Files
itgmania212121/stepmania/src/NoteSkinManager.cpp
T
Glenn Maynard c69c3af4b9 Due to the last change, we don't have fallback clashes anymore (fallback no
longer has both "fallback tap note" and "fallback tap note 4th", etc.), so
we don't need to do this.  Remove it; it's extremely slow.
2005-07-05 21:56:51 +00:00

341 lines
9.9 KiB
C++

#include "global.h"
#include "NoteSkinManager.h"
#include "RageLog.h"
#include "RageException.h"
#include "GameState.h"
#include "Game.h"
#include "StyleInput.h"
#include "Style.h"
#include "RageUtil.h"
#include "RageDisplay.h"
#include "arch/Dialog/Dialog.h"
#include "PrefsManager.h"
#include "Foreach.h"
NoteSkinManager* NOTESKIN = NULL; // global object accessable from anywhere in the program
const CString NOTESKINS_DIR = "NoteSkins/";
const CString GAME_BASE_NOTESKIN_NAME = "default";
const CString GLOBAL_BASE_NOTESKIN_DIR = NOTESKINS_DIR + "common/default/";
static map<CString,CString> g_PathCache;
NoteSkinManager::NoteSkinManager()
{
m_pCurGame = NULL;
}
NoteSkinManager::~NoteSkinManager()
{
}
void NoteSkinManager::RefreshNoteSkinData( const Game* pGame )
{
/* Reload even if we don't need to, so exiting out of the menus refreshes the note
* skin list (so you don't have to restart to see new noteskins). */
m_pCurGame = pGame;
// clear path cache
g_PathCache.clear();
CString sBaseSkinFolder = NOTESKINS_DIR + pGame->m_szName + "/";
CStringArray asNoteSkinNames;
GetDirListing( sBaseSkinFolder + "*", asNoteSkinNames, true );
StripCvs( asNoteSkinNames );
m_mapNameToData.clear();
for( unsigned j=0; j<asNoteSkinNames.size(); j++ )
{
CString sName = asNoteSkinNames[j];
sName.MakeLower();
m_mapNameToData[sName] = NoteSkinData();
LoadNoteSkinData( sName, m_mapNameToData[sName] );
}
}
void NoteSkinManager::LoadNoteSkinData( const CString &sNoteSkinName, NoteSkinData& data_out )
{
data_out.sName = sNoteSkinName;
data_out.metrics.Clear();
data_out.vsDirSearchOrder.clear();
/* Load global NoteSkin defaults */
data_out.metrics.ReadFile( GLOBAL_BASE_NOTESKIN_DIR+"metrics.ini" );
data_out.vsDirSearchOrder.push_front( GLOBAL_BASE_NOTESKIN_DIR );
/* Load game NoteSkin defaults */
data_out.metrics.ReadFile( GetNoteSkinDir(GAME_BASE_NOTESKIN_NAME)+"metrics.ini" );
data_out.vsDirSearchOrder.push_front( GetNoteSkinDir(GAME_BASE_NOTESKIN_NAME) );
/* Read the current NoteSkin and all of its fallbacks */
LoadNoteSkinDataRecursive( sNoteSkinName, data_out );
}
void NoteSkinManager::LoadNoteSkinDataRecursive( const CString &sNoteSkinName, NoteSkinData& data_out )
{
static int depth = 0;
depth++;
ASSERT_M( depth < 20, "Circular NoteSkin fallback references detected." );
CString sDir = GetNoteSkinDir(sNoteSkinName);
// read global fallback the current NoteSkin (if any)
CString sFallback;
IniFile ini;
ini.ReadFile( sDir+"metrics.ini" );
if( ini.GetValue("Global","FallbackNoteSkin",sFallback) )
LoadNoteSkinDataRecursive( sFallback, data_out );
data_out.metrics.ReadFile( sDir+"metrics.ini" );
data_out.vsDirSearchOrder.push_front( sDir );
depth--;
}
void NoteSkinManager::GetNoteSkinNames( CStringArray &AddTo )
{
GetNoteSkinNames( GAMESTATE->m_pCurGame, AddTo );
}
void NoteSkinManager::GetNoteSkinNames( const Game* pGame, CStringArray &AddTo, bool bFilterDefault )
{
if( pGame == m_pCurGame )
{
/* Faster: */
for( map<CString,NoteSkinData>::const_iterator iter = m_mapNameToData.begin();
iter != m_mapNameToData.end(); ++iter )
{
AddTo.push_back( iter->second.sName );
}
}
else
{
CString sBaseSkinFolder = NOTESKINS_DIR + pGame->m_szName + "/";
GetDirListing( sBaseSkinFolder + "*", AddTo, true );
StripCvs( AddTo );
}
/* Move "default" to the front if it exists. */
{
CStringArray::iterator iter = find( AddTo.begin(), AddTo.end(), "default" );
if( iter != AddTo.end() )
{
AddTo.erase( iter );
if( !bFilterDefault || !PREFSMAN->m_bHideDefaultNoteSkin )
AddTo.insert( AddTo.begin(), "default" );
}
}
}
bool NoteSkinManager::DoesNoteSkinExist( const CString &sSkinName )
{
CStringArray asSkinNames;
GetNoteSkinNames( asSkinNames );
for( unsigned i=0; i<asSkinNames.size(); i++ )
if( 0==stricmp(sSkinName, asSkinNames[i]) )
return true;
return false;
}
CString NoteSkinManager::GetNoteSkinDir( const CString &sSkinName )
{
CString sGame = m_pCurGame->m_szName;
return NOTESKINS_DIR + sGame + "/" + sSkinName + "/";
}
CString NoteSkinManager::GetMetric( const CString &sButtonName, const CString &sValue )
{
ASSERT( !m_sCurrentNoteSkin.empty() );
CString sNoteSkinName = m_sCurrentNoteSkin;
sNoteSkinName.MakeLower();
map<CString,NoteSkinData>::const_iterator it = m_mapNameToData.find(sNoteSkinName);
ASSERT_M( it != m_mapNameToData.end(), sNoteSkinName ); // this NoteSkin doesn't exist!
