2210 lines
64 KiB
C++
2210 lines
64 KiB
C++
#include "global.h"
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#include "NoteDataUtil.h"
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#include "NoteData.h"
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#include "RageUtil.h"
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#include "RageLog.h"
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#include "PlayerOptions.h"
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#include "song.h"
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#include "GameState.h"
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#include "RadarValues.h"
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#include "Foreach.h"
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#include <utility>
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NoteType NoteDataUtil::GetSmallestNoteTypeForMeasure( const NoteData &n, int iMeasureIndex )
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{
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const int iMeasureStartIndex = iMeasureIndex * ROWS_PER_MEASURE;
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const int iMeasureLastIndex = (iMeasureIndex+1) * ROWS_PER_MEASURE - 1;
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// probe to find the smallest note type
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NoteType nt;
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for( nt=(NoteType)0; nt<NUM_NoteType; nt=NoteType(nt+1) ) // for each NoteType, largest to largest
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{
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float fBeatSpacing = NoteTypeToBeat( nt );
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int iRowSpacing = int(roundf( fBeatSpacing * ROWS_PER_BEAT ));
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bool bFoundSmallerNote = false;
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// for each index in this measure
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FOREACH_NONEMPTY_ROW_ALL_TRACKS_RANGE( n, i, iMeasureStartIndex, iMeasureLastIndex )
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{
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if( i % iRowSpacing == 0 )
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continue; // skip
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if( !n.IsRowEmpty(i) )
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{
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bFoundSmallerNote = true;
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break;
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}
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}
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if( bFoundSmallerNote )
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continue; // searching the next NoteType
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else
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break; // stop searching. We found the smallest NoteType
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}
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if( nt == NUM_NoteType ) // we didn't find one
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return NOTE_TYPE_INVALID; // well-formed notes created in the editor should never get here
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else
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return nt;
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}
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static void LoadFromSMNoteDataStringWithPlayer( NoteData& out, const RString &sSMNoteData, int start,
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int len, PlayerNumber pn, int iNumTracks )
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{
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/* Don't allocate memory for the entire string, nor per measure. Instead, use the in-place
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* partial string split twice. By maintaining begin and end pointers to each measure line
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* we can perform this without copying the string at all. */
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int size = -1;
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const int end = start + len;
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vector<pair<const char *, const char *> > aMeasureLines;
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for( unsigned m = 0; true; ++m )
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{
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/* XXX Ignoring empty seems wrong for measures. It means that ",,," is treated as
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* "," where I would expect most people would want 2 empty measures. ",\n,\n,"
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* would do as I would expect. */
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split( sSMNoteData, ",", start, size, end, true ); // Ignore empty is important.
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if( start == end )
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break;
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// Partial string split.
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int measureLineStart = start, measureLineSize = -1;
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const int measureEnd = start + size;
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aMeasureLines.clear();
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while( true )
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{
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// Ignore empty is clearly important here.
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split( sSMNoteData, "\n", measureLineStart, measureLineSize, measureEnd, true );
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if( measureLineStart == measureEnd )
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break;
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//RString &line = sSMNoteData.substr( measureLineStart, measureLineSize );
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const char *beginLine = sSMNoteData.data() + measureLineStart;
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const char *endLine = beginLine + measureLineSize;
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while( beginLine < endLine && strchr("\r\n\t ", *beginLine) )
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++beginLine;
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while( endLine > beginLine && strchr("\r\n\t ", *(endLine - 1)) )
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--endLine;
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if( beginLine < endLine ) // nonempty
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aMeasureLines.push_back( pair<const char *, const char *>(beginLine, endLine) );
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}
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for( unsigned l=0; l<aMeasureLines.size(); l++ )
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{
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const char *p = aMeasureLines[l].first;
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const char *const beginLine = p;
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const char *const endLine = aMeasureLines[l].second;
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const float fPercentIntoMeasure = l/(float)aMeasureLines.size();
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const float fBeat = (m + fPercentIntoMeasure) * BEATS_PER_MEASURE;
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const int iIndex = BeatToNoteRow( fBeat );
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int iTrack = 0;
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while( iTrack < iNumTracks && p < endLine )
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{
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TapNote tn;
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char ch = *p;
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switch( ch )
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{
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case '0': tn = TAP_EMPTY; break;
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case '1': tn = TAP_ORIGINAL_TAP; break;
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case '2':
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case '4':
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switch( ch )
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{
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case '2': tn = TAP_ORIGINAL_HOLD_HEAD; break;
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case '4': tn = TAP_ORIGINAL_ROLL_HEAD; break;
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default: ASSERT(0);
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}
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/* Set the hold note to have infinite length. We'll clamp it when
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* we hit the tail. */
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tn.iDuration = MAX_NOTE_ROW;
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break;
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case '3':
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{
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/* This is the end of a hold. Search for the beginning. */
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int iHeadRow;
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if( !out.IsHoldNoteAtRow( iTrack, iIndex, &iHeadRow ) )
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{
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int n = intptr_t(endLine) - intptr_t(beginLine);
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LOG->Warn( "Unmatched 3 in \"%.*s\"", n, beginLine );
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}
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else
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{
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out.FindTapNote( iTrack, iHeadRow )->second.iDuration = iIndex - iHeadRow;
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}
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/* This won't write tn, but keep parsing normally anyway. */
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break;
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}
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// case 'm':
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// Don't be loose with the definition. Use only 'M' since
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// that's what we've been writing to disk. -Chris
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case 'M': tn = TAP_ORIGINAL_MINE; break;
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// case 'A': tn = TAP_ORIGINAL_ATTACK; break;
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case 'K': tn = TAP_ORIGINAL_AUTO_KEYSOUND; break;
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default:
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/* Invalid data. We don't want to assert, since there might
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* simply be invalid data in an .SM, and we don't want to die
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* due to invalid data. We should probably check for this when
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* we load SM data for the first time ... */
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// ASSERT(0);
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tn = TAP_EMPTY;
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break;
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}
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p++;
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// We won't scan past the end of the line so these are safe to do.
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#if 0
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// look for optional attack info (e.g. "{tipsy,50% drunk:15.2}")
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if( *p == '{' )
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{
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p++;
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char szModifiers[256] = "";
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float fDurationSeconds = 0;
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if( sscanf( p, "%255[^:]:%f}", szModifiers, &fDurationSeconds ) == 2 ) // not fatal if this fails due to malformed data
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{
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tn.type = TapNote::attack;
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tn.sAttackModifiers = szModifiers;
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tn.fAttackDurationSeconds = fDurationSeconds;
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}
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// skip past the '}'
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while( p < endLine )
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{
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if( *(p++) == '}' )
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break;
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}
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}
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#endif
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// look for optional keysound index (e.g. "[123]")
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if( *p == '[' )
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{
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p++;
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int iKeysoundIndex = 0;
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if( 1 == sscanf( p, "%d]", &iKeysoundIndex ) ) // not fatal if this fails due to malformed data
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tn.iKeysoundIndex = iKeysoundIndex;
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// skip past the ']'
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while( p < endLine )
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{
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if( *(p++) == ']' )
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break;
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}
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}
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/* Optimization: if we pass TAP_EMPTY, NoteData will do a search
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* to remove anything in this position. We know that there's nothing
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* there, so avoid the search. */
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if( tn.type != TapNote::empty && ch != '3' )
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{
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tn.pn = pn;
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out.SetTapNote( iTrack, iIndex, tn );
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}
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iTrack++;
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}
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}
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}
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/* Make sure we don't have any hold notes that didn't find a tail. */
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for( int t=0; t<out.GetNumTracks(); t++ )
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{
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NoteData::iterator begin = out.begin( t );
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NoteData::iterator end = out.end( t );
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while( begin != end )
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{
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NoteData::iterator next = Increment( begin );
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const TapNote &tn = begin->second;
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if( tn.type == TapNote::hold_head && tn.iDuration == MAX_NOTE_ROW )
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{
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int iRow = begin->first;
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LOG->Warn( "Unmatched 2 at beat %f", NoteRowToBeat(iRow) );
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out.RemoveTapNote( t, begin );
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}
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begin = next;
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}
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}
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}
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void NoteDataUtil::LoadFromSMNoteDataString( NoteData &out, const RString &sSMNoteData_, bool bComposite )
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{
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//
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// Load note data
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//
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RString sSMNoteData;
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RString::size_type iIndexCommentStart = 0;
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RString::size_type iIndexCommentEnd = 0;
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RString::size_type origSize = sSMNoteData_.size();
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const char *p = sSMNoteData_.data();
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sSMNoteData.reserve( origSize );
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while( (iIndexCommentStart = sSMNoteData.find("//", iIndexCommentEnd)) != RString::npos )
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{
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sSMNoteData.append( p, iIndexCommentStart - iIndexCommentEnd );
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p += iIndexCommentStart - iIndexCommentEnd;
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iIndexCommentEnd = sSMNoteData.find( "\n", iIndexCommentStart );
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iIndexCommentEnd = (iIndexCommentEnd == RString::npos ? origSize : iIndexCommentEnd+1);
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p += iIndexCommentEnd - iIndexCommentStart;
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}
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sSMNoteData.append( p, origSize - iIndexCommentEnd );
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/* Clear notes, but keep the same number of tracks. */
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int iNumTracks = out.GetNumTracks();
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out.Init();
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out.SetNumTracks( iNumTracks );
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if( !bComposite )
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{
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LoadFromSMNoteDataStringWithPlayer( out, sSMNoteData, 0, sSMNoteData.size(),
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PLAYER_INVALID, iNumTracks );
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return;
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}
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int start = 0, size = -1;
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vector<NoteData> vParts;
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FOREACH_PlayerNumber( pn )
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{
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// Split in place.
