Files
itgmania212121/src/CMakeData-actor.cmake
T

224 lines
6.6 KiB
CMake

list(APPEND SMDATA_ACTOR_BASE_SRC
"Actor.cpp"
"ActorFrame.cpp"
"ActorFrameTexture.cpp"
"ActorMultiTexture.cpp"
"ActorMultiVertex.cpp"
"ActorProxy.cpp"
"ActorScroller.cpp"
"ActorSound.cpp"
"ActorUtil.cpp"
"AutoActor.cpp"
"BitmapText.cpp"
"DynamicActorScroller.cpp"
"Model.cpp"
"ModelManager.cpp"
"ModelTypes.cpp"
"Quad.cpp"
"RollingNumbers.cpp"
"Sprite.cpp"
"Tween.cpp")
list(APPEND SMDATA_ACTOR_BASE_HPP
"Actor.h"
"ActorFrame.h"
"ActorFrameTexture.h"
"ActorMultiTexture.h"
"ActorMultiVertex.h"
"ActorProxy.h"
"ActorScroller.h"
"ActorSound.h"
"ActorUtil.h"
"AutoActor.h"
"BitmapText.h"
"DynamicActorScroller.h"
"Model.h"
"ModelManager.h"
"ModelTypes.h"
"Quad.h"
"RollingNumbers.h"
"Sprite.h"
"Tween.h")
source_group("Actors\\\\Base"
FILES
${SMDATA_ACTOR_BASE_SRC}
${SMDATA_ACTOR_BASE_HPP})
list(APPEND SMDATA_ACTOR_GAMEPLAY_SRC
"ActiveAttackList.cpp"
"ArrowEffects.cpp"
"AttackDisplay.cpp"
"Background.cpp"
"BeginnerHelper.cpp"
"CombinedLifeMeterTug.cpp"
"DancingCharacters.cpp"
"Foreground.cpp"
"GhostArrowRow.cpp"
"HoldJudgment.cpp"
"Inventory.cpp"
"LifeMeter.cpp"
"LifeMeterBar.cpp"
"LifeMeterBattery.cpp"
"LifeMeterTime.cpp"
"LyricDisplay.cpp"
"NoteDisplay.cpp"
"NoteField.cpp"
"PercentageDisplay.cpp"
"Player.cpp"
"ReceptorArrow.cpp"
"ReceptorArrowRow.cpp"
"ScoreDisplay.cpp"
"ScoreDisplayAliveTime.cpp"
"ScoreDisplayBattle.cpp"
"ScoreDisplayCalories.cpp"
"ScoreDisplayLifeTime.cpp"
"ScoreDisplayNormal.cpp"
"ScoreDisplayOni.cpp"
"ScoreDisplayPercentage.cpp"
"ScoreDisplayRave.cpp")
list(APPEND SMDATA_ACTOR_GAMEPLAY_HPP
"ActiveAttackList.h"
"ArrowEffects.h"
"AttackDisplay.h"
"Background.h"
"BeginnerHelper.h"
"CombinedLifeMeter.h"
"CombinedLifeMeterTug.h"
"DancingCharacters.h"
"Foreground.h"
"GhostArrowRow.h"
"HoldJudgment.h"
"Inventory.h"
"LifeMeter.h"
"LifeMeterBar.h"
"LifeMeterBattery.h"
"LifeMeterTime.h"
"LyricDisplay.h"
"NoteDisplay.h"
"NoteField.h"
"PercentageDisplay.h"
"Player.h"
"ReceptorArrow.h"
"ReceptorArrowRow.h"
"ScoreDisplay.h"
"ScoreDisplayAliveTime.h"
"ScoreDisplayBattle.h"
"ScoreDisplayCalories.h"
"ScoreDisplayLifeTime.h"
"ScoreDisplayNormal.h"
"ScoreDisplayOni.h"
"ScoreDisplayPercentage.h"
"ScoreDisplayRave.h")
