285 lines
8.0 KiB
C++
285 lines
8.0 KiB
C++
#include "../../stdafx.h"
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#include "DSoundHelpers.h"
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#include "../../RageUtil.h"
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#include "../../RageLog.h"
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#define DIRECTSOUND_VERSION 0x0800
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#include <mmsystem.h>
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#include <dsound.h>
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#include <math.h>
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#pragma comment(lib, "dsound.lib")
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#pragma comment(lib, "dxguid.lib")
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DSound::DSound()
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{
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HRESULT hr;
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if(FAILED(hr=DirectSoundCreate8(NULL, &ds8, NULL)))
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RageException::ThrowNonfatal(hr_ssprintf(hr, "DirectSoundCreate8"));
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/* Try to set primary mixing privileges */
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hr = ds8->SetCooperativeLevel(GetDesktopWindow(), DSSCL_PRIORITY);
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}
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DSound::~DSound()
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{
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ds8->Release();
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}
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bool DSound::IsEmulated() const
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{
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/* Don't bother wasting time trying to create buffers if we're
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* emulated. This also gives us better diagnostic information. */
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DSCAPS Caps;
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Caps.dwSize = sizeof(Caps);
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HRESULT hr;
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if(FAILED(hr = ds8->GetCaps(&Caps)))
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{
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LOG->Warn(hr_ssprintf(hr, "ds8->GetCaps failed"));
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/* This is strange, so let's be conservative. */
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return true;
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}
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return !!(Caps.dwFlags & DSCAPS_EMULDRIVER);
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}
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DSoundBuf::DSoundBuf(DSound &ds, DSoundBuf::hw hardware,
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int channels_, int samplerate_, int samplebits_, int writeahead_)
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{
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channels = channels_;
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samplerate = samplerate_;
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samplebits = samplebits_;
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writeahead = writeahead_;
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buffer_locked = false;
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last_cursor_pos = write_cursor = LastPosition = 0;
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/* The size of the actual DSound buffer. This can be large; we generally
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* won't fill it completely. */
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buffersize = 1024*64;
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WAVEFORMATEX waveformat;
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memset(&waveformat, 0, sizeof(waveformat));
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waveformat.cbSize = sizeof(waveformat);
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waveformat.wFormatTag = WAVE_FORMAT_PCM;
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int bytes = samplebits/8;
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waveformat.wBitsPerSample = WORD(samplebits);
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waveformat.nChannels = WORD(channels);
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waveformat.nSamplesPerSec = DWORD(samplerate);
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waveformat.nBlockAlign = WORD(bytes*channels);
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waveformat.nAvgBytesPerSec = samplerate * bytes*channels;
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/* Try to create the secondary buffer */
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DSBUFFERDESC format;
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memset(&format, 0, sizeof(format));
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format.dwSize = sizeof(format);
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format.dwFlags = DSBCAPS_GETCURRENTPOSITION2 | DSBCAPS_GLOBALFOCUS | DSBCAPS_CTRLVOLUME;
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/* Don't use DSBCAPS_STATIC. It's meant for static buffers, and we
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* only use streaming buffers. */
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if(hardware == HW_HARDWARE)
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format.dwFlags |= DSBCAPS_LOCHARDWARE;
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else
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format.dwFlags |= DSBCAPS_LOCSOFTWARE;
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format.dwBufferBytes = buffersize;
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format.dwReserved = 0;
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format.lpwfxFormat = &waveformat;
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IDirectSoundBuffer *sndbuf_buf;
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HRESULT hr = ds.GetDS8()->CreateSoundBuffer(&format, &sndbuf_buf, NULL);
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if (FAILED(hr))
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RageException::ThrowNonfatal(hr_ssprintf(hr, "CreateSoundBuffer failed"));
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sndbuf_buf->QueryInterface(IID_IDirectSoundBuffer8, (LPVOID*) &buf);
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ASSERT(buf);
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/* I'm not sure this should ever be needed, but ... */
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DSBCAPS bcaps;
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bcaps.dwSize=sizeof(bcaps);
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hr = buf->GetCaps(&bcaps);
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if(FAILED(hr))
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RageException::Throw(hr_ssprintf(hr, "buf->GetCaps"));
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if(int(bcaps.dwBufferBytes) != buffersize)
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{
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LOG->Warn("bcaps.dwBufferBytes (%i) != buffersize(%i); adjusting",
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bcaps.dwBufferBytes, buffersize);
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buffersize = bcaps.dwBufferBytes;
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writeahead = min(writeahead, buffersize);
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}
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}
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void DSoundBuf::SetVolume(float vol)
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{
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ASSERT(vol >= 0);
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ASSERT(vol <= 1);
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float vl2 = log10f(vol) / log10f(2); /* vol log 2 */
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/* Volume is a multiplier; SetVolume wants attenuation in thousands of a
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* decibel. */
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if(vol != 1)
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buf->SetVolume(max(int(1000 * vl2), DSBVOLUME_MIN));
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}
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DSoundBuf::~DSoundBuf()
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{
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buf->Release();
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}
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bool DSoundBuf::get_output_buf(char **buffer, unsigned *bufsiz, int *play_pos, int chunksize)
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{
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ASSERT(!buffer_locked);
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DWORD cursor, junk, write;
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HRESULT result;
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result = buf->GetCurrentPosition(&cursor, &write);
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if ( result == DSERR_BUFFERLOST ) {
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buf->Restore();
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result = buf->GetCurrentPosition(&cursor, &write);
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}
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if ( result != DS_OK ) {
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LOG->Warn(hr_ssprintf(result, "DirectSound::GetCurrentPosition failed"));
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return false;
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}
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int num_bytes_empty = cursor - write_cursor;
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if(num_bytes_empty <= 0) num_bytes_empty += buffersize; /* unwrap */
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/* XXX We can figure out if we've underrun, and increase the write-ahead
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* when it happens. Two problems:
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* 1. It's ugly to wait until we actually underrun. (We could store the
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* write-ahead, though.)
