Files
itgmania212121/stepmania/src/ScreenNetworkOptions.cpp
T
2005-12-22 03:10:04 +00:00

226 lines
7.3 KiB
C++

#include "global.h"
#if !defined(WITHOUT_NETWORKING)
#include "NetworkSyncManager.h"
#include "ScreenNetworkOptions.h"
#include "RageLog.h"
#include "GameSoundManager.h"
#include "ThemeManager.h"
#include "PrefsManager.h"
#include "ScreenManager.h"
#include "ScreenTextEntry.h"
#include "ScreenPrompt.h"
#include "NetworkSyncServer.h"
#include "LocalizedString.h"
enum {
PO_CONNECTION,
PO_SERVER,
PO_SCOREBOARD,
PO_SERVERS,
NUM_NETWORK_OPTIONS_LINES
};
enum {
NO_STOP_SERVER=0,
NO_START_SERVER
};
enum
{
NO_SCOREBOARD_OFF=0,
NO_SCOREBOARD_ON
};
OptionRowDefinition g_NetworkOptionsLines[NUM_NETWORK_OPTIONS_LINES] = {
OptionRowDefinition( "Connection", true, "Press Start" ),
OptionRowDefinition( "Server", true, "Press Start" ),
OptionRowDefinition( "Scoreboard", true, "Press Start" ),
OptionRowDefinition( "Servers", true, "Press Start" )
};
AutoScreenMessage( SM_DoneConnecting )
AutoScreenMessage( SM_ServerNameEnter )
Preference<CString> g_sLastServer( "LastConnectedServer", "" );
REGISTER_SCREEN_CLASS( ScreenNetworkOptions );
ScreenNetworkOptions::ScreenNetworkOptions( CString sClassName ) : ScreenOptions( sClassName )
{
LOG->Trace( "ScreenNetworkOptions::ScreenNetworkOptions()" );
}
void ScreenNetworkOptions::Init()
{
ScreenOptions::Init();
g_NetworkOptionsLines[PO_CONNECTION].m_vsChoices.clear();
if ( NSMAN->useSMserver )
g_NetworkOptionsLines[PO_CONNECTION].m_vsChoices.push_back("Disconnect");
else
g_NetworkOptionsLines[PO_CONNECTION].m_vsChoices.push_back("Connect");
g_NetworkOptionsLines[PO_SERVER].m_vsChoices.clear();
g_NetworkOptionsLines[PO_SERVER].m_vsChoices.push_back("Stop");
g_NetworkOptionsLines[PO_SERVER].m_vsChoices.push_back("Start");
g_NetworkOptionsLines[PO_SCOREBOARD].m_vsChoices.clear();
g_NetworkOptionsLines[PO_SCOREBOARD].m_vsChoices.push_back("Off");
g_NetworkOptionsLines[PO_SCOREBOARD].m_vsChoices.push_back("On");
//Get info on all received servers from NSMAN.
g_NetworkOptionsLines[PO_SERVERS].m_vsChoices.clear();
g_NetworkOptionsLines[PO_SERVERS].m_bAllowThemeItems = false;
NSMAN->GetListOfLANServers( AllServers );
if ( AllServers.size() == 0 )
g_NetworkOptionsLines[PO_SERVERS].m_vsChoices.push_back( "-none-" );
for ( unsigned int j = 0; j < AllServers.size(); j++ )
g_NetworkOptionsLines[PO_SERVERS].m_vsChoices.push_back( AllServers[j].Name );
//Enable all lines for all players
for ( unsigned int i = 0; i < NUM_NETWORK_OPTIONS_LINES; i++ )
FOREACH_PlayerNumber( pn )
g_NetworkOptionsLines[i].m_vEnabledForPlayers.insert( pn );
vector<OptionRowDefinition> vDefs( &g_NetworkOptionsLines[0], &g_NetworkOptionsLines[ARRAYSIZE(g_NetworkOptionsLines)] );
vector<OptionRowHandler*> vHands( vDefs.size(), NULL );
InitMenu( vDefs, vHands );
m_pRows[PO_SCOREBOARD]->SetOneSharedSelection(PREFSMAN->m_bEnableScoreboard);
}
static LocalizedString SERVER_STARTED ( "ScreenNetworkOptions", "Server started." );
static LocalizedString SERVER_FAILED ( "ScreenNetworkOptions", "Server failed: %s Code:%d" );
