64f2d8ad3c
simplify
1062 lines
29 KiB
C++
1062 lines
29 KiB
C++
#include "global.h"
|
|
/*
|
|
-----------------------------------------------------------------------------
|
|
Class: Course
|
|
|
|
Desc: See header.
|
|
|
|
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
|
|
Chris Danford
|
|
-----------------------------------------------------------------------------
|
|
*/
|
|
|
|
#include "Course.h"
|
|
#include "PrefsManager.h"
|
|
#include "song.h"
|
|
#include "GameManager.h"
|
|
#include "SongManager.h"
|
|
#include "RageException.h"
|
|
#include "RageLog.h"
|
|
#include "MsdFile.h"
|
|
#include "PlayerOptions.h"
|
|
#include "SongOptions.h"
|
|
#include "RageUtil.h"
|
|
#include "TitleSubstitution.h"
|
|
#include "Steps.h"
|
|
#include "GameState.h"
|
|
#include "BannerCache.h"
|
|
#include "RageFile.h"
|
|
#include "arch/arch.h"
|
|
#include "ThemeManager.h"
|
|
#include "ProfileManager.h"
|
|
|
|
/* Amount to increase meter ranges to make them difficult: */
|
|
const int COURSE_DIFFICULTY_METER_CHANGE[NUM_COURSE_DIFFICULTIES] = { 0, 2 };
|
|
|
|
/* Maximum lower value of ranges when difficult: */
|
|
const int MAX_BOTTOM_RANGE = 10;
|
|
|
|
|
|
Course::Course()
|
|
{
|
|
Unload();
|
|
}
|
|
|
|
PlayMode Course::GetPlayMode() const
|
|
{
|
|
if( m_bRepeat )
|
|
return PLAY_MODE_ENDLESS;
|
|
return m_iLives > 0? PLAY_MODE_ONI:PLAY_MODE_NONSTOP;
|
|
}
|
|
|
|
float Course::GetMeterForPlayer( PlayerNumber pn ) const
|
|
{
|
|
return GetMeter( GAMESTATE->m_CourseDifficulty[pn] );
|
|
}
|
|
|
|
const int DifficultMeterRamp[NUM_COURSE_DIFFICULTIES] = { 0, 3 };
|
|
float Course::GetMeter( CourseDifficulty cd ) const
|
|
{
|
|
if( m_iMeter != -1 )
|
|
return float( m_iMeter + DifficultMeterRamp[cd] );
|
|
|
|
/*LOG->Trace( "Course file '%s' contains a song '%s%s%s' that is not present",
|
|
m_sPath.c_str(), sGroup.c_str(), sGroup.size()? "/":"", sSong.c_str());*/
|
|
vector<Info> ci;
|
|
GetCourseInfo( GAMESTATE->GetCurrentStyleDef()->m_StepsType, ci, cd );
|
|
|
|
if( ci.size() == 0 )
|
|
return 0;
|
|
|
|
/* Take the average meter. */
|
|
float fTotalMeter = 0;
|
|
for( unsigned c = 0; c < ci.size(); ++c )
|
|
{
|
|
if( ci[c].Mystery )
|
|
{
|
|
switch( GetDifficulty(ci[c]) )
|
|
{
|
|
case DIFFICULTY_INVALID:
|
|
{
|
|
int iMeterLow, iMeterHigh;
|
|
GetMeterRange(ci[c], iMeterLow, iMeterHigh );
|
|
fTotalMeter += (iMeterLow + iMeterHigh) / 2.0f;
|
|
break;
|
|
}
|
|
case DIFFICULTY_BEGINNER: fTotalMeter += 1; break;
|
|
case DIFFICULTY_EASY: fTotalMeter += 2; break;
|
|
case DIFFICULTY_MEDIUM: fTotalMeter += 5; break;
|
|
case DIFFICULTY_HARD: fTotalMeter += 7; break;
|
|
case DIFFICULTY_CHALLENGE: fTotalMeter += 9; break;
|
|
}
|
|
}
|
|
else
|
|
fTotalMeter += ci[c].pNotes->GetMeter();
|
|
}
|
|
// LOG->Trace("Course '%s': %f", m_sName.c_str(), fTotalMeter/ci.size() );
|
|
return fTotalMeter / ci.size();
|
|
}
|
|
|
|
void Course::LoadFromCRSFile( CString sPath )
|
|
{
|
|
LOG->Trace( "Course::LoadFromCRSFile( '%s' )", sPath.c_str() );
|
|
|
|
Unload();
|
|
|
|
m_sPath = sPath; // save path
|
|
|
|
MsdFile msd;
|
|
if( !msd.ReadFile(sPath) )
|
|
RageException::Throw( "Error opening CRS file '%s'.", sPath.c_str() );
|
|
|
|
const CString sFName = SetExtension( sPath, "" );
|
|
|
|
CStringArray arrayPossibleBanners;
|
|
GetDirListing( sFName + ".png", arrayPossibleBanners, false, true );
|
|
GetDirListing( sFName + ".jpg", arrayPossibleBanners, false, true );
|
|
GetDirListing( sFName + ".bmp", arrayPossibleBanners, false, true );
|
|
GetDirListing( sFName + ".gif", arrayPossibleBanners, false, true );
|
|
if( !arrayPossibleBanners.empty() )
|
|
{
|
|
m_sBannerPath = arrayPossibleBanners[0];
|
|
|
|
/* Cache and load the course banner. */
|
|
BANNERCACHE->CacheBanner( m_sBannerPath );
|
|
}
|
|
|
|
AttackArray attacks;
|
|
for( unsigned i=0; i<msd.GetNumValues(); i++ )
|
|
{
|
|
CString sValueName = msd.GetParam(i, 0);
|
|
const MsdFile::value_t &sParams = msd.GetValue(i);
|
|
|
|
// handle the data
|
|
if( 0 == stricmp(sValueName, "COURSE") )
|
|
{
