Files
itgmania212121/stepmania/src/WheelBase.h
T
2005-09-25 18:47:24 +00:00

156 lines
5.3 KiB
C++

/* WheelBase - A wheel with data eliments. */
#ifndef WHEELBASE_H
#define WHEELBASE_H
#include "AutoActor.h"
#include "ActorFrame.h"
#include "RageSound.h"
#include "GameConstantsAndTypes.h"
#include "ScreenMessage.h"
#include "ScrollBar.h"
#include "RageTimer.h"
#include "WheelItemBase.h"
#include "ThemeMetric.h"
#define NUM_WHEEL_ITEMS ((int)ceil(NUM_WHEEL_ITEMS_TO_DRAW+2))
class WheelBase : public ActorFrame
{
public:
WheelBase();
virtual ~WheelBase();
virtual void Load( CString sType );
virtual void Update( float fDeltaTime );
virtual void DrawPrimitives();
virtual void DrawItem( int i );
virtual void DrawItem( int i, WheelItemBase *display, const float fThisBannerPositionOffsetFromSelection);
void TweenOnScreen(bool changing_sort);
void TweenOffScreen(bool changing_sort);
void TweenOnScreen() { TweenOnScreen(false); }
void TweenOffScreen() { TweenOffScreen(false); }
virtual void Move(int n);
void ChangeMusicUnlessLocked( int n ); /* +1 or -1 */
virtual void ChangeMusic(int dist); /* +1 or -1 */
/* Return true if we're moving fast automatically. */
int IsMoving() const;
virtual bool IsSettled() const;
void GetItemPosition( float fPosOffsetsFromMiddle, float& fX_out, float& fY_out, float& fZ_out, float& fRotationX_out );
void SetItemPosition( Actor &item, float fPosOffsetsFromMiddle );
virtual bool Select(); // return true if this selection ends the screen
bool WheelIsLocked() { return (m_WheelState == STATE_LOCKED ? true : false); }
virtual void RebuildWheelItems( int dist = INT_MAX ); // INT_MAX = refresh all
void AddItem( WheelItemBaseData* itemdata );
virtual void RemoveItem( int index );
virtual inline unsigned int GetNumItems() const { return m_WheelBaseItemsData.size(); }
inline bool IsEmpty() { return m_isEmpty; }
WheelItemBaseData* GetItem(unsigned int index);
WheelItemBaseData* LastSelected();
protected:
void LoadFromMetrics( CString sType );
void LoadVariables();
virtual void UpdateSwitch();
virtual void UpdateItems(float fDeltaTime);
virtual void TweenOnScreenUpdateItems(bool changing_sort);
virtual void TweenOffScreenUpdateItems(bool changing_sort);
virtual bool MoveSpecific(int n);
virtual void BuildWheelItemsData( vector<WheelItemBaseData *> &arrayWheelItemDatas );
int FirstVisibleIndex();
ScrollBar m_ScrollBar;
AutoActor m_sprHighlight;
vector<WheelItemBaseData *> m_WheelBaseItemsData;
vector<WheelItemBase *> m_WheelBaseItems;
WheelItemBaseData* m_LastSelection;
bool m_isEmpty;
int m_iSelection; // index into m_CurWheelItemBaseData
CString m_sExpandedSectionName;
int m_iSwitchesLeftInSpinDown;
float m_fLockedWheelVelocity;
/* 0 = none; -1 or 1 = up/down */
int m_Moving;
RageTimer m_MovingSoundTimer;
float m_TimeBeforeMovingBegins;
float m_SpinSpeed;
enum WheelState {
STATE_SELECTING,
STATE_FLYING_OFF_BEFORE_NEXT_SORT,
STATE_FLYING_ON_AFTER_NEXT_SORT,
STATE_TWEENING_ON_SCREEN,
STATE_TWEENING_OFF_SCREEN,
STATE_WAITING_OFF_SCREEN,
STATE_ROULETTE_SPINNING,
STATE_ROULETTE_SLOWING_DOWN,
STATE_RANDOM_SPINNING,
STATE_LOCKED,
};
WheelState m_WheelState;
float m_fTimeLeftInState;
float m_fPositionOffsetFromSelection;
RageSound m_soundChangeMusic;
RageSound m_soundExpand;
RageSound m_soundLocked;
// bool WheelItemIsVisible(int n);
virtual void UpdateScrollbar() { UpdateScrollbar(m_WheelBaseItemsData.size()); }
void UpdateScrollbar(unsigned int size);
ThemeMetric<float> SWITCH_SECONDS;
ThemeMetric<float> LOCKED_INITIAL_VELOCITY;
ThemeMetric<float> SCROLL_BAR_X;
ThemeMetric<int> SCROLL_BAR_HEIGHT;
ThemeMetric<float> ITEM_CURVE_X;
ThemeMetric<bool> USE_LINEAR_WHEEL;
ThemeMetric<float> ITEM_SPACING_Y;
ThemeMetric<float> WHEEL_3D_RADIUS;
ThemeMetric<float> CIRCLE_PERCENT;
ThemeMetric<bool> USE_3D;
ThemeMetric<float> NUM_WHEEL_ITEMS_TO_DRAW;
ThemeMetric<float> WHEEL_ITEM_ON_DELAY_CENTER;
ThemeMetric<float> WHEEL_ITEM_ON_DELAY_OFFSET;
ThemeMetric<float> WHEEL_ITEM_OFF_DELAY_CENTER;
ThemeMetric<float> WHEEL_ITEM_OFF_DELAY_OFFSET;
};
#endif
/*
* (c) 2001-2004 Chris Danford, Chris Gomez, Glenn Maynard, Josh Allen
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/