimingSegments.h"
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#include "PrefsManager.h"
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#include <float.h> // max float
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struct lua_State;
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/** @brief Compare a TimingData segment's properties with one another. */
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#define COMPARE(x) if(x!=other.x) return false;
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/**
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* @brief Holds data for translating beats<->seconds.
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*/
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class TimingData
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{
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public:
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/**
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* @brief Sets up initial timing data with a defined offset.
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* @param fOffset the offset from the 0th beat. */
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TimingData(float fOffset = 0);
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/**
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* @brief Gets the actual BPM of the song,
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* while respecting a limit.
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*
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* The high limit is due to the implementation of mMods.
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* @param fMinBPMOut the minimium specified BPM.
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* @param fMaxBPMOut the maximum specified BPM.
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* @param highest the highest allowed max BPM.
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*/
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void GetActualBPM( float &fMinBPMOut, float &fMaxBPMOut, float highest = FLT_MAX ) const;
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/**
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* @brief Retrieve the BPM at the given row.
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* @param iNoteRow the row in question.
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* @return the BPM.
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*/
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float GetBPMAtRow( int iNoteRow ) const;
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/**
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* @brief Retrieve the BPM at the given beat.
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* @param fBeat the beat in question.
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* @return the BPM.
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*/
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float GetBPMAtBeat( float fBeat ) const { return GetBPMAtRow( BeatToNoteRow(fBeat)); }
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/**
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* @brief Set the row to have the new BPM.
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* @param iNoteRow the row to have the new BPM.
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* @param fBPM the BPM.
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*/
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void SetBPMAtRow( int iNoteRow, float fBPM );
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/**
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* @brief Set the beat to have the new BPM.
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* @param fBeat the beat to have the new BPM.
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* @param fBPM the BPM.
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*/
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void SetBPMAtBeat( float fBeat, float fBPM ) { SetBPMAtRow( BeatToNoteRow(fBeat), fBPM ); }
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/**
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* @brief Retrieve the BPMSegment at the specified row.
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* @param iNoteRow the row that has a BPMSegment.
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* @return the BPMSegment in question.
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*/
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BPMSegment& GetBPMSegmentAtRow( int iNoteRow );
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/**
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* @brief Retrieve the BPMSegment at the specified beat.
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* @param fBeat the beat that has a BPMSegment.
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* @return the BPMSegment in question.
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*/
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BPMSegment& GetBPMSegmentAtBeat( float fBeat ) { return GetBPMSegmentAtRow( (int)BeatToNoteRow(fBeat)); }
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/**
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* @brief Retrieve the index of the BPMSegments at the specified row.
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* @param iNoteRow the row that has a BPMSegment.
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* @return the BPMSegment's index in question.
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*/
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int GetBPMSegmentIndexAtRow( int iNoteRow ) const;
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/**
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* @brief Retrieve the index of the BPMSegments at the specified beat.
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* @param fBeat the beat that has a BPMSegment.
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* @return the BPMSegment's index in question.
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*/
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int GetBPMSegmentIndexAtBeat( float fBeat ) const { return GetBPMSegmentIndexAtRow( BeatToNoteRow(fBeat)); }
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/**
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* @brief Add the BPMSegment to the TimingData.
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* @param seg the new BPMSegment.
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*/
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void AddBPMSegment( const BPMSegment &seg );
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/**
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* @brief Retrieve the next beat that contains a BPMSegment.
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* @param iRow the present row.
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* @return the next beat with a BPMSegment, or fBeat if there is none ahead.
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*/
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float GetNextBPMSegmentBeatAtRow( int iRow ) const;
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/**
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* @brief Retrieve the previous beat that contains a BPMSegment.
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* @param fBeat the present beat.
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* @return the next beat with a BPMSegment, or fBeat if there is none ahead.
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*/
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float GetNextBPMSegmentBeatAtBeat( float fBeat ) const
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{
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return this->GetNextBPMSegmentBeatAtRow( BeatToNoteRow(fBeat) );
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}
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/**
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* @brief Retrieve the previous beat that contains a BPMSegment.
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* @param iRow the present row.
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* @return the previous beat with a BPMSegment, or fBeat if there is none prior.
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*/
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float GetPreviousBPMSegmentBeatAtRow( int iRow ) const;
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/**
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* @brief Retrieve the previous beat that contains a BPMSegment.
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* @param fBeat the present beat.
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* @return the previous beat with a BPMSegment, or fBeat if there is none prior.
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*/
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float GetPreviousBPMSegmentBeatAtBeat( float fBeat ) const
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{
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return this->GetPreviousBPMSegmentBeatAtRow( BeatToNoteRow(fBeat) );
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}
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/**
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* @brief Retrieve the Stop/Delay at the given row.
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* @param iNoteRow the row in question.
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* @param bDelayOut A flag to determine if we are getting a delay or not.
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* @return the time we stop at this row.
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*/
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float GetStopAtRow( int iNoteRow, bool bDelayOut ) const;
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/**
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* @brief Retrieve the Stop/Delay at the given row.
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* @param fBeat the beat in question.
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* @param bDelayOut A flag to determine if we are getting a delay or not.
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* @return the time we stop at this beat.
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*/
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float GetStopAtBeat( float fBeat, bool bDelayOut ) const { return GetStopAtRow( BeatToNoteRow(fBeat), bDelayOut ); }
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/**
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* @brief Retrieve the stop time at the given row.
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* @param iNoteRow the row in question.
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* @return the stop time.
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*/
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float GetStopAtRow( int iNoteRow ) const;
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/**
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* @brief Retrieve the stop time at the given beat.
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* @param fBeat the beat in question.
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* @return the stop time.
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*/
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float GetStopAtBeat( float fBeat ) const { return GetStopAtRow( BeatToNoteRow(fBeat) ); }
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/**
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* @brief Retrieve the delay time at the given row.
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* @param iNoteRow the row in question.
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* @return the delay time.
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*/
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float GetDelayAtRow( int iNoteRow ) const;
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/**
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* @brief Retrieve the delay time at the given beat.
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* @param fBeat the beat in question.
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* @return the delay time.
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*/
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float GetDelayAtBeat( float fBeat ) const { return GetDelayAtRow( BeatToNoteRow(fBeat) ); }
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/**
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* @brief Set the row to have the new stop time.
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* @param iNoteRow the row to have the new stop time.
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* @param fSeconds the new stop time.
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*/
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void SetStopAtRow( int iNoteRow, float fSeconds ) { SetStopAtRow( iNoteRow, fSeconds, false ); }
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/**
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* @brief Set the row to have the new pause time.
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*
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* This function was added specifically for sm-ssc.
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* @param iNoteRow the row to have the new pause time.
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* @param fSeconds the new pause time.
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* @param bDelay If true, this is a Delay Segment. Otherwise, it is a StopSegment.
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*/
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void SetStopAtRow( int iNoteRow, float fSeconds, bool bDelay );
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/**
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* @brief Set the row to have the new delay time.
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*
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* This function was added specifically for sm-ssc.
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* @param iNoteRow the row to have the new delay time.
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* @param fSeconds the new delay time.
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*/
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void SetDelayAtRow( int iNoteRow, float fSeconds ) { SetStopAtRow( iNoteRow, fSeconds, true ); }
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/**
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* @brief Set the beat to have the new stop time.
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* @param fBeat to have the new stop time.
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* @param fSeconds the new stop time.
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*/
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void SetStopAtBeat( float fBeat, float fSeconds ) { SetStopAtRow( BeatToNoteRow(fBeat), fSeconds, false ); }
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/**
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* @brief Set the beat to have the new pause time.
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*
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* This function was added specifically for sm-ssc.
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* @param fBeat the beat to have the new pause time.
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* @param fSeconds the new pause time.
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* @param bDelay If true, this is a Delay Segment. Otherwise, it is a StopSegment.
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*/
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void SetStopAtBeat( float fBeat, float fSeconds, bool bDelay ) { SetStopAtRow( BeatToNoteRow(fBeat), fSeconds, bDelay ); }
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/**
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* @brief Set the beat to have the new delay time.
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*
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* This function was added specifically for sm-ssc.
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* @param fBeat the beat to have the new delay time.
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* @param fSeconds the new delay time.
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*/
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void SetDelayAtBeat( float fBeat, float fSeconds ) { SetStopAtRow( BeatToNoteRow(fBeat), fSeconds, true ); }
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/**
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* @brief Retrieve the StopSegment at the specified row.