|
|
m_sName = sParams[1];
|
|
m_sTranslitName = m_sName;
|
|
}
|
|
else if( 0 == stricmp(sValueName, "REPEAT") )
|
|
{
|
|
CString str = sParams[1];
|
|
str.MakeLower();
|
|
if( str.Find("yes") != -1 )
|
|
m_bRepeat = true;
|
|
}
|
|
|
|
else if( 0 == stricmp(sValueName, "LIVES") )
|
|
m_iLives = atoi( sParams[1] );
|
|
|
|
else if( 0 == stricmp(sValueName, "METER") )
|
|
m_iMeter = atoi( sParams[1] );
|
|
|
|
else if( 0 == stricmp(sValueName, "MODS") )
|
|
{
|
|
Attack attack;
|
|
float end = -9999;
|
|
for( unsigned j = 1; j < sParams.params.size(); ++j )
|
|
{
|
|
CStringArray sBits;
|
|
split( sParams[j], "=", sBits, false );
|
|
if( sBits.size() == 0 )
|
|
continue;
|
|
|
|
TrimLeft( sBits[0] );
|
|
TrimRight( sBits[0] );
|
|
if( !sBits[0].CompareNoCase("TIME") )
|
|
attack.fStartSecond = (float) atof( sBits[1] );
|
|
else if( !sBits[0].CompareNoCase("LEN") )
|
|
attack.fSecsRemaining = (float) atof( sBits[1] );
|
|
else if( !sBits[0].CompareNoCase("END") )
|
|
end = (float) atof( sBits[1] );
|
|
else if( !sBits[0].CompareNoCase("MODS") )
|
|
{
|
|
if( end != -9999 )
|
|
{
|
|
attack.fSecsRemaining = end - attack.fStartSecond;
|
|
end = -9999;
|
|
}
|
|
attack.sModifier = sBits[1];
|
|
attacks.push_back( attack );
|
|
}
|
|
}
|
|
|
|
|
|
}
|
|
else if( 0 == stricmp(sValueName, "SONG") )
|
|
{
|
|
CourseEntry new_entry;
|
|
|
|
// infer entry::Type from the first param
|
|
if( sParams[1].Left(strlen("BEST")) == "BEST" )
|
|
{
|
|
new_entry.type = COURSE_ENTRY_BEST;
|
|
new_entry.players_index = atoi( sParams[1].Right(sParams[1].size()-strlen("BEST")) ) - 1;
|
|
CLAMP( new_entry.players_index, 0, 500 );
|
|
}
|
|
else if( sParams[1].Left(strlen("WORST")) == "WORST" )
|
|
{
|
|
new_entry.type = COURSE_ENTRY_WORST;
|
|
new_entry.players_index = atoi( sParams[1].Right(sParams[1].size()-strlen("WORST")) ) - 1;
|
|
CLAMP( new_entry.players_index, 0, 500 );
|
|
}
|
|
else if( sParams[1] == "*" )
|
|
{
|
|
new_entry.mystery = true;
|
|
new_entry.type = COURSE_ENTRY_RANDOM;
|
|
}
|
|
else if( sParams[1].Right(1) == "*" )
|
|
{
|
|
new_entry.mystery = true;
|
|
new_entry.type = COURSE_ENTRY_RANDOM_WITHIN_GROUP;
|
|
CString sSong = sParams[1];
|
|
sSong.Replace( "\\", "/" );
|
|
CStringArray bits;
|
|
split( sSong, "/", bits );
|
|
if( bits.size() == 2 )
|
|
new_entry.group_name = bits[0];
|
|
else
|
|
LOG->Warn( "Course file '%s' contains a random_within_group entry '%s' that is invalid. "
|
|
"Song should be in the format '<group>/*'.",
|
|
m_sPath.c_str(), sSong.c_str());
|
|
if( !SONGMAN->DoesGroupExist(new_entry.group_name) )
|
|
{
|
|
/* XXX: We need a place to put "user warnings". This is too loud for info.txt--
|
|
* it obscures important warnings--and regular users never look there, anyway. */
|
|
LOG->Trace( "Course file '%s' random_within_group entry '%s' specifies a group that doesn't exist. "
|
|
"This entry will be ignored.",
|
|
m_sPath.c_str(), sSong.c_str());
|
|
continue; // skip this #SONG
|
|
}
|
|
}
|
|
else
|
|
{
|
|
new_entry.type = COURSE_ENTRY_FIXED;
|
|
|
|
CString sSong = sParams[1];
|
|
new_entry.pSong = SONGMAN->FindSong( sSong );
|
|
|
|
if( new_entry.pSong == NULL )
|
|
{
|
|
/* XXX: We need a place to put "user warnings". This is too loud for info.txt--
|
|
* it obscures important warnings--and regular users never look there, anyway. */
|
|
LOG->Trace( "Course file '%s' contains a fixed song entry '%s' that does not exist. "
|
|
"This entry will be ignored.",
|
|
m_sPath.c_str(), sSong.c_str());
|
|
continue; // skip this #SONG
|
|
}
|
|
}
|
|
|
|
new_entry.difficulty = StringToDifficulty( sParams[2] );
|
|
if( new_entry.difficulty == DIFFICULTY_INVALID )
|
|
{
|
|
int retval = sscanf( sParams[2], "%d..%d", &new_entry.low_meter, &new_entry.high_meter );
|
|
if( retval == 1 )
|
|
new_entry.high_meter = new_entry.low_meter;
|
|
else if( retval != 2 )
|
|
{
|
|
LOG->Warn("Course file '%s' contains an invalid difficulty setting: \"%s\", 3..6 used instead",
|
|
m_sPath.c_str(), sParams[2].c_str());
|
|
new_entry.low_meter = 3;
|
|
