Files
itgmania212121/Themes/HelloWorld/BGAnimations/ScreenTitleMenu underlay.lua
T
2011-03-17 01:47:30 -04:00

72 lines
2.9 KiB
Lua

-- This file returns an ActorFrame that holds a few objects.
-- Since I like to collapse similar code, here is a simple example:
local lineWidth = SCREEN_WIDTH*0.9;
-- previously, I had this set to SCREEN_WIDTH*0.8 in each of the
-- Def.Quad blocks below. Now I just use lineWidth and I get two advantages:
-- 1) I can change it and it takes effect in multiple places.
-- 2) I get a human readable name out of it.
-- It makes your code easier to read and work with.
local lineTime = 0.625;
-- same with this code.
return Def.ActorFrame {
Def.ActorFrame{
Name="Flourishes";
-- it has to be 0.05 since 0.9 uses up space on both sides.
InitCommand=cmd(x,SCREEN_LEFT+(SCREEN_WIDTH*0.05);y,SCREEN_CENTER_Y;);
Def.Quad{
Name="Red";
InitCommand=cmd(horizalign,left;zoomto,0,4;diffuse,color("#DA8989");diffuserightedge,color("#FFBBBB"));
OnCommand=cmd(sleep,0.1;linear,lineTime;zoomx,lineWidth);
};
Def.Quad{
Name="Yellow";
InitCommand=cmd(y,4;horizalign,left;zoomto,0,4;diffuse,color("#DAD989");diffuserightedge,color("#FFFCBB"));
OnCommand=cmd(sleep,0.05;linear,lineTime;zoomx,lineWidth);
};
Def.Quad{
Name="Blue";
InitCommand=cmd(y,8;horizalign,left;zoomto,0,4;diffuse,color("#89C6DA");diffuserightedge,color("#BBEEFF"));
OnCommand=cmd(linear,lineTime;zoomx,lineWidth);
};
};
-- LoadActor() is used to automatically load objects.
-- You'll be using it a lot.
-- THEME:GetPathG() gets a file from the Graphics folder.
-- What graphic depends on the arguments.
-- There must always be two, and there usually is a space between the
-- first and second, unless you perform a trick like this:
LoadActor( THEME:GetPathG("","_common/_logo") ) .. {
-- the InitCommand puts the logo 44 pixels above vertical center
-- and moves it 60 pixels to the left of horizontal center.
-- diffusealpha,0 makes the object invisible,
-- which is handy for transitions...
InitCommand=cmd(x,SCREEN_CENTER_X*0.8125;y,SCREEN_CENTER_Y-44;diffusealpha,0;);
-- ...as we see in the OnCommand. linear means to perform the next
-- commands over a span of time (in seconds).
-- diffusealpha,1 makes the logo fade in when applied here.
OnCommand=cmd(linear,0.5;diffusealpha,1;);
};
-- Creative Commons logo, using a local file in the same directory:
LoadActor( "creativecommons" )..{
InitCommand=cmd(x,SCREEN_LEFT+64;y,SCREEN_BOTTOM-48;Real);
OnCommand=cmd(addy,32;cropbottom,1;fadebottom,1;decelerate,0.8;cropbottom,0;fadebottom,0;addy,-32);
};
-- Making a cheap reflection effect for the sake of showing off the fov and
-- vanishpoint commands on ActorFrames.
Def.ActorFrame{
InitCommand=cmd(fov,45;vanishpoint,SCREEN_LEFT+64,SCREEN_BOTTOM-24;);
LoadActor( "creativecommons" )..{
InitCommand=cmd(x,SCREEN_LEFT+64;y,SCREEN_BOTTOM-24;valign,0;zoomy,-0.6;rotationx,-60;diffusealpha,0.6;Real;);
OnCommand=cmd(croptop,1;fadetop,0;decelerate,0.8;croptop,0;fadetop,1;);
};
};
};