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itgmania212121/stepmania/src/StepsUtil.h
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#ifndef STEPSUTIL_H
#define STEPSUTIL_H
#include "GameConstantsAndTypes.h"
#include "Difficulty.h"
class Steps;
class Song;
class Profile;
class XNode;
class SongCriteria;
class StepsCriteria
{
public:
Difficulty m_difficulty; // don't filter if DIFFICULTY_INVALID
int m_iLowMeter; // don't filter if -1
int m_iHighMeter; // don't filter if -1
StepsType m_st; // don't filter if STEPS_TYPE_INVALID
enum Locked { Locked_Locked, Locked_Unlocked, Locked_DontCare } m_Locked;
StepsCriteria()
{
m_difficulty = DIFFICULTY_INVALID;
m_iLowMeter = -1;
m_iHighMeter = -1;
m_st = STEPS_TYPE_INVALID;
m_Locked = Locked_DontCare;
}
bool Matches( const Song *pSong, const Steps *pSteps ) const;
};
class SongAndSteps
{
public:
Song* pSong;
Steps* pSteps;
bool operator==( const SongAndSteps& other ) const { return pSong==other.pSong && pSteps==other.pSteps; }
bool operator<( const SongAndSteps& other ) const { return pSong<=other.pSong && pSteps<=other.pSteps; }
};
namespace StepsUtil
{
void GetAllMatching( const SongCriteria &soc, const StepsCriteria &stc, vector<SongAndSteps> &out ); // look up in SONGMAN
bool CompareNotesPointersByRadarValues(const Steps* pSteps1, const Steps* pSteps2);
bool CompareNotesPointersByMeter(const Steps *pSteps1, const Steps* pSteps2);
bool CompareNotesPointersByDifficulty(const Steps *pSteps1, const Steps *pSteps2);
void SortNotesArrayByDifficulty( vector<Steps*> &vpStepsInOut );
bool CompareStepsPointersByTypeAndDifficulty(const Steps *pStep1, const Steps *pStep2);
void SortStepsByTypeAndDifficulty( vector<Steps*> &vpStepsInOut );
void SortStepsPointerArrayByNumPlays( vector<Steps*> &vpStepsInOut, ProfileSlot slot, bool bDescending );
void SortStepsPointerArrayByNumPlays( vector<Steps*> &vpStepsInOut, const Profile* pProfile, bool bDescending );
bool CompareStepsPointersByDescription(const Steps *pStep1, const Steps *pStep2);
void SortStepsByDescription( vector<Steps*> &vpStepsInOut );
void RemoveLockedSteps( const Song *pSong, vector<Steps*> &vpStepsInOut );
};
class StepsID
{
StepsType st;
Difficulty dc;
RString sDescription;
unsigned uHash;
public:
StepsID() { Unset(); }
void Unset() { FromSteps(NULL); }
void FromSteps( const Steps *p );
Steps *ToSteps( const Song *p, bool bAllowNull, bool bUseCache = true ) const;
bool operator<( const StepsID &rhs ) const;
bool MatchesStepsType( StepsType s ) const { return st == s; }
XNode* CreateNode() const;
void LoadFromNode( const XNode* pNode );
RString ToString() const;
bool IsValid() const;
static void ClearCache();
StepsType GetStepsType() const { return st; }
};
#endif
/*
* (c) 2001-2004 Chris Danford, Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/