192 lines
5.1 KiB
C++
192 lines
5.1 KiB
C++
#include "global.h"
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#include "Banner.h"
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#include "SongManager.h"
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#include "RageUtil.h"
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#include "song.h"
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#include "RageTextureManager.h"
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#include "Course.h"
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#include "Character.h"
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#include "ThemeMetric.h"
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#include "GameState.h"
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ThemeMetric<bool> SCROLL_RANDOM ("Banner","ScrollRandom");
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ThemeMetric<bool> SCROLL_ROULETTE ("Banner","ScrollRoulette");
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Banner::Banner()
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{
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m_bScrolling = false;
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m_fPercentScrolling = 0;
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}
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bool Banner::Load( RageTextureID ID )
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{
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if( ID.filename == "" )
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ID = THEME->GetPathG("Common","fallback banner");
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ID = SongBannerTexture(ID);
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m_fPercentScrolling = 0;
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m_bScrolling = false;
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TEXTUREMAN->DisableOddDimensionWarning();
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TEXTUREMAN->VolatileTexture( ID );
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bool ret = Sprite::Load( ID );
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TEXTUREMAN->EnableOddDimensionWarning();
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return ret;
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};
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void Banner::Update( float fDeltaTime )
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{
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Sprite::Update( fDeltaTime );
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if( m_bScrolling )
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{
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m_fPercentScrolling += fDeltaTime/2;
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m_fPercentScrolling -= (int)m_fPercentScrolling;
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const RectF *pTextureRect = m_pTexture->GetTextureCoordRect(0);
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float fTexCoords[8] =
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{
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0+m_fPercentScrolling, pTextureRect->top, // top left
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0+m_fPercentScrolling, pTextureRect->bottom, // bottom left
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1+m_fPercentScrolling, pTextureRect->bottom, // bottom right
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1+m_fPercentScrolling, pTextureRect->top, // top right
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};
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Sprite::SetCustomTextureCoords( fTexCoords );
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}
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}
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void Banner::SetScrolling( bool bScroll, float Percent)
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{
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m_bScrolling = bScroll;
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m_fPercentScrolling = Percent;
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/* Set up the texture coord rects for the current state. */
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Update(0);
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}
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void Banner::LoadFromSong( Song* pSong ) // NULL means no song
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{
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if( pSong == NULL ) LoadFallback();
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else if( pSong->HasBanner() ) Load( pSong->GetBannerPath() );
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else LoadFallback();
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m_bScrolling = false;
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}
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void Banner::LoadAllMusic()
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{
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Load( THEME->GetPathG("Banner","All") );
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m_bScrolling = false;
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}
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void Banner::LoadMode()
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{
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Load( THEME->GetPathG("Banner","Mode") );
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m_bScrolling = false;
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}
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void Banner::LoadFromSongGroup( CString sSongGroup )
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{
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CString sGroupBannerPath = SONGMAN->GetSongGroupBannerPath( sSongGroup );
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if( sGroupBannerPath != "" ) Load( sGroupBannerPath );
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else LoadFallback();
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m_bScrolling = false;
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}
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void Banner::LoadFromCourse( Course* pCourse ) // NULL means no course
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{
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if( pCourse == NULL ) LoadFallback();
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else if( pCourse->m_sBannerPath != "" ) Load( pCourse->m_sBannerPath );
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else LoadCourseFallback();
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m_bScrolling = false;
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}
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void Banner::LoadCardFromCharacter( Character* pCharacter )
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{
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if( pCharacter == NULL ) LoadFallback();
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else if( pCharacter->GetCardPath() != "" ) Load( pCharacter->GetCardPath() );
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else LoadFallback();
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m_bScrolling = false;
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}
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void Banner::LoadIconFromCharacter( Character* pCharacter )
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{
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if( pCharacter == NULL ) LoadCourseFallbackCharacterIcon();
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else if( pCharacter->GetIconPath() != "" ) Load( pCharacter->GetIconPath() );
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else LoadCourseFallbackCharacterIcon();
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m_bScrolling = false;
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}
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void Banner::LoadTABreakFromCharacter( Character* pCharacter )
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{
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if( pCharacter == NULL ) Load( THEME->GetPathG("Common","fallback takingabreak") );
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else
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{
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Load( pCharacter->GetTakingABreakPath() );
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m_bScrolling = false;
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}
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}
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void Banner::LoadFallback()
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{
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Load( THEME->GetPathG("Common","fallback banner") );
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}
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void Banner::LoadCourseFallback()
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{
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Load( THEME->GetPathG("Banner","course fallback") );
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}
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void Banner::LoadCourseFallbackCharacterIcon()
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{
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Character *pCharacter = GAMESTATE->GetDefaultCharacter();
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if( pCharacter && !pCharacter->GetIconPath().empty() )
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Load( pCharacter->GetIconPath() );
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else
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LoadFallback();
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}
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void Banner::LoadRoulette()
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{
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Load( THEME->GetPathG("Banner","roulette") );
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m_bScrolling = (bool)SCROLL_RANDOM;
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}
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void Banner::LoadRandom()
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{
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Load( THEME->GetPathG("Banner","random") );
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m_bScrolling = (bool)SCROLL_ROULETTE;
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}
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/*
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* (c) 2001-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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