c67d78d948
allow Models and BitmapTexts in BGAnimationLayer (detected through file extension) add RageModelVertex, which doesn't have a color property add "stretch" file name hint for textures
42 lines
970 B
C++
42 lines
970 B
C++
#ifndef SCREENSANDBOX_H
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#define SCREENSANDBOX_H
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/*
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-----------------------------------------------------------------------------
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Class: ScreenSandbox
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Desc: Area for testing.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "Screen.h"
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#include "Model.h"
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#include "Quad.h"
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#include "Transition.h"
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class ScreenSandbox : public Screen
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{
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public:
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ScreenSandbox();
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virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
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virtual void HandleScreenMessage( const ScreenMessage SM );
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virtual void Update(float f);
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virtual void DrawPrimitives();
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void MenuLeft( PlayerNumber pn );
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void MenuRight( PlayerNumber pn );
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Model m_model;
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// Quad m_quad1;
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// Quad m_quad2;
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// Transition m_In;
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// Transition m_Out;
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// Sprite m_text;
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};
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#endif
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