Files
itgmania212121/stepmania/src/ScreenSandbox.h
T
Chris Danford c67d78d948 let Actor subclasses have first crack at parsing commands
allow Models and BitmapTexts in BGAnimationLayer (detected through file extension)
add RageModelVertex, which doesn't have a color property
add "stretch" file name hint for textures
2003-07-07 01:29:18 +00:00

42 lines
970 B
C++

#ifndef SCREENSANDBOX_H
#define SCREENSANDBOX_H
/*
-----------------------------------------------------------------------------
Class: ScreenSandbox
Desc: Area for testing.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "Screen.h"
#include "Model.h"
#include "Quad.h"
#include "Transition.h"
class ScreenSandbox : public Screen
{
public:
ScreenSandbox();
virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
virtual void HandleScreenMessage( const ScreenMessage SM );
virtual void Update(float f);
virtual void DrawPrimitives();
void MenuLeft( PlayerNumber pn );
void MenuRight( PlayerNumber pn );
Model m_model;
// Quad m_quad1;
// Quad m_quad2;
// Transition m_In;
// Transition m_Out;
// Sprite m_text;
};
#endif