Files
itgmania212121/stepmania/src/ScreenRanking.h
T
Chris Danford 8f13d08337 SongScoreRowsToShow -> SongScoreRowsToDraw
fix popping at bottom of list because too few copies made
2005-10-15 00:38:49 +00:00

225 lines
6.7 KiB
C++

#ifndef SCREEN_RANKING_H
#define SCREEN_RANKING_H
#include "ScreenAttract.h"
#include "GameConstantsAndTypes.h" // for NUM_RANKING_LINES
#include "Course.h"
#include "BitmapText.h"
#include "Banner.h"
#include "ActorScroller.h"
#include "DynamicActorScroller.h"
#include "ActorUtil.h"
#include "Difficulty.h"
#include "ThemeMetric.h"
#include "CommonMetrics.h"
class Course;
class Song;
class Trail;
struct HighScoreList;
enum PageType
{
PAGE_TYPE_CATEGORY,
PAGE_TYPE_TRAIL,
PAGE_TYPE_ALL_STEPS,
PAGE_TYPE_NONSTOP_COURSES,
PAGE_TYPE_ONI_COURSES,
PAGE_TYPE_SURVIVAL_COURSES,
NUM_PAGE_TYPES
};
#define FOREACH_PageType( pt ) FOREACH_ENUM( PageType, NUM_PAGE_TYPES, pt )
const CString& PageTypeToString( PageType pt );
PageType StringToPageType( const CString& s );
class ScreenRanking : public ScreenAttract
{
public:
ScreenRanking( CString sName );
virtual void Init();
virtual void BeginScreen();
virtual void Input( const InputEventPlus &input );
virtual void MenuStart( PlayerNumber pn );
virtual void MenuBack( PlayerNumber pn );
void HandleScreenMessage( const ScreenMessage SM );
protected:
virtual bool GenericTweenOn() const { return true; }
struct PageToShow
{
PageToShow()
{
pCourse = NULL;
pTrail = NULL;
}
int colorIndex;
StepsType st;
RankingCategory category;
Course* pCourse;
Trail* pTrail;
};
virtual float SetPage( const PageToShow &pts );
PageType m_PageType;
BitmapText m_textStepsType; // for category, course, all_steps
AutoActor m_sprPageType;
vector<PageToShow> m_vPagesToShow;
unsigned m_iNextPageToShow;
// Don't use the version in CommonMetrics because we may have multiple
// ranking screens that want to show different types and difficulties.
ThemeMetricStepsTypesToShow STEPS_TYPES_TO_SHOW;
ThemeMetric<float> ROW_SPACING_X;
ThemeMetric<float> ROW_SPACING_Y;
ThemeMetric1D<RageColor> STEPS_TYPE_COLOR;
ThemeMetric<bool> SHOW_ONLY_MOST_RECENT_SCORES;
ThemeMetric<float> SECONDS_PER_PAGE;
ThemeMetric<float> PAGE_FADE_SECONDS;
ThemeMetric<CString> NO_SCORE_NAME;
ThemeMetric<bool> MANUAL_SCROLLING;
};
class ScoreScroller: public DynamicActorScroller
{
public:
ScoreScroller();
void LoadSongs( bool bOnlyRecentScores, int iNumRecentScores );
void LoadCourses( CourseType ct, bool bOnlyRecentScores, int iNumRecentScores );
void Load(
CString sClassName,
const vector<Difficulty> &DifficultiesToShow,
float fItemHeight );
void SetStepsType( StepsType st, RageColor color );
void Scroll( int iDir );
void ScrollTop();
protected:
virtual void ConfigureActor( Actor *pActor, int iItem );
void SetScoreFromHighScoreList( BitmapText *pTextStepsScore, const HighScoreList &hsl );
StepsType m_StepsType;
vector<Difficulty> m_DifficultiesToShow;
struct ScoreRowItem: public ActorFrame
{
ScoreRowItem();
ScoreRowItem( const ScoreRowItem &cpy );
AutoActor m_sprFrame;
BitmapText m_textTitle;
vector<BitmapText> m_textScore;
};
struct ScoreRowItemData // for all_steps and all_courses
{
ScoreRowItemData() { m_pSong = NULL; m_pCourse = NULL; }
Song *m_pSong;
Course *m_pCourse;
};
vector<ScoreRowItemData> m_vScoreRowItemData;
ThemeMetric<float> SCORE_OFFSET_START_X;
ThemeMetric<float> SCORE_OFFSET_Y;
ThemeMetric<bool> SHOW_SURVIVAL_TIME;
ThemeMetric<CString> NO_SCORE_NAME;
ThemeMetric<float> COL_SPACING_X;
ThemeMetric<float> SONG_SCORE_SECONDS_PER_ROW;
ThemeMetric<int> m_metricSongScoreRowsToDraw;
};
class ScreenRankingScroller: public ScreenRanking
{
public:
ScreenRankingScroller( CString sName );
virtual void Init();
virtual void BeginScreen();
virtual void MenuLeft( const InputEventPlus &input ) { m_ListScoreRowItems.Scroll(-1); }
virtual void MenuRight( const InputEventPlus &input ) { m_ListScoreRowItems.Scroll(+1); }
virtual void MenuUp( const InputEventPlus &input ) { m_ListScoreRowItems.Scroll(-1); }
virtual void MenuDown( const InputEventPlus &input ) { m_ListScoreRowItems.Scroll(+1); }
private:
virtual float SetPage( const PageToShow &pts );
ScoreScroller m_ListScoreRowItems;
AutoActor m_sprDifficulty[NUM_DIFFICULTIES]; // for all_steps
ThemeMetricDifficultiesToShow DIFFICULTIES_TO_SHOW;
ThemeMetric<float> COL_SPACING_X;
ThemeMetric<float> COL_SPACING_Y;
ThemeMetric<float> DIFFICULTY_START_X;
ThemeMetric<float> DIFFICULTY_Y;
ThemeMetric<int> NUM_MOST_RECENT_SCORES_TO_SHOW;
};
static const int NUM_RANKING_LINES = 5;
class ScreenRankingLines: public ScreenRanking
{
public:
ScreenRankingLines( CString sName );
virtual void Init();
virtual void BeginScreen();
private:
virtual float SetPage( const PageToShow &pts );
Banner m_Banner; // for course
BitmapText m_textCategory; // for category
BitmapText m_textCourseTitle; // for course
AutoActor m_sprBullets[NUM_RANKING_LINES]; // for category and course
BitmapText m_textNames[NUM_RANKING_LINES]; // for category and course
BitmapText m_textScores[NUM_RANKING_LINES]; // for category and course
BitmapText m_textPoints[NUM_RANKING_LINES]; // for course
BitmapText m_textTime[NUM_RANKING_LINES]; // for course
ThemeMetric<float> BULLET_START_X;
ThemeMetric<float> BULLET_START_Y;
ThemeMetric<float> NAME_START_X;
ThemeMetric<float> NAME_START_Y;
ThemeMetric<float> SCORE_START_X;
ThemeMetric<float> SCORE_START_Y;
ThemeMetric<float> POINTS_START_X;
ThemeMetric<float> POINTS_START_Y;
ThemeMetric<float> TIME_START_X;
ThemeMetric<float> TIME_START_Y;
};
#endif
/*
* (c) 2001-2005 Chris Danford, Ben Nordstrom, Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/