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* @param iNoteRow the row that has a StopSegment.
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* @return the StopSegment in question.
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*/
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StopSegment& GetStopSegmentAtRow( int iNoteRow ) { return GetStopSegmentAtRow( iNoteRow, false ); }
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/**
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* @brief Retrieve the StopSegment at the specified beat.
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* @param fBeat the beat that has a StopSegment.
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* @return the StopSegment in question.
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*/
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StopSegment& GetStopSegmentAtBeat( float fBeat ) { return GetStopSegmentAtRow( BeatToNoteRow(fBeat), false); }
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/**
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* @brief Retrieve the StopSegment at the specified row.
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* @param iNoteRow the row that has a StopSegment.
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* @param bDelay If true, this is actually a DelaySegment.
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* @return the StopSegment in question.
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*/
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StopSegment& GetStopSegmentAtRow( int iNoteRow, bool bDelay );
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/**
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* @brief Retrieve the StopSegment at the specified beat.
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* @param fBeat the beat that has a StopSegment.
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* @param bDelay If true, this is actually a DelaySegment.
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* @return the StopSegment in question.
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*/
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StopSegment& GetStopSegmentAtBeat( float fBeat, bool bDelay ) { return GetStopSegmentAtRow( BeatToNoteRow(fBeat), bDelay ); }
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/**
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* @brief Retrieve the DelaySegment at the specified row.
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* @param iNoteRow the row that has a DelaySegment.
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* @return the DelaySegment in question.
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*/
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StopSegment& GetDelaySegmentAtRow( int iNoteRow ) { return GetStopSegmentAtRow( iNoteRow, true ); }
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/**
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* @brief Retrieve the DelaySegment at the specified beat.
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* @param fBeat the beat that has a DelaySegment.
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* @return the DelaySegment in question.
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*/
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StopSegment& GetDelaySegmentAtBeat( float fBeat ) { return GetStopSegmentAtRow( BeatToNoteRow(fBeat), true); }
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/**
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* @brief Retrieve the index of the StopSegments at the specified row.
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* @param iNoteRow the row that has a StopSegment.
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* @return the StopSegment's index in question.
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*/
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int GetStopSegmentIndexAtRow( int iNoteRow ) const { return GetStopSegmentIndexAtRow( iNoteRow, false ); }
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/**
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* @brief Retrieve the index of the StopSegments at the specified beat.
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* @param fBeat the beat that has a StopSegment.
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* @return the StopSegment's index in question.
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*/
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int GetStopSegmentIndexAtBeat( float fBeat ) const { return GetStopSegmentIndexAtRow( BeatToNoteRow(fBeat), false ); }
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/**
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* @brief Retrieve the index of the StopSegments at the specified row.
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* @param iNoteRow the row that has a StopSegment.
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* @param bDelay If true, it's a Delay Segment. Otherwise, it's a StopSegment.
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* @return the StopSegment's index in question.
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*/
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int GetStopSegmentIndexAtRow( int iNoteRow, bool bDelay ) const;
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/**
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* @brief Retrieve the index of the StopSegments at the specified beat.
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* @param fBeat the beat that has a StopSegment.
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* @param bDelay If true, it's a Delay Segment. Otherwise, it's a StopSegment.
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* @return the StopSegment's index in question.
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*/
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int GetStopSegmentIndexAtBeat( float fBeat, bool bDelay ) const { return GetStopSegmentIndexAtRow( BeatToNoteRow(fBeat), bDelay ); }
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/**
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* @brief Retrieve the index of the Delay Segments at the specified row.
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* @param iNoteRow the row that has a Delay Segment.
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* @return the StopSegment's index in question.
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*/
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int GetDelaySegmentIndexAtRow( int iNoteRow ) const { return GetStopSegmentIndexAtRow( iNoteRow, true ); }
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/**
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* @brief Retrieve the index of the Delay Segments at the specified beat.
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* @param fBeat the beat that has a Delay Segment.
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* @return the StopSegment's index in question.
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*/
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int GetDelaySegmentIndexAtBeat( float fBeat ) const { return GetStopSegmentIndexAtRow( BeatToNoteRow(fBeat), true ); }
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/**
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* @brief Add the StopSegment to the TimingData.
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* @param seg the new StopSegment.
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*/
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void AddStopSegment( const StopSegment &seg );
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/**
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* @brief Retrieve the next beat that contains a StopSegment.
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* @param iRow the present row.
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* @return the next beat with a StopSegment, or fBeat if there is none ahead.
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*/
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float GetNextStopSegmentBeatAtRow( int iRow ) const;
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/**
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* @brief Retrieve the previous beat that contains a StopSegment.
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* @param fBeat the present beat.
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* @return the next beat with a StopSegment, or fBeat if there is none ahead.
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*/
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float GetNextStopSegmentBeatAtBeat( float fBeat ) const
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{
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return this->GetNextStopSegmentBeatAtRow( BeatToNoteRow(fBeat) );
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}
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/**
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* @brief Retrieve the previous beat that contains a StopSegment.
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* @param iRow the present row.
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* @return the previous beat with a StopSegment, or fBeat if there is none prior.
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*/
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float GetPreviousStopSegmentBeatAtRow( int iRow ) const;
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/**
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* @brief Retrieve the previous beat that contains a StopSegment.
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* @param fBeat the present beat.
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* @return the previous beat with a StopSegment, or fBeat if there is none prior.
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*/
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float GetPreviousStopSegmentBeatAtBeat( float fBeat ) const
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{
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return this->GetPreviousStopSegmentBeatAtRow( BeatToNoteRow(fBeat) );
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}
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/**
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* @brief Retrieve the next beat that contains a DelaySegment.
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* @param iRow the present row.
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* @return the next beat with a DelaySegment, or fBeat if there is none ahead.
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*/
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float GetNextDelaySegmentBeatAtRow( int iRow ) const;
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/**
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* @brief Retrieve the previous beat that contains a DelaySegment.
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* @param fBeat the present beat.
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* @return the next beat with a DelaySegment, or fBeat if there is none ahead.
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*/
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float GetNextDelaySegmentBeatAtBeat( float fBeat ) const
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{
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return this->GetNextDelaySegmentBeatAtRow( BeatToNoteRow(fBeat) );
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}
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/**
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* @brief Retrieve the previous beat that contains a DelaySegment.
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* @param iRow the present row.
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* @return the previous beat with a DelaySegment, or fBeat if there is none prior.
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*/
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float GetPreviousDelaySegmentBeatAtRow( int iRow ) const;
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/**
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* @brief Retrieve the previous beat that contains a DelaySegment.
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* @param fBeat the present beat.
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* @return the previous beat with a DelaySegment, or fBeat if there is none prior.
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*/
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float GetPreviousDelaySegmentBeatAtBeat( float fBeat ) const
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{
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return this->GetPreviousDelaySegmentBeatAtRow( BeatToNoteRow(fBeat) );
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}
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/**
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* @brief Retrieve the Time Signature's numerator at the given row.
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* @param iNoteRow the row in question.
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* @return the numerator.
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*/
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int GetTimeSignatureNumeratorAtRow( int iNoteRow );
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/**
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* @brief Retrieve the Time Signature's numerator at the given beat.
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* @param fBeat the beat in question.
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* @return the numerator.
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*/
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int GetTimeSignatureNumeratorAtBeat( float fBeat ) { return GetTimeSignatureNumeratorAtRow( BeatToNoteRow(fBeat) ); }
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/**
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* @brief Retrieve the Time Signature's denominator at the given row.
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* @param iNoteRow the row in question.
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* @return the denominator.
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*/
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int GetTimeSignatureDenominatorAtRow( int iNoteRow );
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/**
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* @brief Retrieve the Time Signature's denominator at the given beat.
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* @param fBeat the beat in question.
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* @return the denominator.
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*/
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int GetTimeSignatureDenominatorAtBeat( float fBeat ) { return GetTimeSignatureDenominatorAtRow( BeatToNoteRow(fBeat) ); }
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/**
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* @brief Set the row to have the new Time Signature.
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* @param iNoteRow the row to have the new Time Signature.
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* @param iNumerator the numerator.
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* @param iDenominator the denominator.
