1349 lines
60 KiB
XML
1349 lines
60 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<!-- Before checking the documentation in, make sure that it validates by
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going to http://tools.decisionsoft.com/schemaValidate/ and using
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Lua.xsd for the XML Schema and this file for the XML Instanace. -->
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<!-- Using Link:
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If you leave out the text (i.e., <Link ... />), it tries to output what
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you would want.
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To add a link to a function in the current class:
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<Link function='addx' /> -> Actor.addx()
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To add a link to a function in another class:
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<Link class='ActorFrame' function='propagate' /> -> ActorFrame.propagate()
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To add a link to a class:
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<Link class='ActorFrame' /> -> ActorFrame
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To add a link to a global function:
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<Link class='GLOBAL' function='Basename' /> -> Basename()
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To add a link to an Enum:
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<Link class='ENUM' function='CoinMode' /> -> CoinMode
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-->
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<Documentation xmlns='http://www.stepmania.com' xmlns:xsi='http://www.w3.org/2001/XMLSchema-instance' xsi:schemaLocation='http://www.stepmania.com Lua.xsd'>
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<!-- Global functions -->
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<GlobalFunctions>
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<Function name='Basename' return='string' arguments='string path'>
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Returns the base name of file path.
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</Function>
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<Function name='DayOfMonth' return='int' arguments=''>
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Returns the current day of the month.
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</Function>
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<Function name='DayOfYear' return='int' arguments=''>
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Returns the current day of the year.
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</Function>
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<Function name='FormatNumberAndSuffix' return='string' arguments='int num'>
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Returns the number passed to the function followed by its suffix ("th", "nd", and so on).
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</Function>
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<Function name='FormatPercentScore' return='string' arguments='float fPercentDancePoints'>
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Returns <code>fPercentDancePoints</code> formatted as a percentage.
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</Function>
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<Function name='GetGradeFromPercent' return='Grade' arguments='float fPercent, bool bMerciful'>
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Returns a corresponding <Link class='ENUM' function='Grade' /> for the given percentage.
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</Function>
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<Function name='GetLifeDifficulty' return='int' arguments=''>
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Returns the current Life Difficulty.
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</Function>
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<Function name='GetThemeAspectRatio' return='float' arguments=''>
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Returns the theme's aspect ratio.
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</Function>
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<Function name='Hour' return='int' arguments=''>
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Returns the current hour.
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</Function>
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<Function name='IsEventMode' return='bool' arguments=''>
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Returns <code>true</code> if Event Mode is turned on.
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</Function>
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<Function name='IsNetConnected' return='bool' arguments=''>
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Returns <code>true</code> if connected to the Internet.
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</Function>
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<Function name='IsNetSMOnline' return='bool' arguments=''>
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Returns <code>true</code> if connected to StepMania Online.
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</Function>
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<Function name='LoadActor' return='ActorDef' arguments='string sPath, ...'>
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Returns an Actor definition for the actor at <code>sPath</code>. If <code>sPath</code> points to a Lua file, any additional arguments will be passed to that script.
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</Function>
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<Function name='Minute' return='int' arguments=''>
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Returns the current Minute.
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</Function>
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<Function name='MonthOfYear' return='int' arguments=''>
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Returns the current month of the year.
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</Function>
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<Function name='Second' return='int' arguments=''>
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Returns the current second.
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</Function>
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<Function name='SecondsToMSSMsMs' return='string' arguments='float fSecs'>
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Converts <code>fSecs</code> to Minutes:Seconds.Milliseconds format.
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</Function>
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<Function name='Trace' return='void' arguments='string sString'>
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Alias for <Link class='lua' function='Trace' />.
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</Function>
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<Function name='Warn' return='void' arguments='string sString'>
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Alias for <Link class='lua' function='Warn' />.
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</Function>
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<Function name='Year' return='int' arguments=''>
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Returns the current year.
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</Function>
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<Function name='mbstrlen' return='int' arguments='string sString'>
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Returns the length of the multi-byte character string <code>sString</code>.
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</Function>
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</GlobalFunctions>
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<!-- Namespaces -->
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<Namespaces>
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<Namespace name='ActorUtil'>
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<Function name='IsRegisteredClass' return='bool' arguments='string sClassName'>
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Returns <code>true</code> if <code>sClassName</code> is a registered Class.
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</Function>
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</Namespace>
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<Namespace name='Enum'>
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<Description>
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Enumerated types are lookup tables associating a string to each numerical
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value for each <Link class='Enums'>Enum</Link>. For example,
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<code><Link class='ENUM' function='PlayerNumber' />[1]</code> would be the
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string <code>'PlayerNumber_P1'</code>.<br />
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The functions defined in the <code>Enum</code> namespace are valid member
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functions of every <Link class='Enums'>Enum</Link> where the first argument is
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omitted and the name of the <Link class='Enums'>Enum</Link> is used in place
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of <code>Enum</code>. Instead of
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<code><Link function='GetName'>Enum.GetName</Link>(
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<Link class='ENUM' function='PlayerNumber' /> )</code> or
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<code><Link function='Reverse'>Enum.Reverse</Link>(
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<Link class='ENUM' function='PlayerNumber' /> )</code>, one can use
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<code><Link class='ENUM' function='PlayerNumber' />:<!--
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--><Link function='GetName'>GetName</Link>()</code> or
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<code><Link class='ENUM' function='PlayerNumber' />:<!--
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--><Link function='Reverse'>Reverse</Link>()</code>, respectively.
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</Description>
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<Function name='Compare' return='int' arguments='Enum e, string x, string y'>
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Both <code>x</code> and <code>y</code> need to be elements of the enumerated
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type <code>e</code>. Returns a value less than/greater than/equal to
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<code>0</code> corresponding to the numerical value of <code>x</code> being
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less than/greater than/equal to the numerical value of <code>y</code> as
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determined by
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<code><Link function='Reverse'>Enum.Reverse</Link>( e )</code>.
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</Function>
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<Function name='GetName' return='string' arguments='Enum e'>
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Returns the type of <code>e</code>. For example,
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<code>Enum.GetName( <Link class='ENUM' function='PlayerNumber' /> )</code>
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will return the string <code>'PlayerNumber'</code>.
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</Function>
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<Function name='Reverse' return='{int}' arguments='Enum e'>
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Returns a reverse lookup table for the enumerated type <code>e</code>. For
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example: <br /><code>local r =
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Enum.Reverse( <Link class='ENUM' function='PlayerNumber'/> );<br />
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local n = r['PlayerNumber_P2'];</code><br />
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The value of <code>n</code> in this case would be <code>1</code> corresponding
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to the 0-based indexing using in C++ and not <code>2</code> as might be
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expected for the 1-based indexing used in Lua.
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</Function>
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</Namespace>
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<Namespace name='GameManager'>
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<Function name='GetFirstStepsTypeForGame' return='StepsType' arguments='Game game'>
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Return the first of the <Link class='StepsType' /> corresponding to <code>game</code>.
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</Function>
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<Function name='StepsTypeToLocalizedString' return='string' arguments='StepsType st'>
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Return the localized string representation of <code>st</code>.
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</Function>
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</Namespace>
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<Namespace name='lua'>
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<Function name='Trace' return='void' arguments='string sString'>
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Writes <code>sString</code> to log.txt. Aliased by
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<Link class='GLOBAL' function='Trace' />.
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</Function>
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<Function name='Warn' return='void' arguments='string sString'>
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Writes <code>sString</code> to info.txt and log.txt as
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a warning. Aliased by <Link class='GLOBAL' function='Warn' />.
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</Function>
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<Function name='Flush' return='void' arguments='' >
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Flushes log files to disk.
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</Function>
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</Namespace>
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<Namespace name='RageFileUtil'>
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<Function name='CreateRageFile' return='RageFile' arguments=''>
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Creates a RageFile handle with which one can use the commands in <Link class='RageFile' />.
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</Function>
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</Namespace>
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<Namespace name='ScreenSystemLayerHelpers'>
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<Function name='GetCreditsMessage' return='string' arguments='PlayerNumber pn'>
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Gets the credits message for Player <code>pn</code>.
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</Function>
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</Namespace>
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<Namespace name='SongUtil'>
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<Function name='IsStepsPlayable' return='bool' arguments='Song so, Steps st'>
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Returns true if <code>so</code> has steps for <code>st</code>.
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</Function>
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<Function name='IsStepsTypePlayable' return='bool' arguments='Song so, StepsType st'>
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Returns true if <code>so</code> has a StepsType matching <code>st</code>.
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</Function>
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</Namespace>
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</Namespaces>
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<!-- Classes -->
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<Classes>
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<Class name='Actor'>
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<Function name='GetVisible' return='bool' arguments=''>
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Returns the current Actor's visibility.
