8b09da8e64
Added delay_save_cache to SongCacheIndex so that it doesn't write the entire cache index file after every song is loaded when loading songs. Added m_SongsByDir to SongManager so that GetSongFromDir doesn't have to walk the entire list of songs. Minor changes to when LoadEnabledSongsFromPref occurs and how SanityCheckGroupDir works to speed up loading. Song::ReloadFromSongDir removes cache file to force an actual reload from the song dir instead of reloading from the cache. ReloadFromSongDir exposed to lua. Reordered Actor::LoadFromNode to put Command first because that case is more common. Course::GetTrailUnsorted reserves entries before starting to save time reallocating. join in RageUtil calculates the final size of the concatenated strings reserves it to save time reallocating. Added time log file to RageLog for profiling.
95 lines
4.2 KiB
C++
95 lines
4.2 KiB
C++
/* RageTimer - Timer services. */
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#ifndef RAGE_TIMER_H
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#define RAGE_TIMER_H
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class RageTimer
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{
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public:
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RageTimer(): m_secs(0), m_us(0) { Touch(); }
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RageTimer( int secs, int us ): m_secs(secs), m_us(us) { }
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/* Time ago this RageTimer represents. */
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float Ago() const;
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void Touch();
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inline bool IsZero() const { return m_secs == 0 && m_us == 0; }
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inline void SetZero() { m_secs = m_us = 0; }
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/* Time between last call to GetDeltaTime() (Ago() + Touch()): */
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float GetDeltaTime();
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/* (alias) */
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float PeekDeltaTime() const { return Ago(); }
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/* deprecated: */
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static float GetTimeSinceStart( bool bAccurate = true ); // seconds since the program was started
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static float GetTimeSinceStartFast() { return GetTimeSinceStart(false); }
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static uint64_t GetUsecsSinceStart();
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/* Get a timer representing half of the time ago as this one. */
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RageTimer Half() const;
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/* Add (or subtract) a duration from a timestamp. The result is another timestamp. */
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RageTimer operator+( float tm ) const;
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RageTimer operator-( float tm ) const { return *this + -tm; }
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void operator+=( float tm ) { *this = *this + tm; }
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void operator-=( float tm ) { *this = *this + -tm; }
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/* Find the amount of time between two timestamps. The result is a duration. */
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float operator-( const RageTimer &rhs ) const;
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bool operator<( const RageTimer &rhs ) const;
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/* "float" is bad for a "time since start" RageTimer. If the game is running for
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* several days, we'll lose a lot of resolution. I don't want to use double
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* everywhere, since it's slow. I'd rather not use double just for RageTimers, since
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* it's too easy to get a type wrong and end up with obscure resolution problems. */
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unsigned m_secs, m_us;
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private:
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static RageTimer Sum( const RageTimer &lhs, float tm );
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static float Difference( const RageTimer &lhs, const RageTimer &rhs );
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};
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extern const RageTimer RageZeroTimer;
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// For profiling how long some chunk of code takes. -Kyz
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#define START_TIME(name) uint64_t name##_start_time= RageTimer::GetUsecsSinceStart();
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#define START_TIME_CALL_COUNT(name) START_TIME(name); ++name##_call_count;
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#define END_TIME(name) uint64_t name##_end_time= RageTimer::GetUsecsSinceStart(); LOG->Time(#name " time: %zu to %zu = %zu", name##_start_time, name##_end_time, name##_end_time - name##_start_time);
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#define END_TIME_ADD_TO(name) uint64_t name##_end_time= RageTimer::GetUsecsSinceStart(); name##_total += name##_end_time - name##_start_time;
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#define DECL_TOTAL_TIME(name) extern uint64_t name##_total;
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#define DEF_TOTAL_TIME(name) uint64_t name##_total= 0;
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#define PRINT_TOTAL_TIME(name) LOG->Time(#name " total time: %zu", name##_total);
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#define DECL_TOT_CALL_PAIR(name) extern uint64_t name##_total; extern uint64_t name##_call_count;
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#define DEF_TOT_CALL_PAIR(name) uint64_t name##_total= 0; uint64_t name##_call_count= 0;
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#define PRINT_TOT_CALL_PAIR(name) LOG->Time(#name " calls: %zu, time: %zu", name##_call_count, name##_total);
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#endif
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/*
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* Copyright (c) 2001-2003 Chris Danford, Glenn Maynard
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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