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*/
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void SetTimeSignatureAtRow( int iNoteRow, int iNumerator, int iDenominator );
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/**
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* @brief Set the beat to have the new Time Signature.
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* @param fBeat the beat to have the new Time Signature.
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* @param iNumerator the numerator.
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* @param iDenominator the denominator.
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*/
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void SetTimeSignatureAtBeat( float fBeat, int iNumerator, int iDenominator ) { SetTimeSignatureAtRow( BeatToNoteRow(fBeat), iNumerator, iDenominator ); }
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/**
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* @brief Set the row to have the new Time Signature numerator.
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* @param iNoteRow the row to have the new Time Signature numerator.
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* @param iNumerator the numerator.
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*/
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void SetTimeSignatureNumeratorAtRow( int iNoteRow, int iNumerator );
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/**
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* @brief Set the beat to have the new Time Signature numerator.
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* @param fBeat the beat to have the new Time Signature numerator.
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* @param iNumerator the numerator.
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*/
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void SetTimeSignatureNumeratorAtBeat( float fBeat, int iNumerator ) { SetTimeSignatureNumeratorAtRow( BeatToNoteRow(fBeat), iNumerator); }
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/**
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* @brief Set the row to have the new Time Signature denominator.
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* @param iNoteRow the row to have the new Time Signature denominator.
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* @param iDenominator the denominator.
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*/
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void SetTimeSignatureDenominatorAtRow( int iNoteRow, int iDenominator );
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/**
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* @brief Set the beat to have the new Time Signature denominator.
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* @param fBeat the beat to have the new Time Signature denominator.
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* @param iDenominator the denominator.
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*/
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void SetTimeSignatureDenominatorAtBeat( float fBeat, int iDenominator ) { SetTimeSignatureDenominatorAtRow( BeatToNoteRow(fBeat), iDenominator); }
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/**
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* @brief Retrieve the TimeSignatureSegment at the specified row.
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* @param iNoteRow the row that has a TimeSignatureSegment.
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* @return the TimeSignatureSegment in question.
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*/
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TimeSignatureSegment& GetTimeSignatureSegmentAtRow( int iNoteRow );
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/**
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* @brief Retrieve the TimeSignatureSegment at the specified beat.
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* @param fBeat the beat that has a TimeSignatureSegment.
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* @return the TimeSignatureSegment in question.
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*/
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TimeSignatureSegment& GetTimeSignatureSegmentAtBeat( float fBeat ) { return GetTimeSignatureSegmentAtRow( BeatToNoteRow(fBeat) ); }
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/**
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* @brief Retrieve the index of the TimeSignatureSegments at the specified row.
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* @param iNoteRow the row that has a TimeSignatureSegment.
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* @return the TimeSignatureSegment's index in question.
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*/
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int GetTimeSignatureSegmentIndexAtRow( int iNoteRow ) const;
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/**
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* @brief Retrieve the index of the TimeSignatureSegments at the specified beat.
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* @param fBeat the beat that has a TimeSignatureSegment.
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* @return the TimeSignatureSegment's index in question.
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*/
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int GetTimeSignatureSegmentIndexAtBeat( float fBeat ) const { return GetTimeSignatureSegmentIndexAtRow( BeatToNoteRow(fBeat) ); }
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/**
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* @brief Add the TimeSignatureSegment to the TimingData.
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* @param seg the new TimeSignatureSegment.
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*/
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void AddTimeSignatureSegment( const TimeSignatureSegment &seg );
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/**
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* @brief Determine the beat to warp to.
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* @param iRow The row you start on.
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* @return the beat you warp to.
|
|
*/
|
|
|
|
/**
|
|
* @brief Retrieve the next beat that contains a TimeSignatureSegment.
|
|
* @param iRow the present row.
|
|
* @return the next beat with a TimeSignatureSegment, or fBeat if there is none ahead.
|
|
*/
|
|
float GetNextTimeSignatureSegmentBeatAtRow( int iRow ) const;
|
|
/**
|
|
* @brief Retrieve the previous beat that contains a TimeSignatureSegment.
|
|
* @param fBeat the present beat.
|
|
* @return the next beat with a TimeSignatureSegment, or fBeat if there is none ahead.
|
|
*/
|
|
float GetNextTimeSignatureSegmentBeatAtBeat( float fBeat ) const
|
|
{
|
|
return this->GetNextTimeSignatureSegmentBeatAtRow( BeatToNoteRow(fBeat) );
|
|
}
|
|
/**
|
|
* @brief Retrieve the previous beat that contains a TimeSignatureSegment.
|
|
* @param iRow the present row.
|
|
* @return the previous beat with a TimeSignatureSegment, or fBeat if there is none prior.
|
|
*/
|
|
float GetPreviousTimeSignatureSegmentBeatAtRow( int iRow ) const;
|
|
/**
|
|
* @brief Retrieve the previous beat that contains a TimeSignatureSegment.
|
|
* @param fBeat the present beat.
|
|
* @return the previous beat with a TimeSignatureSegment, or fBeat if there is none prior.
|
|
*/
|
|
float GetPreviousTimeSignatureSegmentBeatAtBeat( float fBeat ) const
|
|
{
|
|
return this->GetPreviousTimeSignatureSegmentBeatAtRow( BeatToNoteRow(fBeat) );
|
|
}
|
|
|
|
|
|
float GetWarpAtRow( int iRow ) const;
|
|
/**
|
|
* @brief Determine the beat to warp to.
|
|
* @param fBeat The beat you start on.
|
|
* @return the beat you warp to.
|
|
*/
|
|
float GetWarpAtBeat( float fBeat ) const { return GetWarpAtRow( BeatToNoteRow( fBeat ) ); }
|
|
/**
|
|
* @brief Set the beat to warp to given a starting row.
|
|
* @param iRow The row to start on.
|
|
* @param fNew The destination beat.
|
|
*/
|
|
void SetWarpAtRow( int iRow, float fNew );
|
|
/**
|
|
* @brief Set the beat to warp to given a starting beat.
|
|
* @param fBeat The beat to start on.
|
|
* @param fNew The destination beat.
|
|
*/
|
|
void SetWarpAtBeat( float fBeat, float fNew ) { SetWarpAtRow( BeatToNoteRow( fBeat ), fNew ); }
|
|
/**
|
|
* @brief Retrieve the WarpSegment at the specified row.
|
|
* @param iRow the row to focus on.
|
|
* @return the WarpSegment in question.
|
|
*/
|
|
WarpSegment& GetWarpSegmentAtRow( int iRow );
|
|
/**
|
|
* @brief Retrieve the WarpSegment at the specified beat.
|
|
* @param fBeat the beat to focus on.
|
|
* @return the WarpSegment in question.
|
|
*/
|
|
WarpSegment& GetWarpSegmentAtBeat( float fBeat ) { return GetWarpSegmentAtRow( BeatToNoteRow( fBeat ) ); }
|
|
/**
|
|
* @brief Retrieve the index of the WarpSegment at the specified row.
|
|
* @param iRow the row to focus on.
|
|
* @return the index in question.
|
|
*/
|
|
int GetWarpSegmentIndexAtRow( int iRow ) const;
|
|
/**
|
|
* @brief Retrieve the index of the WarpSegment at the specified beat.
|
|
* @param fBeat the beat to focus on.
|
|
* @return the index in question.
|
|
*/
|
|
int GetWarpSegmentIndexAtBeat( float fBeat ) const { return GetWarpSegmentIndexAtRow( BeatToNoteRow( fBeat ) ); }
|
|
/**
|
|
* @brief Checks if the row is inside a warp.
|
|
* @param iRow the row to focus on.
|
|
* @return true if the row is inside a warp, false otherwise.
|
|
*/
|
|
bool IsWarpAtRow( int iRow ) const;
|
|
/**
|
|
* @brief Checks if the beat is inside a warp.
|
|
* @param fBeat the beat to focus on.
|
|
* @return true if the row is inside a warp, false otherwise.
|
|
*/
|
|
bool IsWarpAtBeat( float fBeat ) const { return IsWarpAtRow( BeatToNoteRow( fBeat ) ); }
|
|
/**
|
|
* @brief Add the WarpSegment to the TimingData.
|
|
* @param seg the new WarpSegment.
|
|
*/
|
|
void AddWarpSegment( const WarpSegment &seg );
|
|
|
|
|
|
/**
|
|
* @brief Retrieve the next beat that contains a WarpSegment.
