Files
itgmania212121/stepmania/src/ScreenEvaluation.cpp
T
2005-09-11 01:46:55 +00:00

1072 lines
34 KiB
C++

#include "global.h"
#include "ScreenEvaluation.h"
#include "SongManager.h"
#include "ScreenManager.h"
#include "GameManager.h"
#include "RageUtil.h"
#include "GameConstantsAndTypes.h"
#include "Steps.h"
#include "PrefsManager.h"
#include "RageLog.h"
#include "AnnouncerManager.h"
#include "GameState.h"
#include "ThemeManager.h"
#include "GameSoundManager.h"
#include "ActorUtil.h"
#include "UnlockManager.h"
#include "Course.h"
#include "LightsManager.h"
#include "ProfileManager.h"
#include "Profile.h"
#include "song.h"
#include "StatsManager.h"
#include "Grade.h"
#include "CodeDetector.h"
#include "RageDisplay.h"
#include "StepMania.h"
#include "CryptManager.h"
#include "Style.h"
#include "MemoryCardManager.h"
#include "PlayerState.h"
#include "Command.h"
#include "CommonMetrics.h"
#include "ScoreKeeperMAX2.h"
#include "InputEventPlus.h"
const int NUM_SCORE_DIGITS = 9;
// metrics that are common to all ScreenEvaluation classes
#define BANNER_WIDTH THEME->GetMetricF(m_sName,"BannerWidth")
#define BANNER_HEIGHT THEME->GetMetricF(m_sName,"BannerHeight")
const char* JUDGE_STRING[NUM_JUDGE_LINES] =
{
"Marvelous", "Perfect", "Great", "Good", "Boo", "Miss", "OK", "MaxCombo", "TotalError"
};
const char* STATS_STRING[NUM_STATS_LINES] =
{
"Jumps", "Holds", "Mines", "Hands", "Rolls",
};
#define SPIN_GRADES THEME->GetMetricB(m_sName,"SpinGrades")
#define CHEER_DELAY_SECONDS THEME->GetMetricF(m_sName,"CheerDelaySeconds")
#define BAR_ACTUAL_MAX_COMMAND THEME->GetMetricA(m_sName,"BarActualMaxCommand")
// metrics that are specific to classes derived from ScreenEvaluation
#define SHOW_BANNER_AREA THEME->GetMetricB(m_sName,"ShowBannerArea")
#define SHOW_GRADE_AREA THEME->GetMetricB(m_sName,"ShowGradeArea")
#define SHOW_POINTS_AREA THEME->GetMetricB(m_sName,"ShowPointsArea")
#define SHOW_BONUS_AREA THEME->GetMetricB(m_sName,"ShowBonusArea")
#define SHOW_SURVIVED_AREA THEME->GetMetricB(m_sName,"ShowSurvivedArea")
#define SHOW_WIN_AREA THEME->GetMetricB(m_sName,"ShowWinArea")
#define SHOW_JUDGMENT_LABELS THEME->GetMetricB(m_sName,"ShowJudgmentLabels")
#define SHOW_JUDGMENT( l ) THEME->GetMetricB(m_sName,ssprintf("Show%s",JUDGE_STRING[l]))
#define SHOW_STATS_LABELS THEME->GetMetricB(m_sName,"ShowStatsLabels")
#define SHOW_STAT( s ) THEME->GetMetricB(m_sName,ssprintf("Show%s",STATS_STRING[l]))
#define SHOW_SCORE_AREA THEME->GetMetricB(m_sName,"ShowScoreArea")
#define SHOW_TOTAL_SCORE_AREA THEME->GetMetricB(m_sName,"ShowTotalScoreArea")
#define SHOW_TIME_AREA THEME->GetMetricB(m_sName,"ShowTimeArea")
#define SHOW_RECORDS_AREA THEME->GetMetricB(m_sName,"ShowRecordsArea")
#define TYPE THEME->GetMetric (m_sName,"Type")
#define PASSED_SOUND_TIME THEME->GetMetricF(m_sName,"PassedSoundTime")
#define FAILED_SOUND_TIME THEME->GetMetricF(m_sName,"FailedSoundTime")
#define NUM_SEQUENCE_SOUNDS THEME->GetMetricI(m_sName,"NumSequenceSounds")
#define MAX_COMBO_NUM_DIGITS THEME->GetMetricI(m_sName,"MaxComboNumDigits")
#define PLAYER_OPTIONS_SEPARATOR THEME->GetMetric (m_sName,"PlayerOptionsSeparator")
static const int NUM_SHOWN_RADAR_CATEGORIES = 5;
AutoScreenMessage( SM_PlayCheer )
AutoScreenMessage( SM_AddBonus )
REGISTER_SCREEN_CLASS( ScreenEvaluation );
ScreenEvaluation::ScreenEvaluation( CString sClassName ) : ScreenWithMenuElements(sClassName)
{
LOG->Trace( "ScreenEvaluation::ScreenEvaluation" );
//
// debugging
//
