117 lines
3.5 KiB
C++
117 lines
3.5 KiB
C++
/* NetworkSyncManager - Uses ezsockets for primitive song syncing and score reporting. */
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#ifndef NetworkSyncManager_H
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#define NetworkSyncManager_H
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#include "PlayerNumber.h"
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const int NETPROTOCOLVERSION=1;
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const int NETMAXBUFFERSIZE=1020; //1024 - 4 bytes for EzSockets
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class EzSockets;
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class NetworkSyncManager
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{
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public:
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NetworkSyncManager();
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~NetworkSyncManager();
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//If "useSMserver" then send score to server
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void ReportScore(int playerID, int step, int score, int combo);
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void ReportSongOver(); //Report to server that song is over
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void StartRequest(short position); //Request a start. Block until granted.
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bool Connect(const CString& addy, unsigned short port); // Connect to SM Server
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void PostStartUp(CString ServerIP);
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void CloseConnection();
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void DisplayStartupStatus(); //Used to note user if connect attempt was sucessful or not.
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int m_playerLife[NUM_PLAYERS]; //Life
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void Update(float fDeltaTime);
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private:
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#if !defined(WITHOUT_NETWORKING)
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void ProcessInput();
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void StartUp();
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int m_playerID; //these are currently unused, but need to stay
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int m_step;
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int m_score;
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int m_combo;
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int m_startupStatus; //Used to see if attempt was sucessful or not.
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CString m_ServerName;
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bool useSMserver;
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EzSockets *NetPlayerClient;
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int m_ServerVersion; //ServerVersion
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bool Listen(unsigned short port);
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//This is it's own type, so that more info can
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//be put at the end of it; after the data.
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struct NetPacket
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{
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unsigned char Data[NETMAXBUFFERSIZE]; //Data
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int Position; //Other info
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};
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//We only want to create this once per instance.
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//No need to allocate and deallocate one all the time.
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NetPacket m_packet;
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//Commands used to operate on NetPackets
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uint8_t Read1(NetPacket &Packet);
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uint16_t Read2(NetPacket &Packet);
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uint32_t Read4(NetPacket &Packet);
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CString ReadNT(NetPacket &Packet);
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void Write1(NetPacket &Packet, uint8_t Data);
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void Write2(NetPacket &Packet, uint16_t Data);
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void Write4(NetPacket &Packet, uint32_t Data);
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void WriteNT(NetPacket &Packet, CString Data);
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inline void ClearPacket(NetPacket &Packet) { memset((void*)(&Packet),0, sizeof(NetPacket)); }
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#endif
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};
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extern NetworkSyncManager *NSMAN;
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#endif
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/*
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* (c) 2003-2004 Charles Lohr, Joshua Allen
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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