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</Function>
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<Function name='GetX' return='float' arguments=''>
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Returns the current Actor's x position.
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</Function>
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<Function name='GetY' return='float' arguments=''>
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Returns the current Actor's y position.
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</Function>
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<Function name='GetZ' return='float' arguments=''>
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Returns the current Actor's z position.
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</Function>
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<Function name='SetTextureFiltering' return='void' arguments='bool b'>
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Sets Texture Filtering for an Actor to <code>b</code>.
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</Function>
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<Function name='addx' return='void' arguments='float xPos'>
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Adds <code>xPos</code> to the Actor's current x position.
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</Function>
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<Function name='addy' return='void' arguments='float yPos'>
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Adds <code>yPos</code> to the Actor's current y position.
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</Function>
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<Function name='addz' return='void' arguments='float zPos'>
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Adds <code>zPos</code> to the Actor's current z position.
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</Function>
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<Function name='animate' return='void' arguments='bool b'>
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Sets whether or not the Actor should animate.
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</Function>
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<Function name='basealpha' return='void' arguments='float fAlpha'>
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Sets the Actor's base alpha to <code>fAlpha</code>, where <code>fAlpha</code> is in the range 0..1.
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</Function>
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<Function name='blend' return='void' arguments='BlendMode mode'>
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Sets the Actor to use the specified blend mode.
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</Function>
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<Function name='cropbottom' return='void' arguments='float percent'>
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Crops <code>percent</code> of the Actor from the bottom where <code>percent</code> is in the range 0..1.
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</Function>
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<Function name='cropleft' return='void' arguments='float percent'>
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Crops <code>percent</code> of the Actor from the left where <code>percent</code> is in the range 0..1.
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</Function>
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<Function name='cropright' return='void' arguments='float percent'>
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Crops <code>percent</code> of the Actor from the right where <code>percent</code> is in the range 0..1.
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</Function>
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<Function name='croptop' return='void' arguments='float percent'>
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Crops <code>percent</code> of the Actor from the top where <code>percent</code> is in the range 0..1.
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</Function>
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<Function name='cullmode' return='void' arguments='CullMode mode'>
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Sets the Actor's cull mode to <code>mode</code>.
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</Function>
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<Function name='diffuse' return='void' arguments='color c'>
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Set the Actor's diffuse color to <code>c</code>.
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</Function>
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<Function name='diffusealpha' return='void' arguments='float fAlpha'>
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Set's the Actor's alpha level to <code>fAlpha</code>, where <code>fAlpha</code> is in the range 0..1.
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</Function>
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<Function name='diffusecolor' return='void' arguments='color c'>
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Set the Actor's diffuse color to <code>c</code>, ignoring any alpha value in <code>c</code>.
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</Function>
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<Function name='draworder' return='void' arguments='int iOrder'>
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Set's the Actor's draworder to <code>iOrder</code>, where larger values display first.
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</Function>
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<Function name='effectclock' return='void' arguments='string s'>
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Set the Actor's effect clock to <code>s</code>.
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</Function>
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<Function name='effectcolor1' return='void' arguments='color c'>
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Sets the first effect color to <code>c</code>.
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</Function>
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<Function name='effectcolor2' return='void' arguments='color c'>
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Sets the second effect color to <code>c</code>.
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</Function>
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<Function name='effectmagnitude' return='void' arguments='float fX, float fY, float fZ'>
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Set the Actor's effect magnitude in each direction to the given values.
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</Function>
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<Function name='effectoffset' return='void' arguments='float fTime'>
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Set the Actor's effect offset to <code>fTime</code>.
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</Function>
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<Function name='effectperiod' return='void' arguments='float fTime'>
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Set the Actor's effect period to <code>fTime</code>.
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</Function>
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<Function name='fadebottom' return='void' arguments='float percent'>
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Fades <code>percent</code> of the Actor from the bottom where <code>percent</code> is in the range 0..1.
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</Function>
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<Function name='fadeleft' return='void' arguments='float percent'>
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Fades <code>percent</code> of the Actor from the left where <code>percent</code> is in the range 0..1.
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</Function>
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<Function name='faderight' return='void' arguments='float percent'>
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Fades <code>percent</code> of the Actor from the right where <code>percent</code> is in the range 0..1.
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</Function>
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<Function name='fadetop' return='void' arguments='float percent'>
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Fades <code>percent</code> of the Actor from the top where <code>percent</code> is in the range 0..1.
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</Function>
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<Function name='finishtweening' return='void' arguments=''>
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Finishes up an Actor's tween immediately.
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</Function>
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<Function name='GetCommand' return='bool' arguments='string sCmdName'>
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Returns <code>true</code> if the Actor has a command named <code>sCmdName</code>.
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</Function>
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<Function name='GetDiffuseAlpha' return='float' arguments=''>
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Returns the Actor's current diffusealpha.
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</Function>
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<Function name='GetName' return='string' arguments=''>
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Returns the Actor's name.
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</Function>
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<Function name='GetNumStates' return='int' arguments=''>
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Returns the number of states the Actor has.
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</Function>
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<Function name='GetHeight' return='float' arguments=''>
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Returns the Actor's current height.
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</Function>
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<Function name='GetWidth' return='float' arguments=''>
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Returns the Actor's current width.
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</Function>
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<Function name='halign' return='void' arguments='float fAlign'>
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Set the fractional horizontal alignment of the Actor according to <code>fAlign</code> which should be a float in the range 0..1. An alignment of 0 is left aligned while an alignment of 1 is right aligned. See <Link function='horizalign' /> for the common case.
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</Function>
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<Function name='hidden' return='void' arguments='bool b'>
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Sets an Actor's hidden value to b. Deprecated, use <Link function='visible' /> instead.
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</Function>
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<Function name='horizalign' return='void' arguments='HorizAlign align'>
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Set the horizontal alignment of the Actor according to <code>align</code>. See <Link function='halign' /> for fractional alignment.
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</Function>
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<Function name='hurrytweening' return='void' arguments='float factor'>
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Hurries up an Actor's tweening by <code>factor</code>.
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</Function>
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<Function name='playcommand' return='void' arguments='string sCommandName'>
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Plays a command named <code>sCommandName</code>.
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</Function>
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<Function name='pulse' return='void' arguments=''>
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Makes the Actor grow and shrink. Can use <Link function='effectmagnitude' /> to define different pulsing behavior.
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</Function>
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<Function name='queuecommand' return='void' arguments='string sCommandName'>
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Queues a command named <code>sCommandName</code> to be played.
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</Function>
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<Function name='rotationx' return='void' arguments='float fRotation'>
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Set the Actor's rotation on the X axis to <code>fAlign</code>.
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</Function>
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<Function name='rotationy' return='void' arguments='float fRotation'>
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Set the Actor's rotation on the Y axis to <code>fAlign</code>.
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</Function>
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<Function name='rotationz' return='void' arguments='float fRotation'>
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Set the Actor's rotation on the Z axis to <code>fAlign</code>.
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</Function>
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<Function name='setstate' return='void' arguments='int iNewState'>
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Sets a multi-framed Actor's state to <code>iNewState</code>.
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</Function>
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<Function name='shadowcolor' return='void' arguments='color c'>
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Sets the shadow's color to <code>c</code>.
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</Function>
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<Function name='shadowlength' return='void' arguments='float fLength'>
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Sets the Actor's shadow length to <code>fLength</code>.
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</Function>
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<Function name='shadowlengthx' return='void' arguments='float fLength'>
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Sets the Actor's horizontal shadow length to <code>fLength</code>.
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</Function>
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<Function name='shadowlengthy' return='void' arguments='float fLength'>
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Sets the Actor's vertical shadow length to <code>fLength</code>.
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</Function>
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<Function name='skewx' return='void' arguments='float fAmount'>
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Skews the Actor on the x axis by <code>fAmount</code>.
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</Function>
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<Function name='spin' return='void' arguments=''>
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Tells the Actor to spin. Can use <Link function='effectmagnitude' /> to define different spinning behavior.
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</Function>
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<Function name='stopeffect' return='void' arguments=''>
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Stops any effect the Actor has.
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</Function>
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<Function name='valign' return='void' arguments='float fAlign'>
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Set the fractional vertical alignment of the Actor according to <code>fAlign</code> which should be a float in the range 0..1. An alignment of 0 is top aligned while an alignment of 1 is bottom aligned. See <Link function="vertalign" /> for the common case.
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</Function>
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<Function name='vertalign' return='void' arguments='VertAlign align'>
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Set the vertical alignment of the Actor according to <code>align</code>. See <Link function="valign" /> for fractional alignment.