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split( sSMNoteData, "&", start, size, false );
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if( unsigned(start) == sSMNoteData.size() )
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break;
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vParts.push_back( NoteData() );
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NoteData &nd = vParts.back();
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nd.SetNumTracks( iNumTracks );
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LoadFromSMNoteDataStringWithPlayer( nd, sSMNoteData, start, size, pn, iNumTracks );
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}
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CombineCompositeNoteData( out, vParts );
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}
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void NoteDataUtil::InsertHoldTails( NoteData &inout )
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{
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for( int t=0; t < inout.GetNumTracks(); t++ )
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{
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NoteData::iterator begin = inout.begin(t), end = inout.end(t);
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for( ; begin != end; ++begin )
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{
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int iRow = begin->first;
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const TapNote &tn = begin->second;
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if( tn.type != TapNote::hold_head )
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continue;
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TapNote tail = tn;
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tail.type = TapNote::hold_tail;
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/* If iDuration is 0, we'd end up overwriting the head with the tail
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* (and invalidating our iterator). Empty hold notes aren't valid. */
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ASSERT( tn.iDuration != 0 );
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inout.SetTapNote( t, iRow + tn.iDuration, tail );
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}
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}
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}
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void NoteDataUtil::GetSMNoteDataString( const NoteData &in, RString &sRet )
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{
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//
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// Get note data
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//
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vector<NoteData> parts;
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float fLastBeat = -1.0f;
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SplitCompositeNoteData( in, parts );
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FOREACH( NoteData, parts, nd )
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{
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InsertHoldTails( *nd );
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fLastBeat = max( fLastBeat, nd->GetLastBeat() );
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}
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int iLastMeasure = int( fLastBeat/BEATS_PER_MEASURE );
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sRet = "";
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FOREACH( NoteData, parts, nd )
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{
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if( nd != parts.begin() )
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sRet.append( "&\n" );
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for( int m = 0; m <= iLastMeasure; ++m ) // foreach measure
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{
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if( m )
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sRet.append( 1, ',' );
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sRet += ssprintf(" // measure %d\n", m+1);
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NoteType nt = GetSmallestNoteTypeForMeasure( *nd, m );
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int iRowSpacing;
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if( nt == NOTE_TYPE_INVALID )
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iRowSpacing = 1;
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else
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iRowSpacing = int(roundf( NoteTypeToBeat(nt) * ROWS_PER_BEAT ));
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// (verify first)
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// iRowSpacing = BeatToNoteRow( NoteTypeToBeat(nt) );
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const int iMeasureStartRow = m * ROWS_PER_MEASURE;
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const int iMeasureLastRow = (m+1) * ROWS_PER_MEASURE - 1;
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for( int r=iMeasureStartRow; r<=iMeasureLastRow; r+=iRowSpacing )
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{
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for( int t = 0; t < nd->GetNumTracks(); ++t )
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{
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const TapNote &tn = nd->GetTapNote(t, r);
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char c;
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switch( tn.type )
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{
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case TapNote::empty: c = '0'; break;
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case TapNote::tap: c = '1'; break;
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case TapNote::hold_head:
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switch( tn.subType )
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{
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case TapNote::hold_head_hold: c = '2'; break;
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case TapNote::hold_head_roll: c = '4'; break;
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default: ASSERT(0);
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}
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break;
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case TapNote::hold_tail: c = '3'; break;
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case TapNote::mine: c = 'M'; break;
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case TapNote::attack: c = 'A'; break;
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case TapNote::autoKeysound: c = 'K'; break;
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default:
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FAIL_M( ssprintf("tn %i", tn.type) ); // invalid enum value
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}
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sRet.append( 1, c );
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if( tn.type == TapNote::attack )
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{
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sRet.append( ssprintf("{%s:%.2f}", tn.sAttackModifiers.c_str(),
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tn.fAttackDurationSeconds) );
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}
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if( tn.iKeysoundIndex >= 0 )
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sRet.append( ssprintf("[%d]",tn.iKeysoundIndex) );
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}
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sRet.append( 1, '\n' );
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}
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}
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}
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}
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void NoteDataUtil::SplitCompositeNoteData( const NoteData &in, vector<NoteData> &out )
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{
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if( !in.IsComposite() )
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{
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out.push_back( in );
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return;
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}
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for( int t = 0; t < in.GetNumTracks(); ++t )
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{
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for( NoteData::const_iterator iter = in.begin(t); iter != in.end(t); ++iter )
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{
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int row = iter->first;
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TapNote tn = iter->second;
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unsigned index = int( tn.pn );
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DEBUG_ASSERT( index < NUM_PlayerNumber );
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while( out.size() <= index )
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{
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out.push_back( NoteData() );
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out.back().SetNumTracks( in.GetNumTracks() );
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}
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tn.pn = PLAYER_INVALID;
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out[index].SetTapNote( t, row, tn );
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}
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}
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}
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void NoteDataUtil::CombineCompositeNoteData( NoteData &out, const vector<NoteData> &in )
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{
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FOREACH_CONST( NoteData, in, nd )
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{
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const int iMaxTracks = min( out.GetNumTracks(), nd->GetNumTracks() );
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for( int track = 0; track < iMaxTracks; ++track )
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{
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for( NoteData::const_iterator i = nd->begin(track); i != nd->end(track); ++i )
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{
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int row = i->first;
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if( out.IsHoldNoteAtRow(track, i->first) )
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continue;
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if( i->second.type == TapNote::hold_head )
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out.AddHoldNote( track, row, row + i->second.iDuration, i->second );
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else
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out.SetTapNote( track, row, i->second );
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}
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}
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}
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}
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void NoteDataUtil::LoadTransformedSlidingWindow( const NoteData &in, NoteData &out, int iNewNumTracks )
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{
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// reset all notes
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out.Init();
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if( in.GetNumTracks() > iNewNumTracks )
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{
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/* Use a different algorithm for reducing tracks. */
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LoadOverlapped( in, out, iNewNumTracks );
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return;
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}
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out.SetNumTracks( iNewNumTracks );
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if( in.GetNumTracks() == 0 )
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return; // nothing to do and don't AV below
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int iCurTrackOffset = 0;
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int iTrackOffsetMin = 0;
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int iTrackOffsetMax = abs( iNewNumTracks - in.GetNumTracks() );
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int bOffsetIncreasing = true;
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int iLastMeasure = 0;
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int iMeasuresSinceChange = 0;
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FOREACH_NONEMPTY_ROW_ALL_TRACKS( in, r )
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{
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const int iMeasure = r / ROWS_PER_MEASURE;
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if( iMeasure != iLastMeasure )
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++iMeasuresSinceChange;
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if( iMeasure != iLastMeasure && iMeasuresSinceChange >= 4 ) // adjust sliding window every 4 measures at most
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{
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// See if there is a hold crossing the beginning of this measure
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bool bHoldCrossesThisMeasure = false;
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for( int t=0; t<in.GetNumTracks(); t++ )
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{
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if( in.IsHoldNoteAtRow( t, r-1 ) &&
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in.IsHoldNoteAtRow( t, r ) )
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{
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bHoldCrossesThisMeasure = true;
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break;
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}
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}
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|
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// adjust offset
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if( !bHoldCrossesThisMeasure )
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{
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iMeasuresSinceChange = 0;
|
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iCurTrackOffset += bOffsetIncreasing ? 1 : -1;
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if( iCurTrackOffset == iTrackOffsetMin || iCurTrackOffset == iTrackOffsetMax )
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bOffsetIncreasing ^= true;
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CLAMP( iCurTrackOffset, iTrackOffsetMin, iTrackOffsetMax );
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}
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}
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iLastMeasure = iMeasure;
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|
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// copy notes in this measure
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for( int t=0; t<in.GetNumTracks(); t++ )
|
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{
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int iOldTrack = t;
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int iNewTrack = (iOldTrack + iCurTrackOffset) % iNewNumTracks;
|
|
const TapNote &tn = in.GetTapNote( iOldTrack, r );
|
|
out.SetTapNote( iNewTrack, r, tn );
|
|
}
|
|
}
|
|
}
|
|
|
|
void NoteDataUtil::LoadOverlapped( const NoteData &in, NoteData &out, int iNewNumTracks )
|
|
{
|
|
out.SetNumTracks( iNewNumTracks );
|
|
|
|
/* Keep track of the last source track that put a tap into each destination track,
|
|
* and the row of that tap. Then, if two rows are trying to put taps into the
|
|
* same row within the shift threshold, shift the newcomer source row. */
|
|
int LastSourceTrack[MAX_NOTE_TRACKS];
|
|
int LastSourceRow[MAX_NOTE_TRACKS];
|
|
int DestRow[MAX_NOTE_TRACKS];
|
|
|
|
for( int tr = 0; tr < MAX_NOTE_TRACKS; ++tr )
|
|
{
|
|
LastSourceTrack[tr] = -1;
|
|
LastSourceRow[tr] = -MAX_NOTE_ROW;
|
|
DestRow[tr] = tr;
|
|
wrap( DestRow[tr], iNewNumTracks );
|
|
}
|
|
|
|
const int ShiftThreshold = BeatToNoteRow(1);
|
|
|
|
FOREACH_NONEMPTY_ROW_ALL_TRACKS( in, row )
|
|
{
|
|
for( int iTrackFrom = 0; iTrackFrom < in.GetNumTracks(); ++iTrackFrom )
|
|
{
|
|
const TapNote &tnFrom = in.GetTapNote( iTrackFrom, row );
|
|
if( tnFrom.type == TapNote::empty )
|
|
continue;
|
|
|
|
/* If this is a hold note, find the end. */
|
|
int iEndIndex = row;
|
|
if( tnFrom.type == TapNote::hold_head )
|
|
iEndIndex = row + tnFrom.iDuration;
|
|
|
|
int &iTrackTo = DestRow[iTrackFrom];
|
|
if( LastSourceTrack[iTrackTo] != iTrackFrom )
|
|
{
|
|
if( iEndIndex - LastSourceRow[iTrackTo] < ShiftThreshold )
|
|
{
|
|
/* This destination track is in use by a different source track. Use the
|
|
* least-recently-used track. */
|
|
for( int DestTrack = 0; DestTrack < iNewNumTracks; ++DestTrack )
|
|
if( LastSourceRow[DestTrack] < LastSourceRow[iTrackTo] )
|
|
iTrackTo = DestTrack;
|
|
}
|
|
|
|
/* If it's still in use, then we just don't have an available track. */
|
|
if( iEndIndex - LastSourceRow[iTrackTo] < ShiftThreshold )
|
|
continue;
|
|
}
|
|
|
|
LastSourceTrack[iTrackTo] = iTrackFrom;
|
|
LastSourceRow[iTrackTo] = iEndIndex;
|
|
out.SetTapNote( iTrackTo, row, tnFrom );
|
|
if( tnFrom.type == TapNote::hold_head )
|
|
{
|
|
const TapNote &tnTail = in.GetTapNote( iTrackFrom, iEndIndex );
|
|
out.SetTapNote( iTrackTo, iEndIndex, tnTail );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
int FindLongestOverlappingHoldNoteForAnyTrack( const NoteData &in, int iRow )
|
|
{
|
|
int iMaxTailRow = -1;
|
|
for( int t=0; t<in.GetNumTracks(); t++ )
|
|
{
|
|
for( int t=0; t<in.GetNumTracks(); t++ )
|
|
{
|
|
const TapNote &tn = in.GetTapNote( t, iRow );
|
|
if( tn.type == TapNote::hold_head )
|
|
iMaxTailRow = max( iMaxTailRow, iRow + tn.iDuration );
|
|
}
|
|
}
|
|
|
|
return iMaxTailRow;
|
|
}
|
|
|
|
/* For every row in "in" with a tap or hold on any track, enable the specified tracks in "out". */
|
|
void LightTransformHelper( const NoteData &in, NoteData &out, const vector<int> &aiTracks )
|
|
{
|
|
for( unsigned i = 0; i < aiTracks.size(); ++i )
|
|
ASSERT_M( aiTracks[i] < out.GetNumTracks(), ssprintf("%i, %i", aiTracks[i], out.GetNumTracks()) );
|
|
|
|
FOREACH_NONEMPTY_ROW_ALL_TRACKS( in, r )
|
|
{
|
|
/* If any row starts a hold note, find the end of the hold note, and keep searching
|
|
* until we've extended to the end of the latest overlapping hold note. */
|
|
int iHoldStart = r;
|
|
int iHoldEnd = -1;
|
|
while(1)
|
|
{
|
|
int iMaxTailRow = FindLongestOverlappingHoldNoteForAnyTrack( in, r );
|
|
if( iMaxTailRow == -1 )
|
|
break;
|
|
iHoldEnd = iMaxTailRow;
|
|
r = iMaxTailRow;
|
|
}
|
|
|
|
if( iHoldEnd != -1 )
|
|
{
|
|
/* If we found a hold note, add it to all tracks. */
|
|
for( unsigned i = 0; i < aiTracks.size(); ++i )
|
|
{
|
|
int t = aiTracks[i];
|
|
out.AddHoldNote( t, iHoldStart, iHoldEnd, TAP_ORIGINAL_HOLD_HEAD );
|
|
}
|
|
continue;
|
|
}
|
|
|
|
if( in.IsRowEmpty(r) )
|
|
continue;
|
|
|
|
/* Enable every track in the output. */
|
|
for( unsigned i = 0; i < aiTracks.size(); ++i )
|
|
{
|
|
int t = aiTracks[i];
|
|
out.SetTapNote( t, r, TAP_ORIGINAL_TAP );
|
|
}
|
|
}
|
|
}
|
|
|
|
/* For every track enabled in "in", enable all tracks in "out". */
|
|
void NoteDataUtil::LoadTransformedLights( const NoteData &in, NoteData &out, int iNewNumTracks )
|
|
{
|
|
// reset all notes
|
|
out.Init();
|
|
|
|
out.SetNumTracks( iNewNumTracks );
|
|
|
|
vector<int> aiTracks;
|
|
for( int i = 0; i < out.GetNumTracks(); ++i )
|
|
aiTracks.push_back( i );
|
|
|
|
LightTransformHelper( in, out, aiTracks );
|
|
}
|
|
|
|
/* This transform is specific to STEPS_TYPE_LIGHTS_CABINET. */
|
|
#include "LightsManager.h" // for LIGHT_*
|
|
void NoteDataUtil::LoadTransformedLightsFromTwo( const NoteData &marquee, const NoteData &bass, NoteData &out )
|
|
{
|
|
ASSERT( marquee.GetNumTracks() >= 4 );
|
|
ASSERT( bass.GetNumTracks() >= 1 );
|
|
|
|
/* For each track in "marquee", enable a track in the marquee lights. This will
|
|
* reinit out. */
|
|
{
|
|
NoteData transformed_marquee;
|
|
transformed_marquee.CopyAll( marquee );
|
|
Wide( transformed_marquee );
|
|
|
|
const int iOriginalTrackToTakeFrom[NUM_CABINET_LIGHTS] = { 0, 1, 2, 3, -1, -1, -1, -1 };
|
|
out.LoadTransformed( transformed_marquee, NUM_CABINET_LIGHTS, iOriginalTrackToTakeFrom );
|
|
}
|
|
|
|
/* For each track in "bass", enable the bass lights. */
|
|
{
|
|
vector<int> aiTracks;
|
|
aiTracks.push_back( LIGHT_BASS_LEFT );
|
|
aiTracks.push_back( LIGHT_BASS_RIGHT );
|
|
LightTransformHelper( bass, out, aiTracks );
|
|
}
|
|
|
|
/* Delete all mines. */
|
|
NoteDataUtil::RemoveMines( out );
|
|
}
|
|
|
|
void NoteDataUtil::CalculateRadarValues( const NoteData &in, float fSongSeconds, RadarValues& out )
|
|
{
|
|
// The for loop and the assert are used to ensure that all fields of
|
|
// RadarValue get set in here.
