Files
itgmania212121/stepmania/src/SDL_utils.h
T
2003-06-29 07:03:00 +00:00

73 lines
2.7 KiB
C

#ifndef SM_SDL_UTILS
#define SM_SDL_UTILS 1
/* Hack to prevent X includes from messing with our namespace: */
#define Font X11___Font
#define Screen X11___Screen
#include "SDL.h"
#include "SDL_syswm.h" // for SDL_SysWMinfo
#undef Font
#undef Screen
Uint32 mySDL_Swap24(Uint32 x);
Uint32 decodepixel(const Uint8 *p, int bpp);
void encodepixel(Uint8 *p, int bpp, Uint32 pixel);
void mySDL_GetRawRGBAV(Uint32 pixel, const SDL_Surface *src, Uint8 *v);
void mySDL_GetRawRGBAV(const Uint8 *p, const SDL_Surface *src, Uint8 *v);
void mySDL_GetRGBAV(Uint32 pixel, const SDL_Surface *src, Uint8 *v);
void mySDL_GetRGBAV(const Uint8 *p, const SDL_Surface *src, Uint8 *v);
Uint32 mySDL_SetRawRGBAV(const SDL_PixelFormat *fmt, const Uint8 *v);
void mySDL_SetRawRGBAV(Uint8 *p, const SDL_Surface *src, const Uint8 *v);
Uint32 mySDL_SetRGBAV(const SDL_PixelFormat *fmt, const Uint8 *v);
void mySDL_SetRGBAV(Uint8 *p, const SDL_Surface *src, const Uint8 *v);
void mySDL_GetBitsPerChannel(const SDL_PixelFormat *fmt, Uint32 bits[4]);
void mySDL_SetPalette(SDL_Surface *dst, SDL_Color *colors, int start, int cnt);
void ConvertSDLSurface(SDL_Surface *&image,
int width, int height, int bpp,
Uint32 R, Uint32 G, Uint32 B, Uint32 A);
SDL_Surface *SDL_CreateRGBSurfaceSane
(Uint32 flags, int width, int height, int depth,
Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
void FixHiddenAlpha(SDL_Surface *img);
/* Check for an event; return true if one was waiting. */
bool SDL_GetEvent(SDL_Event &event, int mask);
/* Change the event state without dropping extra events. */
Uint8 mySDL_EventState(Uint8 type, int state);
void mySDL_GetAllEvents(vector<SDL_Event> &events);
void mySDL_PushEvents(vector<SDL_Event> &events);
/* The surface contains no transparent pixels and/or never uses its color
* key, so it doesn't need any alpha bits at all. */
#define TRAIT_NO_TRANSPARENCY 0x0001 /* 0alpha */
/* The surface contains only transparent values of 0 or 1; no translucency.
* It only needs one bit of alpha. */
#define TRAIT_BOOL_TRANSPARENCY 0x0002 /* 1alpha */
/* All opaque pixels in this image are completely white, so it doesn't need
* any color bits at all; use a GL_ALPHA8 and only store the transparency. */
#define TRAIT_WHITE_ONLY 0x0004 /* 8alphaonly */
int FindSurfaceTraits(const SDL_Surface *img);
void mySDL_WM_SetIcon( CString sIconFile );
bool mySDL_SaveSurface( SDL_Surface *img, CString file );
SDL_Surface *mySDL_LoadSurface( CString file );
int mySDL_MapRGBExact(SDL_PixelFormat *fmt, Uint8 R, Uint8 G, Uint8 B);
void mySDL_BlitTransform( const SDL_Surface *src, SDL_Surface *dst,
const float fCoords[8] /* TL, BR, BL, TR */ );
void mySDL_BlitSurface(
SDL_Surface *src, SDL_Surface *dst, int width, int height, bool ckey);
#endif