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</Function>
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<Function name='visible' return='void' arguments='bool b'>
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Sets an Actor's visibility to b.
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</Function>
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<Function name='x' return='void' arguments='float xPos'>
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Set the x position of the Actor to <code>xPos</code>.
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</Function>
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<Function name='y' return='void' arguments='float yPos'>
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Set the y position of the Actor to <code>yPos</code>.
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</Function>
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<Function name='z' return='void' arguments='float zPos'>
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Set the z position of the Actor to <code>zPos</code>.
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</Function>
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</Class>
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<Class name='ActorFrame'>
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<Function name='fov' return='void' arguments='float fFOV'>
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Sets the field of view for the ActorFrame.
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</Function>
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<Function name='GetChild' return='Actor' arguments='string sName'>
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Returns the child with a name of <code>sName</code>.
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</Function>
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<Function name='GetNumChildren' return='int' arguments=''>
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Returns the number of children in the ActorFrame.
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</Function>
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<Function name='SetFOV' return='void' arguments='float fFOV'>
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Sets the field of view for the ActorFrame.
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</Function>
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<Function name='SetUpdateFunction' return='void' arguments='LuaReference UpdateFunction'>
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Sets the ActorFrame's update function to the specified Lua function.
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</Function>
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<Function name='SetUpdateRate' return='void' arguments='float fRate'>
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Sets the update function's rate to <code>fRate</code>.
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</Function>
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<Function name='SortByDrawOrder' return='void' arguments=''>
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Tells the ActorFrame to sort by draw order.
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</Function>
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<Function name='vanishpoint' return='void' arguments='float fX, float fY'>
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Sets the vanishing point for the ActorFrame.
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</Function>
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</Class>
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<Class name='ActorMultiTexture'>
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<Function name='ClearTextures' return='void' arguments=''>
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Clears all the textures from the MultiTexture.
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</Function>
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<Function name='SetEffectMode' return='void' arguments='EffectMode em'>
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Sets the EffectMode on the MultiTexture.
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</Function>
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<Function name='SetTextureMode' return='void' arguments='int iIndex, TextureMode tm'>
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Sets a TextureMode on the specified index.
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</Function>
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</Class>
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<Class name='ActorProxy'>
|
|
<Function name='GetTarget' return='Actor' arguments=''>
|
|
Returns the target of the ActorProxy.
|
|
</Function>
|
|
<Function name='SetTarget' return='void' arguments='Actor a'>
|
|
Sets the ActorProxy target to <code>a</code>.
|
|
</Function>
|
|
</Class>
|
|
<Class name='ActorScroller'>
|
|
<Function name='SetLoop' return='void' arguments='bool bLoop'>
|
|
Specifies if the scroller should loop or not.
|
|
</Function>
|
|
<Function name='SetTransformFromHeight' return='void' arguments='float fItemHeight'>
|
|
Sets the scroller's transform function from <code>fItemHeight</code>.
|
|
</Function>
|
|
<Function name='SetTransformFromWidth' return='void' arguments='float fItemWidth'>
|
|
Sets the scroller's transform function from <code>fItemWidth</code>.
|
|
</Function>
|
|
</Class>
|
|
<Class name='ActorSound'>
|
|
<Description>
|
|
This Actor represents a playable sound. There are two attributes that can be set on load.<br />
|
|
* <code>SupportPan</code> - Let the sound pan from side to side.<br />
|
|
* <code>SupportRateChanging</code> - Let the sound change rate and pitch.
|
|
</Description>
|
|
<Function name='get' return='RageSound' arguments=''>
|
|
Returns the <Link class='RageSound' /> that can be played by this Actor.
|
|
</Function>
|
|
<Function name='load' return='void' arguments='string sPath'>
|
|
Loads the sound at <code>sPath</code>.
|
|
</Function>
|
|
<Function name='play' return='void' arguments=''>
|
|
Play the sound.
|
|
</Function>
|
|
<Function name='playforplayer' return='void' arguments='PlayerNumber pn'>
|
|
Play the sound on the given player's side. You must set <code>SupportPan = true</code> on load.
|
|
</Function>
|
|
</Class>
|
|
<Class name='Banner'>
|
|
<Function name='LoadFromCourse' return='void' arguments='Course c'>
|
|
Loads a Banner from a specified Course.
|
|
</Function>
|
|
<Function name='LoadFromSong' return='void' arguments='Song s'>
|
|
Loads a Banner from a specified Song.
|
|
</Function>
|
|
<Function name='LoadFromSongGroup' return='void' arguments='string s'>
|
|
Loads a Banner from a specified Song Group.
|
|
</Function>
|
|
</Class>
|
|
<Class name='BitmapText'>
|
|
<Function name='AddAttribute' return='void' arguments='int iPos, Attribute attr'>
|
|
Add the attribute <code>attr</code> to the string at position
|
|
<code>iPos</code>.<br />
|
|
The attribute is a table that must contain <code>Length</code>
|
|
which specifies how many (multi-byte) characters the attribute
|
|
is to apply. If <code>Length=-1</code>, then the attribute applies
|
|
until another attribute overrides it.<br />
|
|
If the table contains <code>Diffuse</code>, then the color value
|
|
is applied to the range of text.<br />
|
|
If the table contains <code>Diffuses</code>, then it should be
|
|
an array of 4 colors which specify the diffuse color for the
|
|
top left, top right, bottom left, and bottom right.<br />
|
|
If the table contains <code>Glow</code>, then the color value
|
|
is applied as a glow to the range of text.<br />
|
|
Example:<br />
|
|
<code>attr = { Length = 10; Diffuse = color("#AABBCC"); }</code>
|
|
</Function>
|
|
<Function name='ClearAttributes' return='void' arguments=''>
|
|
Clear all attributes associated with the BitmapText.
|
|
</Function>
|
|
<Function name='GetText' return='string' arguments=''>
|
|
Returns the text that is currently set.
|
|
</Function>
|
|
<Function name='jitter' return='void' arguments='bool bJitter'>
|
|
If <code>bJitter</code> is <code>true</code>, move each character of the string around by a small random amount.
|
|
</Function>
|
|
<Function name='maxheight' return='void' arguments='float fHeight'>
|
|
Set the maximum height of the unzoomed text to <code>fHeight</code>. If <code>fHeight</code> is <code>0</code>, then there is no maximum height.
|
|
</Function>
|
|
<Function name='maxwidth' return='void' arguments='float hWidth'>
|
|
Set the maximum width of the unzoomed text to <code>fWidth</code>. If <code>fWidth</code> is <code>0</code>, then there is no maximum width.
|
|
</Function>
|
|
<Function name='rainbowscroll' return='void' arguments='bool bRainbowScroll'>
|
|
If <code>true</code>, set each character of the text in turn to the rainbow colors in the metrics <code>BitmapText::RainbowColor#</code>.
|
|
</Function>
|
|
<Function name='settext' return='void' arguments='string sText'>
|
|
Set the text to <code>sText</code>. This clears all attributes.
|
|
</Function>
|
|
<Function name='strokecolor' return='void' arguments='color c'>
|
|
Sets the stroke color to <code>c</code>.
|
|
</Function>
|
|
<Function name='uppercase' return='void' arguments='bool b'>
|
|
If <code>true</code>, make all text uppercase.
|
|
</Function>
|
|
<Function name='vertspacing' return='void' arguments='int iSpacing'>
|
|
Add <code>iSpacing</code> pixels of padding between lines of text.
|
|
</Function>
|
|
<Function name='wrapwidthpixels' return='void' arguments='int iWidth'>
|
|
Wrap the unzoomed text at <code>iWidth</code> pixels. If you <Link class='Actor' function='zoom' /> or <Link class='Actor' function='zoomx' /> by <code>x</code> and you want the text wrapped at <code>width</code>, then you should use <code>wrapwidthpixels(width/x)</code>.
|
|
</Function>
|
|
</Class>
|
|
<Class name='Course'>
|
|
<Function name='GetAllTrails' return='{Trail}' arguments=''>
|
|
Returns a table of all the Trails in the Course.
|
|
</Function>
|
|
<Function name='GetBannerPath' return='int' arguments=''>
|
|
Returns the path to the Course's banner.
|
|
</Function>
|
|
<Function name='GetCourseEntry' return='CourseEntry' arguments='int iIndex'>
|
|
Gets the CourseEntry at <code>iIndex</code> from the Course.
|
|
</Function>
|
|
<Function name='GetCourseType' return='CourseType' arguments=''>
|
|
Returns the Course's <Link class='ENUM' function='CourseType' />.
|
|
</Function>
|
|
<Function name='GetDisplayFullTitle' return='string' arguments=''>
|
|
Returns the full display title of the Course.