new_entry.high_meter = 6;
|
|
}
|
|
}
|
|
|
|
{
|
|
/* If "showcourse" or "noshowcourse" is in the list, force new_entry.mystery
|
|
* on or off. */
|
|
CStringArray mods;
|
|
split( sParams[3], ",", mods, true );
|
|
for( int j = (int) mods.size()-1; j >= 0 ; --j )
|
|
{
|
|
if( !mods[j].CompareNoCase("showcourse") )
|
|
new_entry.mystery = false;
|
|
else if( !mods[j].CompareNoCase("noshowcourse") )
|
|
new_entry.mystery = true;
|
|
else
|
|
continue;
|
|
mods.erase(mods.begin() + j);
|
|
}
|
|
new_entry.modifiers = join( ",", mods );
|
|
}
|
|
|
|
new_entry.attacks = attacks;
|
|
attacks.clear();
|
|
|
|
m_entries.push_back( new_entry );
|
|
}
|
|
|
|
else
|
|
LOG->Trace( "Unexpected value named '%s'", sValueName.c_str() );
|
|
}
|
|
static TitleSubst tsub("courses");
|
|
|
|
CString ignore;
|
|
tsub.Subst(m_sName, ignore, ignore,
|
|
ignore, ignore, ignore);
|
|
}
|
|
|
|
void Course::Unload()
|
|
{
|
|
m_bIsAutogen = false;
|
|
m_bRepeat = false;
|
|
m_bRandomize = false;
|
|
m_iLives = -1;
|
|
m_iMeter = -1;
|
|
m_entries.clear();
|
|
m_sPath = m_sName = m_sTranslitName = m_sBannerPath = m_sCDTitlePath = "";
|
|
}
|
|
|
|
void Course::Save()
|
|
{
|
|
ASSERT( !m_bIsAutogen );
|
|
|
|
RageFile f;
|
|
if( !f.Open( m_sPath, RageFile::WRITE ) )
|
|
{
|
|
LOG->Warn( "Could not write course file '%s': %s", m_sPath.c_str(), f.GetError().c_str() );
|
|
return;
|
|
}
|
|
|
|
f.PutLine( ssprintf("#COURSE:%s;", m_sName.c_str()) );
|
|
if( m_bRepeat )
|
|
f.PutLine( "#REPEAT:YES;" );
|
|
if( m_iLives != -1 )
|
|
f.PutLine( ssprintf("#LIVES:%i;", m_iLives) );
|
|
if( m_iMeter != -1 )
|
|
f.PutLine( ssprintf("#METER:%i;", m_iMeter) );
|
|
|
|
for( unsigned i=0; i<m_entries.size(); i++ )
|
|
{
|
|
const CourseEntry& entry = m_entries[i];
|
|
|
|
for( unsigned j = 0; j < entry.attacks.size(); ++j )
|
|
{
|
|
if( j == 0 )
|
|
f.PutLine( "#MODS:" );
|
|
|
|
CString line;
|
|
const Attack &a = entry.attacks[j];
|
|
line += ssprintf( " TIME=%.2f:LEN=%.2f:MODS=%s",
|
|
a.fStartSecond, a.fSecsRemaining, a.sModifier.c_str() );
|
|
|
|
if( j+1 < entry.attacks.size() )
|
|
line += ":";
|
|
else
|
|
line += ";";
|
|
f.PutLine( line );
|
|
}
|
|
|
|
CString line;
|
|
switch( entry.type )
|
|
{
|
|
case COURSE_ENTRY_FIXED:
|
|
{
|
|
// strip off everything but the group name and song dir
|
|
CStringArray as;
|
|
split( entry.pSong->GetSongDir(), "/", as );
|
|
ASSERT( !as.empty() );
|
|
CString sGroup = as[ as.size()-2 ];
|
|
CString sSong = as[ as.size()-1 ];
|
|
line += "#SONG:" + sGroup + '/' + sSong;
|
|
}
|
|
break;
|
|
case COURSE_ENTRY_RANDOM:
|
|
line += "#SONG:*";
|
|
break;
|
|
case COURSE_ENTRY_RANDOM_WITHIN_GROUP:
|
|
line += ssprintf( "#SONG:%s/*", entry.group_name.c_str() );
|
|
break;
|
|
case COURSE_ENTRY_BEST:
|
|
line += ssprintf( "#SONG:BEST%d", entry.players_index+1 );
|
|
break;
|
|
case COURSE_ENTRY_WORST:
|
|
line += ssprintf( "#SONG:WORST%d", entry.players_index+1 );
|
|
break;
|
|
default:
|
|
ASSERT(0);
|
|
}
|
|
|
|
line += ":";
|
|
if( entry.difficulty != DIFFICULTY_INVALID )
|
|
line += DifficultyToString(entry.difficulty);
|
|
else if( entry.low_meter != -1 && entry.high_meter != -1 )
|
|
line += ssprintf( "%d..%d", entry.low_meter, entry.high_meter );
|
|
line += ssprintf( ":%s", entry.modifiers.c_str() );
|
|
|
|
bool default_mystery = (entry.type == COURSE_ENTRY_RANDOM || entry.type == COURSE_ENTRY_RANDOM_WITHIN_GROUP);
|
|
if( default_mystery != entry.mystery )
|
|
{
|
|
if( entry.modifiers != "" )
|
|
line += ",";
|
|
line += entry.mystery? "noshowcourse":"showcourse";
|
|
}
|
|
|
|
line += ";";
|
|
f.PutLine( line );
|
|
}
|
|
}
|
|
|
|
|
|
void Course::AutogenEndlessFromGroup( CString sGroupName, vector<Song*> &apSongsInGroup )
|
|
{
|
|
m_bIsAutogen = true;
|
|
m_bRepeat = true;
|
|
m_bRandomize = true;
|
|
m_iLives = -1;
|
|
m_iMeter = -1;
|
|
|
|
m_sName = SONGMAN->ShortenGroupName( sGroupName );
|
|
m_sBannerPath = SONGMAN->GetGroupBannerPath( sGroupName );
|
|
|
|
// We want multiple songs, so we can try to prevent repeats during
|
|