|
|
FOREACH_RadarCategory( rc )
|
|
{
|
|
switch( rc )
|
|
{
|
|
case RadarCategory_Stream: out[rc] = GetStreamRadarValue( in, fSongSeconds ); break;
|
|
case RadarCategory_Voltage: out[rc] = GetVoltageRadarValue( in, fSongSeconds ); break;
|
|
case RadarCategory_Air: out[rc] = GetAirRadarValue( in, fSongSeconds ); break;
|
|
case RadarCategory_Freeze: out[rc] = GetFreezeRadarValue( in, fSongSeconds ); break;
|
|
case RadarCategory_Chaos: out[rc] = GetChaosRadarValue( in, fSongSeconds ); break;
|
|
case RadarCategory_TapsAndHolds: out[rc] = (float) in.GetNumRowsWithTapOrHoldHead(); break;
|
|
case RadarCategory_Jumps: out[rc] = (float) in.GetNumJumps(); break;
|
|
case RadarCategory_Holds: out[rc] = (float) in.GetNumHoldNotes(); break;
|
|
case RadarCategory_Mines: out[rc] = (float) in.GetNumMines(); break;
|
|
case RadarCategory_Hands: out[rc] = (float) in.GetNumHands(); break;
|
|
case RadarCategory_Rolls: out[rc] = (float) in.GetNumRolls(); break;
|
|
default: ASSERT(0);
|
|
}
|
|
}
|
|
}
|
|
|
|
float NoteDataUtil::GetStreamRadarValue( const NoteData &in, float fSongSeconds )
|
|
{
|
|
if( !fSongSeconds )
|
|
return 0.0f;
|
|
// density of steps
|
|
int iNumNotes = in.GetNumTapNotes() + in.GetNumHoldNotes();
|
|
float fNotesPerSecond = iNumNotes/fSongSeconds;
|
|
float fReturn = fNotesPerSecond / 7;
|
|
return min( fReturn, 1.0f );
|
|
}
|
|
|
|
float NoteDataUtil::GetVoltageRadarValue( const NoteData &in, float fSongSeconds )
|
|
{
|
|
if( !fSongSeconds )
|
|
return 0.0f;
|
|
|
|
const float fLastBeat = in.GetLastBeat();
|
|
const float fAvgBPS = fLastBeat / fSongSeconds;
|
|
|
|
// peak density of steps
|
|
float fMaxDensitySoFar = 0;
|
|
|
|
const float BEAT_WINDOW = 8;
|
|
const int BEAT_WINDOW_ROWS = BeatToNoteRow( BEAT_WINDOW );
|
|
|
|
for( int i=0; i<=BeatToNoteRow(fLastBeat); i+=BEAT_WINDOW_ROWS )
|
|
{
|
|
int iNumNotesThisWindow = in.GetNumTapNotes( i, i+BEAT_WINDOW_ROWS ) + in.GetNumHoldNotes( i, i+BEAT_WINDOW_ROWS );
|
|
float fDensityThisWindow = iNumNotesThisWindow / BEAT_WINDOW;
|
|
fMaxDensitySoFar = max( fMaxDensitySoFar, fDensityThisWindow );
|
|
}
|
|
|
|
float fReturn = fMaxDensitySoFar*fAvgBPS/10;
|
|
return min( fReturn, 1.0f );
|
|
}
|
|
|
|
float NoteDataUtil::GetAirRadarValue( const NoteData &in, float fSongSeconds )
|
|
{
|
|
if( !fSongSeconds )
|
|
return 0.0f;
|
|
// number of doubles
|
|
int iNumDoubles = in.GetNumJumps();
|
|
float fReturn = iNumDoubles / fSongSeconds;
|
|
return min( fReturn, 1.0f );
|
|
}
|
|
|
|
float NoteDataUtil::GetFreezeRadarValue( const NoteData &in, float fSongSeconds )
|
|
{
|
|
if( !fSongSeconds )
|
|
return 0.0f;
|
|
// number of hold steps
|
|
float fReturn = in.GetNumHoldNotes() / fSongSeconds;
|
|
return min( fReturn, 1.0f );
|
|
}
|
|
|
|
float NoteDataUtil::GetChaosRadarValue( const NoteData &in, float fSongSeconds )
|
|
{
|
|
if( !fSongSeconds )
|
|
return 0.0f;
|
|
// count number of triplets or 16ths
|
|
int iNumChaosNotes = 0;
|
|
|
|
FOREACH_NONEMPTY_ROW_ALL_TRACKS( in, r )
|
|
{
|
|
if( GetNoteType(r) >= NOTE_TYPE_12TH )
|
|
iNumChaosNotes++;
|
|
}
|
|
|
|
float fReturn = iNumChaosNotes / fSongSeconds * 0.5f;
|
|
return min( fReturn, 1.0f );
|
|
}
|
|
|
|
void NoteDataUtil::RemoveHoldNotes( NoteData &in, int iStartIndex, int iEndIndex )
|
|
{
|
|
// turn all the HoldNotes into TapNotes
|
|
for( int t=0; t<in.GetNumTracks(); ++t )
|
|
{
|
|
NoteData::iterator begin, end;
|
|
in.GetTapNoteRangeInclusive( t, iStartIndex, iEndIndex, begin, end );
|
|
for( ; begin != end; ++begin )
|
|
{
|
|
if( begin->second.type != TapNote::hold_head ||
|
|
begin->second.subType != TapNote::hold_head_hold )
|
|
continue;
|
|
begin->second.type = TapNote::tap;
|
|
}
|
|
}
|
|
}
|
|
|
|
void NoteDataUtil::ChangeRollsToHolds( NoteData &in, int iStartIndex, int iEndIndex )
|
|
{
|
|
for( int t=0; t<in.GetNumTracks(); ++t )
|
|
{
|
|
NoteData::iterator begin, end;
|
|
in.GetTapNoteRangeInclusive( t, iStartIndex, iEndIndex, begin, end );
|
|
for( ; begin != end; ++begin )
|
|
{
|
|
if( begin->second.type != TapNote::hold_head ||
|
|
begin->second.subType != TapNote::hold_head_roll )
|
|
continue;
|
|
begin->second.subType = TapNote::hold_head_hold;
|
|
}
|
|
}
|
|
}
|
|
|
|
void NoteDataUtil::RemoveSimultaneousNotes( NoteData &in, int iMaxSimultaneous, int iStartIndex, int iEndIndex )
|
|
{
|
|
// Remove tap and hold notes so no more than iMaxSimultaneous buttons are being held at any
|
|
// given time. Never touch data outside of the range given; if many hold notes are overlapping
|
|
// iStartIndex, and we'd have to change those holds to obey iMaxSimultaneous, just do the best
|
|
// we can without doing so.
|
|
if( in.IsComposite() )
|
|
{
|
|
// Do this per part.
|
|
vector<NoteData> vParts;
|
|
|
|
SplitCompositeNoteData( in, vParts );
|
|
FOREACH( NoteData, vParts, nd )
|
|
RemoveSimultaneousNotes( *nd, iMaxSimultaneous, iStartIndex, iEndIndex );
|
|
in.Init();
|
|
in.SetNumTracks( vParts.front().GetNumTracks() );
|
|
CombineCompositeNoteData( in, vParts );
|
|
}
|
|
FOREACH_NONEMPTY_ROW_ALL_TRACKS_RANGE( in, r, iStartIndex, iEndIndex )
|
|
{
|
|
set<int> viTracksHeld;
|
|
in.GetTracksHeldAtRow( r, viTracksHeld );
|
|
|
|
// remove the first tap note or the first hold note that starts on this row
|
|
int iTotalTracksPressed = in.GetNumTracksWithTapOrHoldHead(r) + viTracksHeld.size();
|
|
int iTracksToRemove = max( 0, iTotalTracksPressed - iMaxSimultaneous );
|
|
for( int t=0; iTracksToRemove>0 && t<in.GetNumTracks(); t++ )
|
|
{
|
|
const TapNote &tn = in.GetTapNote(t,r);
|
|
if( tn.type == TapNote::tap || tn.type == TapNote::hold_head )
|
|
{
|
|
in.SetTapNote( t, r, TAP_EMPTY );
|
|
iTracksToRemove--;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void NoteDataUtil::RemoveJumps( NoteData &inout, int iStartIndex, int iEndIndex )
|
|
{
|
|
RemoveSimultaneousNotes( inout, 1, iStartIndex, iEndIndex );
|
|
}
|
|
|
|
void NoteDataUtil::RemoveHands( NoteData &inout, int iStartIndex, int iEndIndex )
|
|
{
|
|
RemoveSimultaneousNotes( inout, 2, iStartIndex, iEndIndex );
|
|
}
|
|
|
|
void NoteDataUtil::RemoveQuads( NoteData &inout, int iStartIndex, int iEndIndex )
|
|
{
|
|
RemoveSimultaneousNotes( inout, 3, iStartIndex, iEndIndex );
|
|
}
|
|
|
|
void NoteDataUtil::RemoveMines( NoteData &inout, int iStartIndex, int iEndIndex )
|
|
{
|
|
for( int t=0; t<inout.GetNumTracks(); t++ )
|
|
FOREACH_NONEMPTY_ROW_IN_TRACK_RANGE( inout, t, r, iStartIndex, iEndIndex )
|
|
if( inout.GetTapNote(t,r).type == TapNote::mine )
|
|
inout.SetTapNote( t, r, TAP_EMPTY );
|
|
}
|
|
|
|
void NoteDataUtil::RemoveAllButOneTap( NoteData &inout, int row )
|
|
{
|
|
if(row < 0) return;
|
|
|
|
int track;
|
|
for( track = 0; track < inout.GetNumTracks(); ++track )
|
|
{
|
|
if( inout.GetTapNote(track, row).type == TapNote::tap )
|
|
break;
|
|
}
|
|
|
|
track++;
|
|
|
|
for( ; track < inout.GetNumTracks(); ++track )
|
|
{
|
|
NoteData::iterator iter = inout.FindTapNote( track, row );
|
|
if( iter != inout.end(track) && iter->second.type == TapNote::tap )
|
|
inout.RemoveTapNote( track, iter );
|
|
}
|
|
}
|
|
|
|
void NoteDataUtil::RemoveAllButPlayer( NoteData &inout, PlayerNumber pn )
|
|
{
|
|
for( int track = 0; track < inout.GetNumTracks(); ++track )
|
|
{
|
|
NoteData::iterator i = inout.begin( track );
|
|
|
|
while( i != inout.end(track) )
|
|
{
|
|
if( i->second.pn != pn && i->second.pn != PLAYER_INVALID )
|
|
inout.RemoveTapNote( track, i++ );
|
|
else
|
|
++i;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
static void GetTrackMapping( StepsType st, NoteDataUtil::TrackMapping tt, int NumTracks, int *iTakeFromTrack )
|
|
{
|
|
// Identity transform for cases not handled below.