|
|
</Function>
|
|
<Function name='GetEstimatedNumStages' return='int' arguments=''>
|
|
Returns the estimated number of stages for the Course.
|
|
</Function>
|
|
<Function name='GetGroupName' return='string' arguments=''>
|
|
Returns the Course's group name.
|
|
</Function>
|
|
<Function name='GetPlayMode' return='PlayMode' arguments=''>
|
|
Returns the Course's <Link class='ENUM' function='PlayMode' />.
|
|
</Function>
|
|
<Function name='GetTotalSeconds' return='float' arguments=''>
|
|
Returns the total length of the Course in seconds.
|
|
</Function>
|
|
<Function name='GetTranslitFullTitle' return='string' arguments=''>
|
|
Returns the full transliterated title of the Course.
|
|
</Function>
|
|
<Function name='HasMods' return='bool' arguments=''>
|
|
Returns <code>true</code> if the Course has modifiers.
|
|
</Function>
|
|
<Function name='HasTimedMods' return='bool' arguments=''>
|
|
Returns <code>true</code> if the Course has timed modifiers.
|
|
</Function>
|
|
<Function name='IsAutogen' return='bool' arguments=''>
|
|
Returns <code>true</code> if the Course was automatically generated.
|
|
</Function>
|
|
</Class>
|
|
<Class name='CourseEntry'>
|
|
<Function name='GetSong' return='Song' arguments=''>
|
|
Returns the Song that this CourseEntry corresponds to.
|
|
</Function>
|
|
</Class>
|
|
<Class name='CharacterManager'>
|
|
<Function name='GetCharacter' return='Character' arguments='string sID'>
|
|
Return the <Link class='Character' /> corresponding to <code>sID</code>.
|
|
</Function>
|
|
</Class>
|
|
<Class name='Game'>
|
|
<Function name='GetName' return='string' arguments=''>
|
|
Returns the name of the game such as "dance" or "pump".
|
|
</Function>
|
|
</Class>
|
|
<Class name='GameSoundManager'>
|
|
<Function name='DimMusic' return='void' arguments='float fVolume, float fDuration'>
|
|
Set the music volume to <code>fVolume</code> for <code>fDuration</code> seconds.
|
|
</Function>
|
|
<Function name='GetPlayerBalance' return='float' arguments='PlayerNumber pn'>
|
|
<!-- XXX: Presumably, 0 is all the way to the left, and 1 is all the way
|
|
to the right. -->
|
|
Return the sound balance for <code>pn</code>.
|
|
</Function>
|
|
<Function name='PlayOnce' return='void' arguments='string sPath'>
|
|
Play the sound at <code>sPath</code> one time.
|
|
</Function>
|
|
</Class>
|
|
<Class name='GameState'>
|
|
<Function name='AnyPlayerHasRankingFeats' return='bool' arguments=''>
|
|
Returns <code>true</code> if any player has performed a feat worthy of ranking.
|
|
</Function>
|
|
<Function name='ApplyGameCommand' return='void' arguments='string sCommand, PlayerNumber pn'>
|
|
The second argument is optional. Apply the GameCommand represented by <code>sCommand</code>
|
|
for <code>pn</code>, if given. See <Link class='GameCommand' />.
|
|
</Function>
|
|
<Function name='EnoughCreditsToJoin' return='bool' arguments=''>
|
|
Returns <code>true</code> if enough credits have been inserted to join.
|
|
</Function>
|
|
<Function name='Env' return='table' arguments=''>
|
|
Returns the environment table. See <Link class='GameCommand' />.
|
|
</Function>
|
|
<Function name='GetCoinMode' return='CoinMode'>
|
|
Returns the current <Link class='ENUM' function='CoinMode' />.
|
|
</Function>
|
|
<Function name='GetCoins' return='int' arguments=''>
|
|
Return the number of inserted but unused coins. This number is
|
|
decremented when players join.
|
|
</Function>
|
|
<Function name='GetCoinsNeededToJoin' return='int' arguments=''>
|
|
Return the number of coins needed to join based on the current coin and premium modes
|
|
as well as the number of people joined, if that matters for the premium mode. See
|
|
<Link function='GetCoinMode' /> and <Link function='GetPremium' />.
|
|
</Function>
|
|
<Function name='GetCourseSongIndex' return='int' arguments=''>
|
|
The <Link class='Song' />s in a <Link class='Course' /> are numbered sequentially
|
|
starting from 0. Return the number of the current <Link class='Song' />.
|
|
</Function>
|
|
<Function name='GetCurrentCourse' return='Course' arguments=''>
|
|
Return the current <Link class='Course' />.
|
|
</Function>
|
|
<Function name='GetCurrentGame' return='Game' arguments=''>
|
|
Return the current <Link class='Game' />.
|
|
</Function>
|
|
<Function name='GetCurrentSong' return='Song' arguments=''>
|
|
Return the current <Link class='Song' />.
|
|
</Function>
|
|
<Function name='GetCurrentStage' return='Stage' arguments=''>
|
|
Return the current <Link class='Stage' />.
|
|
</Function>
|
|
<Function name='GetCurrentSteps' return='Steps' arguments='PlayerNumber pn'>
|
|
Return the current <Link class='Steps' /> for the specified Player.
|
|
</Function>
|
|
<Function name='GetCurrentStepsCredits' return='multiple' arguments=''>
|
|
Return a variable number of arguments based on the <Link class='Steps' /> being
|
|
played by all players. For each distinct <Link class='Steps' /> being played by
|
|
the players, in increasing <Link class='ENUM' function='PlayerNumber' /> order,
|
|
the difficulty and description of the <Link class='Steps' /> is returned as strings.
|
|
<br />For example,<br />
|
|
<code>local credits = {GAMESTATE:GetCurrentStepsCredits()};</code><br />
|
|
will make a table of the difficulties and descriptions.
|
|
</Function>
|
|
<Function name='GetCurrentStyle' return='Style' arguments=''>
|
|
Return the current <Link class='Style' />.
|
|
</Function>
|
|
<Function name='GetCurrentTrail' return='Trail' arguments=''>
|
|
Return the current <Link class='Trail' />.
|
|
</Function>
|
|
<Function name='GetDefaultSongOptions' return='string' arguments=''>
|
|
Return a string representation of the default song options.
|
|
</Function>
|
|
<Function name='GetEasiestStepsDifficulty' return='Difficulty' arguments=''>
|
|
Return the easiest <Link class='ENUM' function='Difficulty' /> of the
|
|
currently selected steps by all players. For example, if player 1 has
|
|
selected Hard steps and player 2 has selected Medium steps, Medium will
|
|
be returned.
|
|
</Function>
|
|
<Function name='GetEditCourseEntryIndex' return='int' arguments=''>
|
|
<!-- XXX: What is the edit course entry index? -->
|
|
</Function>
|
|
<Function name='GetEditLocalProfile' return='Profile' arguments=''>
|
|
<!-- XXX: What is the EditLocalProfile? -->
|
|
Return the Edit Local <Link class='Profile' /> or <code>nil</code> if
|
|
it does not exist.
|
|
</Function>
|
|
<Function name='GetEditLocalProfileID' return='string' arguments=''>
|
|
<!-- XXX: What is the EditLocalProfileID? -->
|
|
</Function>
|
|
<Function name='GetEditSourceSteps' return='Steps' arguments=''>
|
|
Return the source <Link class='Steps' /> for the editor or <code>nil</code>
|
|
if it does not exist.
|
|
</Function>
|
|
<Function name='GetFreeze' return='bool' arguments=''>
|
|
Returns <code>true</code> if a freeze/stop is active in the song.
|
|
</Function>
|
|
<Function name='GetGameSeed' return='int' arguments=''>
|
|
Return the random seed for the game.
|
|
</Function>
|
|
<Function name='GetGameplayLeadIn' return='bool' arguments=''>
|
|
Return <code>true</code> if the gameplay lead in is enabled. If
|
|
<code>false</code>, gameplay begins immediately. <!-- XXX: I think. -->
|
|
</Function>
|
|
<Function name='GetHumanPlayers' return='{PlayerNumber}' arguments=''>
|
|
Returns an array of <Link class='PlayerNumber' />s corresponding to Human players.
|
|
</Function>
|
|
<Function name='GetMasterPlayerNumber' return='PlayerNumber' arguments=''>
|
|
Returns the master player number.
|
|
</Function>
|
|
<Function name='GetMultiplayer' return='bool' arguments=''>
|
|
Returns <code>true</code> if the game is Multiplayer.
|
|
</Function>
|
|
<Function name='GetNumPlayersEnabled' return='int' arguments=''>
|
|
Returns the number of players enabled.