// gameplay. (We might still get a repeat at the repeat boundary,
|
|
// but that'd be rare.) -glenn
|
|
CourseEntry e;
|
|
e.type = COURSE_ENTRY_RANDOM_WITHIN_GROUP;
|
|
e.group_name = sGroupName;
|
|
e.difficulty = DIFFICULTY_MEDIUM;
|
|
e.mystery = true;
|
|
|
|
vector<Song*> vSongs;
|
|
SONGMAN->GetSongs( vSongs, e.group_name );
|
|
for( unsigned i = 0; i < vSongs.size(); ++i)
|
|
m_entries.push_back( e );
|
|
}
|
|
|
|
void Course::AutogenNonstopFromGroup( CString sGroupName, vector<Song*> &apSongsInGroup )
|
|
{
|
|
AutogenEndlessFromGroup( sGroupName, apSongsInGroup );
|
|
|
|
m_bRepeat = false;
|
|
|
|
m_sName += " Random";
|
|
|
|
// resize to 4
|
|
while( m_entries.size() < 4 )
|
|
m_entries.push_back( m_entries[0] );
|
|
while( m_entries.size() > 4 )
|
|
m_entries.pop_back();
|
|
}
|
|
|
|
/*
|
|
* Difficult courses do the following:
|
|
*
|
|
* For entries with a meter range, bump it up by DIFFICULT_METER_CHANGE;
|
|
* eg. 3..6 -> 5..8, with a minimum no higher than MAX_BOTTOM_RANGE.
|
|
*
|
|
* For entries with a difficulty class, use notes one class harder, if they
|
|
* exist. This way, if a static song entry points to a difficulty, we'll always
|
|
* play that song, even if we're on difficult and harder notes don't exist. (The
|
|
* exception is a static song entry with a meter range, but that's not very useful.)
|
|
*/
|
|
bool Course::HasCourseDifficulty( StepsType nt, CourseDifficulty cd ) const
|
|
{
|
|
/* Check to see if any songs would change if difficult. */
|
|
|
|
/* COURSE_DIFFICULTY_REGULAR is always available (provided IsPlayableIn). */
|
|
if( cd == COURSE_DIFFICULTY_REGULAR )
|
|
return true;
|
|
|
|
vector<Info> Normal, Hard;
|
|
GetCourseInfo( nt, Normal, COURSE_DIFFICULTY_REGULAR );
|
|
GetCourseInfo( nt, Hard, cd );
|
|
|
|
if( Normal.size() != Hard.size() )
|
|
return true; /* it changed */
|
|
|
|
for( unsigned i=0; i<Normal.size(); i++ )
|
|
{
|
|
if( Normal[i].CourseIndex != Hard[i].CourseIndex )
|
|
return true; /* it changed */
|
|
|
|
if( Normal[i].Mystery )
|
|
{
|
|
const CourseEntry &e = m_entries[ Normal[i].CourseIndex ];
|
|
|
|
/* Difficulties under CHALLENGE change by getting harder. */
|
|
if( e.difficulty < DIFFICULTY_CHALLENGE )
|
|
return true;
|
|
|
|
/* Meters under MAX_BOTTOM_RANGE..MAX_BOTTOM_RANGE change by getting harder. */
|
|
if( e.difficulty != DIFFICULTY_INVALID &&
|
|
e.low_meter < MAX_BOTTOM_RANGE &&
|
|
e.high_meter < MAX_BOTTOM_RANGE )
|
|
return true;
|
|
continue;
|
|
}
|
|
|
|
if( Normal[i].pSong != Hard[i].pSong || Normal[i].pNotes != Hard[i].pNotes )
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Course::IsPlayableIn( StepsType nt ) const
|
|
{
|
|
vector<Info> ci;
|
|
GetCourseInfo( nt, ci );
|
|
return ci.size() > 0;
|
|
}
|
|
|
|
static vector<Song*> GetFilteredBestSongs( StepsType nt )
|
|
{
|
|
const vector<Song*> &vSongsByMostPlayed = SONGMAN->GetBestSongs();
|
|
vector<Song*> ret;
|
|
ret.reserve( vSongsByMostPlayed.size() );
|
|
|
|
for( unsigned i=0; i < vSongsByMostPlayed.size(); ++i )
|
|
{
|
|
// filter out long songs and songs that don't have both medium and hard steps
|
|
Song* pSong = vSongsByMostPlayed[i];
|
|
if( SONGMAN->GetNumStagesForSong(pSong) > 1 )
|
|
continue;
|
|
|
|
bool FoundMedium = false, FoundHard = false;
|
|
for( unsigned j=0; j < pSong->m_apNotes.size(); j++ ) // for each of the Song's Steps
|
|
{
|
|
if( pSong->m_apNotes[j]->m_StepsType != nt )
|
|
continue;
|
|
if( !PREFSMAN->m_bAutogenSteps && pSong->m_apNotes[j]->IsAutogen() )
|
|
continue;
|
|
|
|
if( pSong->m_apNotes[j]->GetDifficulty() == DIFFICULTY_MEDIUM )
|
|
FoundMedium = true;
|
|
else if( pSong->m_apNotes[j]->GetDifficulty() == DIFFICULTY_HARD )
|
|
FoundHard = true;
|
|
|
|
if( FoundMedium && FoundHard )
|
|
break;
|
|
}
|
|
if( !FoundMedium || !FoundHard )
|
|
continue;
|
|
|
|
ret.push_back( pSong );
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
/* This is called by many simple functions, like Course::GetTotalSeconds, and may
|
|
* be called on all songs to sort. It can take time to execute, so we cache the