|
|
for( int t = 0; t < MAX_NOTE_TRACKS; ++t )
|
|
iTakeFromTrack[t] = t;
|
|
|
|
switch( tt )
|
|
{
|
|
case NoteDataUtil::left:
|
|
case NoteDataUtil::right:
|
|
// Is there a way to do this without handling each StepsType? -Chris
|
|
switch( st )
|
|
{
|
|
case STEPS_TYPE_DANCE_SINGLE:
|
|
case STEPS_TYPE_DANCE_DOUBLE:
|
|
case STEPS_TYPE_DANCE_COUPLE:
|
|
case STEPS_TYPE_DANCE_ROUTINE:
|
|
iTakeFromTrack[0] = 2;
|
|
iTakeFromTrack[1] = 0;
|
|
iTakeFromTrack[2] = 3;
|
|
iTakeFromTrack[3] = 1;
|
|
iTakeFromTrack[4] = 6;
|
|
iTakeFromTrack[5] = 4;
|
|
iTakeFromTrack[6] = 7;
|
|
iTakeFromTrack[7] = 5;
|
|
break;
|
|
case STEPS_TYPE_DANCE_SOLO:
|
|
iTakeFromTrack[0] = 5;
|
|
iTakeFromTrack[1] = 4;
|
|
iTakeFromTrack[2] = 0;
|
|
iTakeFromTrack[3] = 3;
|
|
iTakeFromTrack[4] = 1;
|
|
iTakeFromTrack[5] = 2;
|
|
break;
|
|
case STEPS_TYPE_PUMP_SINGLE:
|
|
case STEPS_TYPE_PUMP_COUPLE:
|
|
iTakeFromTrack[0] = 3;
|
|
iTakeFromTrack[1] = 4;
|
|
iTakeFromTrack[2] = 2;
|
|
iTakeFromTrack[3] = 0;
|
|
iTakeFromTrack[4] = 1;
|
|
iTakeFromTrack[5] = 8;
|
|
iTakeFromTrack[6] = 9;
|
|
iTakeFromTrack[7] = 7;
|
|
iTakeFromTrack[8] = 5;
|
|
iTakeFromTrack[9] = 6;
|
|
break;
|
|
case STEPS_TYPE_PUMP_HALFDOUBLE:
|
|
iTakeFromTrack[0] = 2;
|
|
iTakeFromTrack[1] = 0;
|
|
iTakeFromTrack[2] = 1;
|
|
iTakeFromTrack[3] = 3;
|
|
iTakeFromTrack[4] = 4;
|
|
iTakeFromTrack[5] = 5;
|
|
break;
|
|
case STEPS_TYPE_PUMP_DOUBLE:
|
|
iTakeFromTrack[0] = 8;
|
|
iTakeFromTrack[1] = 9;
|
|
iTakeFromTrack[2] = 7;
|
|
iTakeFromTrack[3] = 5;
|
|
iTakeFromTrack[4] = 6;
|
|
iTakeFromTrack[5] = 3;
|
|
iTakeFromTrack[6] = 4;
|
|
iTakeFromTrack[7] = 2;
|
|
iTakeFromTrack[8] = 0;
|
|
iTakeFromTrack[9] = 1;
|
|
break;
|
|
default: break;
|
|
}
|
|
|
|
if( tt == NoteDataUtil::right )
|
|
{
|
|
/* Invert. */
|
|
int iTrack[MAX_NOTE_TRACKS];
|
|
memcpy( iTrack, iTakeFromTrack, sizeof(iTrack) );
|
|
for( int t = 0; t < MAX_NOTE_TRACKS; ++t )
|
|
{
|
|
const int to = iTrack[t];
|
|
iTakeFromTrack[to] = t;
|
|
}
|
|
}
|
|
|
|
break;
|
|
case NoteDataUtil::mirror:
|
|
for( int t=0; t<NumTracks; t++ )
|
|
iTakeFromTrack[t] = NumTracks-t-1;
|
|
break;
|
|
case NoteDataUtil::shuffle:
|
|
case NoteDataUtil::super_shuffle: // use shuffle code to mix up HoldNotes without creating impossible patterns
|
|
{
|
|
// TRICKY: Shuffle so that both player get the same shuffle mapping
|
|
// in the same round.
|
|
int iOrig[MAX_NOTE_TRACKS];
|
|
memcpy( iOrig, iTakeFromTrack, sizeof(iOrig) );
|
|
|
|
int iShuffleSeed = GAMESTATE->m_iStageSeed;
|
|
do {
|
|
RandomGen rnd( iShuffleSeed );
|
|
random_shuffle( &iTakeFromTrack[0], &iTakeFromTrack[NumTracks], rnd );
|
|
iShuffleSeed++;
|
|
}
|
|
while ( !memcmp( iOrig, iTakeFromTrack, sizeof(iOrig) ) );
|
|
}
|
|
break;
|
|
case NoteDataUtil::stomp:
|
|
switch( st )
|
|
{
|
|
case STEPS_TYPE_DANCE_SINGLE:
|
|
case STEPS_TYPE_DANCE_COUPLE:
|
|
iTakeFromTrack[0] = 3;
|
|
iTakeFromTrack[1] = 2;
|
|
iTakeFromTrack[2] = 1;
|
|
iTakeFromTrack[3] = 0;
|
|
iTakeFromTrack[4] = 7;
|
|
iTakeFromTrack[5] = 6;
|
|
iTakeFromTrack[6] = 5;
|
|
iTakeFromTrack[7] = 4;
|
|
break;
|
|
case STEPS_TYPE_DANCE_DOUBLE:
|
|
case STEPS_TYPE_DANCE_ROUTINE:
|
|
iTakeFromTrack[0] = 1;
|
|
iTakeFromTrack[1] = 0;
|
|
iTakeFromTrack[2] = 3;
|
|
iTakeFromTrack[3] = 2;
|
|
iTakeFromTrack[4] = 5;
|
|
iTakeFromTrack[5] = 4;
|
|
iTakeFromTrack[6] = 7;
|
|
iTakeFromTrack[7] = 6;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
default:
|
|
ASSERT(0);
|
|
}
|
|
}
|
|
|
|
static void SuperShuffleTaps( NoteData &inout, int iStartIndex, int iEndIndex )
|
|
{
|
|
/*
|
|
* We already did the normal shuffling code above, which did a good job
|
|
* of shuffling HoldNotes without creating impossible patterns.
|
|
* Now, go in and shuffle the TapNotes per-row.
|
|
*
|
|
* This is only called by NoteDataUtil::Turn.
|
|
*/
|
|
FOREACH_NONEMPTY_ROW_ALL_TRACKS_RANGE( inout, r, iStartIndex, iEndIndex )
|
|
{
|
|
for( int t1=0; t1<inout.GetNumTracks(); t1++ )
|
|
{
|
|
const TapNote &tn1 = inout.GetTapNote( t1, r );
|
|
switch( tn1.type )
|
|
{
|
|
case TapNote::empty:
|
|
case TapNote::hold_head:
|
|
case TapNote::hold_tail:
|
|
case TapNote::autoKeysound:
|
|
continue; // skip
|
|
case TapNote::tap:
|
|
case TapNote::mine:
|
|
case TapNote::attack:
|
|
break; // shuffle this
|
|
default:
|
|
ASSERT(0);
|
|
}
|
|
|
|
DEBUG_ASSERT_M( !inout.IsHoldNoteAtRow(t1,r), ssprintf("There is a tap.type = %d inside of a hold at row %d", tn1.type, r) );
|
|
|
|
// Probe for a spot to swap with.
|
|
set<int> vTriedTracks;
|
|
for( int i=0; i<4; i++ ) // probe max 4 times
|
|
{
|
|
int t2 = RandomInt( inout.GetNumTracks() );
|
|
if( vTriedTracks.find(t2) != vTriedTracks.end() ) // already tried this track
|
|
continue; // skip
|
|
vTriedTracks.insert( t2 );
|
|
|
|
// swapping with ourself is a no-op
|
|
if( t1 == t2 )
|
|
break; // done swapping
|
|
|
|
const TapNote &tn2 = inout.GetTapNote( t2, r );
|
|
switch( tn2.type )
|
|
{
|
|
case TapNote::hold_head:
|
|
case TapNote::hold_tail:
|
|
case TapNote::autoKeysound:
|
|
continue; // don't swap with these
|
|
case TapNote::empty:
|
|
case TapNote::tap:
|
|
case TapNote::mine:
|
|
case TapNote::attack:
|
|
break; // ok to swap with this
|
|
default:
|
|
ASSERT(0);
|
|
}
|
|
|
|
// don't swap into the middle of a hold note
|
|
if( inout.IsHoldNoteAtRow( t2,r ) )
|
|
continue;
|
|
|
|
// do the swap
|
|
const TapNote tnTemp = tn1;
|
|
inout.SetTapNote( t1, r, tn2 );
|
|
inout.SetTapNote( t2, r, tnTemp );
|
|
|
|
break; // done swapping
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void NoteDataUtil::Turn( NoteData &inout, StepsType st, TrackMapping tt, int iStartIndex, int iEndIndex )
|
|
{
|
|
int iTakeFromTrack[MAX_NOTE_TRACKS]; // New track "t" will take from old track iTakeFromTrack[t]
|
|
GetTrackMapping( st, tt, inout.GetNumTracks(), iTakeFromTrack );
|
|
|
|
NoteData tempNoteData;
|
|
tempNoteData.LoadTransformed( inout, inout.GetNumTracks(), iTakeFromTrack );
|
|
|
|
if( tt == super_shuffle )
|
|
SuperShuffleTaps( tempNoteData, iStartIndex, iEndIndex );
|
|
|
|
inout.CopyAll( tempNoteData );
|
|
}
|
|
|
|
void NoteDataUtil::Backwards( NoteData &inout )
|
|
{
|
|
NoteData out;
|
|
out.SetNumTracks( inout.GetNumTracks() );
|
|
|
|
int max_row = inout.GetLastRow();
|
|
for( int t=0; t<inout.GetNumTracks(); t++ )
|
|
{
|
|
FOREACH_NONEMPTY_ROW_IN_TRACK_RANGE( inout, t, r, 0, max_row )
|
|
{
|
|
int iRowEarlier = r;
|
|
int iRowLater = max_row-r;
|
|
|
|
const TapNote &tnEarlier = inout.GetTapNote( t, iRowEarlier );
|
|
if( tnEarlier.type == TapNote::hold_head )
|
|
iRowLater -= tnEarlier.iDuration;
|
|
|
|
out.SetTapNote( t, iRowLater, tnEarlier );
|
|
}
|
|
}
|
|
|
|
inout.swap( out );
|
|
}
|
|
|
|
void NoteDataUtil::SwapSides( NoteData &inout )
|
|
{
|
|
int iOriginalTrackToTakeFrom[MAX_NOTE_TRACKS];
|
|
for( int t = 0; t < inout.GetNumTracks()/2; ++t )
|
|
{
|
|
int iTrackEarlier = t;
|
|
int iTrackLater = t + inout.GetNumTracks()/2 + inout.GetNumTracks()%2;
|
|
iOriginalTrackToTakeFrom[iTrackEarlier] = iTrackLater;
|
|
iOriginalTrackToTakeFrom[iTrackLater] = iTrackEarlier;
|
|
}
|
|
|
|
NoteData orig( inout );
|
|
inout.LoadTransformed( orig, orig.GetNumTracks(), iOriginalTrackToTakeFrom );
|
|
}
|
|
|
|
void NoteDataUtil::Little( NoteData &inout, int iStartIndex, int iEndIndex )
|
|
{
|
|
// filter out all non-quarter notes
|
|
for( int t=0; t<inout.GetNumTracks(); t++ )
|
|
{
|
|
FOREACH_NONEMPTY_ROW_IN_TRACK_RANGE( inout, t, i, iStartIndex, iEndIndex )
|
|
{
|
|
if( i % ROWS_PER_BEAT == 0 )
|
|
continue;
|
|
|
|
inout.SetTapNote( t, i, TAP_EMPTY );
|
|
}
|
|
}
|
|
}
|
|
|
|
// Make all all quarter notes into jumps.