|
|
</Function>
|
|
<Function name='GetNumSidesJoined' return='int' arguments=''>
|
|
Returns the number of sides joined.
|
|
</Function>
|
|
<Function name='GetNumStagesForCurrentSongAndStepsOrCourse' return='int' arguments=''>
|
|
Returns the number of stages for the current Song and its Steps or the current Course.
|
|
</Function>
|
|
<Function name='GetNumStagesLeft' return='int' arguments='PlayerNumber pn'>
|
|
Returns the number of stages left for player <code>pn</code>.
|
|
</Function>
|
|
<Function name='GetPlayerDisplayName' return='string' arguments='PlayerNumber pn'>
|
|
Returns the display name for player <code>pn</code>.
|
|
</Function>
|
|
<Function name='GetPlayerState' return='PlayerState' arguments='PlayerNumber pn'>
|
|
Returns the PlayerState for player <code>pn</code>.
|
|
</Function>
|
|
<Function name='GetPlayMode' return='PlayMode' arguments=''>
|
|
Returns the current PlayMode.
|
|
</Function>
|
|
<Function name='GetPreferredDifficulty' return='Difficulty' arguments=''>
|
|
Returns the preferred difficulty.
|
|
</Function>
|
|
<Function name='GetPreferredSong' return='Song' arguments=''>
|
|
Returns the preferred song.
|
|
</Function>
|
|
<Function name='GetPreferredSongGroup' return='string' arguments=''>
|
|
Returns the preferred song group.
|
|
</Function>
|
|
<Function name='GetPremium' return='Premium' arguments=''>
|
|
Returns the current Premium.
|
|
</Function>
|
|
<Function name='GetSongBeat' return='float' arguments=''>
|
|
<!-- XXX: Not exactly sure on this. -->
|
|
Returns the current beat of the song.
|
|
</Function>
|
|
<Function name='GetSongBeatVisible' return='float' arguments=''>
|
|
Returns the current visible beat of the song.
|
|
</Function>
|
|
<Function name='GetSongBPS' return='float' arguments=''>
|
|
Returns the song's current beats per second.
|
|
</Function>
|
|
<Function name='GetSongFreeze' return='bool' arguments=''>
|
|
Returns <code>true</code> if the song is currently in a freeze.
|
|
</Function>
|
|
<Function name='GetSongOptionsString' return='string' arguments=''>
|
|
Returns the song options as a string.
|
|
</Function>
|
|
<Function name='GetSortOrder' return='SortOrder' arguments=''>
|
|
Returns the current SortOrder.
|
|
</Function>
|
|
<Function name='GetStageIndex' return='int' arguments=''>
|
|
Returns the current stage index.
|
|
</Function>
|
|
<Function name='GetStageSeed' return='int' arguments=''>
|
|
Return the random seed for the current stage.
|
|
</Function>
|
|
<Function name='HasEarnedExtraStage' return='bool' arguments=''>
|
|
Returns <code>true</code> if an extra stage was earned.
|
|
</Function>
|
|
<Function name='IsAnExtraStage' return='bool' arguments=''>
|
|
Returns <code>true</code> if this is an extra stage.
|
|
</Function>
|
|
<Function name='IsAnyHumanPlayerUsingMemoryCard' return='bool' arguments=''>
|
|
Returns <code>true</code> if any human player is using a memory card.
|
|
</Function>
|
|
<Function name='IsCourseMode' return='bool' arguments=''>
|
|
Returns <code>true</code> if playing in a Course mode.
|
|
</Function>
|
|
<Function name='IsDemonstration' return='bool' arguments=''>
|
|
Returns <code>true</code> if in Demonstration mode.
|
|
</Function>
|
|
<Function name='IsDraw' return='bool' arguments=''>
|
|
Returns <code>true</code> if the match was a draw.
|
|
</Function>
|
|
<Function name='IsEventMode' return='bool' arguments=''>
|
|
Returns <code>true</code> if Event Mode is on, <Link class='GameState' function='SetTemporaryEventMode'>temporary</Link> or otherwise.
|
|
</Function>
|
|
<Function name='IsExtraStage' return='bool' arguments=''>
|
|
Returns <code>true</code> if this is the first extra stage.
|
|
</Function>
|
|
<Function name='IsExtraStage2' return='bool' arguments=''>
|
|
Returns <code>true</code> if this is the second extra stage.
|
|
</Function>
|
|
<Function name='IsHumanPlayer' return='bool' arguments='PlayerNumber pn'>
|
|
Returns <code>true</code> if player <code>pn</code> is human.
|
|
</Function>
|
|
<Function name='IsPlayerEnabled' return='bool' arguments='PlayerNumber pn'>
|
|
Returns <code>true</code> if player <code>pn</code> is enabled.
|
|
</Function>
|
|
<Function name='IsSideJoined' return='bool' arguments='PlayerNumber pn'>
|
|
Returns <code>true</code> if player <code>pn</code> has joined the game.
|
|
</Function>
|
|
<Function name='PlayersCanJoin' return='bool' arguments=''>
|
|
Returns <code>true</code> if players can join the game.
|
|
</Function>
|
|
<Function name='SaveLocalData' return='void' arguments=''>
|
|
Saves the bookkeeping and machine profile data.
|
|
</Function>
|
|
</Class>
|
|
<Class name='HighScore'>
|
|
<Function name='GetDate' return='DateTime' arguments=''>
|
|
Returns the date and time the high score was achieved.
|
|
</Function>
|
|
<Function name='GetName' return='string' arguments=''>
|
|
Returns the name associated with the high score.
|
|
</Function>
|
|
<Function name='GetPercentDP' return='float' arguments=''>
|
|
Returns the percentage of dance points associated with the high score.
|
|
</Function>
|
|
<Function name='GetScore' return='int' arguments=''>
|
|
Returns the score associated with the high score.
|
|
</Function>
|
|
<Function name='GetSurvivalSeconds' return='float' arguments=''>
|
|
Returns the number of seconds survived associated with the high score.
|
|
</Function>
|
|
</Class>
|
|
<Class name='LifeMeter'>
|
|
<Function name='GetLife' return='float' arguments=''>
|
|
Returns the amount of life left in the LifeMeter as a float in the range 0..1.
|
|
</Function>
|
|
<Function name='IsFailing' return='bool' arguments=''>
|
|
Returns <code>true</code> if failing.
|
|
</Function>
|
|
<Function name='IsHot' return='bool' arguments=''>
|
|
Returns <code>true</code> if the LifeMeter is "hot".
|
|
</Function>
|
|
<Function name='IsInDanger' return='bool' arguments=''>
|
|
Returns <code>true</code> if in danger.
|
|
</Function>
|
|
</Class>
|
|
<Class name='MemoryCardManager'>
|
|
<Function name='GetCardState' return='MemoryCardState' arguments='PlayerNumber pn'>
|
|
Return the state for player <code>pn</code>.
|
|
</Function>
|
|
</Class>
|
|
<Class name='MenuTimer'>
|
|
<Function name='pause' return='void' arguments=''>
|
|
Pauses the MenuTimer, stopping it from counting down.
|
|
</Function>
|
|
<Function name='setseconds' return='void' arguments='float fSeconds'>
|
|
Sets the MenuTimer's value to <code>fSeconds</code>.
|
|
</Function>
|
|
<Function name='silent' return='void' arguments='bool bSilent'>
|
|
Sets the MenuTimer's silent setting to <code>bSilent</code>.
|
|
</Function>
|
|
<Function name='stealth' return='void' arguments='bool bStealth'>
|
|
Sets the MenuTimer's stealth setting to <code>bStealth</code>. If
|
|
<code>true</code>, the timer will be invisible and silent.
|
|
</Function>
|
|
<Function name='stop' return='void'>
|
|
Stops the MenuTimer by setting it to 0 and pausing.
|
|
</Function>
|
|
</Class>
|
|
<Class name='MessageManager'>
|
|
<Function name='Broadcast' return='void' arguments='string sMessage, table paramTable'>
|
|
Broadcast the message to all listeners subscribed to <code>sMessage</code>. The
|
|
second argument is an optional table of parameters. It may be omitted or explicitly
|
|
set to <code>nil</code>.
|
|
</Function>
|
|
</Class>
|
|
<Class name='PlayerInfo'>
|
|
<Function name='GetLifeMeter' return='LifeMeter' arguments='PlayerNumber pn'>
|
|
Returns the <Link class='LifeMeter' /> of player <code>pn</code>.
|
|
</Function>
|
|
</Class>
|
|
<Class name='PlayerStageStats'>
|
|
<Function name='FullCombo' return='bool' arguments=''>
|
|
Returns <code>true</code> if a full combo (TNS_W3 and up) was obtained.