|
|
* results. */
|
|
void Course::GetCourseInfo( StepsType nt, vector<Course::Info> &ci, CourseDifficulty cd ) const
|
|
{
|
|
const InfoParams params( nt, cd );
|
|
InfoCache::const_iterator it = m_InfoCache.find( params );
|
|
if( it != m_InfoCache.end() )
|
|
{
|
|
ci = it->second;
|
|
return;
|
|
}
|
|
|
|
/* Different seed for each course, but the same for the whole round: */
|
|
RandomGen rnd( GAMESTATE->m_iRoundSeed + GetHashForString(m_sName) );
|
|
|
|
vector<CourseEntry> tmp_entries;
|
|
if( m_bRandomize )
|
|
{
|
|
/* Always randomize the same way per round. Otherwise, the displayed course
|
|
* will change every time it's viewed, and the displayed order will have no
|
|
* bearing on what you'll actually play. */
|
|
tmp_entries = m_entries;
|
|
random_shuffle( tmp_entries.begin(), tmp_entries.end(), rnd );
|
|
}
|
|
|
|
const vector<CourseEntry> &entries = m_bRandomize? tmp_entries:m_entries;
|
|
|
|
/* This can take some time, so don't fill it out unless we need it. */
|
|
bool bMostPlayedSet = false;
|
|
vector<Song*> vSongsByMostPlayed;
|
|
|
|
bool bShuffledSet = false;
|
|
vector<Song*> AllSongsShuffled;
|
|
|
|
int CurSong = 0; /* Current offset into AllSongsShuffled */
|
|
ci.clear();
|
|
|
|
for( unsigned i=0; i<entries.size(); i++ )
|
|
{
|
|
const CourseEntry &e = entries[i];
|
|
|
|
Song* pSong = NULL; // fill this in
|
|
Steps* pNotes = NULL; // fill this in
|
|
|
|
/* This applies difficult mode for meter ranges. (If it's a difficulty
|
|
* class, we'll do it below.) */
|
|
int low_meter, high_meter;
|
|
GetMeterRange( i, low_meter, high_meter, cd );
|
|
|
|
switch( e.type )
|
|
{
|
|
case COURSE_ENTRY_FIXED:
|
|
pSong = e.pSong;
|
|
if( pSong )
|
|
{
|
|
if( e.difficulty != DIFFICULTY_INVALID )
|
|
pNotes = pSong->GetStepsByDifficulty( nt, e.difficulty );
|
|
else if( e.low_meter != -1 && e.high_meter != -1 )
|
|
pNotes = pSong->GetStepsByMeter( nt, low_meter, high_meter );
|
|
else
|
|
pNotes = pSong->GetStepsByDifficulty( nt, DIFFICULTY_MEDIUM );
|
|
}
|
|
break;
|
|
case COURSE_ENTRY_RANDOM:
|
|
case COURSE_ENTRY_RANDOM_WITHIN_GROUP:
|
|
{
|
|
if( !bShuffledSet )
|
|
{
|
|
AllSongsShuffled = SONGMAN->GetAllSongs();
|
|
random_shuffle( AllSongsShuffled.begin(), AllSongsShuffled.end(), rnd );
|
|
bShuffledSet = true;
|
|
}
|
|
|
|
// find a song with the notes we want
|
|
for( unsigned j=0; j<AllSongsShuffled.size(); j++ )
|
|
{
|
|
/* See if the first song matches what we want. */
|
|
ASSERT( unsigned(CurSong) < AllSongsShuffled.size() );
|
|
pSong = AllSongsShuffled[CurSong];
|
|
ASSERT( pSong );
|
|
CurSong = (CurSong+1) % AllSongsShuffled.size();
|
|
|
|
if(e.type == COURSE_ENTRY_RANDOM_WITHIN_GROUP &&
|
|
pSong->m_sGroupName.CompareNoCase(e.group_name))
|
|
continue; /* wrong group */
|
|
|
|
if( e.difficulty == DIFFICULTY_INVALID )
|
|
pNotes = pSong->GetStepsByMeter( nt, low_meter, high_meter );
|
|
else
|
|
pNotes = pSong->GetStepsByDifficulty( nt, e.difficulty );
|
|
|
|
if( pNotes ) // found a match
|
|
break; // stop searching
|
|
|
|
pSong = NULL;
|
|
pNotes = NULL;
|
|
}
|
|
}
|
|
break;
|
|
case COURSE_ENTRY_BEST:
|
|
case COURSE_ENTRY_WORST:
|
|
{
|
|
if( !bMostPlayedSet )
|
|
{
|
|
bMostPlayedSet = true;
|
|
vSongsByMostPlayed = GetFilteredBestSongs( nt );
|
|
}
|
|
|
|
if( e.players_index >= (int)vSongsByMostPlayed.size() )
|
|
break;
|
|
|
|
switch( e.type )
|
|
{
|
|
case COURSE_ENTRY_BEST:
|
|
pSong = vSongsByMostPlayed[e.players_index];
|
|
break;
|
|
case COURSE_ENTRY_WORST:
|
|
pSong = vSongsByMostPlayed[vSongsByMostPlayed.size()-1-e.players_index];
|
|
break;
|
|
default:
|
|
ASSERT(0);
|
|
}
|
|
|
|
if( e.difficulty == DIFFICULTY_INVALID )
|
|
pNotes = pSong->GetStepsByMeter( nt, low_meter, high_meter );
|
|
else
|
|
pNotes = pSong->GetStepsByDifficulty( nt, e.difficulty );
|
|
|
|
if( pNotes == NULL )
|
|
pNotes = pSong->GetClosestNotes( nt, DIFFICULTY_MEDIUM );
|
|
}
|
|
break;
|
|
default:
|
|
ASSERT(0);
|
|
}
|
|
|
|
if( !pSong || !pNotes )
|
|
continue; // this song entry isn't playable. Skip.