|
|
void NoteDataUtil::Wide( NoteData &inout, int iStartIndex, int iEndIndex )
|
|
{
|
|
/* Start on an even beat. */
|
|
iStartIndex = Quantize( iStartIndex, BeatToNoteRow(2.0f) );
|
|
|
|
FOREACH_NONEMPTY_ROW_ALL_TRACKS_RANGE( inout, i, iStartIndex, iEndIndex )
|
|
{
|
|
if( i % BeatToNoteRow(2.0f) != 0 )
|
|
continue; // even beats only
|
|
|
|
bool bHoldNoteAtBeat = false;
|
|
for( int t = 0; !bHoldNoteAtBeat && t < inout.GetNumTracks(); ++t )
|
|
if( inout.IsHoldNoteAtRow(t, i) )
|
|
bHoldNoteAtBeat = true;
|
|
if( bHoldNoteAtBeat )
|
|
continue; // skip. Don't place during holds
|
|
|
|
if( inout.GetNumTracksWithTap(i) != 1 )
|
|
continue; // skip
|
|
|
|
bool bSpaceAroundIsEmpty = true; // no other notes with a 1/8th of this row
|
|
FOREACH_NONEMPTY_ROW_ALL_TRACKS_RANGE( inout, j, i-ROWS_PER_BEAT/2+1, i+ROWS_PER_BEAT/2 )
|
|
if( j!=i && inout.GetNumTapNonEmptyTracks(j) > 0 )
|
|
{
|
|
bSpaceAroundIsEmpty = false;
|
|
break;
|
|
}
|
|
|
|
if( !bSpaceAroundIsEmpty )
|
|
continue; // skip
|
|
|
|
// add a note determinitsitcally
|
|
int iBeat = (int)roundf( NoteRowToBeat(i) );
|
|
int iTrackOfNote = inout.GetFirstTrackWithTap(i);
|
|
int iTrackToAdd = iTrackOfNote + (iBeat%5)-2; // won't be more than 2 tracks away from the existing note
|
|
CLAMP( iTrackToAdd, 0, inout.GetNumTracks()-1 );
|
|
if( iTrackToAdd == iTrackOfNote )
|
|
iTrackToAdd++;
|
|
CLAMP( iTrackToAdd, 0, inout.GetNumTracks()-1 );
|
|
if( iTrackToAdd == iTrackOfNote )
|
|
iTrackToAdd--;
|
|
CLAMP( iTrackToAdd, 0, inout.GetNumTracks()-1 );
|
|
|
|
if( inout.GetTapNote(iTrackToAdd, i).type != TapNote::empty )
|
|
{
|
|
iTrackToAdd = (iTrackToAdd+1) % inout.GetNumTracks();
|
|
}
|
|
inout.SetTapNote(iTrackToAdd, i, TAP_ADDITION_TAP);
|
|
}
|
|
}
|
|
|
|
void NoteDataUtil::Big( NoteData &inout, int iStartIndex, int iEndIndex )
|
|
{
|
|
// add 8ths between 4ths
|
|
InsertIntelligentTaps( inout,BeatToNoteRow(1.0f), BeatToNoteRow(0.5f), BeatToNoteRow(1.0f), false,iStartIndex,iEndIndex );
|
|
}
|
|
|
|
void NoteDataUtil::Quick( NoteData &inout, int iStartIndex, int iEndIndex )
|
|
{
|
|
// add 16ths between 8ths
|
|
InsertIntelligentTaps( inout, BeatToNoteRow(0.5f), BeatToNoteRow(0.25f), BeatToNoteRow(1.0f), false,iStartIndex,iEndIndex );
|
|
}
|
|
|
|
// Due to popular request by people annoyed with the "new" implementation of Quick, we now have
|
|
// this BMR-izer for your steps. Use with caution.
|
|
void NoteDataUtil::BMRize( NoteData &inout, int iStartIndex, int iEndIndex )
|
|
{
|
|
Big( inout, iStartIndex, iEndIndex );
|
|
Quick( inout, iStartIndex, iEndIndex );
|
|
}
|
|
|
|
void NoteDataUtil::Skippy( NoteData &inout, int iStartIndex, int iEndIndex )
|
|
{
|
|
// add 16ths between 4ths
|
|
InsertIntelligentTaps( inout, BeatToNoteRow(1.0f), BeatToNoteRow(0.75f),BeatToNoteRow(1.0f), true,iStartIndex,iEndIndex );
|
|
}
|
|
|
|
void NoteDataUtil::InsertIntelligentTaps(
|
|
NoteData &inout,
|
|
int iWindowSizeRows,
|
|
int iInsertOffsetRows,
|
|
int iWindowStrideRows,
|
|
bool bSkippy,
|
|
int iStartIndex,
|
|
int iEndIndex )
|
|
{
|
|
ASSERT( iInsertOffsetRows <= iWindowSizeRows );
|
|
ASSERT( iWindowSizeRows <= iWindowStrideRows );
|
|
|
|
bool bRequireNoteAtBeginningOfWindow = !bSkippy;
|
|
bool bRequireNoteAtEndOfWindow = true;
|
|
|
|
/* Start on a multiple of fBeatInterval. */
|
|
iStartIndex = Quantize( iStartIndex, iWindowStrideRows );
|
|
|
|
FOREACH_NONEMPTY_ROW_ALL_TRACKS_RANGE( inout, i, iStartIndex, iEndIndex )
|
|
{
|
|
// Insert a beat in the middle of every fBeatInterval.
|
|
if( i % iWindowStrideRows != 0 )
|
|
continue; // even beats only
|
|
|
|
int iRowEarlier = i;
|
|
int iRowLater = i + iWindowSizeRows;
|
|
int iRowToAdd = i + iInsertOffsetRows;
|
|
// following two lines have been changed because the behavior of treating hold-heads
|
|
// as different from taps doesn't feel right, and because we need to check
|
|
// against TAP_ADDITION with the BMRize mod.
|
|
if( bRequireNoteAtBeginningOfWindow )
|
|
if( inout.GetNumTapNonEmptyTracks(iRowEarlier)!=1 || inout.GetNumTracksWithTapOrHoldHead(iRowEarlier)!=1 )
|
|
continue;
|
|
if( bRequireNoteAtEndOfWindow )
|
|
if( inout.GetNumTapNonEmptyTracks(iRowLater)!=1 || inout.GetNumTracksWithTapOrHoldHead(iRowLater)!=1 )
|
|
continue;
|
|
// there is a 4th and 8th note surrounding iRowBetween
|
|
|
|
// don't insert a new note if there's already one within this interval
|
|
bool bNoteInMiddle = false;
|
|
for( int t = 0; t < inout.GetNumTracks(); ++t )
|
|
if( inout.IsHoldNoteAtRow(t, iRowEarlier+1) )
|
|
bNoteInMiddle = true;
|
|
FOREACH_NONEMPTY_ROW_ALL_TRACKS_RANGE( inout, j, iRowEarlier+1, iRowLater-1 )
|
|
bNoteInMiddle = true;
|
|
if( bNoteInMiddle )
|
|
continue;
|
|
|
|
// add a note deterministically somewhere on a track different from the two surrounding notes
|
|
int iTrackOfNoteEarlier = -1;
|
|
bool bEarlierHasNonEmptyTrack = inout.GetTapFirstNonEmptyTrack( iRowEarlier, iTrackOfNoteEarlier );
|
|
int iTrackOfNoteLater = -1;
|
|
inout.GetTapFirstNonEmptyTrack( iRowLater, iTrackOfNoteLater );
|
|
int iTrackOfNoteToAdd = 0;
|
|
if( bSkippy &&
|
|
iTrackOfNoteEarlier != iTrackOfNoteLater ) // Don't make skips on the same note
|
|
{
|
|
if( bEarlierHasNonEmptyTrack )
|
|
{
|
|
iTrackOfNoteToAdd = iTrackOfNoteEarlier;
|
|
goto done_looking_for_track_to_add;
|
|
}
|
|
}
|
|
|
|
// try to choose a track between the earlier and later notes
|
|
if( abs(iTrackOfNoteEarlier-iTrackOfNoteLater) >= 2 )
|
|
{
|
|
iTrackOfNoteToAdd = min(iTrackOfNoteEarlier,iTrackOfNoteLater)+1;
|
|
goto done_looking_for_track_to_add;
|
|
}
|
|
|
|
// try to choose a track just to the left
|
|
if( min(iTrackOfNoteEarlier,iTrackOfNoteLater)-1 >= 0 )
|
|
{
|
|
iTrackOfNoteToAdd = min(iTrackOfNoteEarlier,iTrackOfNoteLater)-1;
|
|
goto done_looking_for_track_to_add;
|
|
}
|
|
|
|
// try to choose a track just to the right
|
|
if( max(iTrackOfNoteEarlier,iTrackOfNoteLater)+1 < inout.GetNumTracks() )
|
|
{
|
|
iTrackOfNoteToAdd = max(iTrackOfNoteEarlier,iTrackOfNoteLater)+1;
|
|
goto done_looking_for_track_to_add;
|
|
}
|
|
|
|
done_looking_for_track_to_add:
|
|
inout.SetTapNote(iTrackOfNoteToAdd, iRowToAdd, TAP_ADDITION_TAP);
|
|
}
|
|
}
|
|
#if 0
|
|
class TrackIterator
|
|
{
|
|
public:
|
|
TrackIterator();
|
|
|
|
/* If called, iterate only over [iStart,iEnd]. */
|
|
void SetRange( int iStart, int iEnd )
|
|
{
|
|
}
|
|
|
|
/* If called, pay attention to iTrack only. */
|
|
void SetTrack( iTrack );
|
|
|
|
/* Extend iStart and iEnd to include hold notes overlapping the boundaries. Call SetRange()
|
|
* and SetTrack() first. */
|
|
void HoldInclusive();
|
|
|
|
/* Reduce iStart and iEnd to exclude hold notes overlapping the boundaries. Call SetRange()
|
|
* and SetTrack() first. */
|
|
void HoldExclusive();
|
|
|
|
/* If called, keep the iterator around. This results in much faster iteration. If used,
|
|
* ensure that the current row will always remain valid. SetTrack() must be called first. */
|
|
void Fast();
|
|
|
|
/* Retrieve an iterator for the current row. SetTrack() must be called first (but Fast()
|
|
* does not). */
|
|
TapNote::iterator Get();
|
|
|
|
int GetRow() const { return m_iCurrentRow; }
|
|
bool Prev();
|
|
bool Next();
|
|
|
|
private:
|
|
int m_iStart, m_iEnd;
|
|
int m_iTrack;
|
|
|
|
bool m_bFast;
|
|
|
|
int m_iCurrentRow;
|
|
|
|
NoteData::iterator m_Iterator;
|
|
|
|
/* m_bFast only: */
|
|
NoteData::iterator m_Begin, m_End;
|
|
};
|
|
|
|
bool TrackIterator::Next()
|
|
{
|
|
if( m_bFast )
|
|
{
|
|
if( m_Iterator ==
|
|
|
|
}
|
|
|
|
}
|
|
|
|
TrackIterator::TrackIterator()
|
|
{
|
|
m_iStart = 0;
|
|
m_iEnd = MAX_NOTE_ROW;
|
|
m_iTrack = -1;
|
|
}
|
|
#endif
|
|
|
|
void NoteDataUtil::AddMines( NoteData &inout, int iStartIndex, int iEndIndex )
|
|
{
|
|
//
|
|
// Change whole rows at a time to be tap notes. Otherwise, it causes
|
|
// major problems for our scoring system. -Chris
|
|
//
|
|
|
|
int iRowCount = 0;
|
|
int iPlaceEveryRows = 6;
|
|
FOREACH_NONEMPTY_ROW_ALL_TRACKS_RANGE( inout, r, iStartIndex, iEndIndex )
|
|
{
|
|
iRowCount++;
|
|
|
|
// place every 6 or 7 rows
|
|
// XXX: What is "6 or 7" derived from? Can we calculate that in a way
|
|
// that won't break if ROWS_PER_MEASURE changes?