|
|
</Function>
|
|
<Function name='GetActualDancePoints' return='int' arguments=''>
|
|
Returns the number of Dance Points obtained by the player.
|
|
</Function>
|
|
<Function name='GetCaloriesBurned' return='float' arguments=''>
|
|
Returns the number of calories burned.
|
|
</Function>
|
|
<Function name='GetCurrentCombo' return='int' arguments=''>
|
|
Returns the player's current combo.
|
|
</Function>
|
|
<Function name='GetCurrentLife' return='float' arguments=''>
|
|
Returns the player's current life from 0..1.
|
|
</Function>
|
|
<Function name='GetCurrentScoreMultiplier' return='int' arguments=''>
|
|
Returns the player's current score multiplier.
|
|
</Function>
|
|
<Function name='GetGrade' return='Grade' arguments=''>
|
|
Returns the player's grade.
|
|
</Function>
|
|
<Function name='GetHoldNoteScores' return='int' arguments='HoldNoteScore hns'>
|
|
Returns the number of judgments for a specified HoldNoteScore.
|
|
</Function>
|
|
<Function name='GetLifeRemainingSeconds' return='float' arguments=''>
|
|
Returns the player's life remaining seconds.
|
|
</Function>
|
|
<Function name='GetPercentDancePoints' return='float' arguments=''>
|
|
Returns the player's Dance Point percentage.
|
|
</Function>
|
|
<Function name='GetPossibleDancePoints' return='int' arguments=''>
|
|
Returns the number of possible Dance Points.
|
|
</Function>
|
|
<Function name='GetScore' return='int' arguments=''>
|
|
Returns the score.
|
|
</Function>
|
|
<Function name='GetTapNoteScores' return='int' arguments='TapNoteScore tns'>
|
|
Returns the number of judgments for a specified TapNoteScore.
|
|
</Function>
|
|
<Function name='IsDisqualified' return='bool' arguments=''>
|
|
Returns <code>true</code> if the player was disqualified from ranking.
|
|
</Function>
|
|
</Class>
|
|
<Class name='PlayerState'>
|
|
<Function name='GetPlayerNumber' return='PlayerNumber' arguments=''>
|
|
Returns the player number for this PlayerState.
|
|
</Function>
|
|
<Function name='SetPlayerOptions' return='string' arguments='ModsLevel ml, string sPlayerOptions'>
|
|
Sets the player options to <code>sPlayerOptions</code> for the specified ModsLevel.
|
|
</Function>
|
|
<Function name='GetPlayerOptions' return='string' arguments='ModsLevel ml'>
|
|
Returns a string of player options for the specified ModsLevel.
|
|
</Function>
|
|
</Class>
|
|
<Class name='PrefsManager'>
|
|
<Function name='GetPreference' return='various' arguments='string sPreference'>
|
|
Return the value of the preference <code>sPreference</code>.
|
|
</Function>
|
|
<Function name='SetPreference' return='void' arguments='string sPreference, various value'>
|
|
Set the value of the preference <code>sPreference</code> to <code>value</code>.
|
|
</Function>
|
|
<Function name='SetPreferenceToDefault' return='void' arguments='string sPreference'>
|
|
Reset preference <code>sPreference</code> to the default value.
|
|
</Function>
|
|
</Class>
|
|
<Class name='Profile'>
|
|
<Function name='GetCaloriesBurnedToday' return='float' arguments=''>
|
|
Returns the number of calories burned during the current day.
|
|
</Function>
|
|
<Function name='GetDisplayName' return='string' arguments=''>
|
|
Returns the profile's display name.
|
|
</Function>
|
|
<Function name='GetNumToasties' return='int' arguments=''>
|
|
Returns the number of Toasties gotten using the specified profile.
|
|
</Function>
|
|
<Function name='GetMostPopularCourse' return='Course' arguments=''>
|
|
Returns the profile's most popular course.
|
|
</Function>
|
|
<Function name='GetMostPopularSong' return='Song' arguments=''>
|
|
Returns the profile's most popular song.
|
|
</Function>
|
|
<Function name='GetNumTotalSongsPlayed' return='int' arguments=''>
|
|
Returns the total number of songs played with the profile.
|
|
</Function>
|
|
<Function name='GetSongNumTimesPlayed' return='int' arguments='Song s'>
|
|
Returns the number of times song <code>s</code> has been played with the profile.
|
|
</Function>
|
|
<Function name='GetTotalHands' return='int' arguments=''>
|
|
Returns the number of Hands stepped on.
|
|
</Function>
|
|
<Function name='GetTotalHolds' return='int' arguments=''>
|
|
Returns the number of successful Holds.
|
|
</Function>
|
|
<Function name='GetTotalJumps' return='int' arguments=''>
|
|
Returns the number of Jumps stepped on.
|
|
</Function>
|
|
<Function name='GetTotalMines' return='int' arguments=''>
|
|
Returns the number of Mines stepped on.
|
|
</Function>
|
|
<Function name='GetTotalNumSongsPlayed' return='int' arguments=''>
|
|
Returns the total number of songs played with the profile.
|
|
</Function>
|
|
<Function name='GetTotalRolls' return='int' arguments=''>
|
|
Returns the number of successful Rolls.
|
|
</Function>
|
|
</Class>
|
|
<Class name='ProfileManager'>
|
|
<Function name='GetMachineProfile' return='Profile' arguments=''>
|
|
Retuns the machine profile.
|
|
</Function>
|
|
<Function name='GetNumLocalProfiles' return='int' arguments=''>
|
|
Retuns the amount of local profiles.
|
|
</Function>
|
|
<Function name='SaveMachineProfile' return='void' arguments=''>
|
|
Saves the machine profile.
|
|
</Function>
|
|
</Class>
|
|
<Class name='RadarValues'>
|
|
<Function name='GetValue' return='int' arguments='RadarCategory rc'>
|
|
Returns the value of <code>rc</code> from <Link class='Steps' function='GetRadarValues' />.
|
|
</Function>
|
|
</Class>
|
|
<Class name='RageDisplay'>
|
|
<Function name='GetDisplayHeight' return='int' arguments=''>
|
|
Return the height of the display.
|
|
</Function>
|
|
<Function name='GetDisplayWidth' return='int' arguments=''>
|
|
Return the width of the display.
|
|
</Function>
|
|
</Class>
|
|
<Class name='RageFile'>
|
|
<Description>
|
|
These commands require a RageFile handle. You can create one using
|
|
<Link class='RageFileUtil' />.
|
|
</Description>
|
|
<Function name='Close' return='void' arguments=''>
|
|
Closes the file and releases it from memory.
|
|
</Function>
|
|
<Function name='Open' return='bool' arguments='string sPath, int iAccessType'>
|
|
Opens a file at <code>sPath</code> (relative to the StepMania root directory).<br />
|
|
<code>iAccessType</code> can be set to read (<code>1</code>), write (<code>2</code>), stream (<code>4</code>) or flush to disk on close (<code>8</code>).<br />
|
|
These can also be combined with addition. For example, to set up read and write, set <code>iAccessType</code> to <code>3</code> (1+2).
|
|
</Function>
|
|
</Class>
|
|
<Class name='RageInput'>
|
|
<Function name='GetDescriptions' return='{string}' arguments=''>
|
|
Return an array of connected input device descriptions.
|
|
</Function>
|
|
</Class>
|
|
<Class name='RageSound'>
|
|
<Description>
|
|
See <Link class='ActorSound' /> for loading a sound.
|
|
</Description>
|
|
<Function name='SetProperty' return='void' arguments='string sProperty, float fVal'>
|
|
Set the value of <code>sProperty</code> to <code>fVal</code>. The supported properties depend on how the associated <Link class='ActorSound' /> was loaded.
|
|
</Function>
|
|
<Function name='pitch' return='void' arguments='float fPitch'>
|
|
Set the pitch to <code>fPitch</code>. The associated <Link class='ActorSound' /> have <code>SupportsRateChanging = true</code> on load.
|
|
</Function>
|
|
<Function name='speed' return='void' arguments='float fSpeed'>
|
|
Set the speed (that is, the rate at which the sound plays) to <code>fSpeed</code>. The associated <Link class='ActorSound' /> must have <code>SupportsRateChanging = true</code> on load.
|
|
</Function>
|
|
</Class>
|
|
<Class name='RageTexture'>
|
|
<Function name='GetTextureCoordRect' return='{float}' arguments=''>
|
|
Return the texture coordinate rectangle as <code>{left, top, right, bottom}</code>.
|
|
</Function>
|
|
<Function name='loop' return='void' arguments='bool bLoop'>
|
|
Sets the animation or movie looping to <code>bLoop</code>.
