change IsPlayerEnabled() to IsHumanPlayer() check to see if we can use the BeginnerHelper before attempting to use it. Disable BeginnerHelper for non-Dance game types.
56 lines
1.2 KiB
C++
56 lines
1.2 KiB
C++
#ifndef BEGINNERHELPER_H
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#define BEGINNERHELPER_H
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#include "ActorFrame.h"
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#include "Model.h"
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#include "Character.h"
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#include "Sprite.h"
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#include "PlayerNumber.h"
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#include "NoteData.h"
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class BeginnerHelper : public ActorFrame
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{
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public:
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enum STEPTYPE
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{
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ST_LEFT=6,
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ST_DOWN=3,
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ST_UP=8,
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ST_RIGHT=4,
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ST_JUMPLR=10,
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ST_JUMPUD=11
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};
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BeginnerHelper();
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~BeginnerHelper();
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ActorFrame m_afDancerSuite; // So we can easily rotate or whatever without disturbing the Background.
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void FlashOnce();
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bool Initialize( int iDancePadType );
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bool IsInitialized() { return m_bInitialized; }
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static bool CanUse();
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void AddPlayer( int pn, NoteData *pNotes );
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void SetFlash(CString sFilename, float fX, float fY);
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void ShowStepCircle( int pn, int CSTEP );
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void Step( int pn, int CSTEP );
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void TurnFlashOff();
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void TurnFlashOn();
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void Update( float fDeltaTime );
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virtual void DrawPrimitives();
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protected:
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NoteData m_NoteData[NUM_PLAYERS];
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Model m_mDancer[NUM_PLAYERS];
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Model m_mDancePad;
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Sprite m_sFlash;
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Sprite m_sBackground;
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Sprite m_sStepCircle[NUM_PLAYERS*2]; // Need two for each player during jumps
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float m_fLastBeatChecked;
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bool m_bInitialized;
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bool m_bFlashEnabled;
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};
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#endif
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