Files
itgmania212121/stepmania/src/RageSoundManager.h
T
Chris Danford 15880eafd6 When in attract and not playing attract sounds, have SOUNDMAN only play sounds with RageSoundParams.m_bCriticalSound == true.
Currently, only the coin sound has RageSoundParams.m_bCriticalSound = true.
2005-10-04 06:51:06 +00:00

119 lines
4.2 KiB
C++

/* RageSoundManager - A global singleton to interface RageSound and RageSoundDriver. */
#ifndef RAGE_SOUND_MANAGER_H
#define RAGE_SOUND_MANAGER_H
#include <set>
#include <map>
#include "RageUtil_CircularBuffer.h"
class RageSound;
class RageSoundBase;
class RageSoundDriver;
struct RageSoundParams;
class SoundReader;
class RageSoundReader_Preload;
class RageSoundManager
{
public:
RageSoundManager();
~RageSoundManager();
/* This may be called when shutting down, in order to stop all sounds. This
* should be called before shutting down threads that may have running sounds,
* in order to prevent DirectSound delays and glitches. Further attempts to
* start sounds will do nothing, and threads may be shut down. */
void Shutdown();
void Init( CString sDrivers );
float GetMixVolume() const { return m_fMixVolume; }
void SetMixVolume( float fMixVol );
bool GetPlayOnlyCriticalSounds() const { return m_bPlayOnlyCriticalSounds; }
void SetPlayOnlyCriticalSounds( bool bPlayOnlyCriticalSounds );
void Update( float fDeltaTime );
void StartMixing( RageSoundBase *snd ); /* used by RageSound */
void StopMixing( RageSoundBase *snd ); /* used by RageSound */
bool Pause( RageSoundBase *snd, bool bPause ); /* used by RageSound */
int64_t GetPosition( const RageSoundBase *snd ) const; /* used by RageSound */
void RegisterSound( RageSound *p ); /* used by RageSound */
void UnregisterSound( RageSound *p ); /* used by RageSound */
int GetUniqueID(); /* used by RageSound */
void CommitPlayingPosition( int ID, int64_t frameno, int pos, int got_bytes ); /* used by drivers */
float GetPlayLatency() const;
int GetDriverSampleRate( int iRate ) const;
/* When deleting a sound from any thread except the one calling Update(), this
* must be used to prevent race conditions. */
void DeleteSound( RageSound *pSound );
void DeleteSoundWhenFinished( RageSound *pSound );
SoundReader *GetLoadedSound( const CString &sPath );
void AddLoadedSound( const CString &sPath, RageSoundReader_Preload *pSound );
void PlayOnce( CString sPath );
RageSound *PlaySound( RageSound &snd, const RageSoundParams *params = NULL );
RageSound *PlayCopyOfSound( RageSound &snd, const RageSoundParams *params = NULL );
static void AttenuateBuf( int16_t *pBuf, int iSamples, float fVolume );
private:
/* Set of sounds that we've taken over (and are responsible for deleting
* when they're finished playing): */
set<RageSound *> owned_sounds;
/* A list of all sounds that currently exist, by ID. */
map<int,RageSound *> all_sounds;
map<CString, RageSoundReader_Preload *> m_mapPreloadedSounds;
RageSoundDriver *m_pDriver;
/* Prefs: */
float m_fMixVolume;
bool m_bPlayOnlyCriticalSounds;
struct queued_pos_map_t
{
int ID, pos, got_frames;
int64_t frameno;
};
CircBuf<queued_pos_map_t> pos_map_queue;
void FlushPosMapQueue();
RageSound *GetSoundByID( int ID );
};
extern RageSoundManager *SOUNDMAN;
#endif
/*
* Copyright (c) 2002-2004 Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/