|
|
</Function>
|
|
<Function name='position' return='void' arguments='float fPos'>
|
|
Sets the animation or movie position to <code>fPos</code>.
|
|
</Function>
|
|
<Function name='rate' return='void' arguments='float fRate'>
|
|
Sets the animation or movie playback rate to <code>fRate</code>.
|
|
</Function>
|
|
</Class>
|
|
<Class name='RollingNumbers'>
|
|
<Function name='targetnumber' return='void' arguments='float f'>
|
|
Sets the target number to <code>f</code>.
|
|
</Function>
|
|
</Class>
|
|
<Class name='Screen'>
|
|
<Function name='GetNextScreenName' return='string' arguments=''>
|
|
Returns the name of the next Screen.
|
|
</Function>
|
|
<Function name='lockinput' return='void' arguments='float f'>
|
|
Locks input for <code>f</code> seconds.
|
|
</Function>
|
|
<Function name='PostScreenMessage' return='void' arguments='string sScreenMsg'>
|
|
Posts a message with the text <code>sScreenMsg</code> to the Screen.
|
|
</Function>
|
|
</Class>
|
|
<Class name='ScreenGameplay'>
|
|
<Function name='Center1Player' return='bool' arguments=''>
|
|
Returns <code>true</code> if a single <Link class='Player' /> has its NoteField centered.
|
|
</Function>
|
|
<Function name='GetLifeMeter' return='LifeMeter' arguments='PlayerNumber pn'>
|
|
Returns the <Link class='LifeMeter' /> for the specified <Link class='ENUM' function='PlayerNumber' /> <code>pn</code>.
|
|
</Function>
|
|
<Function name='SetNewScreen' return='void' arguments='string s'>
|
|
Sets the next Screen to be loaded.
|
|
</Function>
|
|
<Function name='GetNextCourseSong' return='Song' arguments=''>
|
|
Returns the next <Link class='Song' /> in the current <Link class='Course' />.
|
|
</Function>
|
|
</Class>
|
|
<Class name='ScreenManager'>
|
|
<Function name='GetTopScreen' return='Screen' arguments=''>
|
|
Gets the screen at the top of the screen stack.
|
|
</Function>
|
|
<Function name='ScreenClassExists' return='bool' arguments='string s'>
|
|
Returns <code>true</code> if screen class <code>s</code> exists.
|
|
</Function>
|
|
<Function name='SetNewScreen' return='void' arguments='string s'>
|
|
Sets the next screen to <code>s</code>.
|
|
</Function>
|
|
<Function name='SystemMessage' return='void' arguments='string s'>
|
|
Broadcasts a system message.
|
|
</Function>
|
|
</Class>
|
|
<Class name='ScreenProfileLoad'>
|
|
<Function name='HaveProfileToLoad' return='bool' arguments=''>
|
|
Returns <code>true</code> if there is a profile that can be loaded.
|
|
</Function>
|
|
</Class>
|
|
<Class name='ScreenProfileSave'>
|
|
<Function name='HaveProfileToSave' return='bool' arguments=''>
|
|
Returns <code>true</code> if there is a profile that can be saved.
|
|
</Function>
|
|
</Class>
|
|
<Class name='Song'>
|
|
<Function name='GetAllSteps' return='{Steps}' arguments=''>
|
|
Returns an array of all the available <Link class='Steps' /> objects for a <Link class='Song' />.
|
|
</Function>
|
|
<Function name='GetBackgroundPath' return='string' arguments=''>
|
|
Returns the path to the song's background image.
|
|
</Function>
|
|
<Function name='GetBannerPath' return='string' arguments=''>
|
|
Returns the path to the song's banner.
|
|
</Function>
|
|
<Function name='GetDisplayArtist' return='string' arguments=''>
|
|
Returns the displayed artist of the song.
|
|
</Function>
|
|
<Function name='GetDisplayFullTitle' return='string' arguments=''>
|
|
Returns the displayed full title of the song, including subtitle.
|
|
</Function>
|
|
<Function name='GetDisplayMainTitle' return='string' arguments=''>
|
|
Returns the displayed main title of the song.
|
|
</Function>
|
|
<Function name='GetGenre' return='string' arguments=''>
|
|
Returns the genre of the song.
|
|
</Function>
|
|
<Function name='GetGroupName' return='string' arguments=''>
|
|
Returns the group name that the song is in.
|
|
</Function>
|
|
<Function name='GetOneSteps' return='Steps' arguments='StepsType st, Difficulty d'>
|
|
Returns a Step object if the StepType and Difficulty exist.
|
|
</Function>
|
|
<Function name='GetSongDir' return='string' arguments=''>
|
|
Returns the song's directory.
|
|
</Function>
|
|
<Function name='GetTimingData' return='TimingData' arguments=''>
|
|
Returns the song's TimingData.
|
|
</Function>
|
|
<Function name='GetTranslitArtist' return='string' arguments=''>
|
|
Returns the transliterated artist of the song.
|
|
</Function>
|
|
<Function name='GetTranslitFullTitle' return='string' arguments=''>
|
|
Returns the transliterated full title of the song, including subtitle.
|
|
</Function>
|
|
<Function name='GetTranslitMainTitle' return='string' arguments=''>
|
|
Returns the transliterated main title of the song.
|
|
</Function>
|
|
<Function name='HasStepsTypeAndDifficulty' return='bool' arguments='StepsType st, Difficulty d'>
|
|
Returns <code>true</code> if the song has steps for the specified difficulty in <code>st</code>.
|
|
</Function>
|
|
<Function name='IsLong' return='bool' arguments=''>
|
|
Returns <code>true</code> if the song meets the criteria for a "Long Version".
|
|
</Function>
|
|
<Function name='IsMarathon' return='bool' arguments=''>
|
|
Returns <code>true</code> if the song meets the criteria for "Marathon" length.
|
|
</Function>
|
|
<Function name='IsTutorial' return='bool' arguments=''>
|
|
Returns <code>true</code> if the song only has Beginner steps.
|
|
</Function>
|
|
<Function name='MusicLengthSeconds' return='float' arguments=''>
|
|
Returns the length of the song in seconds.
|
|
</Function>
|
|
</Class>
|
|
<Class name='SongManager'>
|
|
<Function name='GetAllCourses' return='{Course}' arguments='bool bIncludeAutogen'>
|
|
Returns an array of all the installed courses.
|
|
</Function>
|
|
<Function name='GetAllSongs' return='{Song}' arguments=''>
|
|
Returns an array of all the installed songs.
|
|
</Function>
|
|
<Function name='GetNumAdditionalCourses' return='int' arguments=''>
|
|
Returns the number of courses loaded via Additional folders.
|
|
</Function>
|
|
<Function name='GetNumAdditionalSongs' return='int' arguments=''>
|
|
Returns the number of songs loaded via Additional folders.
|
|
</Function>
|
|
<Function name='GetNumCourseGroups' return='int' arguments=''>
|
|
Returns the number of course groups.
|
|
</Function>
|
|
<Function name='GetNumCourses' return='int' arguments=''>
|
|
Returns the number of courses.
|
|
</Function>
|
|
<Function name='GetNumSongGroups' return='int' arguments=''>
|
|
Returns the number of song groups.
|
|
</Function>
|
|
<Function name='GetNumSongs' return='int' arguments=''>
|
|
Returns the number of songs.
|
|
</Function>
|
|
<Function name='GetRandomCourse' return='Course' arguments=''>
|
|
Returns a random course.
|
|
</Function>
|
|
<Function name='GetRandomSong' return='Song' arguments=''>
|
|
Returns a random song.
|
|
</Function>
|
|
<Function name='GetSongColor' return='color' arguments='Song s'>
|
|
Returns the song color of <code>s</code>.
|
|
</Function>
|
|
<Function name='GetSongGroupColor' return='color' arguments='string sGroupName'>
|
|
Returns the song group color of <code>sGroupName</code>.
|
|
</Function>
|
|
</Class>
|
|
<Class name='Sprite'>
|
|
<Function name='GetAnimationLengthSeconds' return='float' arguments=''>
|
|
Returns the length of the animation in seconds.
|
|
</Function>
|
|
<Function name='GetTexture' return='RageTexture' arguments=''>
|
|
Returns the Sprite's texture.
|
|
</Function>
|
|
<Function name='LinearFrames' return='{Frame}' arguments='int iNumFrames, float fSeconds'>
|
|
Returns a <code>Frames</code> table consisting of <code>iNumFrames</code> frames lasting for a total of <code>fSeconds</code> seconds. This function is not a member function and should be used as <code>Frames = Sprite.LinearFrames( 5, 2.6 )</code>.