|
|
|
|
/* If e.difficulty == DIFFICULTY_INVALID, then we already increased difficulty
|
|
* based on meter. */
|
|
if( cd > COURSE_DIFFICULTY_REGULAR && e.difficulty != DIFFICULTY_INVALID )
|
|
{
|
|
/* See if we can find a NoteData that's one notch more difficult than
|
|
* the one we found above. */
|
|
Difficulty dc = pNotes->GetDifficulty();
|
|
Difficulty new_dc = Difficulty( dc + cd );
|
|
if( new_dc < NUM_DIFFICULTIES )
|
|
{
|
|
Steps* pNewNotes = pSong->GetStepsByDifficulty( nt, new_dc );
|
|
if( pNewNotes )
|
|
pNotes = pNewNotes;
|
|
}
|
|
}
|
|
|
|
Info cinfo;
|
|
cinfo.pSong = pSong;
|
|
cinfo.pNotes = pNotes;
|
|
cinfo.Modifiers = e.modifiers;
|
|
cinfo.Attacks = e.attacks;
|
|
cinfo.Random = ( e.type == COURSE_ENTRY_RANDOM || e.type == COURSE_ENTRY_RANDOM_WITHIN_GROUP );
|
|
cinfo.Mystery = e.mystery;
|
|
cinfo.CourseIndex = i;
|
|
cinfo.Difficulty = cd;
|
|
ci.push_back( cinfo );
|
|
}
|
|
|
|
/* Cache results. */
|
|
m_InfoCache[params] = ci;
|
|
}
|
|
|
|
void Course::ClearCache()
|
|
{
|
|
m_InfoCache.clear();
|
|
}
|
|
|
|
RageColor Course::GetColor() const
|
|
{
|
|
switch (PREFSMAN->m_iCourseSortOrder)
|
|
{
|
|
case PrefsManager::COURSE_SORT_SONGS:
|
|
if( m_entries.size() >= 7 )
|
|
return RageColor(1,0,0,1); // red
|
|
else if( m_entries.size() >= 4 )
|
|
return RageColor(1,1,0,1); // yellow
|
|
else
|
|
return RageColor(0,1,0,1); // green
|
|
// never should get here
|
|
break;
|
|
|
|
case PrefsManager::COURSE_SORT_METER:
|
|
if ( !IsFixed() )
|
|
return RageColor(0,0,1,1); // blue
|
|
if (GetMeter() > 8.5)
|
|
return RageColor(1,0,0,1); // red
|
|
if (GetMeter() >= 7)
|
|
return RageColor(1,0.5f,0,1); // orange
|
|
if (GetMeter() >= 5)
|
|
return RageColor(1,1,0,1); // yellow
|
|
return RageColor(0,1,0,1); // green
|
|
|
|
case PrefsManager::COURSE_SORT_METER_SUM:
|
|
if ( !IsFixed() )
|
|
return RageColor(0,0,1,1); // blue
|
|
if (SortOrder_TotalDifficulty >= 40)
|
|
return RageColor(1,0,0,1); // red
|
|
if (SortOrder_TotalDifficulty >= 30)
|
|
return RageColor(1,0.5f,0,1); // orange
|
|
if (SortOrder_TotalDifficulty >= 20)
|
|
return RageColor(1,1,0,1); // yellow
|
|
return RageColor(0,1,0,1); // green
|
|
|
|
case PrefsManager::COURSE_SORT_RANK:
|
|
if (SortOrder_Ranking == 3)
|
|
return RageColor(0,0,1,1); // blue
|
|
if (SortOrder_Ranking == 2)
|
|
return RageColor(1,0.5f,0,1); // orange
|
|
if (SortOrder_Ranking == 1)
|
|
return RageColor(0,1,0,1); // green
|
|
return RageColor(1,1,0,1); // yellow, never should get here
|
|
default:
|
|
ASSERT(0);
|
|
return RageColor(1,1,1,1); // white, never should reach here
|
|
}
|
|
}
|
|
|
|
bool Course::IsFixed() const
|
|
{
|
|
for(unsigned i = 0; i < m_entries.size(); i++)
|
|
{
|
|
if ( m_entries[i].type == COURSE_ENTRY_FIXED )
|
|
continue;
|
|
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
Difficulty Course::GetDifficulty( const Info &stage ) const
|
|
{
|
|
Difficulty dc = m_entries[stage.CourseIndex].difficulty;
|
|
Difficulty new_dc = Difficulty( dc + stage.Difficulty );
|
|
return (new_dc < NUM_DIFFICULTIES) ? new_dc : dc;
|
|
}
|
|
|
|
void Course::GetMeterRange( int stage, int& iMeterLowOut, int& iMeterHighOut, CourseDifficulty cd ) const
|
|
{
|
|
iMeterLowOut = m_entries[stage].low_meter;
|
|
iMeterHighOut = m_entries[stage].high_meter;
|
|
|
|
iMeterHighOut += COURSE_DIFFICULTY_METER_CHANGE[ cd ];
|
|
iMeterLowOut += COURSE_DIFFICULTY_METER_CHANGE[ cd ];
|
|
iMeterLowOut = min( iMeterLowOut, MAX_BOTTOM_RANGE );
|
|
}
|
|
|
|
|
|
void Course::GetMeterRange( const Info &stage, int& iMeterLowOut, int& iMeterHighOut ) const
|
|
{
|
|
GetMeterRange( stage.CourseIndex, iMeterLowOut, iMeterHighOut, stage.Difficulty );
|
|
}
|
|
|
|
bool Course::GetTotalSeconds( float& fSecondsOut ) const
|
|
{
|
|
vector<Info> ci;
|
|
GetCourseInfo( STEPS_TYPE_DANCE_SINGLE, ci );
|
|
|
|
fSecondsOut = 0;
|
|
for( unsigned i=0; i<ci.size(); i++ )
|
|
{
|
|
if( ci[i].Mystery )
|
|
return false;
|
|
fSecondsOut += ci[i].pSong->m_fMusicLengthSeconds;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
|
|
//
|
|
// Sorting stuff
|
|
//
|
|
static bool CompareCoursePointersByName(const Course* pCourse1, const Course* pCourse2)
|
|
{
|
|
// HACK: strcmp and other string comparators appear to eat whitespace.
