165 lines
6.1 KiB
C++
165 lines
6.1 KiB
C++
/* EditMenu - UI on Edit Menu screen. Create Steps, delete Steps, or launch Steps in editor. */
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#ifndef EDIT_MENU_H
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#define EDIT_MENU_H
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#include "ActorFrame.h"
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#include "FadingBanner.h"
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#include "TextBanner.h"
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#include "GameConstantsAndTypes.h"
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#include "StepsDisplay.h"
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#include "RageSound.h"
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#include "EnumHelper.h"
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#include "ThemeMetric.h"
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enum EditMenuRow
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{
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ROW_GROUP,
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ROW_SONG,
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ROW_STEPS_TYPE,
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ROW_STEPS,
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ROW_SOURCE_STEPS_TYPE,
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ROW_SOURCE_STEPS,
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ROW_ACTION,
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NUM_EditMenuRow
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};
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#define FOREACH_EditMenuRow( r ) FOREACH_ENUM( EditMenuRow, r )
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const RString& EditMenuRowToString( EditMenuRow r );
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const RString& EditMenuRowToLocalizedString( EditMenuRow r );
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enum EditMenuAction
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{
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EditMenuAction_Edit,
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EditMenuAction_Delete,
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EditMenuAction_Create,
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EditMenuAction_Practice,
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NUM_EditMenuAction,
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EditMenuAction_Invalid
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};
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#define FOREACH_EditMenuAction( ema ) FOREACH_ENUM( EditMenuAction, ema )
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const RString& EditMenuActionToString( EditMenuAction ema );
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const RString& EditMenuActionToLocalizedString( EditMenuAction ema );
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const int NUM_ARROWS = 2;
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class EditMenu: public ActorFrame
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{
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public:
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EditMenu();
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~EditMenu();
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void Load( const RString &sType );
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bool CanGoUp();
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bool CanGoDown();
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bool CanGoLeft();
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bool CanGoRight();
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bool RowIsSelectable( EditMenuRow row );
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void Up();
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void Down();
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void Left();
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void Right();
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void RefreshAll();
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RString GetSelectedGroup() const { if( !SHOW_GROUPS.GetValue() ) return GROUP_ALL; ASSERT(m_iSelection[ROW_GROUP] < (int)m_sGroups.size()); return m_sGroups[m_iSelection[ROW_GROUP]]; }
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Song* GetSelectedSong() const { ASSERT(m_iSelection[ROW_SONG] < (int)m_pSongs.size()); return m_pSongs[m_iSelection[ROW_SONG]]; }
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StepsType GetSelectedStepsType() const { ASSERT(m_iSelection[ROW_STEPS_TYPE] < (int)m_StepsTypes.size()); return m_StepsTypes[m_iSelection[ROW_STEPS_TYPE]]; }
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Steps* GetSelectedSteps() const { ASSERT(m_iSelection[ROW_STEPS] < (int)m_vpSteps.size()); return m_vpSteps[m_iSelection[ROW_STEPS]].pSteps; }
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Difficulty GetSelectedDifficulty() const { ASSERT(m_iSelection[ROW_STEPS] < (int)m_vpSteps.size()); return m_vpSteps[m_iSelection[ROW_STEPS]].dc; }
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StepsType GetSelectedSourceStepsType() const { ASSERT(m_iSelection[ROW_SOURCE_STEPS_TYPE] < (int)m_StepsTypes.size()); return m_StepsTypes[m_iSelection[ROW_SOURCE_STEPS_TYPE]]; }
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Steps* GetSelectedSourceSteps() const { ASSERT(m_iSelection[ROW_SOURCE_STEPS] < (int)m_vpSourceSteps.size()); return m_vpSourceSteps[m_iSelection[ROW_SOURCE_STEPS]].pSteps; }
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Difficulty GetSelectedSourceDifficulty() const { ASSERT(m_iSelection[ROW_SOURCE_STEPS] < (int)m_vpSourceSteps.size()); return m_vpSourceSteps[m_iSelection[ROW_SOURCE_STEPS]].dc; }
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EditMenuAction GetSelectedAction() const { ASSERT(m_iSelection[ROW_ACTION] < (int)m_Actions.size()); return m_Actions[m_iSelection[ROW_ACTION]]; }
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EditMenuRow GetSelectedRow() const { return m_SelectedRow; }
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private:
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struct StepsAndDifficulty;
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void StripLockedStepsAndDifficulty( vector<StepsAndDifficulty> &v );
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void GetSongsToShowForGroup( const RString &sGroup, vector<Song*> &vpSongsOut );
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void GetGroupsToShow( vector<RString> &vsGroupsOut );
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void UpdateArrows();
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AutoActor m_sprArrows[NUM_ARROWS];
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EditMenuRow m_SelectedRow;
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EditMenuRow GetFirstRow() const { return SHOW_GROUPS.GetValue()? ROW_GROUP:ROW_SONG; }
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int GetRowSize( EditMenuRow er ) const;
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int m_iSelection[NUM_EditMenuRow];
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BitmapText m_textLabel[NUM_EditMenuRow];
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BitmapText m_textValue[NUM_EditMenuRow];
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FadingBanner m_GroupBanner;
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FadingBanner m_SongBanner;
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TextBanner m_SongTextBanner;
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StepsDisplay m_StepsDisplay;
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StepsDisplay m_StepsDisplaySource;
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struct StepsAndDifficulty
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{
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StepsAndDifficulty( Steps *s, Difficulty d ) { pSteps = s; dc = d; }
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Steps *pSteps;
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Difficulty dc;
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};
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vector<RString> m_sGroups;
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vector<Song*> m_pSongs;
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vector<StepsType> m_StepsTypes;
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vector<StepsAndDifficulty> m_vpSteps;
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vector<StepsAndDifficulty> m_vpSourceSteps;
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vector<EditMenuAction> m_Actions;
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void OnRowValueChanged( EditMenuRow row );
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void ChangeToRow( EditMenuRow newRow );
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RageSound m_soundChangeRow;
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RageSound m_soundChangeValue;
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ThemeMetric<bool> SHOW_GROUPS;
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ThemeMetric1D<float> ARROWS_X;
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ThemeMetric<apActorCommands> ARROWS_ENABLED_COMMAND;
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ThemeMetric<apActorCommands> ARROWS_DISABLED_COMMAND;
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ThemeMetric<float> SONG_BANNER_WIDTH;
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ThemeMetric<float> SONG_BANNER_HEIGHT;
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ThemeMetric<float> GROUP_BANNER_WIDTH;
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ThemeMetric<float> GROUP_BANNER_HEIGHT;
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ThemeMetric<float> ROW_LABELS_X;
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ThemeMetric<apActorCommands> ROW_LABEL_ON_COMMAND;
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ThemeMetric1D<float> ROW_VALUE_X;
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ThemeMetric<apActorCommands> ROW_VALUE_ON_COMMAND;
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ThemeMetric1D<float> ROW_Y;
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public:
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ThemeMetric<EditMode> EDIT_MODE;
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ThemeMetric<RString> TEXT_BANNER_TYPE;
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};
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#endif
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/*
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* (c) 2001-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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