source_group("Actors\\\\Gameplay"
FILES
${SMDATA_ACTOR_GAMEPLAY_SRC}
${SMDATA_ACTOR_GAMEPLAY_HPP})
list(APPEND SMDATA_ACTOR_MENU_SRC
"BPMDisplay.cpp"
"ComboGraph.cpp"
"ControllerStateDisplay.cpp"
"CourseContentsList.cpp"
"DifficultyList.cpp"
"DualScrollBar.cpp"
"EditMenu.cpp"
"FadingBanner.cpp"
"GradeDisplay.cpp"
"GraphDisplay.cpp"
"GrooveRadar.cpp"
"HelpDisplay.cpp"
"MemoryCardDisplay.cpp"
"MenuTimer.cpp"
"ModIcon.cpp"
"ModIconRow.cpp"
"MusicWheel.cpp"
"MusicWheelItem.cpp"
"OptionRow.cpp"
"OptionsCursor.cpp"
"OptionsList.cpp"
"PaneDisplay.cpp"
"ScrollBar.cpp"
"SnapDisplay.cpp"
"TextBanner.cpp"
"WheelBase.cpp"
"WheelItemBase.cpp"
"WheelNotifyIcon.cpp"
"WorkoutGraph.cpp")
list(APPEND SMDATA_ACTOR_MENU_HPP
"BPMDisplay.h"
"ComboGraph.h"
"ControllerStateDisplay.h"
"CourseContentsList.h"
"DifficultyList.h"
"DualScrollBar.h"
"EditMenu.h"
"FadingBanner.h"
"GradeDisplay.h"
"GraphDisplay.h"
"GrooveRadar.h"
"HelpDisplay.h"
"MemoryCardDisplay.h"
"MenuTimer.h"
"ModIcon.h"
"ModIconRow.h"
"MusicWheel.h"
"MusicWheelItem.h"
"OptionRow.h"
"OptionsCursor.h"
"OptionsList.h"
"PaneDisplay.h"
"ScrollBar.h"
"SnapDisplay.h"
"TextBanner.h"
"WheelBase.h"
"WheelItemBase.h"
"WheelNotifyIcon.h"
"WorkoutGraph.h")
if(WITH_NETWORKING)
list(APPEND SMDATA_ACTOR_MENU_SRC "RoomInfoDisplay.cpp")
list(APPEND SMDATA_ACTOR_MENU_HPP "RoomInfoDisplay.h")
endif()
source_group("Actors\\\\Menus"
FILES
${SMDATA_ACTOR_MENU_SRC}
${SMDATA_ACTOR_MENU_HPP})
list(APPEND SMDATA_ACTOR_GAMEPLAY_MENU_SRC
"Banner.cpp"
"BGAnimation.cpp"
"BGAnimationLayer.cpp"
"DifficultyIcon.cpp"
"MeterDisplay.cpp"
"StepsDisplay.cpp"
"StreamDisplay.cpp"
"Transition.cpp")
list(APPEND SMDATA_ACTOR_GAMEPLAY_MENU_HPP
"Banner.h"
"BGAnimation.h"
"BGAnimationLayer.h"
"DifficultyIcon.h"
"MeterDisplay.h"
"StepsDisplay.h"
"StreamDisplay.h"
"Transition.h")
source_group("Actors\\\\Gameplay and Menus"
FILES
${SMDATA_ACTOR_GAMEPLAY_MENU_SRC}
${SMDATA_ACTOR_GAMEPLAY_MENU_HPP})
list(APPEND SMDATA_ALL_ACTORS_SRC
${SMDATA_ACTOR_BASE_SRC}
${SMDATA_ACTOR_GAMEPLAY_SRC}
${SMDATA_ACTOR_MENU_SRC}
${SMDATA_ACTOR_GAMEPLAY_MENU_SRC})
list(APPEND SMDATA_ALL_ACTORS_HPP
${SMDATA_ACTOR_BASE_HPP}
${SMDATA_ACTOR_GAMEPLAY_HPP}
${SMDATA_ACTOR_MENU_HPP}
${SMDATA_ACTOR_GAMEPLAY_MENU_HPP})