705cd55a04
It should replace Simply Love restart hack. Now it is possible to assign any button to restart.
104 lines
3.5 KiB
C++
104 lines
3.5 KiB
C++
#include "global.h"
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#include "Game.h"
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#include "RageLog.h"
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TapNoteScore Game::MapTapNoteScore( TapNoteScore tns ) const
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{
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switch( tns )
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{
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case TNS_W1: return m_mapW1To;
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case TNS_W2: return m_mapW2To;
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case TNS_W3: return m_mapW3To;
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case TNS_W4: return m_mapW4To;
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case TNS_W5: return m_mapW5To;
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default: return tns;
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}
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}
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static const Game::PerButtonInfo g_CommonButtonInfo[] =
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{
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{ GameButtonType_Menu }, // GAME_BUTTON_MENULEFT
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{ GameButtonType_Menu }, // GAME_BUTTON_MENURIGHT
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{ GameButtonType_Menu }, // GAME_BUTTON_MENUUP
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{ GameButtonType_Menu }, // GAME_BUTTON_MENUDOWN
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{ GameButtonType_Menu }, // GAME_BUTTON_START
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{ GameButtonType_Menu }, // GAME_BUTTON_SELECT
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{ GameButtonType_Menu }, // GAME_BUTTON_BACK
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{ GameButtonType_Menu }, // GAME_BUTTON_RESTART
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{ GameButtonType_Menu }, // GAME_BUTTON_COIN
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{ GameButtonType_Menu }, // GAME_BUTTON_OPERATOR
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{ GameButtonType_Menu }, // GAME_BUTTON_EFFECT_UP
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{ GameButtonType_Menu }, // GAME_BUTTON_EFFECT_DOWN
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};
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const Game::PerButtonInfo *Game::GetPerButtonInfo( GameButton gb ) const
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{
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static_assert( GAME_BUTTON_NEXT == ARRAYLEN(g_CommonButtonInfo) );
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if( gb < GAME_BUTTON_NEXT )
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return &g_CommonButtonInfo[gb];
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else
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return &m_PerButtonInfo[gb-GAME_BUTTON_NEXT];
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}
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TapNoteScore Game::GetMapJudgmentTo( TapNoteScore tns ) const
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{
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switch(tns)
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{
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case TNS_W1: return m_mapW1To;
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case TNS_W2: return m_mapW2To;
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case TNS_W3: return m_mapW3To;
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case TNS_W4: return m_mapW4To;
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case TNS_W5: return m_mapW5To;
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default: return TapNoteScore_Invalid;
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}
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}
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// lua start
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#include "LuaBinding.h"
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/** @brief Allow Lua to have access to the Game. */
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class LunaGame: public Luna<Game>
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{
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public:
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static int GetName( T* p, lua_State *L ) { lua_pushstring( L, p->m_szName ); return 1; }
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static int CountNotesSeparately( T* p, lua_State *L ) { lua_pushboolean( L, p->m_bCountNotesSeparately ); return 1; }
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DEFINE_METHOD( GetMapJudgmentTo, GetMapJudgmentTo(Enum::Check<TapNoteScore>(L, 1)) )
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DEFINE_METHOD(GetSeparateStyles, m_PlayersHaveSeparateStyles);
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LunaGame()
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{
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ADD_METHOD( GetName );
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ADD_METHOD( CountNotesSeparately );
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ADD_METHOD( GetMapJudgmentTo );
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ADD_METHOD( GetSeparateStyles );
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}
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};
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LUA_REGISTER_CLASS( Game )
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// lua end
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/*
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* (c) 2001-2002 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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