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* 2. We don't want a random underrun (eg. virus scanner starts) to
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* permanently increase our write-ahead. We want the smallest possible
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* that will give us reliable audio in normal conditions. I'm not sure
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* of a robust way to do this. We could decrease the buffer size if
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* we seem to be consistently ahead, but that's getting a little messy ...
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*
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* Also, writeahead should be a static (all buffers write ahead the same
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* amount); writeahead in the ctor should be a hint only (initial value),
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* and the sound driver should query a sound to get the current writeahead
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* in GetLatencySeconds().
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*/
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#if 0
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{
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/* Figure out the amount of space we're not supposed to write to: */
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int unwritable = write-cursor;
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if(unwritable < 0) unwritable += buffersize; /* unwrap */
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if(writeahead < unwritable)
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{
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writeahead = unwritable*2;
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LOG->Trace("boosted buffersize to %i", writeahead);
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}
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/* */
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if(num_bytes_empty > buffersize - unwritable)
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{
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// writeahead += 512;
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// LOG->Trace("underflow; bs now %i", writeahead);
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}
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}
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#endif
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int num_bytes_filled = buffersize - num_bytes_empty;
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if(num_bytes_filled > writeahead)
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return false;
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/* num_bytes_empty is now the actual amount of free buffer space. If it's
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* too small, come back later. */
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if(num_bytes_empty < chunksize)
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return false;
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/* I don't want to deal with DSound's split-circular-buffer locking stuff, so cap
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* the writing space at the end of the physical buffer. */
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num_bytes_empty = min(num_bytes_empty, buffersize - write_cursor);
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/* Don't fill more than one chunk at a time. This reduces the maximum
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* amount of time until we give data; that way, if we're short on time,
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* we'll give some data soon instead of lots of data later. */
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num_bytes_empty = min(num_bytes_empty, chunksize);
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// LOG->Trace("gave %i at %i (%i, %i) %i filled", num_bytes_empty, write_cursor, cursor, write, num_bytes_filled );
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/* Lock the audio buffer. */
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result = buf->Lock(write_cursor, num_bytes_empty, (LPVOID *)buffer, (DWORD *) bufsiz, NULL, &junk, 0);
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if ( result == DSERR_BUFFERLOST ) {
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buf->Restore();
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result = buf->Lock(write_cursor, num_bytes_empty, (LPVOID *)buffer, (DWORD *) bufsiz, NULL, &junk, 0);
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}
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if ( result != DS_OK ) {
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LOG->Warn(hr_ssprintf(result, "Couldn't lock the DirectSound buffer."));
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return false;
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}
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write_cursor += num_bytes_empty;
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if(write_cursor >= buffersize) write_cursor -= buffersize;
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*play_pos = last_cursor_pos;
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/* Increment last_cursor_pos to point at where the data we're about to
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* ask for will actually be played. */
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last_cursor_pos += num_bytes_empty / samplesize();
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buffer_locked = true;
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return true;
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}
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void DSoundBuf::release_output_buf(char *buffer, unsigned bufsiz)
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{
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buf->Unlock(buffer, bufsiz, NULL, 0);
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buffer_locked = false;
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}
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int DSoundBuf::GetPosition() const
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{
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DWORD cursor, junk;
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buf->GetCurrentPosition(&cursor, &junk);
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int cursor_frames = int(cursor) / samplesize();
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int write_cursor_frames = write_cursor / samplesize();
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int frames_behind = write_cursor_frames - cursor_frames;
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if(frames_behind <= 0)
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frames_behind += buffersize_frames(); /* unwrap */
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int ret = last_cursor_pos - frames_behind;
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/* Failsafe: never return a value smaller than we've already returned.
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* This can happen once in a while in underrun conditions. */
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ret = max(LastPosition, ret);
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LastPosition = ret;
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return ret;
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}
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void DSoundBuf::Play()
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{
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buf->Play(0, 0, DSBPLAY_LOOPING);
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}
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void DSoundBuf::Stop()
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{
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buf->Stop();
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buf->SetCurrentPosition(0);
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last_cursor_pos = LastPosition = write_cursor = 0;
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}
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void DSoundBuf::Reset()
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{
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/* Nothing is playing. Reset the sample count; this is just to
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* prevent eventual overflow. */
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last_cursor_pos = LastPosition = 0;
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}
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/*
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* Copyright (c) 2002 by the person(s) listed below. All rights reserved.
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*
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* Glenn Maynard
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*/
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