84 lines
2.3 KiB
C++
84 lines
2.3 KiB
C++
#ifndef MENUELEMENTS_H
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#define MENUELEMENTS_H
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/*
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-----------------------------------------------------------------------------
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File: MenuElements.h
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Desc: Displays common components of menu screens:
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Background, Top Bar, Bottom Bar, help message, credits or PlayerOptions, style icon,
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Menu Timer
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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-----------------------------------------------------------------------------
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*/
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#include "Screen.h"
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#include "Sprite.h"
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#include "BitmapText.h"
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#include "RandomSample.h"
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#include "TransitionFade.h"
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#include "MenuTimer.h"
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#include "TransitionFadeWipe.h"
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#include "TransitionKeepAlive.h"
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#include "TransitionInvisible.h"
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#include "TipDisplay.h"
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#include "BGAnimation.h"
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const float MENU_ELEMENTS_TWEEN_TIME = 0.5f;
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class MenuElements : public ActorFrame
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{
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public:
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MenuElements();
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virtual void DrawPrimitives();
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void Load( CString sBackgroundPath, CString sTopEdgePath, CString sHelpText, bool bShowStyleIcon, bool bTimerEnabled, int iTimerSeconds );
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void SetTimer( int iTimerSeconds );
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void StartTimer();
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void StallTimer();
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void StopTimer();
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void StealthTimer( int iActive );
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void DrawTopLayer();
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void DrawBottomLayer();
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void TweenOnScreenFromMenu( ScreenMessage smSendWhenDone, bool bLeaveKeepAliveOn = false );
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void TweenOffScreenToMenu( ScreenMessage smSendWhenDone );
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void ImmedOnScreenFromMenu( bool bLeaveKeepAliveOn = false );
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void ImmedOffScreenToMenu();
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void TweenOnScreenFromBlack( ScreenMessage smSendWhenDone );
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void TweenOffScreenToBlack( ScreenMessage smSendWhenDone, bool bPlayBackSound );
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bool IsClosing() { return m_Wipe.IsClosing() || m_KeepAlive.IsClosing(); };
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protected:
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void TweenTopLayerOnScreen(float tm=-1);
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void TweenTopLayerOffScreen(float tm=-1);
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void TweenBottomLayerOnScreen();
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void TweenBottomLayerOffScreen();
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public:
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Sprite m_sprTopEdge;
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Sprite m_sprStyleIcon;
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MenuTimer m_MenuTimer;
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Sprite m_sprBottomEdge;
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BGAnimation m_Background;
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Quad m_quadBrightness; // for darkening the background
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TipDisplay m_textHelp;
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TransitionFadeWipe m_Wipe; // for going back
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TransitionKeepAlive m_KeepAlive; // going back and forward
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TransitionInvisible m_Invisible; // for going forward to Menu
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RageSound m_soundSwoosh;
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RageSound m_soundBack;
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};
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#endif
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