|
|
if( iRowCount>=iPlaceEveryRows )
|
|
{
|
|
for( int t=0; t<inout.GetNumTracks(); t++ )
|
|
if( inout.GetTapNote(t,r).type == TapNote::tap )
|
|
inout.SetTapNote(t,r,TAP_ADDITION_MINE);
|
|
|
|
iRowCount = 0;
|
|
if( iPlaceEveryRows == 6 )
|
|
iPlaceEveryRows = 7;
|
|
else
|
|
iPlaceEveryRows = 6;
|
|
}
|
|
}
|
|
|
|
// Place mines right after hold so player must lift their foot.
|
|
for( int iTrack=0; iTrack<inout.GetNumTracks(); ++iTrack )
|
|
{
|
|
FOREACH_NONEMPTY_ROW_IN_TRACK_RANGE( inout, iTrack, r, iStartIndex, iEndIndex )
|
|
{
|
|
const TapNote &tn = inout.GetTapNote( iTrack, r );
|
|
if( tn.type != TapNote::hold_head )
|
|
continue;
|
|
|
|
int iMineRow = r + tn.iDuration + BeatToNoteRow(0.5f);
|
|
if( iMineRow < iStartIndex || iMineRow > iEndIndex )
|
|
continue;
|
|
|
|
// Only place a mines if there's not another step nearby
|
|
int iMineRangeBegin = iMineRow - BeatToNoteRow( 0.5f ) + 1;
|
|
int iMineRangeEnd = iMineRow + BeatToNoteRow( 0.5f ) - 1;
|
|
if( !inout.IsRangeEmpty(iTrack, iMineRangeBegin, iMineRangeEnd) )
|
|
continue;
|
|
|
|
// Add a mine right after the hold end.
|
|
inout.SetTapNote( iTrack, iMineRow, TAP_ADDITION_MINE );
|
|
|
|
// Convert all notes in this row to mines.
|
|
for( int t=0; t<inout.GetNumTracks(); t++ )
|
|
if( inout.GetTapNote(t,iMineRow).type == TapNote::tap )
|
|
inout.SetTapNote(t,iMineRow,TAP_ADDITION_MINE);
|
|
|
|
iRowCount = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
void NoteDataUtil::Echo( NoteData &inout, int iStartIndex, int iEndIndex )
|
|
{
|
|
// add 8th note tap "echos" after all taps
|
|
int iEchoTrack = -1;
|
|
|
|
const int rows_per_interval = BeatToNoteRow( 0.5f );
|
|
iStartIndex = Quantize( iStartIndex, rows_per_interval );
|
|
|
|
/* Clamp iEndIndex to the last real tap note. Otherwise, we'll keep adding
|
|
* echos of our echos all the way up to MAX_TAP_ROW. */
|
|
iEndIndex = min( iEndIndex, inout.GetLastRow() )+1;
|
|
|
|
// window is one beat wide and slides 1/2 a beat at a time
|
|
FOREACH_NONEMPTY_ROW_ALL_TRACKS_RANGE( inout, r, iStartIndex, iEndIndex )
|
|
{
|
|
if( r % rows_per_interval != 0 )
|
|
continue; // 8th notes only
|
|
|
|
const int iRowWindowBegin = r;
|
|
const int iRowWindowEnd = r + rows_per_interval*2;
|
|
|
|
const int iFirstTapInRow = inout.GetFirstTrackWithTap(iRowWindowBegin);
|
|
if( iFirstTapInRow != -1 )
|
|
iEchoTrack = iFirstTapInRow;
|
|
|
|
if( iEchoTrack==-1 )
|
|
continue; // don't lay
|
|
|
|
// don't insert a new note if there's already a tap within this interval
|
|
bool bTapInMiddle = false;
|
|
FOREACH_NONEMPTY_ROW_ALL_TRACKS_RANGE( inout, r2, iRowWindowBegin+1, iRowWindowEnd-1 )
|
|
bTapInMiddle = true;
|
|
if( bTapInMiddle )
|
|
continue; // don't lay
|
|
|
|
|
|
const int iRowEcho = r + rows_per_interval;
|
|
{
|
|
set<int> viTracks;
|
|
inout.GetTracksHeldAtRow( iRowEcho, viTracks );
|
|
|
|
// don't lay if holding 2 already
|
|
if( viTracks.size() >= 2 )
|
|
continue; // don't lay
|
|
|
|
// don't lay echos on top of a HoldNote
|
|
if( find(viTracks.begin(),viTracks.end(),iEchoTrack) != viTracks.end() )
|
|
continue; // don't lay
|
|
}
|
|
|
|
inout.SetTapNote( iEchoTrack, iRowEcho, TAP_ADDITION_TAP );
|
|
}
|
|
}
|
|
|
|
void NoteDataUtil::Planted( NoteData &inout, int iStartIndex, int iEndIndex )
|
|
{
|
|
ConvertTapsToHolds( inout, 1, iStartIndex, iEndIndex );
|
|
}
|
|
void NoteDataUtil::Floored( NoteData &inout, int iStartIndex, int iEndIndex )
|
|
{
|
|
ConvertTapsToHolds( inout, 2, iStartIndex, iEndIndex );
|
|
}
|
|
void NoteDataUtil::Twister( NoteData &inout, int iStartIndex, int iEndIndex )
|
|
{
|
|
ConvertTapsToHolds( inout, 3, iStartIndex, iEndIndex );
|
|
}
|
|
void NoteDataUtil::ConvertTapsToHolds( NoteData &inout, int iSimultaneousHolds, int iStartIndex, int iEndIndex )
|
|
{
|
|
// Convert all taps to freezes.
|
|
FOREACH_NONEMPTY_ROW_ALL_TRACKS_RANGE( inout, r, iStartIndex, iEndIndex )
|
|
{
|
|
int iTrackAddedThisRow = 0;
|
|
for( int t=0; t<inout.GetNumTracks(); t++ )
|
|
{
|
|
if( iTrackAddedThisRow > iSimultaneousHolds )
|
|
break;
|
|
|
|
if( inout.GetTapNote(t,r).type == TapNote::tap )
|
|
{
|
|
// Find the ending row for this hold
|
|
int iTapsLeft = iSimultaneousHolds;
|
|
|
|
int r2 = r+1;
|
|
FOREACH_NONEMPTY_ROW_ALL_TRACKS_RANGE( inout, next_row, r+1, iEndIndex )
|
|
{
|
|
r2 = next_row;
|
|
|
|
// If there are two taps in a row on the same track,
|
|
// don't convert the earlier one to a hold.
|
|
if( inout.GetTapNote(t,r2).type != TapNote::empty )
|
|
goto dont_add_hold;
|
|
|
|
set<int> tracksDown;
|
|
inout.GetTracksHeldAtRow( r2, tracksDown );
|
|
inout.GetTapNonEmptyTracks( r2, tracksDown );
|
|
iTapsLeft -= tracksDown.size();
|
|
if( iTapsLeft == 0 )
|
|
break; // we found the ending row for this hold
|
|
else if( iTapsLeft < 0 )
|
|
goto dont_add_hold;
|
|
}
|
|
|
|
// If the steps end in a tap, convert that tap
|
|
// to a hold that lasts for at least one beat.
|
|
if( r2 == r+1 )
|
|
r2 = r+BeatToNoteRow(1);
|
|
|
|
inout.AddHoldNote( t, r, r2, TAP_ORIGINAL_HOLD_HEAD );
|
|
iTrackAddedThisRow++;
|
|
}
|
|
dont_add_hold:
|
|
;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void NoteDataUtil::Stomp( NoteData &inout, StepsType st, int iStartIndex, int iEndIndex )
|
|
{
|
|
// Make all non jumps with ample space around them into jumps.
|
|
int iTrackMapping[MAX_NOTE_TRACKS];
|
|
GetTrackMapping( st, stomp, inout.GetNumTracks(), iTrackMapping );
|
|
|
|
FOREACH_NONEMPTY_ROW_ALL_TRACKS_RANGE( inout, r, iStartIndex, iEndIndex )
|
|
{
|
|
if( inout.GetNumTracksWithTap(r) != 1 )
|
|
continue; // skip
|
|
|
|
for( int t=0; t<inout.GetNumTracks(); t++ )
|
|
{
|
|
if( inout.GetTapNote(t, r).type == TapNote::tap ) // there is a tap here
|
|
{
|
|
// Look to see if there is enough empty space on either side of the note
|
|
// to turn this into a jump.
|
|
int iRowWindowBegin = r - BeatToNoteRow(0.5f);
|
|
int iRowWindowEnd = r + BeatToNoteRow(0.5f);
|
|
|
|
bool bTapInMiddle = false;
|
|
FOREACH_NONEMPTY_ROW_ALL_TRACKS_RANGE( inout, r2, iRowWindowBegin+1, iRowWindowEnd-1 )
|
|
if( inout.IsThereATapAtRow(r2) && r2 != r ) // don't count the note we're looking around
|
|
{
|
|
bTapInMiddle = true;
|
|
break;
|
|
}
|
|
if( bTapInMiddle )
|
|
continue;
|
|
|
|
// don't convert to jump if there's a hold here
|
|
int iNumTracksHeld = inout.GetNumTracksHeldAtRow(r);
|
|
if( iNumTracksHeld >= 1 )
|
|
continue;
|
|
|
|
int iOppositeTrack = iTrackMapping[t];
|
|
inout.SetTapNote( iOppositeTrack, r, TAP_ADDITION_TAP );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void NoteDataUtil::SnapToNearestNoteType( NoteData &inout, NoteType nt1, NoteType nt2, int iStartIndex, int iEndIndex )
|
|
{
|
|
// nt2 is optional and should be NOTE_TYPE_INVALID if it is not used
|
|
|
|
float fSnapInterval1 = NoteTypeToBeat( nt1 );
|
|
float fSnapInterval2 = 10000; // nothing will ever snap to this. That's what we want!
