Files
itgmania212121/stepmania/src/UnlockManager.h
T
2005-04-30 04:11:55 +00:00

152 lines
4.6 KiB
C++

/* UnlockManager - Unlocks handling. */
#ifndef UNLOCK_SYSTEM_H
#define UNLOCK_SYSTEM_H
#include "Grade.h"
#include "Command.h"
#include <set>
class Song;
class Profile;
struct lua_State;
enum UnlockType
{
UNLOCK_ARCADE_POINTS,
UNLOCK_DANCE_POINTS,
UNLOCK_SONG_POINTS,
UNLOCK_EXTRA_CLEARED,
UNLOCK_EXTRA_FAILED,
UNLOCK_TOASTY,
UNLOCK_CLEARED,
NUM_UNLOCK_TYPES,
UNLOCK_INVALID,
};
#define FOREACH_UnlockType( u ) FOREACH_ENUM( UnlockType, NUM_UNLOCK_TYPES, u )
struct UnlockEntry
{
UnlockEntry()
{
m_Type = TYPE_INVALID;
m_pSong = NULL;
m_dc = DIFFICULTY_INVALID;
m_pCourse = NULL;
ZERO( m_fRequired );
m_iCode = -1;
}
enum Type { TYPE_SONG, TYPE_STEPS, TYPE_COURSE, TYPE_MODIFIER, NUM_TYPES, TYPE_INVALID };
Type m_Type;
Command m_cmd;
/* A cached pointer to the song or course this entry refers to. Only one of
* these will be non-NULL. */
Song *m_pSong;
Difficulty m_dc;
Course *m_pCourse;
float m_fRequired[NUM_UNLOCK_TYPES];
int m_iCode;
bool IsValid() const;
bool IsLocked() const;
};
class UnlockManager
{
friend struct UnlockEntry;
public:
UnlockManager();
// returns # of points till next unlock - used for ScreenUnlock
float PointsUntilNextUnlock( UnlockType t ) const;
float ArcadePointsUntilNextUnlock() const { return PointsUntilNextUnlock(UNLOCK_ARCADE_POINTS); }
float DancePointsUntilNextUnlock() const { return PointsUntilNextUnlock(UNLOCK_DANCE_POINTS); }
float SongPointsUntilNextUnlock() const { return PointsUntilNextUnlock(UNLOCK_SONG_POINTS); }
// Used on select screens:
bool SongIsLocked( const Song *song ) const;
bool SongIsRouletteOnly( const Song *song ) const;
bool StepsIsLocked( const Song *pSong, const Steps *pSteps ) const;
bool CourseIsLocked( const Course *course ) const;
bool ModifierIsLocked( const CString &sOneMod ) const;
// Gets number of unlocks for title screen
int GetNumUnlocks() const;
void GetPoints( const Profile *pProfile, float fScores[NUM_UNLOCK_TYPES] ) const;
// Unlock an entry by code.
void UnlockCode( int num );
/*
* If a code is associated with at least one song or course, set the preferred song
* and/or course in GAMESTATE to them.
*/
void PreferUnlockCode( int iCode );
// Unlocks a song.
void UnlockSong( const Song *song );
// Return the associated code.
int FindCode( const CString &sName ) const;
// All locked songs are stored here
vector<UnlockEntry> m_UnlockEntries;
// If global song or course points change, call to update
void UpdateCachedPointers();
void GetUnlocksByType( UnlockEntry::Type t, vector<UnlockEntry *> &apEntries );
void GetSongsUnlockedByCode( vector<Song *> &apSongsOut, int iCode );
void GetStepsUnlockedByCode( vector<Song *> &apSongsOut, vector<Difficulty> &apStepsOut, int iCode );
// Lua
void PushSelf( lua_State *L );
private:
// read unlocks
void Load();
const UnlockEntry *FindSong( const Song *pSong ) const;
const UnlockEntry *FindSteps( const Song *pSong, const Steps *pSteps ) const;
const UnlockEntry *FindCourse( const Course *pCourse ) const;
const UnlockEntry *FindModifier( const CString &sOneMod ) const;
set<int> m_RouletteCodes; // "codes" which are available in roulette and which unlock if rouletted
};
extern UnlockManager* UNLOCKMAN; // global and accessable from anywhere in program
#endif
/*
* (c) 2001-2004 Kevin Slaughter, Andrew Wong, Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/