|
|
</Function>
|
|
<Function name='Load' return='void' arguments='string sPath'>
|
|
If <code>sPath</code> is <code>nil</code>, then unload the texture. Otherwise, load the texture at path <code>sPath</code>.
|
|
</Function>
|
|
<Function name='LoadBackground' return='void' arguments='string sPath'>
|
|
Load the song background texture at <code>sPath</code>.
|
|
</Function>
|
|
<Function name='LoadBanner' return='void' arguments='string sPath'>
|
|
Load the song banner texture at <code>sPath</code>.
|
|
</Function>
|
|
<Function name='LoadFromSongBackground' return='void' arguments='Song song'>
|
|
Load the texture for <code>song</code>'s background.
|
|
</Function>
|
|
<Function name='LoadFromSongBanner' return='void' arguments='Song song'>
|
|
Load the texture for <code>song</code>'s banner.
|
|
</Function>
|
|
<Function name='SetCustomImageRect' return='void' arguments='float fLeft, float fTop, float fRight, float fBottom'>
|
|
<!-- XXX: What does this do? -->
|
|
</Function>
|
|
<Function name='SetEffectMode' return='void' arguments='EffectMode mode'>
|
|
Set the <Link class='ENUM' function='EffectMode' /> to <code>mode</code>.
|
|
</Function>
|
|
<Function name='SetTexture' return='void' arguments='RageTexture texture'>
|
|
Set the texture to <code>texture</code>.
|
|
</Function>
|
|
<Function name='addimagecoords' return='void' arguments='float fX, float fY'>
|
|
<!-- XXX: What does this do? -->
|
|
</Function>
|
|
<Function name='customtexturerect' return='void' arguments='float fLeft, float fTop, float fRight, float fBottom'>
|
|
<!-- XXX: What does this do? -->
|
|
</Function>
|
|
<Function name='loop' return='void' arguments='bool bLoop'>
|
|
Call <Link class='RageTexture' function='loop'><code>RageTexture:loop</code></Link><code>( bLoop )</code> on the texture.
|
|
</Function>
|
|
<Function name='position' return='void' arguments='float fPos'>
|
|
Call <Link class='RageTexture' function='position'><code>RageTexture:position</code></Link><code>( fPos )</code> on the texture.
|
|
</Function>
|
|
<Function name='rate' return='void' arguments='float fRate'>
|
|
Call <Link class='RageTexture' function='rate'><code>RageTexture:rate</code></Link><code>( fRate )</code> on the texture.
|
|
</Function>
|
|
<Function name='scaletoclipped' return='void' arguments='float fWidth, float fHeight'>
|
|
Scale the Sprite to width <code>fWidth</code> and height <code>fHeight</code> clipping if the dimensions do not match.
|
|
</Function>
|
|
<Function name='setstate' return='void' arguments='int iNewState'>
|
|
Set the Sprite's state to <code>iNewState</code>.
|
|
</Function>
|
|
<Function name='stretchtexcoords' return='void' arguments='float fX, float fY'>
|
|
<!-- XXX: What does this do? -->
|
|
</Function>
|
|
<Function name='texcoordvelocity' return='void' arguments='float fVelX, float fVelY'>
|
|
Set the texture coordinate velocity which controls how the Sprite changes as it animates. <!-- XXX: Can we be more specific? -->
|
|
</Function>
|
|
</Class>
|
|
<Class name='Steps'>
|
|
<Function name='GetDescription' return='string' arguments=''>
|
|
Returns the Steps description.
|
|
</Function>
|
|
<Function name='GetDifficulty' return='Difficulty' arguments=''>
|
|
Returns the Steps difficulty.
|
|
</Function>
|
|
<Function name='GetFilename' return='string' arguments=''>
|
|
Returns the Steps filename.
|
|
</Function>
|
|
<Function name='GetMeter' return='int' arguments=''>
|
|
Returns the numerical difficulty of the Steps.
|
|
</Function>
|
|
<Function name='GetRadarValues' return='RadarValues' arguments='PlayerNumber pn'>
|
|
Returns the complete list of RadarValues for player <code>pn</code>. Use <Link class='RadarValues' function='GetValue' /> to grab a specific value.
|
|
</Function>
|
|
<Function name='GetStepsType' return='StepsType' arguments=''>
|
|
Returns the Steps type.
|
|
</Function>
|
|
<Function name='IsAutogen' return='bool' arguments=''>
|
|
Returns <code>true</code> if the steps were automatically generated.
|
|
</Function>
|
|
</Class>
|
|
<Class name='Style'>
|
|
<Function name='GetName' return='string' arguments=''>
|
|
Returns the name of the Style.
|
|
</Function>
|
|
<Function name='GetStepsType' return='StepsType' arguments=''>
|
|
Returns the StepsType for this Style.
|
|
</Function>
|
|
<Function name='GetStyleType' return='StyleType' arguments=''>
|
|
Returns the StyleType for this Style.
|
|
</Function>
|
|
</Class>
|
|
<Class name='TextBanner'>
|
|
<Function name='SetFromSong' return='void' arguments='Song s'>
|
|
Loads the TextBanner's child elements from a <Link class='Song' />.
|
|
</Function>
|
|
<Function name='SetFromString' return='void' arguments='string sDisplayTitle, string sTranslitTitle, string sDisplaySubTitle, string sTranslitSubTitle, string sDisplayArtist, string sTranslitArtist'>
|
|
Loads the TextBanner's child elements from strings.
|
|
</Function>
|
|
</Class>
|
|
<Class name='ThemeManager'>
|
|
<Function name='GetMetric' return='string' arguments='string ClassName, string Element'>
|
|
Returns the value of <code>Element</code> in <code>Class</code> from metrics.ini.
|
|
</Function>
|
|
<Function name='GetNumSelectableThemes' return='int' arguments=''>
|
|
Returns the number of selectable themes.
|
|
</Function>
|
|
<Function name='GetPathB' return='string' arguments='string ClassName, string Element'>
|
|
Returns the path of <code>ClassName Element</code> in the BGAnimations folder.
|
|
</Function>
|
|
<Function name='GetPathF' return='string' arguments='string ClassName, string Element'>
|
|
Returns the path of an element in the Fonts folder.
|
|
</Function>
|
|
<Function name='GetPathG' return='string' arguments='string ClassName, string Element'>
|
|
Returns the path of an element in the Graphics folder.
|
|
</Function>
|
|
<Function name='GetPathS' return='string' arguments='string ClassName, string Element'>
|
|
Returns the path of an element in the Sounds folder.
|
|
</Function>
|
|
<Function name='GetString' return='string' arguments='string ClassName, string Element'>
|
|
Returns the value of <code>Element</code> in <code>Class</code> for the currently loaded language.
|
|
</Function>
|
|
</Class>
|
|
<Class name='TimingData'>
|
|
<Function name='HasStops' return='bool' arguments=''>
|
|
Returns <code>true</code> if the TimingData contains stops.
|
|
</Function>
|
|
</Class>
|
|
<Class name='Trail'>
|
|
<Function name='GetArtists' return='{string}' arguments=''>
|
|
Returns an array with all the artists in the Trail.
|
|
</Function>
|
|
<Function name='GetDifficulty' return='Difficulty' arguments=''>
|
|
Returns the Trail's difficulty.
|
|
</Function>
|
|
<Function name='GetMeter' return='int' arguments=''>
|
|
Returns the Trail's difficulty rating.
|
|
</Function>
|
|
<Function name='GetRadarValues' return='RadarValues' arguments=''>
|
|
Returns the Trail's RadarValues.
|
|
</Function>
|
|
<Function name='GetStepsType' return='StepsType' arguments=''>
|
|
Returns the Trail's StepsType.
|
|
</Function>
|
|
</Class>
|
|
<Class name='WheelBase'>
|
|
<Function name='GetWheelItem' return='WheelItemBaseData' arguments='int iIndex'>
|
|
Returns the WheelItem at index <code>iIndex</code>.
|
|
</Function>
|
|
</Class>
|
|
</Classes>
|
|
<!-- Enums -->
|
|
<Enums>
|
|
<Enum name='BlendMode'>
|
|
<Description>
|
|
Blending modes. See <Link class='Actor' function='blend' />.
|
|
</Description>
|
|
</Enum>
|
|
<Enum name='HorizAlign'>
|
|
<Description>
|
|
Horizontal alignment. See <Link class='Actor' function='horizalign' />.
|
|
</Description>
|
|
</Enum>
|
|
<Enum name='VertAlign'>
|
|
<Description>
|
|
Vertical alignment. See <Link class='Actor' function='vertalign' />.
|
|
</Description>
|
|
</Enum>
|
|
</Enums>
|
|
</Documentation>
|