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itgmania212121/stepmania/src/Player.h
T

291 lines
9.2 KiB
C++

/* Player - Accepts input, knocks down TapNotes that were stepped on, and keeps score for the player. */
#ifndef PLAYER_H
#define PLAYER_H
#include "ActorFrame.h"
#include "Judgment.h"
#include "HoldJudgment.h"
#include "Combo.h"
#include "NoteDataWithScoring.h"
#include "RageSound.h"
#include "AttackDisplay.h"
#include "NoteData.h"
#include "ScreenMessage.h"
//#include "RageLog.h"
class ScoreDisplay;
class LifeMeter;
class CombinedLifeMeter;
class ScoreKeeper;
class Inventory;
class RageTimer;
class NoteField;
class PlayerStageStats;
AutoScreenMessage( SM_100Combo );
AutoScreenMessage( SM_200Combo );
AutoScreenMessage( SM_300Combo );
AutoScreenMessage( SM_400Combo );
AutoScreenMessage( SM_500Combo );
AutoScreenMessage( SM_600Combo );
AutoScreenMessage( SM_700Combo );
AutoScreenMessage( SM_800Combo );
AutoScreenMessage( SM_900Combo );
AutoScreenMessage( SM_1000Combo );
AutoScreenMessage( SM_ComboStopped );
AutoScreenMessage( SM_ComboContinuing );
// Helper class to ensure that each row is only judged once without taking too much memory.
class JudgedRows
{
char *m_pRows;
int m_iStart;
int m_iOffset;
int m_iLen;
void Resize( int iMin )
{
char *p = m_pRows;
int newSize = max( m_iLen*2, iMin );
//LOG->Trace( "Old size %d, new size %d.", m_iLen, newSize );
m_pRows = new char[newSize];
int i = 0;
if( p )
{
for( ; i < m_iLen; ++i )
m_pRows[i] = p[(i+m_iOffset)%m_iLen];
delete[] p;
}
m_iOffset = 0;
m_iLen = newSize;
memset( m_pRows + i, 0, newSize - i );
}
public:
JudgedRows() : m_pRows(NULL), m_iStart(0), m_iOffset(0), m_iLen(0) { Resize( 32 ); }
~JudgedRows() { delete[] m_pRows; }
bool operator[]( int iRow )
{
if( iRow < m_iStart ) return true;
if( iRow >= m_iStart+m_iLen ) Resize( iRow+1-m_iStart );
const bool ret = m_pRows[(iRow-m_iStart+m_iOffset)%m_iLen] != 0;
m_pRows[(iRow-m_iStart+m_iOffset)%m_iLen] = 1;
while( m_pRows[m_iOffset] )
{
m_pRows[m_iOffset] = 0;
++m_iStart;
if( ++m_iOffset >= m_iLen ) m_iOffset -= m_iLen;
}
return ret;
}
void Reset( int iStart )
{
m_iStart = iStart;
m_iOffset = 0;
memset( m_pRows, 0, m_iLen );
}
};
class Player: public ActorFrame
{
public:
// The passed in NoteData isn't touched until Load() is called.
Player( NoteData &nd, bool bShowNoteField = true, bool bShowJudgment = true );
~Player();
virtual void Update( float fDeltaTime );
virtual void DrawPrimitives();
struct TrackRowTapNote
{
int iTrack;
int iRow;
TapNote *pTN;
};
void UpdateHoldNotes( int iSongRow, float fDeltaTime, vector<TrackRowTapNote> &vTN );
void Init(
const RString &sType,
PlayerState* pPlayerState,
PlayerStageStats* pPlayerStageStats,
LifeMeter* pLM,
CombinedLifeMeter* pCombinedLM,
ScoreDisplay* pScoreDisplay,
ScoreDisplay* pSecondaryScoreDisplay,
Inventory* pInventory,
ScoreKeeper* pPrimaryScoreKeeper,
ScoreKeeper* pSecondaryScoreKeeper );
void Load();
void CrossedRow( int iNoteRow, const RageTimer &now );
void CrossedMineRow( int iNoteRow, const RageTimer &now );
bool IsOniDead() const;
// Called when a fret, step, or strum type button changes
void Fret( int col, int row, const RageTimer &tm, bool bHeld, bool bRelease );
// Called when the strum bar is pressed down
void Strum( int col, int row, const RageTimer &tm, bool bHeld, bool bRelease );
// Called when the strum window passes without a row being hit
void DoStrumMiss();
void ScoreAllActiveHoldsLetGo();
void DoTapScoreNone();
enum ButtonType { ButtonType_Step, ButtonType_StrumFretsChanged, ButtonType_Hopo };
void StepStrumHopo( int col, int row, const RageTimer &tm, bool bHeld, bool bRelease, ButtonType gbt );
void Step( int col, int row, const RageTimer &tm, bool bHeld, bool bRelease ) { StepStrumHopo(col, row, tm, bHeld, bRelease, ButtonType_Step); }
// called by Fret for Hammer-ons and Pull-offs
void Hopo( int col, int row, const RageTimer &tm, bool bHeld, bool bRelease ) { StepStrumHopo(col, row, tm, bHeld, bRelease, ButtonType_Hopo); }