|
|
if( nt2 != NOTE_TYPE_INVALID )
|
|
fSnapInterval2 = NoteTypeToBeat( nt2 );
|
|
|
|
// iterate over all TapNotes in the interval and snap them
|
|
FOREACH_NONEMPTY_ROW_ALL_TRACKS_RANGE( inout, iOldIndex, iStartIndex, iEndIndex )
|
|
{
|
|
int iNewIndex1 = Quantize( iOldIndex, BeatToNoteRow(fSnapInterval1) );
|
|
int iNewIndex2 = Quantize( iOldIndex, BeatToNoteRow(fSnapInterval2) );
|
|
|
|
bool bNewBeat1IsCloser = abs(iNewIndex1-iOldIndex) < abs(iNewIndex2-iOldIndex);
|
|
int iNewIndex = bNewBeat1IsCloser? iNewIndex1 : iNewIndex2;
|
|
|
|
for( int c=0; c<inout.GetNumTracks(); c++ )
|
|
{
|
|
TapNote tnNew = inout.GetTapNote(c, iOldIndex);
|
|
if( tnNew.type == TapNote::empty )
|
|
continue;
|
|
|
|
inout.SetTapNote(c, iOldIndex, TAP_EMPTY);
|
|
|
|
if( tnNew.type == TapNote::tap && inout.IsHoldNoteAtRow(c, iNewIndex) )
|
|
continue; // HoldNotes override TapNotes
|
|
|
|
if( tnNew.type == TapNote::hold_head )
|
|
{
|
|
/* Quantize the duration. If the result is empty, just discard the hold. */
|
|
tnNew.iDuration = Quantize( tnNew.iDuration, BeatToNoteRow(fSnapInterval1) );
|
|
if( tnNew.iDuration == 0 )
|
|
continue;
|
|
|
|
/* We might be moving a hold note downwards, or extending its duration
|
|
* downwards. Make sure there isn't anything else in the new range. */
|
|
inout.ClearRangeForTrack( iNewIndex, iNewIndex+tnNew.iDuration+1, c );
|
|
}
|
|
|
|
inout.SetTapNote( c, iNewIndex, tnNew );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void NoteDataUtil::CopyLeftToRight( NoteData &inout )
|
|
{
|
|
/* XXX
|
|
inout.ConvertHoldNotesTo4s();
|
|
for( int t=0; t<inout.GetNumTracks()/2; t++ )
|
|
{
|
|
FOREACH_NONEMPTY_ROW_IN_TRACK( inout, t, r )
|
|
{
|
|
int iTrackEarlier = t;
|
|
int iTrackLater = inout.GetNumTracks()-1-t;
|
|
|
|
const TapNote &tnEarlier = inout.GetTapNote(iTrackEarlier, r);
|
|
inout.SetTapNote(iTrackLater, r, tnEarlier);
|
|
}
|
|
}
|
|
inout.Convert4sToHoldNotes();
|
|
*/
|
|
}
|
|
|
|
void NoteDataUtil::CopyRightToLeft( NoteData &inout )
|
|
{
|
|
/* XXX
|
|
inout.ConvertHoldNotesTo4s();
|
|
for( int t=0; t<inout.GetNumTracks()/2; t++ )
|
|
{
|
|
FOREACH_NONEMPTY_ROW_IN_TRACK( inout, t, r )
|
|
{
|
|
int iTrackEarlier = t;
|
|
int iTrackLater = inout.GetNumTracks()-1-t;
|
|
|
|
TapNote tnLater = inout.GetTapNote(iTrackLater, r);
|
|
inout.SetTapNote(iTrackEarlier, r, tnLater);
|
|
}
|
|
}
|
|
inout.Convert4sToHoldNotes();
|
|
*/
|
|
}
|
|
|
|
void NoteDataUtil::ClearLeft( NoteData &inout )
|
|
{
|
|
for( int t=0; t<inout.GetNumTracks()/2; t++ )
|
|
inout.ClearRangeForTrack( 0, MAX_NOTE_ROW, t );
|
|
}
|
|
|
|
void NoteDataUtil::ClearRight( NoteData &inout )
|
|
{
|
|
for( int t=(inout.GetNumTracks()+1)/2; t<inout.GetNumTracks(); t++ )
|
|
inout.ClearRangeForTrack( 0, MAX_NOTE_ROW, t );
|
|
}
|
|
|
|
void NoteDataUtil::CollapseToOne( NoteData &inout )
|
|
{
|
|
FOREACH_NONEMPTY_ROW_ALL_TRACKS( inout, r )
|
|
for( int t=1; t<inout.GetNumTracks(); t++ )
|
|
{
|
|
NoteData::iterator iter = inout.FindTapNote( t, r );
|
|
if( iter == inout.end(t) )
|
|
continue;
|
|
inout.SetTapNote( 0, r, iter->second );
|
|
inout.RemoveTapNote( t, iter );
|
|
}
|
|
}
|
|
|
|
void NoteDataUtil::CollapseLeft( NoteData &inout )
|
|
{
|
|
FOREACH_NONEMPTY_ROW_ALL_TRACKS( inout, r )
|
|
{
|
|
int iNumTracksFilled = 0;
|
|
for( int t=0; t<inout.GetNumTracks(); t++ )
|
|
{
|
|
if( inout.GetTapNote(t,r).type != TapNote::empty )
|
|
{
|
|
TapNote tn = inout.GetTapNote(t,r);
|
|
inout.SetTapNote(t, r, TAP_EMPTY);
|
|
if( iNumTracksFilled < inout.GetNumTracks() )
|
|
{
|
|
inout.SetTapNote(iNumTracksFilled, r, tn);
|
|
++iNumTracksFilled;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void NoteDataUtil::ShiftTracks( NoteData &inout, int iShiftBy )
|
|
{
|
|
int iOriginalTrackToTakeFrom[MAX_NOTE_TRACKS];
|
|
for( int i = 0; i < inout.GetNumTracks(); ++i )
|
|
{
|
|
int iFrom = i-iShiftBy;
|
|
wrap( iFrom, inout.GetNumTracks() );
|
|
iOriginalTrackToTakeFrom[i] = iFrom;
|
|
}
|
|
|
|
NoteData orig( inout );
|
|
inout.LoadTransformed( orig, orig.GetNumTracks(), iOriginalTrackToTakeFrom );
|
|
}
|
|
|
|
void NoteDataUtil::ShiftLeft( NoteData &inout )
|
|
{
|
|
ShiftTracks( inout, -1 );
|
|
}
|
|
|
|
void NoteDataUtil::ShiftRight( NoteData &inout )
|
|
{
|
|
ShiftTracks( inout, +1 );
|
|
}
|
|
|
|
|
|
struct ValidRow
|
|
{
|
|
StepsType st;
|
|
bool bValidMask[MAX_NOTE_TRACKS];
|
|
};
|
|
#define T true
|
|
#define f false
|
|
const ValidRow g_ValidRows[] =
|
|
{
|
|
{ STEPS_TYPE_DANCE_DOUBLE, { T,T,T,T,f,f,f,f } },
|
|
{ STEPS_TYPE_DANCE_DOUBLE, { f,T,T,T,T,f,f,f } },
|
|
{ STEPS_TYPE_DANCE_DOUBLE, { f,f,f,T,T,T,T,f } },
|
|
{ STEPS_TYPE_DANCE_DOUBLE, { f,f,f,f,T,T,T,T } },
|
|
};
|
|
|
|
void NoteDataUtil::RemoveStretch( NoteData &inout, StepsType st, int iStartIndex, int iEndIndex )
|
|
{
|
|
vector<const ValidRow*> vpValidRowsToCheck;
|
|
for( unsigned i=0; i<ARRAYSIZE(g_ValidRows); i++ )
|
|
{
|
|
if( g_ValidRows[i].st == st )
|
|
vpValidRowsToCheck.push_back( &g_ValidRows[i] );
|
|
}
|
|
|
|
// bail early if there's nothing to validate against
|
|
if( vpValidRowsToCheck.empty() )
|
|
return;
|
|
|
|
// each row must pass at least one valid mask
|
|
FOREACH_NONEMPTY_ROW_ALL_TRACKS_RANGE( inout, r, iStartIndex, iEndIndex )
|
|
{
|
|
// only check rows with jumps
|
|
if( inout.GetNumTapNonEmptyTracks(r) < 2 )
|
|
continue;
|
|
|
|
bool bPassedOneMask = false;
|
|
for( unsigned i=0; i<vpValidRowsToCheck.size(); i++ )
|
|
{
|
|
const ValidRow &vr = *vpValidRowsToCheck[i];
|
|
if( NoteDataUtil::RowPassesValidMask(inout,r,vr.bValidMask) )
|
|
{
|
|
bPassedOneMask = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if( !bPassedOneMask )
|
|
RemoveAllButOneTap( inout, r );
|
|
}
|
|
}
|
|
|
|
bool NoteDataUtil::RowPassesValidMask( NoteData &inout, int row, const bool bValidMask[] )
|
|
{
|
|
for( int t=0; t<inout.GetNumTracks(); t++ )
|
|
{
|
|
if( !bValidMask[t] && inout.GetTapNote(t,row).type != TapNote::empty )
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void NoteDataUtil::ConvertAdditionsToRegular( NoteData &inout )
|
|
{
|
|
for( int t=0; t<inout.GetNumTracks(); t++ )
|
|
FOREACH_NONEMPTY_ROW_IN_TRACK( inout, t, r )
|
|
if( inout.GetTapNote(t,r).source == TapNote::addition )
|
|
{
|
|
TapNote tn = inout.GetTapNote(t,r);
|
|
tn.source = TapNote::original;
|
|
inout.SetTapNote( t, r, tn );
|
|
}
|
|
}
|
|
|
|
void NoteDataUtil::TransformNoteData( NoteData &nd, const AttackArray &aa, StepsType st, Song* pSong )
|
|
{
|
|
FOREACH_CONST( Attack, aa, a )
|
|
{
|
|
PlayerOptions po;
|
|
po.FromString( a->sModifiers );
|
|
if( po.ContainsTransformOrTurn() )
|
|
{
|
|
float fStartBeat, fEndBeat;
|
|
a->GetAttackBeats( pSong, fStartBeat, fEndBeat );
|
|
|
|
NoteDataUtil::TransformNoteData( nd, po, st, BeatToNoteRow(fStartBeat), BeatToNoteRow(fEndBeat) );
|
|
}
|
|
}
|
|
}
|
|
|
|
void NoteDataUtil::TransformNoteData( NoteData &nd, const PlayerOptions &po, StepsType st, int iStartIndex, int iEndIndex )
|
|
{
|
|
// Apply remove transforms before others so that we don't go removing
|
|
// notes we just inserted. Apply TRANSFORM_NOROLLS before TRANSFORM_NOHOLDS,
|
|
// since NOROLLS creates holds.
|
|
if( po.m_bTransforms[PlayerOptions::TRANSFORM_LITTLE] ) NoteDataUtil::Little( nd, iStartIndex, iEndIndex );
|
|
if( po.m_bTransforms[PlayerOptions::TRANSFORM_NOROLLS] ) NoteDataUtil::ChangeRollsToHolds( nd, iStartIndex, iEndIndex );
|
|
if( po.m_bTransforms[PlayerOptions::TRANSFORM_NOHOLDS] ) NoteDataUtil::RemoveHoldNotes( nd, iStartIndex, iEndIndex );
|
|
if( po.m_bTransforms[PlayerOptions::TRANSFORM_NOMINES] ) NoteDataUtil::RemoveMines( nd, iStartIndex, iEndIndex );
|
|
if( po.m_bTransforms[PlayerOptions::TRANSFORM_NOJUMPS] ) NoteDataUtil::RemoveJumps( nd, iStartIndex, iEndIndex );
|
|
if( po.m_bTransforms[PlayerOptions::TRANSFORM_NOHANDS] ) NoteDataUtil::RemoveHands( nd, iStartIndex, iEndIndex );
|
|
if( po.m_bTransforms[PlayerOptions::TRANSFORM_NOQUADS] ) NoteDataUtil::RemoveQuads( nd, iStartIndex, iEndIndex );
|
|
if( po.m_bTransforms[PlayerOptions::TRANSFORM_NOSTRETCH] ) NoteDataUtil::RemoveStretch( nd, st, iStartIndex, iEndIndex );
|
|
|
|
// Apply inserts.
|
|
if( po.m_bTransforms[PlayerOptions::TRANSFORM_BIG] ) NoteDataUtil::Big( nd, iStartIndex, iEndIndex );
|
|
if( po.m_bTransforms[PlayerOptions::TRANSFORM_QUICK] ) NoteDataUtil::Quick( nd, iStartIndex, iEndIndex );
|
|
if( po.m_bTransforms[PlayerOptions::TRANSFORM_BMRIZE] ) NoteDataUtil::BMRize( nd, iStartIndex, iEndIndex );
|
|
|
|
// Skippy will still add taps to places that the other
|
|
// AddIntelligentTaps above won't.
|
|
if( po.m_bTransforms[PlayerOptions::TRANSFORM_SKIPPY] ) NoteDataUtil::Skippy( nd, iStartIndex, iEndIndex );
|
|
|
|
// These aren't affects by the above inserts very much.
|
|
if( po.m_bTransforms[PlayerOptions::TRANSFORM_MINES] ) NoteDataUtil::AddMines( nd, iStartIndex, iEndIndex );
|
|
if( po.m_bTransforms[PlayerOptions::TRANSFORM_ECHO] ) NoteDataUtil::Echo( nd, iStartIndex, iEndIndex );
|
|
|
|
// Jump-adding transforms aren't much affected by additional taps.
|
|
if( po.m_bTransforms[PlayerOptions::TRANSFORM_WIDE] ) NoteDataUtil::Wide( nd, iStartIndex, iEndIndex );
|
|
if( po.m_bTransforms[PlayerOptions::TRANSFORM_STOMP] ) NoteDataUtil::Stomp( nd, st, iStartIndex, iEndIndex );
|
|
|
|
// Transforms that add holds go last. If they went first, most tap-adding
|
|
// transforms wouldn't do anything because tap-adding transforms skip areas
|
|
// where there's a hold.
|
|
if( po.m_bTransforms[PlayerOptions::TRANSFORM_PLANTED] ) NoteDataUtil::Planted( nd, iStartIndex, iEndIndex );
|
|
if( po.m_bTransforms[PlayerOptions::TRANSFORM_FLOORED] ) NoteDataUtil::Floored( nd, iStartIndex, iEndIndex );
|
|
if( po.m_bTransforms[PlayerOptions::TRANSFORM_TWISTER] ) NoteDataUtil::Twister( nd, iStartIndex, iEndIndex );
|
|
|
|
// Apply turns and shuffles last to that they affect inserts.