const NoteSkinData& data = it->second;
CString sReturn;
if( data.metrics.GetValue( sButtonName, sValue, sReturn ) )
return sReturn;
if( !data.metrics.GetValue( "NoteDisplay", sValue, sReturn ) )
RageException::Throw( "Could not read metric '[%s] %s' or '[NoteDisplay] %s' in '%s'",
sButtonName.c_str(), sValue.c_str(), sValue.c_str(), sNoteSkinName.c_str() );
return sReturn;
}
int NoteSkinManager::GetMetricI( const CString &sButtonName, const CString &sValueName )
{
return atoi( GetMetric(sButtonName,sValueName) );
}
float NoteSkinManager::GetMetricF( const CString &sButtonName, const CString &sValueName )
{
return strtof( GetMetric(sButtonName,sValueName), NULL );
}
bool NoteSkinManager::GetMetricB( const CString &sButtonName, const CString &sValueName )
{
return atoi( GetMetric(sButtonName,sValueName) ) != 0;
}
apActorCommands NoteSkinManager::GetMetricA( const CString &sButtonName, const CString &sValueName )
{
return apActorCommands( new ActorCommands( GetMetric(sButtonName,sValueName) ) );
}
CString NoteSkinManager::GetPath( const CString &sButtonName, const CString &sElement )
{
try_again:
const CString CacheString = m_sCurrentNoteSkin + "/" + sButtonName + "/" + sElement;
map<CString,CString>::iterator it = g_PathCache.find( CacheString );
if( it != g_PathCache.end() )
return it->second;
map<CString,NoteSkinData>::const_iterator iter = m_mapNameToData.find( m_sCurrentNoteSkin );
ASSERT( iter != m_mapNameToData.end() );
const NoteSkinData &data = iter->second;
CString sPath; // fill this in below
FOREACHD_CONST( CString, data.vsDirSearchOrder, iter )
{
if( *iter == GLOBAL_BASE_NOTESKIN_DIR )
sPath = GetPathFromDirAndFile( *iter, "Fallback "+sElement );
else
sPath = GetPathFromDirAndFile( *iter, sButtonName+" "+sElement );
if( !sPath.empty() )
break; // done searching
}
if( sPath.empty() )
{
CString message = ssprintf(
"The NoteSkin element '%s %s' could not be found in '%s', '%s', or '%s'.",
sButtonName.c_str(), sElement.c_str(),
GetNoteSkinDir(m_sCurrentNoteSkin).c_str(),
GetNoteSkinDir(GAME_BASE_NOTESKIN_NAME).c_str(),
GLOBAL_BASE_NOTESKIN_DIR.c_str() );
if( Dialog::AbortRetryIgnore(message) == Dialog::retry )
{
FlushDirCache();
g_PathCache.clear();
goto try_again;
}
RageException::Throw( message );
}
while( GetExtension(sPath) == "redir" )
{
CString sNewFileName;
GetFileContents( sPath, sNewFileName, true );
CString sRealPath;
FOREACHD_CONST( CString, data.vsDirSearchOrder, iter )
{
sRealPath = GetPathFromDirAndFile( *iter, sNewFileName );
if( !sRealPath.empty() )
break; // done searching
}
if( sRealPath == "" )
{
CString message = ssprintf(
"NoteSkinManager: The redirect '%s' points to the file '%s', which does not exist. "
"Verify that this redirect is correct.",
sPath.c_str(), sNewFileName.c_str());
if( Dialog::AbortRetryIgnore(message) == Dialog::retry )
{
FlushDirCache();
g_PathCache.clear();
goto try_again;
}
RageException::Throw( message );
}
sPath = sRealPath;
}
g_PathCache[CacheString] = sPath;
return sPath;
}
CString NoteSkinManager::GetPathFromDirAndFile( const CString &sDir, const CString &sFileName )
{
CStringArray matches; // fill this with the possible files
GetDirListing( sDir+sFileName+"*", matches, false, true );
if( matches.empty() )
return "";
if( matches.size() > 1 )
{
CString sError = "Multiple files match '"+sDir+sFileName+"'. Please remove all but one of these files.";
Dialog::OK( sError );
}
return matches[0];
}
// lua start
#include "LuaBinding.h"
class LunaNoteSkinManager: public Luna<NoteSkinManager>
{
public:
LunaNoteSkinManager() { LUA->Register( Register ); }
static int GetPath( T* p, lua_State *L ) { lua_pushstring(L, p->GetPath(SArg(1),SArg(2)) ); return 1; }
static void Register(lua_State *L)
{
ADD_METHOD( GetPath )
Luna<T>::Register( L );
// Add global singleton if constructed already. If it's not constructed yet,
// then we'll register it later when we reinit Lua just before
// initializing the display.
if( NOTESKIN )
{
lua_pushstring(L, "NOTESKIN");
NOTESKIN->PushSelf( L );
lua_settable(L, LUA_GLOBALSINDEX);
}
}
};
LUA_REGISTER_CLASS( NoteSkinManager )
// lua end
/*
* (c) 2003-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/