67099e520c
Besides a few other minor retouches and additions, the biggest change is that the theme now has a fixed color scheme of yellow, orange, and dark magenta, and that many of the glossy graphics have been replaced by flatter versions with subtle shadows.
84 lines
3.1 KiB
Lua
84 lines
3.1 KiB
Lua
local t = Def.ActorFrame {}
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-- Base bar diffuse,color("#1C1C1B");diffusebottomedge,color("#333230");
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t[#t+1] = Def.ActorFrame {
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InitCommand=cmd(vertalign,top),
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OnCommand=function(self)
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self:addy(-104):decelerate(0.5):addy(104)
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end,
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OffCommand=cmd(sleep,0.175;decelerate,0.4;addy,-105),
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Def.Quad {
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InitCommand=cmd(vertalign,top;zoomto,SCREEN_WIDTH,96),
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OnCommand=function(self)
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self:diffuse(ScreenColor(SCREENMAN:GetTopScreen():GetName())):diffusebottomedge(ColorDarkTone(ScreenColor(SCREENMAN:GetTopScreen():GetName()))):diffusealpha(1)
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end
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},
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LoadActor("_shade") .. {
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InitCommand=cmd(vertalign,top;zoomto,SCREEN_WIDTH,96),
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OnCommand=function(self)
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self:diffuse(ScreenColor(SCREENMAN:GetTopScreen():GetName())):diffusebottomedge(ColorDarkTone(ScreenColor(SCREENMAN:GetTopScreen():GetName()))):diffusealpha(0.8):faderight(1)
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end
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},
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-- Shadow
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Def.Quad {
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InitCommand=cmd(vertalign,top;zoomto,SCREEN_WIDTH,8;y,96),
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OnCommand=cmd(diffuse,Color("Black");fadebottom,1;diffusealpha,0.6)
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}
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}
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-- Diamond
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t[#t+1] = Def.ActorFrame {
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InitCommand=cmd(x,-SCREEN_CENTER_X+76;y,SCREEN_TOP+30),
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OnCommand=cmd(addx,-110;sleep,0.3;decelerate,0.7;addx,110),
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OffCommand=cmd(decelerate,0.175;addx,-110),
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-- Diamond BG
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Def.Quad {
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InitCommand=cmd(vertalign,top;zoomto,54,54;rotationz,45),
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OnCommand=function(self)
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self:diffuse(ColorLightTone(ScreenColor(SCREENMAN:GetTopScreen():GetName())))
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end
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},
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-- Symbol selector
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Def.Sprite {
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Name="HeaderDiamondIcon",
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InitCommand=cmd(horizalign,center;y,18;x,-20;diffusealpha,0.8),
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OnCommand=function(self)
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local screen = SCREENMAN:GetTopScreen():GetName()
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if FILEMAN:DoesFileExist("Themes/"..THEME:GetCurThemeName().."/Graphics/ScreenWithMenuElements header/"..screen.." icon.png") then
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self:Load(THEME:GetPathG("","ScreenWithMenuElements header/"..screen.." icon"))
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-- Little workaround so not every other options menu has the "graphic missing" icon.
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elseif string.find(screen, "Options") then
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self:Load(THEME:GetPathG("","ScreenWithMenuElements header/ScreenOptionsService icon"))
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else
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print("iconerror: file does not exist")
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self:Load(THEME:GetPathG("","ScreenWithMenuElements header/Generic icon"))
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end
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end
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}
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}
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-- Text
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t[#t+1] = LoadFont("Common Header") .. {
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Name="HeaderTitle",
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Text=Screen.String("HeaderText"),
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InitCommand=cmd(zoom,1.0;x,-SCREEN_CENTER_X+110;y,49;horizalign,left;diffuse,color("#ffffff");shadowlength,1;),
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OnCommand=cmd(diffusealpha,0;sleep,0.5;smooth,0.3;diffusealpha,0.8),
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UpdateScreenHeaderMessageCommand=function(self,param)
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self:settext(param.Header)
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end,
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OffCommand=cmd(smooth,0.175;diffusealpha,0)
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}
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-- t[#t+1] = LoadFont("Common Condensed") .. {
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-- Name="HeaderSubTitle";
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-- Text=Screen.String("HeaderSubText");
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-- InitCommand=cmd(zoom,0.8;x,-SCREEN_CENTER_X+110;y,70;horizalign,left;diffuse,color("#ffffff");shadowlength,1;skewx,-0.1);
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-- OnCommand=cmd(diffusealpha,0;sleep,0.55;smooth,0.3;diffusealpha,0.75;);
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-- UpdateScreenHeaderMessageCommand=function(self,param)
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-- self:settext(param.Header);
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-- end;
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-- OffCommand=cmd(smooth,0.3;diffusealpha,0;);
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-- };
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return t |