|
|
* @param iRow the present row.
|
|
* @return the next beat with a WarpSegment, or fBeat if there is none ahead.
|
|
*/
|
|
float GetNextWarpSegmentBeatAtRow( int iRow ) const;
|
|
/**
|
|
* @brief Retrieve the previous beat that contains a WarpSegment.
|
|
* @param fBeat the present beat.
|
|
* @return the next beat with a WarpSegment, or fBeat if there is none ahead.
|
|
*/
|
|
float GetNextWarpSegmentBeatAtBeat( float fBeat ) const
|
|
{
|
|
return this->GetNextWarpSegmentBeatAtRow( BeatToNoteRow(fBeat) );
|
|
}
|
|
/**
|
|
* @brief Retrieve the previous beat that contains a WarpSegment.
|
|
* @param iRow the present row.
|
|
* @return the previous beat with a WarpSegment, or fBeat if there is none prior.
|
|
*/
|
|
float GetPreviousWarpSegmentBeatAtRow( int iRow ) const;
|
|
/**
|
|
* @brief Retrieve the previous beat that contains a WarpSegment.
|
|
* @param fBeat the present beat.
|
|
* @return the previous beat with a WarpSegment, or fBeat if there is none prior.
|
|
*/
|
|
float GetPreviousWarpSegmentBeatAtBeat( float fBeat ) const
|
|
{
|
|
return this->GetPreviousWarpSegmentBeatAtRow( BeatToNoteRow(fBeat) );
|
|
}
|
|
|
|
/**
|
|
* @brief Retrieve the Tickcount at the given row.
|
|
* @param iNoteRow the row in question.
|
|
* @return the Tickcount.
|
|
*/
|
|
int GetTickcountAtRow( int iNoteRow ) const;
|
|
/**
|
|
* @brief Retrieve the Tickcount at the given beat.
|
|
* @param fBeat the beat in question.
|
|
* @return the Tickcount.
|
|
*/
|
|
int GetTickcountAtBeat( float fBeat ) const { return GetTickcountAtRow( BeatToNoteRow(fBeat) ); }
|
|
/**
|
|
* @brief Set the row to have the new tickcount.
|
|
* @param iNoteRow the row to have the new tickcount.
|
|
* @param iTicks the tickcount.
|
|
*/
|
|
void SetTickcountAtRow( int iNoteRow, int iTicks );
|
|
/**
|
|
* @brief Set the beat to have the new tickcount.
|
|
* @param fBeat the beat to have the new tickcount.
|
|
* @param iTicks the tickcount.
|
|
*/
|
|
void SetTickcountAtBeat( float fBeat, int iTicks ) { SetTickcountAtRow( BeatToNoteRow( fBeat ), iTicks ); }
|
|
/**
|
|
* @brief Retrieve the TickcountSegment at the specified row.
|
|
* @param iNoteRow the row that has a TickcountSegment.
|
|
* @return the TickcountSegment in question.
|
|
*/
|
|
TickcountSegment& GetTickcountSegmentAtRow( int iNoteRow );
|
|
/**
|
|
* @brief Retrieve the TickcountSegment at the specified beat.
|
|
* @param fBeat the beat that has a TickcountSegment.
|
|
* @return the TickcountSegment in question.
|
|
*/
|
|
TickcountSegment& GetTickcountSegmentAtBeat( float fBeat ) { return GetTickcountSegmentAtRow( BeatToNoteRow(fBeat) ); }
|
|
/**
|
|
* @brief Retrieve the index of the TickcountSegments at the specified row.
|
|
* @param iNoteRow the row that has a TickcountSegment.
|
|
* @return the TickcountSegment's index in question.
|
|
*/
|
|
int GetTickcountSegmentIndexAtRow( int iNoteRow ) const;
|
|
/**
|
|
* @brief Retrieve the index of the TickcountSegments at the specified beat.
|
|
* @param fBeat the beat that has a TickcountSegment.
|
|
* @return the TickcountSegment's index in question.
|
|
*/
|
|
int GetTickcountSegmentIndexAtBeat( float fBeat ) const { return GetTickcountSegmentIndexAtRow( BeatToNoteRow(fBeat) ); }
|
|
/**
|
|
* @brief Add the TickcountSegment to the TimingData.
|
|
* @param seg the new TickcountSegment.
|
|
*/
|
|
void AddTickcountSegment( const TickcountSegment &seg );
|
|
|
|
/**
|
|
* @brief Retrieve the next beat that contains a TickcountSegment.
|
|
* @param iRow the present row.
|
|
* @return the next beat with a TickcountSegment, or fBeat if there is none ahead.
|
|
*/
|
|
float GetNextTickcountSegmentBeatAtRow( int iRow ) const;
|
|
/**
|
|
* @brief Retrieve the previous beat that contains a TickcountSegment.
|
|
* @param fBeat the present beat.
|
|
* @return the next beat with a TickcountSegment, or fBeat if there is none ahead.
|
|
*/
|
|
float GetNextTickcountSegmentBeatAtBeat( float fBeat ) const
|
|
{
|
|
return this->GetNextTickcountSegmentBeatAtRow( BeatToNoteRow(fBeat) );
|
|
}
|
|
/**
|
|
* @brief Retrieve the previous beat that contains a TickcountSegment.
|
|
* @param iRow the present row.
|
|
* @return the previous beat with a TickcountSegment, or fBeat if there is none prior.
|
|
*/
|
|
float GetPreviousTickcountSegmentBeatAtRow( int iRow ) const;
|
|
/**
|
|
* @brief Retrieve the previous beat that contains a TickcountSegment.
|
|
* @param fBeat the present beat.
|
|
* @return the previous beat with a TickcountSegment, or fBeat if there is none prior.
|
|
*/
|
|
float GetPreviousTickcountSegmentBeatAtBeat( float fBeat ) const
|
|
{
|
|
return this->GetPreviousTickcountSegmentBeatAtRow( BeatToNoteRow(fBeat) );
|
|
}
|
|
|
|
|
|
/**
|
|
* @brief Retrieve the Combo at the given row.
|
|
* @param iNoteRow the row in question.
|
|
* @return the Combo.
|
|
*/
|
|
int GetComboAtRow( int iNoteRow ) const;
|
|
/**
|
|
* @brief Retrieve the Combo at the given beat.
|
|
* @param fBeat the beat in question.
|
|
* @return the Combo.
|
|
*/
|
|
int GetComboAtBeat( float fBeat ) const { return GetComboAtRow( BeatToNoteRow(fBeat) ); }
|
|
/**
|
|
* @brief Retrieve the Miss Combo at the given row.
|
|
* @param iNoteRow the row in question.
|
|
* @return the Miss Combo.
|
|
*/
|
|
int GetMissComboAtRow( int iNoteRow ) const;
|
|
/**
|
|
* @brief Retrieve the Miss Combo at the given beat.
|
|
* @param fBeat the beat in question.
|
|
* @return the Miss Combo.
|
|
*/
|
|
int GetMissComboAtBeat( float fBeat ) const { return GetMissComboAtRow( BeatToNoteRow(fBeat) ); }
|
|
/**
|
|
* @brief Set the row to have the new Combo.
|
|
* @param iNoteRow the row to have the new Combo.
|
|
* @param iCombo the Combo.
|
|
*/
|
|
void SetComboAtRow( int iNoteRow, int iCombo );
|
|
/**
|
|
* @brief Set the beat to have the new Combo.
|
|
* @param fBeat the beat to have the new Combo.
|
|
* @param iCombo the Combo.
|
|
*/
|
|
void SetComboAtBeat( float fBeat, int iCombo ) { SetComboAtRow( BeatToNoteRow( fBeat ), iCombo ); }
|
|
/**
|
|
* @brief Set the row to have the new Combo and Miss Combo.
|
|
* @param iNoteRow the row to have the new Combo and Miss Combo.
|
|
* @param iCombo the Combo.
|
|
* @param iMiss the Miss Combo.
|
|
*/
|
|
void SetComboAtRow( int iNoteRow, int iCombo, int iMiss );
|
|
/**
|
|
* @brief Set the beat to have the new Combo and Miss Combo.
|
|
* @param fBeat the beat to have the new Combo and Miss Combo.
|
|
* @param iCombo the Combo.
|
|
* @param iMiss the Miss Combo.
