Files
itgmania212121/stepmania/src/ScoreKeeper.h
T
Chris Danford 5a19510ead struct -> class
2005-08-23 20:49:30 +00:00

81 lines
3.0 KiB
C++

/* ScoreKeeper - Abstract class to handle scorekeeping, stat-taking, etc. */
#ifndef SCOREKEEPER_H
#define SCOREKEEPER_H
/*
* Stat handling is in here because that can differ between games, too; for
* example, some games count double taps as a single note in scoring and
* some count per-tap.
*
* Results are injected directly into GameState.
*/
#include "Attack.h"
#include "GameConstantsAndTypes.h" // for TapNoteScore and HoldNoteScore
class NoteData;
class Inventory;
class Song;
class Steps;
class PlayerState;
class PlayerStageStats;
class ScoreKeeper
{
protected:
PlayerState* m_pPlayerState;
PlayerStageStats* m_pPlayerStageStats;
/* Common toggles that this class handles directly: */
/* If true, doubles count as 2+ in stat counts; if false, doubles count as
* only one. */ /* (not yet) */
// bool Stats_DoublesCount;
public:
ScoreKeeper(PlayerState* pPlayerState,PlayerStageStats* pPlayerStageStats) { m_pPlayerState=pPlayerState; m_pPlayerStageStats=pPlayerStageStats; }
virtual ~ScoreKeeper() { }
virtual void Load(
const vector<Song*>& apSongs,
const vector<Steps*>& apSteps,
const vector<AttackArray> &asModifiers ) { }
virtual void DrawPrimitives() { }
virtual void Update( float fDelta ) { }
/* Note that pNoteData will include any transformations due to modifiers. */
virtual void OnNextSong( int iSongInCourseIndex, const Steps* pSteps, const NoteData* pNoteData ) = 0; // before a song plays (called multiple times if course)
virtual void HandleTapScore( TapNoteScore score ) = 0;
virtual void HandleTapRowScore( TapNoteScore scoreOfLastTap, int iNumTapsInRow ) = 0;
virtual void HandleHoldScore( HoldNoteScore holdScore, TapNoteScore tapScore ) = 0;
};
#endif
/*
* (c) 2001-2004 Chris Danford, Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/