|
|
if( po.m_bTurns[PlayerOptions::TURN_MIRROR] ) NoteDataUtil::Turn( nd, st, NoteDataUtil::mirror, iStartIndex, iEndIndex );
|
|
if( po.m_bTurns[PlayerOptions::TURN_LEFT] ) NoteDataUtil::Turn( nd, st, NoteDataUtil::left, iStartIndex, iEndIndex );
|
|
if( po.m_bTurns[PlayerOptions::TURN_RIGHT] ) NoteDataUtil::Turn( nd, st, NoteDataUtil::right, iStartIndex, iEndIndex );
|
|
if( po.m_bTurns[PlayerOptions::TURN_SHUFFLE] ) NoteDataUtil::Turn( nd, st, NoteDataUtil::shuffle, iStartIndex, iEndIndex );
|
|
if( po.m_bTurns[PlayerOptions::TURN_SUPER_SHUFFLE] ) NoteDataUtil::Turn( nd, st, NoteDataUtil::super_shuffle, iStartIndex, iEndIndex );
|
|
}
|
|
|
|
void NoteDataUtil::AddTapAttacks( NoteData &nd, Song* pSong )
|
|
{
|
|
// throw an attack in every 30 seconds
|
|
|
|
const char* szAttacks[3] =
|
|
{
|
|
"2x",
|
|
"drunk",
|
|
"dizzy",
|
|
};
|
|
|
|
for( float sec=15; sec<pSong->m_fMusicLengthSeconds; sec+=30 )
|
|
{
|
|
float fBeat = pSong->GetBeatFromElapsedTime( sec );
|
|
int iBeat = (int)fBeat;
|
|
int iTrack = iBeat % nd.GetNumTracks(); // deterministically calculates track
|
|
TapNote tn(
|
|
TapNote::attack,
|
|
TapNote::SubType_invalid,
|
|
TapNote::original,
|
|
szAttacks[RandomInt(ARRAYSIZE(szAttacks))],
|
|
15.0f,
|
|
-1 );
|
|
nd.SetTapNote( iTrack, BeatToNoteRow(fBeat), tn );
|
|
}
|
|
}
|
|
|
|
#if 0 // undo this if ScaleRegion breaks more things than it fixes
|
|
void NoteDataUtil::Scale( NoteData &nd, float fScale )
|
|
{
|
|
ASSERT( fScale > 0 );
|
|
|
|
NoteData temp;
|
|
temp.CopyAll( &nd );
|
|
nd.ClearAll();
|
|
|
|
for( int r=0; r<=temp.GetLastRow(); r++ )
|
|
{
|
|
for( int t=0; t<temp.GetNumTracks(); t++ )
|
|
{
|
|
TapNote tn = temp.GetTapNote( t, r );
|
|
if( tn != TAP_EMPTY )
|
|
{
|
|
temp.SetTapNote( t, r, TAP_EMPTY );
|
|
|
|
int new_row = int(r*fScale);
|
|
nd.SetTapNote( t, new_row, tn );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
void NoteDataUtil::ScaleRegion( NoteData &nd, float fScale, int iStartIndex, int iEndIndex )
|
|
{
|
|
ASSERT( fScale > 0 );
|
|
ASSERT( iStartIndex < iEndIndex );
|
|
ASSERT( iStartIndex >= 0 );
|
|
|
|
NoteData temp1, temp2;
|
|
temp1.SetNumTracks( nd.GetNumTracks() );
|
|
temp2.SetNumTracks( nd.GetNumTracks() );
|
|
|
|
if( iStartIndex != 0 )
|
|
temp1.CopyRange( nd, 0, iStartIndex );
|
|
if( iEndIndex != MAX_NOTE_ROW )
|
|
{
|
|
const int iScaledFirstRowAfterRegion = int(iStartIndex + (iEndIndex - iStartIndex) * fScale);
|
|
temp1.CopyRange( nd, iEndIndex, MAX_NOTE_ROW, iScaledFirstRowAfterRegion );
|
|
}
|
|
temp2.CopyRange( nd, iStartIndex, iEndIndex );
|
|
nd.ClearAll();
|
|
|
|
for( int t=0; t<temp2.GetNumTracks(); t++ )
|
|
{
|
|
for( NoteData::const_iterator iter = nd.begin(t); iter != nd.end(t); ++iter )
|
|
{
|
|
int new_row = int( iter->first*fScale + iStartIndex );
|
|
temp1.SetTapNote( t, new_row, iter->second );
|
|
}
|
|
}
|
|
|
|
nd.swap( temp1 );
|
|
}
|
|
|
|
void NoteDataUtil::InsertRows( NoteData &nd, int iStartIndex, int iRowsToAdd )
|
|
{
|
|
ASSERT( iRowsToAdd >= 0 );
|
|
|
|
NoteData temp;
|
|
temp.SetNumTracks( nd.GetNumTracks() );
|
|
temp.CopyRange( nd, iStartIndex, MAX_NOTE_ROW );
|
|
nd.ClearRange( iStartIndex, MAX_NOTE_ROW );
|
|
nd.CopyRange( temp, 0, MAX_NOTE_ROW, iStartIndex + iRowsToAdd );
|
|
}
|
|
|
|
void NoteDataUtil::DeleteRows( NoteData &nd, int iStartIndex, int iRowsToDelete )
|
|
{
|
|
ASSERT( iRowsToDelete >= 0 );
|
|
|
|
NoteData temp;
|
|
temp.SetNumTracks( nd.GetNumTracks() );
|
|
temp.CopyRange( nd, iStartIndex + iRowsToDelete, MAX_NOTE_ROW );
|
|
nd.ClearRange( iStartIndex, MAX_NOTE_ROW );
|
|
nd.CopyRange( temp, 0, MAX_NOTE_ROW, iStartIndex );
|
|
}
|
|
|
|
void NoteDataUtil::RemoveAllTapsOfType( NoteData& ndInOut, TapNote::Type typeToRemove )
|
|
{
|
|
/* Be very careful when deleting the tap notes. Erasing elements from maps using
|
|
* iterators invalidates only the iterator that is being erased. To that end,
|
|
* increment the iterator before deleting the elment of the map.
|
|
*/
|
|
for( int t=0; t<ndInOut.GetNumTracks(); t++ )
|
|
{
|
|
for( NoteData::iterator iter = ndInOut.begin(t); iter != ndInOut.end(t); )
|
|
{
|
|
if( iter->second.type == typeToRemove )
|
|
ndInOut.RemoveTapNote( t, iter++ );
|
|
else
|
|
++iter;
|
|
}
|
|
}
|
|
}
|
|
|
|
void NoteDataUtil::RemoveAllTapsExceptForType( NoteData& ndInOut, TapNote::Type typeToKeep )
|
|
{
|
|
/* Same as in RemoveAllTapsOfType(). */
|
|
for( int t=0; t<ndInOut.GetNumTracks(); t++ )
|
|
{
|
|
for( NoteData::iterator iter = ndInOut.begin(t); iter != ndInOut.end(t); )
|
|
{
|
|
if( iter->second.type != typeToKeep )
|
|
ndInOut.RemoveTapNote( t, iter++ );
|
|
else
|
|
++iter;
|
|
}
|
|
}
|
|
}
|
|
|
|
int NoteDataUtil::GetNumUsedTracks( const NoteData& in )
|
|
{
|
|
for( int t=0; t<in.GetNumTracks(); t++ )
|
|
{
|
|
bool bHasAnyTapsInTrack = false;
|
|
FOREACH_NONEMPTY_ROW_IN_TRACK( in, t, row )
|
|
{
|
|
bHasAnyTapsInTrack = true;
|
|
break;
|
|
}
|
|
if( !bHasAnyTapsInTrack )
|
|
return t;
|
|
}
|
|
return in.GetNumTracks();
|
|
}
|
|
|
|
bool NoteDataUtil::AnyTapsAndHoldsInTrackRange( const NoteData& in, int iTrack, int iStart, int iEnd )
|
|
{
|
|
if( iStart >= iEnd )
|
|
return false;
|
|
|
|
// for each index we crossed since the last update:
|
|
FOREACH_NONEMPTY_ROW_IN_TRACK_RANGE( in, iTrack, r, iStart, iEnd )
|
|
{
|
|
switch( in.GetTapNote( iTrack, r ).type )
|
|
{
|
|
case TapNote::empty:
|
|
case TapNote::mine:
|
|
continue;
|
|
default:
|
|
return true;
|
|
}
|
|
}
|
|
|
|
if( in.IsHoldNoteAtRow( iTrack, iEnd ) )
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
/* Find the next row that either starts a TapNote, or ends a previous one. */
|
|
bool NoteDataUtil::GetNextEditorPosition( const NoteData& in, int &rowInOut )
|
|
{
|
|
int iOriginalRow = rowInOut;
|
|
bool bAnyHaveNextNote = in.GetNextTapNoteRowForAllTracks( rowInOut );
|
|
|
|
int iClosestNextRow = rowInOut;
|
|
if( !bAnyHaveNextNote )
|
|
iClosestNextRow = MAX_NOTE_ROW;
|
|
|
|
for( int t=0; t<in.GetNumTracks(); t++ )
|
|
{
|
|
int iHeadRow;
|
|
if( !in.IsHoldHeadOrBodyAtRow(t, iOriginalRow, &iHeadRow) )
|
|
continue;
|
|
|
|
const TapNote &tn = in.GetTapNote( t, iHeadRow );
|
|
int iEndRow = iHeadRow + tn.iDuration;
|
|
if( iEndRow == iOriginalRow )
|
|
continue;
|
|
|
|
bAnyHaveNextNote = true;
|
|
ASSERT( iEndRow < MAX_NOTE_ROW );
|
|
iClosestNextRow = min( iClosestNextRow, iEndRow );
|
|
}
|
|
|
|
if( !bAnyHaveNextNote )
|
|
return false;
|
|
|
|
rowInOut = iClosestNextRow;
|
|
return true;
|
|
}
|
|
|
|
bool NoteDataUtil::GetPrevEditorPosition( const NoteData& in, int &rowInOut )
|
|
{
|
|
int iOriginalRow = rowInOut;
|
|
bool bAnyHavePrevNote = in.GetPrevTapNoteRowForAllTracks( rowInOut );
|
|
|
|
int iClosestPrevRow = rowInOut;
|
|
for( int t=0; t<in.GetNumTracks(); t++ )
|
|
{
|
|
int iHeadRow = iOriginalRow;
|
|
if( !in.GetPrevTapNoteRowForTrack(t, iHeadRow) )
|
|
continue;
|
|
|
|
const TapNote &tn = in.GetTapNote( t, iHeadRow );
|
|
if( tn.type != TapNote::hold_head )
|
|
continue;
|
|
|
|
int iEndRow = iHeadRow + tn.iDuration;
|
|
if( iEndRow >= iOriginalRow )
|
|
continue;
|
|
|
|
bAnyHavePrevNote = true;
|
|
ASSERT( iEndRow < MAX_NOTE_ROW );
|
|
iClosestPrevRow = max( iClosestPrevRow, iEndRow );
|
|
}
|
|
|
|
if( !bAnyHavePrevNote )
|
|
return false;
|
|
|
|
rowInOut = iClosestPrevRow;
|
|
return true;
|
|
}
|
|
|
|
|
|
/*
|
|
* (c) 2001-2004 Chris Danford, Glenn Maynard
|
|
* All rights reserved.
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
* copy of this software and associated documentation files (the
|
|
* "Software"), to deal in the Software without restriction, including
|
|
* without limitation the rights to use, copy, modify, merge, publish,
|
|
* distribute, and/or sell copies of the Software, and to permit persons to
|
|
* whom the Software is furnished to do so, provided that the above
|
|
* copyright notice(s) and this permission notice appear in all copies of
|
|
* the Software and that both the above copyright notice(s) and this
|
|
* permission notice appear in supporting documentation.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
|
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
|
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
|
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
|
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
|
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
|
* PERFORMANCE OF THIS SOFTWARE.
|
|
*/
|