|
|
*/
|
|
void SetComboAtBeat( float fBeat, int iCombo, int iMiss ) { SetComboAtRow( BeatToNoteRow( fBeat ), iCombo, iMiss ); }
|
|
/**
|
|
* @brief Set the row to have the new Combo.
|
|
* @param iNoteRow the row to have the new Combo.
|
|
* @param iCombo the Combo.
|
|
*/
|
|
void SetHitComboAtRow( int iNoteRow, int iCombo );
|
|
/**
|
|
* @brief Set the beat to have the new Combo.
|
|
* @param fBeat the beat to have the new Combo.
|
|
* @param iCombo the Combo.
|
|
*/
|
|
void SetHitComboAtBeat( float fBeat, int iCombo ) { SetHitComboAtRow( BeatToNoteRow( fBeat ), iCombo ); }
|
|
/**
|
|
* @brief Set the row to have the new Miss Combo.
|
|
* @param iNoteRow the row to have the new Miss Combo.
|
|
* @param iCombo the Miss Combo.
|
|
*/
|
|
void SetMissComboAtRow( int iNoteRow, int iCombo );
|
|
/**
|
|
* @brief Set the beat to have the new Miss Combo.
|
|
* @param fBeat the beat to have the new Miss Combo.
|
|
* @param iCombo the Miss Combo.
|
|
*/
|
|
void SetMissComboAtBeat( float fBeat, int iCombo ) { SetMissComboAtRow( BeatToNoteRow( fBeat ), iCombo ); }
|
|
/**
|
|
* @brief Retrieve the ComboSegment at the specified row.
|
|
* @param iNoteRow the row that has a ComboSegment.
|
|
* @return the ComboSegment in question.
|
|
*/
|
|
ComboSegment& GetComboSegmentAtRow( int iNoteRow );
|
|
/**
|
|
* @brief Retrieve the ComboSegment at the specified beat.
|
|
* @param fBeat the beat that has a ComboSegment.
|
|
* @return the ComboSegment in question.
|
|
*/
|
|
ComboSegment& GetComboSegmentAtBeat( float fBeat ) { return GetComboSegmentAtRow( BeatToNoteRow(fBeat) ); }
|
|
/**
|
|
* @brief Retrieve the index of the ComboSegments at the specified row.
|
|
* @param iNoteRow the row that has a ComboSegment.
|
|
* @return the ComboSegment's index in question.
|
|
*/
|
|
int GetComboSegmentIndexAtRow( int iNoteRow ) const;
|
|
/**
|
|
* @brief Retrieve the index of the ComboSegments at the specified beat.
|
|
* @param fBeat the beat that has a ComboSegment.
|
|
* @return the ComboSegment's index in question.
|
|
*/
|
|
int GetComboSegmentIndexAtBeat( float fBeat ) const { return GetComboSegmentIndexAtRow( BeatToNoteRow(fBeat) ); }
|
|
/**
|
|
* @brief Add the ComboSegment to the TimingData.
|
|
* @param seg the new ComboSegment.
|
|
*/
|
|
void AddComboSegment( const ComboSegment &seg );
|
|
|
|
/**
|
|
* @brief Retrieve the next beat that contains a ComboSegment.
|
|
* @param iRow the present row.
|
|
* @return the next beat with a ComboSegment, or fBeat if there is none ahead.
|
|
*/
|
|
float GetNextComboSegmentBeatAtRow( int iRow ) const;
|
|
/**
|
|
* @brief Retrieve the previous beat that contains a ComboSegment.
|
|
* @param fBeat the present beat.
|
|
* @return the next beat with a ComboSegment, or fBeat if there is none ahead.
|
|
*/
|
|
float GetNextComboSegmentBeatAtBeat( float fBeat ) const
|
|
{
|
|
return this->GetNextComboSegmentBeatAtRow( BeatToNoteRow(fBeat) );
|
|
}
|
|
/**
|
|
* @brief Retrieve the previous beat that contains a ComboSegment.
|
|
* @param iRow the present row.
|
|
* @return the previous beat with a ComboSegment, or fBeat if there is none prior.
|
|
*/
|
|
float GetPreviousComboSegmentBeatAtRow( int iRow ) const;
|
|
/**
|
|
* @brief Retrieve the previous beat that contains a ComboSegment.
|
|
* @param fBeat the present beat.
|
|
* @return the previous beat with a ComboSegment, or fBeat if there is none prior.
|
|
*/
|
|
float GetPreviousComboSegmentBeatAtBeat( float fBeat ) const
|
|
{
|
|
return this->GetPreviousComboSegmentBeatAtRow( BeatToNoteRow(fBeat) );
|
|
}
|
|
|
|
|
|
/**
|
|
* @brief Retrieve the Label at the given row.
|
|
* @param iNoteRow the row in question.
|
|
* @return the Label.
|
|
*/
|
|
RString GetLabelAtRow( int iNoteRow ) const;
|
|
/**
|
|
* @brief Retrieve the Label at the given beat.
|
|
* @param fBeat the beat in question.
|
|
* @return the Label.
|
|
*/
|
|
RString GetLabelAtBeat( float fBeat ) const { return GetLabelAtRow( BeatToNoteRow(fBeat) ); }
|
|
/**
|
|
* @brief Set the row to have the new Label.
|
|
* @param iNoteRow the row to have the new Label.
|
|
* @param sLabel the Label.
|
|
*/
|
|
void SetLabelAtRow( int iNoteRow, const RString sLabel );
|
|
/**
|
|
* @brief Set the beat to have the new Label.
|
|
* @param fBeat the beat to have the new Label.
|
|
* @param sLabel the Label.
|
|
*/
|
|
void SetLabelAtBeat( float fBeat, const RString sLabel ) { SetLabelAtRow( BeatToNoteRow( fBeat ), sLabel ); }
|
|
/**
|
|
* @brief Retrieve the LabelSegment at the specified row.
|
|
* @param iNoteRow the row that has a LabelSegment.
|
|
* @return the LabelSegment in question.
|
|
*/
|
|
LabelSegment& GetLabelSegmentAtRow( int iNoteRow );
|
|
/**
|
|
* @brief Retrieve the LabelSegment at the specified beat.
|
|
* @param fBeat the beat that has a LabelSegment.
|
|
* @return the LabelSegment in question.
|
|
*/
|
|
LabelSegment& GetLabelSegmentAtBeat( float fBeat ) { return GetLabelSegmentAtRow( BeatToNoteRow(fBeat) ); }
|
|
/**
|
|
* @brief Retrieve the index of the LabelSegments at the specified row.
|
|
* @param iNoteRow the row that has a LabelSegment.
|
|
* @return the LabelSegment's index in question.
|
|
*/
|
|
int GetLabelSegmentIndexAtRow( int iNoteRow ) const;
|
|
/**
|
|
* @brief Retrieve the index of the LabelSegments at the specified beat.
|
|
* @param fBeat the beat that has a LabelSegment.
|
|
* @return the LabelSegment's index in question.
|
|
*/
|
|
int GetLabelSegmentIndexAtBeat( float fBeat ) const { return GetLabelSegmentIndexAtRow( BeatToNoteRow(fBeat) ); }
|
|
/**
|
|
* @brief Add the LabelSegment to the TimingData.
|
|
* @param seg the new LabelSegment.
|
|
*/
|
|
void AddLabelSegment( const LabelSegment &seg );
|
|
|
|
/**
|
|
* @brief Retrieve the previous beat that contains a LabelSegment.
|
|
* @param iRow the present row.
|
|
* @return the previous beat with a LabelSegment, or fBeat if there is none prior.
|
|
*/
|
|
float GetPreviousLabelSegmentBeatAtRow( int iRow ) const;
|
|
/**
|
|
* @brief Retrieve the previous beat that contains a LabelSegment.
|
|
* @param fBeat the present beat.
|
|
* @return the previous beat with a LabelSegment, or fBeat if there is none prior.
|
|
*/
|
|
float GetPreviousLabelSegmentBeatAtBeat( float fBeat ) const
|
|
{
|
|
return this->GetPreviousLabelSegmentBeatAtRow( BeatToNoteRow(fBeat) );
|
|
}
|
|
|
|
/**
|
|
* @brief Determine if the requisite label already exists.
|
|
* @param sLabel the label to check.
