Files
itgmania212121/Themes/default/Graphics/ScreenSelectMusic DifficultyList.lua
T
AJ Kelly 6cf2eeba47 changes from midi
Fallback: missing music
Default: AutoSetStyle compatibility
2010-06-07 22:51:28 -05:00

82 lines
2.8 KiB
Lua

return Def.ActorFrame {
Def.Quad {
InitCommand=cmd(y,-14;zoomto,164,2;fadeleft,8/164;faderight,8/164);
OnCommand=cmd(diffuse,Color("Black");diffusealpha,0;linear,0.35;diffusealpha,0.5);
};
Def.Quad {
InitCommand=cmd(y,24*(GetUserPrefB("UserPrefAutoSetStyle") and 8 or 5)-10;zoomto,164,2;fadeleft,8/164;faderight,8/164);
OnCommand=cmd(diffuse,Color("Black");diffusealpha,0;linear,0.35;diffusealpha,0.5);
};
Def.StepsDisplayList {
Name="StepsDisplayListRow";
CurrentSongChangedMessageCommand=function(self)
local song = GAMESTATE:GetCurrentSong();
if song and self:GetZoomX() == 0 then
self:playcommand("Show");
elseif not song and self:GetZoomX() == 1 then
self:playcommand("Hide");
end;
end;
CursorP1 = Def.ActorFrame {
InitCommand=cmd(x,-128+16;player,PLAYER_1);
PlayerJoinedMessageCommand=function(self, params)
if params.Player == PLAYER_1 then
self:visible(true);
(cmd(zoom,0;bounceend,0.3;zoom,1))(self);
end;
end;
PlayerUnjoinedMessageCommand=function(self, params)
if params.Player == PLAYER_1 then
self:visible(true);
(cmd(bouncebegin,0.3;zoom,0))(self);
end;
end;
LoadActor(THEME:GetPathG("_StepsDisplayListRow","Cursor")) .. {
InitCommand=cmd(diffuse,PlayerColor(PLAYER_1);x,8;zoom,0.75);
};
LoadActor(THEME:GetPathG("_StepsDisplayListRow","arrow")) .. {
InitCommand=cmd(x,20;diffuse,PlayerColor(PLAYER_1));
OnCommand=cmd(thump,1;effectmagnitude,1,1.25,1;effectclock,'beat';);
};
LoadFont("Common Normal") .. {
Text="P1";
InitCommand=cmd(x,2;diffuse,PlayerColor(PLAYER_1);shadowlength,1);
OnCommand=cmd(zoom,0.75);
};
};
CursorP2 = Def.ActorFrame {
InitCommand=cmd(x,128-16;player,PLAYER_2);
PlayerJoinedMessageCommand=function(self, params)
if params.Player == PLAYER_2 then
self:visible(true);
(cmd(zoom,0;bounceend,0.3;zoom,1))(self);
end;
end;
PlayerUnjoinedMessageCommand=function(self, params)
if params.Player == PLAYER_2 then
self:visible(true);
(cmd(bouncebegin,0.3;zoom,0))(self);
end;
end;
LoadActor(THEME:GetPathG("_StepsDisplayListRow","Cursor")) .. {
InitCommand=cmd(diffuse,PlayerColor(PLAYER_2);x,-8;zoom,0.75;zoomx,-0.75;);
};
LoadActor(THEME:GetPathG("_StepsDisplayListRow","arrow")) .. {
InitCommand=cmd(x,-20;diffuse,PlayerColor(PLAYER_2);zoomx,-1);
OnCommand=cmd(thump,1;effectmagnitude,1,1.25,1;effectclock,'beat';);
};
LoadFont("Common Normal") .. {
Text="P2";
InitCommand=cmd(x,-2;diffuse,PlayerColor(PLAYER_2);shadowlength,1);
OnCommand=cmd(zoom,0.75);
};
};
CursorP1Frame = Def.Actor{
ChangeCommand=cmd(stoptweening;decelerate,0.125);
};
CursorP2Frame = Def.Actor{
ChangeCommand=cmd(stoptweening;decelerate,0.125);
};
};
};