Files
itgmania212121/stepmania/src/NetworkSyncManager.h
T
2004-05-05 05:41:51 +00:00

93 lines
2.2 KiB
C++

#ifndef NetworkSyncManager_H
#define NetworkSyncManager_H
/*
-----------------------------------------------------------------------------
Class: NetworkSyncManager (And netholder)
Desc: Uses ezsockets for primitive song syncing and score reporting.
Copyright (c) 2003-2004 by the person(s) listed below. All rights reserved.
Charles Lohr
Joshua Allen
-----------------------------------------------------------------------------
*/
#include "PlayerNumber.h"
void NSSendSongs();
void ArgStartCourse(CString CourseName);
class EzSockets;
class NetworkSyncManager
{
public:
NetworkSyncManager();
~NetworkSyncManager();
//If "useSMserver" then send score to server
void ReportScore(int playerID, int step, int score, int combo);
void ReportSongOver(); //Report to server that song is over
void StartRequest(); //Request a start. Block until granted.
bool Connect(const CString& addy, unsigned short port); // Connect to SM Server
void SendSongs(); //Send song list to server (And exit)
void PostStartUp(CString ServerIP);
void CloseConnection();
void DisplayStartupStatus(); //Used to note user if connect attempt was sucessful or not.
int m_playerLife[NUM_PLAYERS]; //Life
private:
void StartUp();
int m_playerID; //these are currently unused, but need to stay
int m_step;
int m_score;
int m_combo;
int m_startupStatus; //Used to see if attempt was sucessful or not.
bool useSMserver;
EzSockets *NetPlayerClient;
int m_ServerVersion; //ServerVersion
bool Listen(unsigned short port);
struct netHolder //Data structure used for sending data to server
{
//NOTICE: Order of variables in this struct matters
//if order is changed, server would need to be re-written
int m_playerID; //PID (also used for Commands)
int m_step; //SID (StepID, 0-6 for Miss to Marv, 7,8 for boo and ok)
int m_score; //Player's Score
int m_combo; //Player's Current Combo
int m_life; //Player's Life (AND GRADE)
//m_life = [16-bit int life] <- LSB [16-bit int grade] <-MSB
};
struct netName //Data structure used for 16-character strings.
{
int m_packID;
char m_data[16];
};
struct netHolderFlash
{
char data[73];
};
};
extern NetworkSyncManager *NSMAN;
#endif