Files
itgmania212121/stepmania/src/SnapDisplay.cpp
T
2003-09-04 04:59:55 +00:00

72 lines
1.5 KiB
C++

#include "global.h"
/*
-----------------------------------------------------------------------------
Class: SnapDisplay
Desc: A graphic displayed in the SnapDisplay during edit.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "SnapDisplay.h"
#include "RageUtil.h"
#include "GameConstantsAndTypes.h"
#include "PrefsManager.h"
#include "GameManager.h"
#include "GameState.h"
#include "ThemeManager.h"
SnapDisplay::SnapDisplay()
{
int i;
for( i=0; i<2; i++ )
{
m_sprIndicators[i].Load( THEME->GetPathToG("SnapDisplay icon 6x1") );
ASSERT( m_sprIndicators[i].GetNumStates() == NUM_NOTE_TYPES );
m_sprIndicators[i].StopAnimating();
this->AddChild( &m_sprIndicators[i] );
}
m_NoteType = NOTE_TYPE_4TH;
m_iNumCols = 0;
}
void SnapDisplay::Load( PlayerNumber pn )
{
m_iNumCols = GAMESTATE->GetCurrentStyleDef()->m_iColsPerPlayer;
m_sprIndicators[0].SetX( -ARROW_SIZE * (m_iNumCols/2 + 0.5f) );
m_sprIndicators[1].SetX( ARROW_SIZE * (m_iNumCols/2 + 0.5f) );
}
bool SnapDisplay::PrevSnapMode()
{
if( m_NoteType == 0 )
return false;
m_NoteType = NoteType(m_NoteType-1);
SnapModeChanged();
return true;
}
bool SnapDisplay::NextSnapMode()
{
if( m_NoteType == NOTE_TYPE_32ND ) // this is the smallest snap we should allow
return false;
m_NoteType = NoteType(m_NoteType+1);
SnapModeChanged();
return true;
}
void SnapDisplay::SnapModeChanged()
{
for( int i=0; i<2; i++ )
m_sprIndicators[i].SetState( m_NoteType );
}