|
|
// For example, the string "Players Best 13-16" is sorted between
|
|
// "Players Best 1-4" and "Players Best 5-8". Replace the string " "
|
|
// with " 0" for comparison only.
|
|
|
|
// XXX: That doesn't happen to me, and it shouldn't (strcmp is strictly
|
|
// a byte sort, though CompareNoCase doesn't use strcmp). Are you sure
|
|
// you didn't have only one space before? -glenn
|
|
CString sName1 = pCourse1->m_sName;
|
|
CString sName2 = pCourse2->m_sName;
|
|
sName1.Replace( " " , " 0" );
|
|
sName2.Replace( " " , " 0" );
|
|
return sName1.CompareNoCase( sName2 ) == -1;
|
|
}
|
|
|
|
static bool CompareCoursePointersByAutogen(const Course* pCourse1, const Course* pCourse2)
|
|
{
|
|
int b1 = pCourse1->m_bIsAutogen;
|
|
int b2 = pCourse2->m_bIsAutogen;
|
|
if( b1 < b2 )
|
|
return true;
|
|
else if( b1 > b2 )
|
|
return false;
|
|
else
|
|
return CompareCoursePointersByName(pCourse1,pCourse2);
|
|
}
|
|
|
|
static bool CompareCoursePointersByDifficulty(const Course* pCourse1, const Course* pCourse2)
|
|
{
|
|
int iNum1 = pCourse1->GetEstimatedNumStages();
|
|
int iNum2 = pCourse2->GetEstimatedNumStages();
|
|
if( iNum1 < iNum2 )
|
|
return true;
|
|
else if( iNum1 > iNum2 )
|
|
return false;
|
|
else // iNum1 == iNum2
|
|
return CompareCoursePointersByAutogen( pCourse1, pCourse2 );
|
|
}
|
|
|
|
static bool CompareCoursePointersByTotalDifficulty(const Course* pCourse1, const Course* pCourse2)
|
|
{
|
|
int iNum1 = pCourse1->SortOrder_TotalDifficulty;
|
|
int iNum2 = pCourse2->SortOrder_TotalDifficulty;
|
|
|
|
if( iNum1 == iNum2 )
|
|
return CompareCoursePointersByAutogen( pCourse1, pCourse2 );
|
|
return iNum1 < iNum2;
|
|
}
|
|
|
|
bool Course::CourseHasBestOrWorst() const
|
|
{
|
|
for(unsigned i = 0; i < m_entries.size(); i++)
|
|
{
|
|
switch( m_entries[i].type )
|
|
{
|
|
case COURSE_ENTRY_BEST:
|
|
case COURSE_ENTRY_WORST:
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
static bool MovePlayersBestToEnd( const Course* pCourse1, const Course* pCourse2 )
|
|
{
|
|
bool C1HasBest = pCourse1->CourseHasBestOrWorst();
|
|
bool C2HasBest = pCourse2->CourseHasBestOrWorst();
|
|
if( !C1HasBest && !C2HasBest )
|
|
return false;
|
|
if( C1HasBest && !C2HasBest )
|
|
return false;
|
|
if( !C1HasBest && C2HasBest )
|
|
return true;
|
|
|
|
return pCourse1->m_sName < pCourse2->m_sName;
|
|
}
|
|
|
|
static bool CompareRandom( const Course* pCourse1, const Course* pCourse2 )
|
|
{
|
|
return ( pCourse1->IsFixed() && !pCourse2->IsFixed() );
|
|
}
|
|
|
|
static bool CompareCoursePointersByRanking(const Course* pCourse1, const Course* pCourse2)
|
|
{
|
|
int iNum1 = pCourse1->SortOrder_Ranking;
|
|
int iNum2 = pCourse2->SortOrder_Ranking;
|
|
|
|
if( iNum1 == iNum2 )
|
|
return CompareCoursePointersByAutogen( pCourse1, pCourse2 );
|
|
return iNum1 < iNum2;
|
|
}
|
|
|
|
void SortCoursePointerArrayByDifficulty( vector<Course*> &apCourses )
|
|
{
|
|
sort( apCourses.begin(), apCourses.end(), CompareCoursePointersByDifficulty );
|
|
}
|
|
|
|
void SortCoursePointerArrayByRanking( vector<Course*> &apCourses )
|
|
{
|
|
for(unsigned i=0; i<apCourses.size(); i++)
|
|
apCourses[i]->UpdateCourseStats();
|
|
sort( apCourses.begin(), apCourses.end(), CompareCoursePointersByRanking );
|
|
}
|
|
|
|
void SortCoursePointerArrayByTotalDifficulty( vector<Course*> &apCourses )
|
|
{
|
|
for(unsigned i=0; i<apCourses.size(); i++)
|
|
apCourses[i]->UpdateCourseStats();
|
|
sort( apCourses.begin(), apCourses.end(), CompareCoursePointersByTotalDifficulty );
|
|
}
|
|
|
|
static bool CompareCoursePointersByType(const Course* pCourse1, const Course* pCourse2)
|
|
{
|
|
return pCourse1->GetPlayMode() < pCourse2->GetPlayMode();
|
|
}
|
|
|
|
void MoveRandomToEnd( vector<Course*> &apCourses )
|