void RandomizeNotes( int iNoteRow );
void FadeToFail();
void CacheAllUsedNoteSkins();
TapNoteScore GetLastTapNoteScore() const { return m_LastTapNoteScore; }
void ApplyWaitingTransforms();
void SetPaused( bool bPaused ) { m_bPaused = bPaused; }
static float GetMaxStepDistanceSeconds();
static float GetWindowSeconds( TimingWindow tw );
const NoteData &GetNoteData() const { return m_NoteData; }
bool HasNoteField() const { return m_pNoteField != NULL; }
protected:
void UpdateTapNotesMissedOlderThan( float fMissIfOlderThanThisBeat );
void UpdateJudgedRows();
void FlashGhostRow( int iRow, PlayerNumber pn );
void HandleTapRowScore( unsigned row );
void HandleHoldScore( const TapNote &tn );
void DrawTapJudgments();
void DrawHoldJudgments();
void SendComboMessages( int iOldCombo, int iOldMissCombo );
void SetJudgment( TapNoteScore tns, bool bEarly );
void SetHoldJudgment( TapNoteScore tns, HoldNoteScore hns, int iTrack );
void ChangeLife( TapNoteScore tns );
void ChangeLife( HoldNoteScore hns, TapNoteScore tns );
void ChangeLifeRecord();
int GetClosestNoteDirectional( int col, int iStartRow, int iMaxRowsAhead, bool bAllowGraded, bool bForward ) const;
int GetClosestNote( int col, int iNoteRow, int iMaxRowsAhead, int iMaxRowsBehind, bool bAllowGraded ) const;
int GetClosestNonEmptyRowDirectional( int iStartRow, int iMaxRowsAhead, bool bAllowGraded, bool bForward ) const;
int GetClosestNonEmptyRow( int iNoteRow, int iMaxRowsAhead, int iMaxRowsBehind, bool bAllowGraded ) const;
bool IsPlayingBeginner() const;
inline void HideNote( int col, int row )
{
NoteData::iterator iter = m_NoteData.FindTapNote( col, row );
if( iter != m_NoteData.end(col) )
iter->second.result.bHidden = true;
}
bool m_bLoaded;
PlayerState *m_pPlayerState;
PlayerStageStats *m_pPlayerStageStats;
float m_fNoteFieldHeight;
bool m_bPaused;
NoteData &m_NoteData;
NoteField *m_pNoteField;
vector<HoldJudgment*> m_vHoldJudgment;
Judgment *m_pJudgment;
AutoActor m_sprJudgmentFrame;
Combo *m_pCombo;
AttackDisplay *m_pAttackDisplay;
TapNoteScore m_LastTapNoteScore;
LifeMeter *m_pLifeMeter;
CombinedLifeMeter *m_pCombinedLifeMeter;
ScoreDisplay *m_pScoreDisplay;
ScoreDisplay *m_pSecondaryScoreDisplay;
ScoreKeeper *m_pPrimaryScoreKeeper;
ScoreKeeper *m_pSecondaryScoreKeeper;
Inventory *m_pInventory;
int m_iRowLastCrossed;
int m_iMineRowLastCrossed;
int m_iRowLastJudged; // Everything up to and including this row has been judged.
int m_iMineRowLastJudged;
JudgedRows m_JudgedRows;
RageSound m_soundMine;
RageSound m_soundAttackLaunch;
RageSound m_soundAttackEnding;
vector<bool> m_vbFretIsDown;
vector<RageSound> m_vKeysounds;
RString m_sMessageToSendOnStep;
ThemeMetric<float> GRAY_ARROWS_Y_STANDARD;
ThemeMetric<float> GRAY_ARROWS_Y_REVERSE;
ThemeMetric2D<float> COMBO_X;
ThemeMetric<float> COMBO_Y;
ThemeMetric<float> COMBO_Y_REVERSE;
ThemeMetric<float> COMBO_CENTERED_ADDY;
ThemeMetric<float> COMBO_CENTERED_ADDY_REVERSE;
ThemeMetric2D<float> ATTACK_DISPLAY_X;
ThemeMetric<float> ATTACK_DISPLAY_Y;
ThemeMetric<float> ATTACK_DISPLAY_Y_REVERSE;
ThemeMetric<float> HOLD_JUDGMENT_Y_STANDARD;
ThemeMetric<float> HOLD_JUDGMENT_Y_REVERSE;
ThemeMetric<int> BRIGHT_GHOST_COMBO_THRESHOLD;
ThemeMetric<bool> TAP_JUDGMENTS_UNDER_FIELD;
ThemeMetric<bool> HOLD_JUDGMENTS_UNDER_FIELD;
ThemeMetric<int> DRAW_DISTANCE_AFTER_TARGET_PIXELS;
ThemeMetric<int> DRAW_DISTANCE_BEFORE_TARGET_PIXELS;
#define NUM_REVERSE 2
#define NUM_CENTERED 2
TweenState m_tsJudgment[NUM_REVERSE][NUM_CENTERED];
};
class PlayerPlus
{
Player *m_pPlayer;
NoteData m_NoteData;
public:
PlayerPlus() { m_pPlayer = new Player(m_NoteData); }
~PlayerPlus() { delete m_pPlayer; }
void Load( const NoteData &nd ) { m_NoteData = nd; m_pPlayer->Load(); }
Player *operator->() { return m_pPlayer; }
const Player *operator->() const { return m_pPlayer; }
operator Player*() { return m_pPlayer; }
operator const Player*() const { return m_pPlayer; }
};
#endif
/*
* (c) 2001-2006 Chris Danford, Steve Checkoway
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/