|
|
* @return true if it exists, false otherwise. */
|
|
bool DoesLabelExist( RString sLabel ) const;
|
|
|
|
/**
|
|
* @brief Retrieve the next beat that contains a LabelSegment.
|
|
* @param iRow the present row.
|
|
* @return the next beat with a LabelSegment, or fBeat if there is none ahead.
|
|
*/
|
|
float GetNextLabelSegmentBeatAtRow( int iRow ) const;
|
|
/**
|
|
* @brief Retrieve the previous beat that contains a LabelSegment.
|
|
* @param fBeat the present beat.
|
|
* @return the next beat with a LabelSegment, or fBeat if there is none ahead.
|
|
*/
|
|
float GetNextLabelSegmentBeatAtBeat( float fBeat ) const
|
|
{
|
|
return this->GetNextLabelSegmentBeatAtRow( BeatToNoteRow(fBeat) );
|
|
}
|
|
|
|
|
|
/**
|
|
* @brief Retrieve the Speed's percent at the given row.
|
|
* @param iNoteRow the row in question.
|
|
* @return the percent.
|
|
*/
|
|
float GetSpeedPercentAtRow( int iNoteRow );
|
|
/**
|
|
* @brief Retrieve the Speed's percent at the given beat.
|
|
* @param fBeat the beat in question.
|
|
* @return the percent.
|
|
*/
|
|
float GetSpeedPercentAtBeat( float fBeat ) { return GetSpeedPercentAtRow( BeatToNoteRow(fBeat) ); }
|
|
/**
|
|
* @brief Retrieve the Speed's wait at the given row.
|
|
* @param iNoteRow the row in question.
|
|
* @return the wait.
|
|
*/
|
|
float GetSpeedWaitAtRow( int iNoteRow );
|
|
/**
|
|
* @brief Retrieve the Speed's wait at the given beat.
|
|
* @param fBeat the beat in question.
|
|
* @return the wait.
|
|
*/
|
|
float GetSpeedWaitAtBeat( float fBeat ) { return GetSpeedWaitAtRow( BeatToNoteRow(fBeat) ); }
|
|
/**
|
|
* @brief Retrieve the Speed's mode at the given row.
|
|
* @param iNoteRow the row in question.
|
|
* @return the mode.
|
|
*/
|
|
unsigned short GetSpeedModeAtRow( int iNoteRow );
|
|
/**
|
|
* @brief Retrieve the Speed's mode at the given beat.
|
|
* @param fBeat the beat in question.
|
|
* @return the mode.
|
|
*/
|
|
unsigned short GetSpeedModeAtBeat( float fBeat ) { return GetSpeedModeAtRow( BeatToNoteRow(fBeat) ); }
|
|
/**
|
|
* @brief Set the row to have the new Speed.
|
|
* @param iNoteRow the row to have the new Speed.
|
|
* @param fPercent the percent.
|
|
* @param fWait the wait.
|
|
* @param usMode the mode.
|
|
*/
|
|
void SetSpeedAtRow( int iNoteRow, float fPercent, float fWait, unsigned short usMode );
|
|
/**
|
|
* @brief Set the beat to have the new Speed.
|
|
* @param fBeat the beat to have the new Speed.
|
|
* @param fPercent the percent.
|
|
* @param fWait the wait.
|
|
* @param usMode the mode.
|
|
*/
|
|
void SetSpeedAtBeat( float fBeat, float fPercent, float fWait, unsigned short usMode ) { SetSpeedAtRow( BeatToNoteRow(fBeat), fPercent, fWait, usMode ); }
|
|
/**
|
|
* @brief Set the row to have the new Speed percent.
|
|
* @param iNoteRow the row to have the new Speed percent.
|
|
* @param fPercent the percent.
|
|
*/
|
|
void SetSpeedPercentAtRow( int iNoteRow, float fPercent );
|
|
/**
|
|
* @brief Set the beat to have the new Speed percent.
|
|
* @param fBeat the beat to have the new Speed percent.
|
|
* @param fPercent the percent.
|
|
*/
|
|
void SetSpeedPercentAtBeat( float fBeat, float fPercent ) { SetSpeedPercentAtRow( BeatToNoteRow(fBeat), fPercent); }
|
|
/**
|
|
* @brief Set the row to have the new Speed wait.
|
|
* @param iNoteRow the row to have the new Speed wait.
|
|
* @param fWait the wait.
|
|
*/
|
|
void SetSpeedWaitAtRow( int iNoteRow, float fWait );
|
|
/**
|
|
* @brief Set the beat to have the new Speed wait.
|
|
* @param fBeat the beat to have the new Speed wait.
|
|
* @param fWait the wait.
|
|
*/
|
|
void SetSpeedWaitAtBeat( float fBeat, float fWait ) { SetSpeedWaitAtRow( BeatToNoteRow(fBeat), fWait); }
|
|
/**
|
|
* @brief Set the row to have the new Speed mode.
|
|
* @param iNoteRow the row to have the new Speed mode.
|
|
* @param usMode the mode.
|
|
*/
|
|
void SetSpeedModeAtRow( int iNoteRow, unsigned short usMode );
|
|
/**
|
|
* @brief Set the beat to have the new Speed mode.
|
|
* @param fBeat the beat to have the new Speed mode.
|
|
* @param usMode the mode.
|
|
*/
|
|
void SetSpeedModeAtBeat( float fBeat, unsigned short usMode ) { SetSpeedModeAtRow( BeatToNoteRow(fBeat), usMode); }
|
|
/**
|
|
* @brief Retrieve the SpeedSegment at the specified row.
|
|
* @param iNoteRow the row that has a SpeedSegment.
|
|
* @return the SpeedSegment in question.
|
|
*/
|
|
SpeedSegment& GetSpeedSegmentAtRow( int iNoteRow );
|
|
/**
|
|
* @brief Retrieve the SpeedSegment at the specified beat.
|
|
* @param fBeat the beat that has a SpeedSegment.
|
|
* @return the SpeedSegment in question.
|
|
*/
|
|
SpeedSegment& GetSpeedSegmentAtBeat( float fBeat ) { return GetSpeedSegmentAtRow( BeatToNoteRow(fBeat) ); }
|
|
/**
|
|
* @brief Retrieve the index of the SpeedSegments at the specified row.
|
|
* @param iNoteRow the row that has a SpeedSegment.
|
|
* @return the SpeedSegment's index in question.
|
|
*/
|
|
int GetSpeedSegmentIndexAtRow( int iNoteRow ) const;
|
|
/**
|
|
* @brief Retrieve the index of the SpeedSegments at the specified beat.
|
|
* @param fBeat the beat that has a SpeedSegment.
|
|
* @return the SpeedSegment's index in question.
|
|
*/
|
|
int GetSpeedSegmentIndexAtBeat( float fBeat ) const { return GetSpeedSegmentIndexAtRow( BeatToNoteRow(fBeat) ); }
|
|
/**
|
|
* @brief Add the SpeedSegment to the TimingData.
|
|
* @param seg the new SpeedSegment.
|
|
*/
|
|
void AddSpeedSegment( const SpeedSegment &seg );
|
|
|
|
float GetDisplayedSpeedPercent( float fBeat, float fMusicSeconds ) const;
|
|
|
|
/**
|
|
* @brief Retrieve the next beat that contains a SpeedSegment.
|
|
* @param iRow the present row.
|
|
* @return the next beat with a SpeedSegment, or fBeat if there is none ahead.
|
|
*/
|
|
float GetNextSpeedSegmentBeatAtRow( int iRow ) const;
|
|
/**
|
|
* @brief Retrieve the previous beat that contains a SpeedSegment.
|
|
* @param fBeat the present beat.
|
|
* @return the next beat with a SpeedSegment, or fBeat if there is none ahead.
|
|
*/
|
|
float GetNextSpeedSegmentBeatAtBeat( float fBeat ) const
|
|
{
|
|
return this->GetNextSpeedSegmentBeatAtRow( BeatToNoteRow(fBeat) );
|
|
}
|
|
/**
|
|
* @brief Retrieve the previous beat that contains a SpeedSegment.
|
|
* @param iRow the present row.
|
|
* @return the previous beat with a SpeedSegment, or fBeat if there is none prior.
|
|
*/
|
|
float GetPreviousSpeedSegmentBeatAtRow( int iRow ) const;
|
|
/**
|
|
* @brief Retrieve the previous beat that contains a SpeedSegment.
