Files
itgmania212121/stepmania/src/PrefsManager.h
T

74 lines
1.8 KiB
C++

#ifndef PREFSMANAGER_H
#define PREFSMANAGER_H
/*
-----------------------------------------------------------------------------
Class: PrefsManager
Desc: Holds user-chosen preferences that are saved between sessions.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
class PrefsManager
{
public:
PrefsManager();
~PrefsManager();
enum BackgroundMode { BGMODE_OFF, BGMODE_ANIMATIONS, BGMODE_MOVIEVIS, BGMODE_RANDOMMOVIES };
// GameOptions (ARE saved between sessions)
bool m_bWindowed;
int m_iDisplayWidth;
int m_iDisplayHeight;
int m_iDisplayColorDepth;
int m_iTextureColorDepth;
int m_iRefreshRate;
bool m_bShowStats;
BackgroundMode m_BackgroundMode;
float m_fBGBrightness;
int m_iMovieDecodeMS;
bool m_bUseBGIfNoBanner;
bool m_bHiddenSongs;
bool m_bVsync;
int m_iUnloadTextureDelaySeconds;
bool m_bIgnoreJoyAxes;
bool m_bOnlyDedicatedMenuButtons;
bool m_bMenuTimer;
bool m_bShowDanger;
int m_iNumArcadeStages;
bool m_bEventMode;
float m_fJudgeWindowSeconds;
float m_fLifeDifficultyScale;
float m_fJudgeWindowPerfectPercent;
float m_fJudgeWindowGreatPercent;
float m_fJudgeWindowGoodPercent;
bool m_bAutoPlay;
bool m_bDelayedEscape;
bool m_bHowToPlay, m_bShowDontDie, m_bShowSelectGroup;
bool m_bArcadeOptionsNavigation;
bool m_bCoinOpMode;
bool m_bMusicWheelUsesSections;
CStringArray m_asAdditionalSongFolders;
CString m_DWIPath;
CString m_bSoundDrivers;
void ReadGlobalPrefsFromDisk( bool bSwitchToLastPlayedGame );
void SaveGlobalPrefsToDisk();
void ReadGamePrefsFromDisk();
void SaveGamePrefsToDisk();
};
extern PrefsManager* PREFSMAN; // global and accessable from anywhere in our program
#endif