void ScreenNetworkOptions::HandleScreenMessage( const ScreenMessage SM )
{
if( SM == SM_DoneConnecting )
{
if( !ScreenTextEntry::s_bCancelledLast )
{
CString sNewName = ScreenTextEntry::s_sLastAnswer;
NSMAN->PostStartUp(sNewName);
NSMAN->DisplayStartupStatus();
UpdateConnectStatus( );
g_sLastServer.Set( ScreenTextEntry::s_sLastAnswer );
}
}
else if( SM == SM_ServerNameEnter )
{
if( !ScreenTextEntry::s_bCancelledLast )
{
if ( NSMAN->LANserver == NULL)
NSMAN->LANserver = new StepManiaLanServer;
NSMAN->LANserver->servername = ScreenTextEntry::s_sLastAnswer;
if (NSMAN->LANserver->ServerStart())
{
NSMAN->isLanServer = true;
SCREENMAN->SystemMessage( SERVER_STARTED );
}
else
{
SCREENMAN->SystemMessage( ssprintf(SERVER_FAILED.GetValue(),NSMAN->LANserver->lastError.c_str(),NSMAN->LANserver->lastErrorCode) );
}
}
}
ScreenOptions::HandleScreenMessage( SM );
}
static LocalizedString DISCONNECTED ( "ScreenNetworkOptions", "Disconnected from server." );
static LocalizedString SERVER_STOPPED ( "ScreenNetworkOptions", "Server stopped." );
static LocalizedString ENTER_NETWORK_ADDRESS ("ScreenNetworkOptions","Enter a network address.");
static LocalizedString CONNECT_TO_YOURSELF ("ScreenNetworkOptions","Use 127.0.0.1 to connect to yourself.");
static LocalizedString ENTER_A_SERVER_NAME ("ScreenNetworkOptions","Enter a server name.");
void ScreenNetworkOptions::MenuStart( const InputEventPlus &input )
{
#if defined( WITHOUT_NETWORKING )
#else
switch( GetCurrentRow() )
{
case PO_CONNECTION:
if ( !NSMAN->useSMserver )
{
ScreenTextEntry::TextEntry( SM_DoneConnecting, ENTER_NETWORK_ADDRESS.GetValue()+"\n\n"+CONNECT_TO_YOURSELF.GetValue(), g_sLastServer, 128 );
}
else
{
NSMAN->CloseConnection();
SCREENMAN->SystemMessage( DISCONNECTED );
UpdateConnectStatus( );
}
break;
case PO_SERVER:
switch( m_pRows[GetCurrentRow()]->GetOneSharedSelection() )
{
case NO_START_SERVER:
if (!NSMAN->isLanServer)
{
ScreenTextEntry::TextEntry( SM_ServerNameEnter, ENTER_A_SERVER_NAME, "", 128);
}
break;
case NO_STOP_SERVER:
if ( NSMAN->LANserver != NULL )
NSMAN->LANserver->ServerStop();
SCREENMAN->SystemMessage( SERVER_STOPPED );
NSMAN->isLanServer = false;
break;
}
break;
case PO_SCOREBOARD:
if (m_pRows[PO_SCOREBOARD]->GetOneSharedSelection() == NO_SCOREBOARD_ON)
PREFSMAN->m_bEnableScoreboard.Set(true);
else
PREFSMAN->m_bEnableScoreboard.Set(false);
break;
case PO_SERVERS:
if ( AllServers.size() != 0 )
{
string sNewName = AllServers[m_pRows[GetCurrentRow()]->GetOneSharedSelection()].Address;
NSMAN->PostStartUp(sNewName);
NSMAN->DisplayStartupStatus();
UpdateConnectStatus( );
}
break;
default:
ScreenOptions::MenuStart( input );
}
#endif
}
void ScreenNetworkOptions::ImportOptions( int iRow, const vector<PlayerNumber> &vpns ) { }
void ScreenNetworkOptions::ExportOptions( int iRow, const vector<PlayerNumber> &vpns ) { }
void ScreenNetworkOptions::UpdateConnectStatus( )
{
SCREENMAN->SetNewScreen( m_sName );
}
#endif
/*
* (c) 2004 Charles Lohr, Josh Allen
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/