|
|
* @param fBeat the present beat.
|
|
* @return the previous beat with a SpeedSegment, or fBeat if there is none prior.
|
|
*/
|
|
float GetPreviousSpeedSegmentBeatAtBeat( float fBeat ) const
|
|
{
|
|
return this->GetPreviousSpeedSegmentBeatAtRow( BeatToNoteRow(fBeat) );
|
|
}
|
|
|
|
|
|
/**
|
|
* @brief Retrieve the scrolling factor at the given row.
|
|
* @param iNoteRow the row in question.
|
|
* @return the percent.
|
|
*/
|
|
float GetScrollAtRow( int iNoteRow );
|
|
/**
|
|
* @brief Retrieve the scrolling factor at the given beat.
|
|
* @param fBeat the beat in question.
|
|
* @return the percent.
|
|
*/
|
|
float GetScrollAtBeat( float fBeat ) { return GetScrollAtRow( BeatToNoteRow(fBeat) ); }
|
|
|
|
/**
|
|
* @brief Set the row to have the new Scrolling factor.
|
|
* @param iNoteRow the row to have the new Speed.
|
|
* @param fPercent the scrolling factor.
|
|
*/
|
|
void SetScrollAtRow( int iNoteRow, float fPercent );
|
|
/**
|
|
* @brief Set the row to have the new Scrolling factor.
|
|
* @param iNoteRow the row to have the new Speed.
|
|
* @param fPercent the scrolling factor.
|
|
*/
|
|
void SetScrollAtBeat( float fBeat, float fPercent ) { SetScrollAtRow( BeatToNoteRow(fBeat), fPercent ); }
|
|
|
|
/**
|
|
* @brief Retrieve the ScrollSegment at the specified row.
|
|
* @param iNoteRow the row that has a ScrollSegment.
|
|
* @return the ScrollSegment in question.
|
|
*/
|
|
ScrollSegment& GetScrollSegmentAtRow( int iNoteRow );
|
|
/**
|
|
* @brief Retrieve the ScrollSegment at the specified beat.
|
|
* @param fBeat the beat that has a ScrollSegment.
|
|
* @return the ScrollSegment in question.
|
|
*/
|
|
ScrollSegment& GetScrollSegmentAtBeat( float fBeat ) { return GetScrollSegmentAtRow( BeatToNoteRow(fBeat) ); }
|
|
|
|
/**
|
|
* @brief Retrieve the index of the ScrollSegment at the specified row.
|
|
* @param iNoteRow the row that has a ScrollSegment.
|
|
* @return the ScrollSegment's index in question.
|
|
*/
|
|
int GetScrollSegmentIndexAtRow( int iNoteRow ) const;
|
|
/**
|
|
* @brief Retrieve the index of the ScrollSegment at the specified beat.
|
|
* @param fBeat the beat that has a ScrollSegment.
|
|
* @return the ScrollSegment's index in question.
|
|
*/
|
|
int GetScrollSegmentIndexAtBeat( float fBeat ) const { return GetScrollSegmentIndexAtRow( BeatToNoteRow(fBeat) ); }
|
|
|
|
/**
|
|
* @brief Add the ScrollSegment to the TimingData.
|
|
* @param seg the new ScrollSegment.
|
|
*/
|
|
void AddScrollSegment( const ScrollSegment &seg );
|
|
|
|
/**
|
|
* @brief Retrieve the next beat that contains a ScrollSegment.
|
|
* @param iRow the present row.
|
|
* @return the next beat with a ScrollSegment, or fBeat if there is none ahead.
|
|
*/
|
|
float GetNextScrollSegmentBeatAtRow( int iRow ) const;
|
|
/**
|
|
* @brief Retrieve the previous beat that contains a ScrollSegment.
|
|
* @param fBeat the present beat.
|
|
* @return the next beat with a ScrollSegment, or fBeat if there is none ahead.
|
|
*/
|
|
float GetNextScrollSegmentBeatAtBeat( float fBeat ) const
|
|
{
|
|
return this->GetNextScrollSegmentBeatAtRow( BeatToNoteRow(fBeat) );
|
|
}
|
|
/**
|
|
* @brief Retrieve the previous beat that contains a ScrollSegment.
|
|
* @param iRow the present row.
|
|
* @return the previous beat with a ScrollSegment, or fBeat if there is none prior.
|
|
*/
|
|
float GetPreviousScrollSegmentBeatAtRow( int iRow ) const;
|
|
/**
|
|
* @brief Retrieve the previous beat that contains a ScrollSegment.
|
|
* @param fBeat the present beat.
|
|
* @return the previous beat with a ScrollSegment, or fBeat if there is none prior.
|
|
*/
|
|
float GetPreviousScrollSegmentBeatAtBeat( float fBeat ) const
|
|
{
|
|
return this->GetPreviousScrollSegmentBeatAtRow( BeatToNoteRow(fBeat) );
|
|
}
|
|
|
|
|
|
/**
|
|
* @brief Determine when the fakes end.
|
|
* @param iRow The row you start on.
|
|
* @return the time when the fakes end.
|
|
*/
|
|
float GetFakeAtRow( int iRow ) const;
|
|
/**
|
|
* @brief Determine when the fakes end.
|
|
* @param fBeat The beat you start on.
|
|
* @return the time when the fakes end.
|
|
*/
|
|
float GetFakeAtBeat( float fBeat ) const { return GetFakeAtRow( BeatToNoteRow( fBeat ) ); }
|
|
/**
|
|
* @brief Set the beat to indicate when the FakeSegment ends.
|
|
* @param iRow The row to start on.
|
|
* @param fNew The destination beat.
|
|
*/
|
|
void SetFakeAtRow( int iRow, float fNew );
|
|
/**
|
|
* @brief Set the beat to indicate when the FakeSegment ends.
|
|
* @param fBeat The beat to start on.
|
|
* @param fNew The destination beat.
|
|
*/
|
|
void SetFakeAtBeat( float fBeat, float fNew ) { SetFakeAtRow( BeatToNoteRow( fBeat ), fNew ); }
|
|
/**
|
|
* @brief Retrieve the FakeSegment at the specified row.
|
|
* @param iRow the row to focus on.
|
|
* @return the FakeSegment in question.
|
|
*/
|
|
FakeSegment& GetFakeSegmentAtRow( int iRow );
|
|
/**
|
|
* @brief Retrieve the FakeSegment at the specified beat.
|
|
* @param fBeat the beat to focus on.
|
|
* @return the FakeSegment in question.
|
|
*/
|
|
FakeSegment& GetFakeSegmentAtBeat( float fBeat ) { return GetFakeSegmentAtRow( BeatToNoteRow( fBeat ) ); }
|
|
/**
|
|
* @brief Retrieve the index of the FakeSegment at the specified row.
|
|
* @param iRow the row to focus on.
|
|
* @return the index in question.
|
|
*/
|
|
int GetFakeSegmentIndexAtRow( int iRow ) const;
|
|
/**
|
|
* @brief Retrieve the index of the FakeSegment at the specified beat.
|
|
* @param fBeat the beat to focus on.
|
|
* @return the index in question.
|
|
*/
|
|
int GetFakeSegmentIndexAtBeat( float fBeat ) const { return GetFakeSegmentIndexAtRow( BeatToNoteRow( fBeat ) ); }
|
|
/**
|
|
* @brief Checks if the row is inside a fake.
|
|
* @param iRow the row to focus on.
|
|
* @return true if the row is inside a fake, false otherwise.
|
|
*/
|
|
bool IsFakeAtRow( int iRow ) const;
|
|
/**
|
|
* @brief Checks if the beat is inside a fake.
|
|
* @param fBeat the beat to focus on.
|
|
* @return true if the row is inside a fake, false otherwise.
|
|
*/
|
|
bool IsFakeAtBeat( float fBeat ) const { return IsFakeAtRow( BeatToNoteRow( fBeat ) ); }
|
|
/**
|
|
* @brief Add the FakeSegment to the TimingData.
|
|
* @param seg the new FakeSegment.
|
|
*/
|
|
void AddFakeSegment( const FakeSegment &seg );
|
|
|
|
/**
|
|
* @brief Retrieve the next beat that contains a FakeSegment.
|
|
* @param iRow the present row.
|
|
* @return the next beat with a FakeSegment, or fBeat if there is none ahead.
