Files
itgmania212121/src/RageTimer.h
T
2013-06-10 15:38:43 -04:00

81 lines
3.2 KiB
C++

/* RageTimer - Timer services. */
#ifndef RAGE_TIMER_H
#define RAGE_TIMER_H
class RageTimer
{
public:
RageTimer() { Touch(); }
RageTimer( int secs, int us ): m_secs(secs), m_us(us) { }
/* Time ago this RageTimer represents. */
float Ago() const;
void Touch();
inline bool IsZero() const { return m_secs == 0 && m_us == 0; }
inline void SetZero() { m_secs = m_us = 0; }
/* Time between last call to GetDeltaTime() (Ago() + Touch()): */
float GetDeltaTime();
/* (alias) */
float PeekDeltaTime() const { return Ago(); }
/* deprecated: */
static float GetTimeSinceStart( bool bAccurate = true ); // seconds since the program was started
static float GetTimeSinceStartFast() { return GetTimeSinceStart(false); }
/* Get a timer representing half of the time ago as this one. */
RageTimer Half() const;
/* Add (or subtract) a duration from a timestamp. The result is another timestamp. */
RageTimer operator+( float tm ) const;
RageTimer operator-( float tm ) const { return *this + -tm; }
void operator+=( float tm ) { *this = *this + tm; }
void operator-=( float tm ) { *this = *this + -tm; }
/* Find the amount of time between two timestamps. The result is a duration. */
float operator-( const RageTimer &rhs ) const;
bool operator<( const RageTimer &rhs ) const;
/* "float" is bad for a "time since start" RageTimer. If the game is running for
* several days, we'll lose a lot of resolution. I don't want to use double
* everywhere, since it's slow. I'd rather not use double just for RageTimers, since
* it's too easy to get a type wrong and end up with obscure resolution problems. */
unsigned m_secs, m_us;
private:
static RageTimer Sum( const RageTimer &lhs, float tm );
static float Difference( const RageTimer &lhs, const RageTimer &rhs );
};
extern const RageTimer RageZeroTimer;
#endif
/*
* Copyright (c) 2001-2003 Chris Danford, Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/