Files
itgmania212121/stepmania/src/ActorFrame.h
T
Chris Danford 3ff91dffb0 NEW FEATURE: AutoSync status now shown during gameplay with icon
NEW FEATURE:  added autogen icon to select music
NEW FEATURE:  toggle for easter eggs in Machine Options
NEW FEATURE:  marvelous step timing togglable in Machine Options
NEW FEATURE:  Grade AAAA (all marvelous)
CHANGE:  Only show ScreenHowToPlay if at least one player chose easy
2003-01-11 08:55:21 +00:00

37 lines
858 B
C++

#ifndef ACTORFRAME_H
#define ACTORFRAME_H
/*
-----------------------------------------------------------------------------
Class: ActorFrame
Desc: A container for other actors.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "Actor.h"
class ActorFrame : public Actor
{
public:
virtual void AddChild( Actor* pActor );
virtual void MoveToBack( Actor* pActor );
virtual void MoveToFront( Actor* pActor );
virtual ~ActorFrame() { }
virtual void Update( float fDeltaTime );
virtual void DrawPrimitives();
virtual void SetDiffuse( RageColor c );
/* Amount of time until all tweens (and all children's tweens) have stopped: */
virtual float TweenTime() const;
protected:
vector<Actor*> m_SubActors;
};
#endif