|
|
*/
|
|
float GetNextFakeSegmentBeatAtRow( int iRow ) const;
|
|
/**
|
|
* @brief Retrieve the previous beat that contains a FakeSegment.
|
|
* @param fBeat the present beat.
|
|
* @return the next beat with a FakeSegment, or fBeat if there is none ahead.
|
|
*/
|
|
float GetNextFakeSegmentBeatAtBeat( float fBeat ) const
|
|
{
|
|
return this->GetNextFakeSegmentBeatAtRow( BeatToNoteRow(fBeat) );
|
|
}
|
|
/**
|
|
* @brief Retrieve the previous beat that contains a FakeSegment.
|
|
* @param iRow the present row.
|
|
* @return the previous beat with a FakeSegment, or fBeat if there is none prior.
|
|
*/
|
|
float GetPreviousFakeSegmentBeatAtRow( int iRow ) const;
|
|
/**
|
|
* @brief Retrieve the previous beat that contains a FakeSegment.
|
|
* @param fBeat the present beat.
|
|
* @return the previous beat with a FakeSegment, or fBeat if there is none prior.
|
|
*/
|
|
float GetPreviousFakeSegmentBeatAtBeat( float fBeat ) const
|
|
{
|
|
return this->GetPreviousFakeSegmentBeatAtRow( BeatToNoteRow(fBeat) );
|
|
}
|
|
|
|
|
|
/**
|
|
* @brief Determine if this notes on this row can be judged.
|
|
* @param row the row to focus on.
|
|
* @return true if the row can be judged, false otherwise. */
|
|
bool IsJudgableAtRow( int row ) const
|
|
{
|
|
return !(IsWarpAtRow(row) || IsFakeAtRow(row));
|
|
}
|
|
/**
|
|
* @brief Determine if this notes on this beat can be judged.
|
|
* @param beat the beat to focus on.
|
|
* @return true if the row can be judged, false otherwise. */
|
|
bool IsJudgableAtBeat( float beat ) const { return IsJudgableAtRow( BeatToNoteRow( beat ) ); }
|
|
|
|
|
|
|
|
void MultiplyBPMInBeatRange( int iStartIndex, int iEndIndex, float fFactor );
|
|
|
|
void NoteRowToMeasureAndBeat( int iNoteRow, int &iMeasureIndexOut, int &iBeatIndexOut, int &iRowsRemainder ) const;
|
|
|
|
void GetBeatAndBPSFromElapsedTime( float fElapsedTime, float &fBeatOut, float &fBPSOut, bool &bFreezeOut, bool &bDelayOut, int &iWarpBeginOut, float &fWarpLengthOut ) const;
|
|
float GetBeatFromElapsedTime( float fElapsedTime ) const // shortcut for places that care only about the beat
|
|
{
|
|
float fBeat, fThrowAway, fThrowAway2;
|
|
bool bThrowAway, bThrowAway2;
|
|
int iThrowAway;
|
|
GetBeatAndBPSFromElapsedTime( fElapsedTime, fBeat, fThrowAway, bThrowAway, bThrowAway2, iThrowAway, fThrowAway2 );
|
|
return fBeat;
|
|
}
|
|
float GetElapsedTimeFromBeat( float fBeat ) const;
|
|
|
|
void GetBeatAndBPSFromElapsedTimeNoOffset( float fElapsedTime, float &fBeatOut, float &fBPSOut, bool &bFreezeOut, bool &bDelayOut, int &iWarpBeginOut, float &fWarpDestinationOut ) const;
|
|
float GetBeatFromElapsedTimeNoOffset( float fElapsedTime ) const // shortcut for places that care only about the beat
|
|
{
|
|
float fBeat, fThrowAway, fThrowAway2;
|
|
bool bThrowAway, bThrowAway2;
|
|
int iThrowAway;
|
|
GetBeatAndBPSFromElapsedTimeNoOffset( fElapsedTime, fBeat, fThrowAway, bThrowAway, bThrowAway2, iThrowAway, fThrowAway2 );
|
|
return fBeat;
|
|
}
|
|
float GetElapsedTimeFromBeatNoOffset( float fBeat ) const;
|
|
float GetDisplayedBeat( float fBeat ) const;
|
|
/**
|
|
* @brief View the TimingData to see if a song changes its BPM at any point.
|
|
* @return true if there is at least one change, false otherwise.
|
|
*/
|
|
bool HasBpmChanges() const;
|
|
/**
|
|
* @brief View the TimingData to see if there is at least one stop at any point.
|
|
*
|
|
* For the purposes of this function, Stops and Delays are considered the same.
|
|
* @return true if there is at least one stop, false otherwise.
|
|
*/
|
|
bool HasStops() const;
|
|
/**
|
|
* @brief View the TimingData to see if there is at least one warp at any point.
|
|
* @return true if there is at least one warp, false otherwise.
|
|
*/
|
|
bool HasWarps() const;
|
|
/**
|
|
* @brief View the TimingData to see if there is at least one fake segment involved.
|
|
* @return true if there is at least one fake segment, false otherwise. */
|
|
bool HasFakes() const;
|
|
/**
|
|
* @brief View the TimingData to see if a song changes its speed scrolling at any point.
|
|
* @return true if there is at least one change, false otherwise. */
|
|
bool HasSpeedChanges() const;
|
|
/**
|
|
* @brief View the TimingData to see if a song changes its speed scrolling at any point.
|
|
* @return true if there is at least one change, false otherwise. */
|
|
bool HasScrollChanges() const;
|
|
/**
|
|
* @brief Compare two sets of timing data to see if they are equal.
|
|
* @param other the other TimingData.
|
|
* @return the equality or lack thereof of the two TimingData.
|
|
*/
|
|
bool operator==( const TimingData &other )
|
|
{
|
|
for (int i = 0; i < NUM_TimingSegmentTypes; i++)
|
|
{
|
|
COMPARE(allTimingSegments[i].size());
|
|
for (unsigned j=0; j < allTimingSegments[i].size(); j++)
|
|
{
|
|
COMPARE(allTimingSegments[i][j]);
|
|
}
|
|
}
|
|
COMPARE( m_fBeat0OffsetInSeconds );
|
|
return true;
|
|
}
|
|
/**
|
|
* @brief Compare two sets of timing data to see if they are not equal.
|
|
* @param other the other TimingData.
|
|
* @return the inequality or lack thereof of the two TimingData.
|
|
*/
|
|
bool operator!=( const TimingData &other ) { return !operator==(other); }
|
|
|
|
void ScaleRegion( float fScale = 1, int iStartRow = 0, int iEndRow = MAX_NOTE_ROW, bool bAdjustBPM = false );
|
|
void InsertRows( int iStartRow, int iRowsToAdd );
|
|
void DeleteRows( int iStartRow, int iRowsToDelete );
|
|
|
|
/**
|
|
* @brief Tidy up the timing data, e.g. provide default BPMs, labels, tickcounts.
|
|
*/
|
|
void TidyUpData();
|
|
|
|
// Lua
|
|
void PushSelf( lua_State *L );
|
|
/**
|
|
* @brief The file of the song/steps that use this TimingData.
|
|
*
|
|
* This is for informational purposes only.
|
|
*/
|
|
RString m_sFile;
|
|
// All of the following vectors must be sorted before gameplay.
|
|
|
|
|
|
vector<TimingSegment *> allTimingSegments[NUM_TimingSegmentTypes];
|
|
|
|
/**
|
|
* @brief The initial offset of a song.
|
|
*/
|
|
float m_fBeat0OffsetInSeconds;
|
|
};
|
|
|
|
#undef COMPARE
|
|
|
|
#endif
|
|
|
|
/**
|
|
* @file
|
|
* @author Chris Danford, Glenn Maynard (c) 2001-2004
|
|
* @section LICENSE
|
|
* All rights reserved.
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
* copy of this software and associated documentation files (the
|
|
* "Software"), to deal in the Software without restriction, including
|
|
* without limitation the rights to use, copy, modify, merge, publish,
|
|
* distribute, and/or sell copies of the Software, and to permit persons to
|
|
* whom the Software is furnished to do so, provided that the above
|
|
* copyright notice(s) and this permission notice appear in all copies of
|
|
* the Software and that both the above copyright notice(s) and this
|
|
* permission notice appear in supporting documentation.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
|
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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