Files
itgmania212121/stepmania/Data/Shaders/GLSL/Texture matrix scaling.vert
T

12 lines
330 B
GLSL

attribute vec4 TextureMatrixScale;
void main(void)
{
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
vec4 multiplied_tex_coord = gl_TextureMatrix[0] * gl_MultiTexCoord0;
gl_TexCoord[0] = (multiplied_tex_coord * TextureMatrixScale) +
(gl_MultiTexCoord0 * (vec4(1)-TextureMatrixScale));
gl_FrontColor = gl_Color;
}