Files
itgmania212121/Themes/_fallback/Scripts/02 Branches.lua
T

142 lines
4.1 KiB
Lua

--[[
[en] The Branch table replaces the various functions used for branching in the
StepMania 4 default theme.
Lines with a single string (e.g. TitleMenu = "ScreenTitleMenu") are referenced
in the metrics as Branch.keyname.
If the line is a function, you'll have to use Branch.keyname() instead.
--]]
-- used for various SMOnline-enabled screens:
function SMOnlineScreen()
for pn in ivalues(GAMESTATE:GetHumanPlayers()) do
if not IsSMOnlineLoggedIn(pn) then return "ScreenSMOnlineLogin" end;
end;
return "ScreenNetRoom"
end;
function SelectMusicOrCourse()
if IsNetSMOnline() then
return "ScreenNetSelectMusic";
elseif GAMESTATE:IsCourseMode() then
return "ScreenSelectCourse";
else
return "ScreenSelectMusic";
end;
end;
Branch = {
TitleMenu = function()
-- home mode is the most assumed use of sm-ssc.
if GAMESTATE:GetCoinMode() == "CoinMode_Home" then return "ScreenTitleMenu" end;
-- arcade junk:
if GAMESTATE:GetCoinsNeededToJoin() > GAMESTATE:GetCoins() then
-- if no credits are inserted, don't show the Join screen. SM4 has
-- this as the initial screen, but that means we'd be stuck in a
-- loop with ScreenInit. No good.
return "ScreenDemonstration";
else
return "ScreenTitleJoin"
end;
end,
AfterProfileLoad = function()
return "ScreenSelectProfile"
end,
AfterSelectProfile = function()
if ( THEME:GetMetric("Common","AutoSetStyle") == true ) then
if IsNetConnected() then
-- use SelectStyle in online...
return "ScreenSelectStyle"
else
return "ScreenSelectPlayMode"
end
else
return "ScreenSelectStyle"
end
end,
AfterSelectPlayMode = function()
if IsNetConnected() then
ReportStyle()
GAMESTATE:ApplyGameCommand("playmode,regular")
end
if IsNetSMOnline() then return SMOnlineScreen() end
if IsNetConnected() then return "ScreenNetRoom" end
return "ScreenSelectPlayMode"
end,
AfterSelectStyle = function()
if CHARMAN:GetAllCharacters() ~= nil then
return "ScreenSelectCharacter"
else
return "ScreenGameInformation"
end
end,
AfterProfileSave = function()
-- Might be a little too broken? -- Midiman
if GAMESTATE:IsEventMode() then
return SelectMusicOrCourse()
elseif STATSMAN:GetCurStageStats():AllFailed() then
return "ScreenGameOver"
elseif GAMESTATE:GetSmallestNumStagesLeftForAnyHumanPlayer() == 0 then
return "ScreenEvaluationSummary"
else
return SelectMusicOrCourse()
end
end,
GetGameInformationScreen = function()
bTrue = PREFSMAN:GetPreference("ShowInstructions");
return (bTrue and GoToMusic() or "ScreenGameInformation");
end,
AfterSMOLogin = SMOnlineScreen(),
BackOutOfPlayerOptions = function()
return SelectMusicOrCourse()
end,
BackOutOfStageInformation = function()
return SelectMusicOrCourse()
end,
AfterSelectMusic = function()
if SCREENMAN:GetTopScreen():GetGoToOptions() then
return SelectFirstOptionsScreen()
else
return "ScreenStageInformation"
end
end,
PlayerOptions = function()
if SCREENMAN:GetTopScreen():GetGoToOptions() then
return "ScreenPlayerOptions";
else
return "ScreenStageInformation";
end
end,
SongOptions = function()
if SCREENMAN:GetTopScreen():GetGoToOptions() then
return "ScreenSongOptions"
else
return "ScreenStageInformation"
end
end,
AfterGameplay = function()
-- pick an evaluation screen based on settings.
if IsNetSMOnline() then
return "ScreenNetEvaluation"
else
-- todo: account for courses etc?
return "ScreenEvaluationNormal"
end
end,
AfterEvaluation = function()
if GAMESTATE:GetSmallestNumStagesLeftForAnyHumanPlayer() >= 1 then
return "ScreenProfileSave"
else
return "ScreenEvaluationSummary"
end
end,
AfterSummary = "ScreenProfileSaveSummary",
Network = function()
return IsNetConnected() and "ScreenTitleMenu" or "ScreenTitleMenu"
end,
QuickSetupStart = "ScreenQuickSetupOverview",
QuickSetupA = "ScreenQuickSetupPhaseOne",
QuickSetupB = "ScreenQuickSetupPhaseTwo",
QuickSetupC = "ScreenQuickSetupPhaseThree",
QuickSetupD = "ScreenQuickSetupPhaseFour",
QuickSetupFinished = "ScreenQuickSetupFinished",
};