|
{
|
|
stable_sort( apCourses.begin(), apCourses.end(), CompareRandom );
|
|
}
|
|
|
|
void SortCoursePointerArrayByType( vector<Course*> &apCourses )
|
|
{
|
|
stable_sort( apCourses.begin(), apCourses.end(), CompareCoursePointersByType );
|
|
}
|
|
|
|
bool Course::HasBanner() const
|
|
{
|
|
return m_sBannerPath != "" && IsAFile(m_sBannerPath);
|
|
}
|
|
|
|
void Course::UpdateCourseStats()
|
|
{
|
|
SortOrder_TotalDifficulty = 0;
|
|
|
|
unsigned i;
|
|
|
|
// courses with random/players best-worst songs should go at the end
|
|
for(i = 0; i < m_entries.size(); i++)
|
|
{
|
|
if ( m_entries[i].type == COURSE_ENTRY_FIXED )
|
|
continue;
|
|
|
|
if ( SortOrder_Ranking == 2 )
|
|
SortOrder_Ranking = 3;
|
|
SortOrder_TotalDifficulty = 999999; // large number
|
|
return;
|
|
}
|
|
|
|
vector<Info> ci;
|
|
GetCourseInfo( GAMESTATE->GetCurrentStyleDef()->m_StepsType, ci );
|
|
|
|
for( i = 0; i < ci.size(); i++ )
|
|
SortOrder_TotalDifficulty += ci[i].pNotes->GetMeter();
|
|
|
|
// OPTIMIZATION: Ranking info isn't dependant on style, so
|
|
// call it sparingly. Its handled on startup and when
|
|
// themes change..
|
|
|
|
LOG->Trace("%s: Total feet: %d",
|
|
this->m_sName.c_str(),
|
|
SortOrder_TotalDifficulty );
|
|
}
|
|
|
|
void Course::Info::GetAttackArray( AttackArray &out ) const
|
|
{
|
|
Attack a;
|
|
a.fStartSecond = 0;
|
|
a.fSecsRemaining = 10000; /* whole song */
|
|
a.level = ATTACK_LEVEL_1;
|
|
a.sModifier = Modifiers;
|
|
|
|
out.push_back( a );
|
|
|
|
out.insert( out.end(), Attacks.begin(), Attacks.end() );
|
|
}
|
|
|
|
bool Course::IsRanking() const
|
|
{
|
|
CStringArray rankingsongs;
|
|
|
|
split(THEME->GetMetric("ScreenRanking", "CoursesToShow"), ",", rankingsongs);
|
|
|
|
for(unsigned i=0; i < rankingsongs.size(); i++)
|
|
if (rankingsongs[i].CompareNoCase(m_sPath))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
static map<const Course*, float> course_sort_val;
|
|
|
|
bool CompareCoursePointersBySortValueAscending(const Course *pSong1, const Course *pSong2)
|
|
{
|
|
return course_sort_val[pSong1] < course_sort_val[pSong2];
|
|
}
|
|
|
|
bool CompareCoursePointersBySortValueDescending(const Course *pSong1, const Course *pSong2)
|
|
{
|
|
return course_sort_val[pSong1] > course_sort_val[pSong2];
|
|
}
|
|
|
|
bool CompareCoursePointersByTitle( const Course *pCourse1, const Course *pCourse2 )
|
|
{
|
|
return pCourse1->m_sName < pCourse2->m_sName;
|
|
}
|
|
|
|
void SortCoursePointerArrayByAvgDifficulty( vector<Course*> &apCourses )
|
|
{
|
|
RageTimer foo;
|
|
course_sort_val.clear();
|
|
for(unsigned i = 0; i < apCourses.size(); ++i)
|
|
course_sort_val[apCourses[i]] = apCourses[i]->GetMeter();
|
|
sort( apCourses.begin(), apCourses.end(), CompareCoursePointersByTitle );
|
|
stable_sort( apCourses.begin(), apCourses.end(), CompareCoursePointersBySortValueAscending );
|
|
|
|
stable_sort( apCourses.begin(), apCourses.end(), MovePlayersBestToEnd );
|
|
}
|
|
|
|
|
|
void SortCoursePointerArrayByMostPlayed( vector<Course*> &arrayCoursePointers, ProfileSlot slot )
|
|
{
|
|
Profile* pProfile = PROFILEMAN->GetProfile(slot);
|
|
if( pProfile == NULL )
|
|
return; // nothing to do since we don't have data
|
|
SortCoursePointerArrayByMostPlayed( arrayCoursePointers, pProfile );
|
|
}
|
|
|
|
void SortCoursePointerArrayByMostPlayed( vector<Course*> &arrayCoursePointers, const Profile* pProfile )
|
|
{
|
|
ASSERT( pProfile );
|
|
for(unsigned i = 0; i < arrayCoursePointers.size(); ++i)
|
|
course_sort_val[arrayCoursePointers[i]] = (float) pProfile->GetCourseNumTimesPlayed(arrayCoursePointers[i]);
|
|
stable_sort( arrayCoursePointers.begin(), arrayCoursePointers.end(), CompareCoursePointersBySortValueDescending );
|
|
course_sort_val.clear();
|
|
}
|
|
|