Files
itgmania212121/src/Game.cpp
T
Yauhen Artsiukhou 705cd55a04 Add native restart menu button
It should replace Simply Love restart hack.
Now it is possible to assign any button to restart.
2024-08-26 10:52:19 -07:00

104 lines
3.5 KiB
C++

#include "global.h"
#include "Game.h"
#include "RageLog.h"
TapNoteScore Game::MapTapNoteScore( TapNoteScore tns ) const
{
switch( tns )
{
case TNS_W1: return m_mapW1To;
case TNS_W2: return m_mapW2To;
case TNS_W3: return m_mapW3To;
case TNS_W4: return m_mapW4To;
case TNS_W5: return m_mapW5To;
default: return tns;
}
}
static const Game::PerButtonInfo g_CommonButtonInfo[] =
{
{ GameButtonType_Menu }, // GAME_BUTTON_MENULEFT
{ GameButtonType_Menu }, // GAME_BUTTON_MENURIGHT
{ GameButtonType_Menu }, // GAME_BUTTON_MENUUP
{ GameButtonType_Menu }, // GAME_BUTTON_MENUDOWN
{ GameButtonType_Menu }, // GAME_BUTTON_START
{ GameButtonType_Menu }, // GAME_BUTTON_SELECT
{ GameButtonType_Menu }, // GAME_BUTTON_BACK
{ GameButtonType_Menu }, // GAME_BUTTON_RESTART
{ GameButtonType_Menu }, // GAME_BUTTON_COIN
{ GameButtonType_Menu }, // GAME_BUTTON_OPERATOR
{ GameButtonType_Menu }, // GAME_BUTTON_EFFECT_UP
{ GameButtonType_Menu }, // GAME_BUTTON_EFFECT_DOWN
};
const Game::PerButtonInfo *Game::GetPerButtonInfo( GameButton gb ) const
{
static_assert( GAME_BUTTON_NEXT == ARRAYLEN(g_CommonButtonInfo) );
if( gb < GAME_BUTTON_NEXT )
return &g_CommonButtonInfo[gb];
else
return &m_PerButtonInfo[gb-GAME_BUTTON_NEXT];
}
TapNoteScore Game::GetMapJudgmentTo( TapNoteScore tns ) const
{
switch(tns)
{
case TNS_W1: return m_mapW1To;
case TNS_W2: return m_mapW2To;
case TNS_W3: return m_mapW3To;
case TNS_W4: return m_mapW4To;
case TNS_W5: return m_mapW5To;
default: return TapNoteScore_Invalid;
}
}
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the Game. */
class LunaGame: public Luna<Game>
{
public:
static int GetName( T* p, lua_State *L ) { lua_pushstring( L, p->m_szName ); return 1; }
static int CountNotesSeparately( T* p, lua_State *L ) { lua_pushboolean( L, p->m_bCountNotesSeparately ); return 1; }
DEFINE_METHOD( GetMapJudgmentTo, GetMapJudgmentTo(Enum::Check<TapNoteScore>(L, 1)) )
DEFINE_METHOD(GetSeparateStyles, m_PlayersHaveSeparateStyles);
LunaGame()
{
ADD_METHOD( GetName );
ADD_METHOD( CountNotesSeparately );
ADD_METHOD( GetMapJudgmentTo );
ADD_METHOD( GetSeparateStyles );
}
};
LUA_REGISTER_CLASS( Game )
// lua end
/*
* (c) 2001-2002 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/