Files
itgmania212121/stepmania/src/ScreenSelectDifficulty.h
T
Glenn Maynard 037618529c A lot of screens have TweenOffScreen functions; SWME has that, and it's not
virtual, so the names are clashing and confusing.  This should probably just
be virtual.  As an incremental step to that, rename all derived TweenOnScreen
and TweenOffScreen screen functions to TweenOursOnScreen and
TweenOursOffScreen.
2005-07-14 22:23:39 +00:00

93 lines
3.0 KiB
C++

/* ScreenSelectDifficulty - Deprecated. Replaced by ScreenSelectMaster. */
#ifndef ScreenSelectDifficulty_H
#define ScreenSelectDifficulty_H
#include "ScreenSelect.h"
#include "Sprite.h"
#include "BitmapText.h"
#include "RageSound.h"
#include "RandomSample.h"
#define MAX_CHOICES_PER_PAGE 15
class ScreenSelectDifficulty : public ScreenSelect
{
public:
ScreenSelectDifficulty( CString sName );
virtual void Init();
virtual void Update( float fDelta );
virtual void MenuLeft( PlayerNumber pn );
virtual void MenuRight( PlayerNumber pn );
virtual void MenuUp( PlayerNumber pn ) {};
virtual void MenuDown( PlayerNumber pn ) {};
virtual void MenuStart( PlayerNumber pn );
// virtual void MenuBack( PlayerNumber pn );
virtual void TweenOursOnScreen();
virtual void TweenOursOffScreen();
virtual void HandleScreenMessage( const ScreenMessage SM );
protected:
enum Page { PAGE_1, PAGE_2, NUM_PAGES };
virtual int GetSelectionIndex( PlayerNumber pn );
virtual void UpdateSelectableChoices();
float GetCursorX( PlayerNumber pn );
float GetCursorY( PlayerNumber pn );
bool ChangeWithinPage( PlayerNumber pn, int iNewChoice, bool bChangingPages );
void ChangePage( Page newPage );
ActorFrame m_framePages; // to hold the 2 pages
Sprite m_sprInfo[NUM_PAGES][MAX_CHOICES_PER_PAGE];
Sprite m_sprPicture[NUM_PAGES][MAX_CHOICES_PER_PAGE];
Sprite m_sprExplanation[NUM_PAGES];
Sprite m_sprMore[NUM_PAGES];
Sprite m_sprCursor[NUM_PLAYERS];
Sprite m_sprShadow[NUM_PLAYERS];
Sprite m_sprOK[NUM_PLAYERS];
RageSound m_soundChange;
RandomSample m_soundDifficult;
vector<GameCommand> m_GameCommands[NUM_PAGES];
Page m_CurrentPage;
int m_iChoiceOnPage[NUM_PLAYERS];
bool m_bChosen[NUM_PLAYERS];
float m_fLockInputTime;
};
#endif
/*
* (c) 2001-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/