if( PREFSMAN->m_bScreenTestMode )
{
PROFILEMAN->LoadFirstAvailableProfile(PLAYER_1);
PROFILEMAN->LoadFirstAvailableProfile(PLAYER_2);
GAMESTATE->m_PlayMode.Set( PLAY_MODE_REGULAR );
GAMESTATE->m_pCurStyle.Set( GAMEMAN->GameAndStringToStyle(GAMEMAN->GetDefaultGame(),"versus") );
STATSMAN->m_CurStageStats.playMode = GAMESTATE->m_PlayMode;
STATSMAN->m_CurStageStats.pStyle = GAMESTATE->m_pCurStyle;
STATSMAN->m_CurStageStats.StageType = StageStats::STAGE_NORMAL;
GAMESTATE->m_MasterPlayerNumber = PLAYER_1;
GAMESTATE->m_pCurSong.Set( SONGMAN->GetRandomSong() );
STATSMAN->m_CurStageStats.vpPlayedSongs.push_back( GAMESTATE->m_pCurSong );
STATSMAN->m_CurStageStats.vpPossibleSongs.push_back( GAMESTATE->m_pCurSong );
GAMESTATE->m_pCurCourse.Set( SONGMAN->GetRandomCourse() );
GAMESTATE->m_iCurrentStageIndex = 0;
FOREACH_PlayerNumber( p )
{
if( rand() % 2 )
GAMESTATE->m_pPlayerState[p]->m_PlayerOptions.m_bTransforms[PlayerOptions::TRANSFORM_ECHO] = true; // show "disqualified"
GAMESTATE->m_bSideIsJoined[p] = true;
GAMESTATE->m_pCurSteps[p].Set( GAMESTATE->m_pCurSong->GetAllSteps()[0] );
vector<Trail*> apTrails;
GAMESTATE->m_pCurCourse->GetAllTrails( apTrails );
if( apTrails.size() )
GAMESTATE->m_pCurTrail[p].Set( apTrails[0] );
STATSMAN->m_CurStageStats.m_player[p].vpPlayedSteps.push_back( GAMESTATE->m_pCurSteps[PLAYER_1] );
STATSMAN->m_CurStageStats.m_player[p].vpPossibleSteps.push_back( GAMESTATE->m_pCurSteps[PLAYER_1] );
GAMESTATE->m_pPlayerState[p]->m_PlayerOptions.m_fScrollSpeed = 2;
GAMESTATE->m_pPlayerState[p]->m_PlayerOptions.ChooseRandomModifiers();
}
for( float f = 0; f < 100.0f; f += 1.0f )
{
float fP1 = fmodf(f/100*4+.3f,1);
STATSMAN->m_CurStageStats.m_player[PLAYER_1].SetLifeRecordAt( fP1, f );
STATSMAN->m_CurStageStats.m_player[PLAYER_2].SetLifeRecordAt( 1-fP1, f );
}
FOREACH_PlayerNumber( p )
{
STATSMAN->m_CurStageStats.m_player[p].iActualDancePoints = rand()%3;
STATSMAN->m_CurStageStats.m_player[p].iPossibleDancePoints = 2;
STATSMAN->m_CurStageStats.m_player[p].iCurCombo = 0;
STATSMAN->m_CurStageStats.m_player[p].UpdateComboList( 0, false );
STATSMAN->m_CurStageStats.m_player[p].iCurCombo = 1;
STATSMAN->m_CurStageStats.m_player[p].UpdateComboList( 1, false );
STATSMAN->m_CurStageStats.m_player[p].iCurCombo = 50;
STATSMAN->m_CurStageStats.m_player[p].UpdateComboList( 25, false );
STATSMAN->m_CurStageStats.m_player[p].iCurCombo = 250;
STATSMAN->m_CurStageStats.m_player[p].UpdateComboList( 100, false );
if( rand()%2 )
{
STATSMAN->m_CurStageStats.m_player[p].iCurCombo = rand()%11000;
STATSMAN->m_CurStageStats.m_player[p].UpdateComboList( 110, false );
}
if( rand()%5 == 0 )
{
STATSMAN->m_CurStageStats.m_player[p].bFailedEarlier = true;
}
STATSMAN->m_CurStageStats.m_player[p].iTapNoteScores[TNS_MARVELOUS] = rand()%3;
STATSMAN->m_CurStageStats.m_player[p].iTapNoteScores[TNS_PERFECT] = rand()%3;
STATSMAN->m_CurStageStats.m_player[p].iTapNoteScores[TNS_GREAT] = rand()%3;
STATSMAN->m_CurStageStats.m_player[p].iPossibleGradePoints = 4*ScoreKeeperMAX2::TapNoteScoreToGradePoints(TNS_MARVELOUS, false);
STATSMAN->m_CurStageStats.m_player[p].fLifeRemainingSeconds = randomf( 90, 580 );
}
STATSMAN->m_vPlayedStageStats.clear();
}
}
void ScreenEvaluation::Init()
{
LOG->Trace( "ScreenEvaluation::Init()" );
/* Commit stats to the profile, so any profile stats displayed on this screen
* include the last game. */
GAMESTATE->CommitStageStats();
LIGHTSMAN->SetLightsMode( LIGHTSMODE_MENU );
ZERO( m_bSavedScreenshot );
CString sType = TYPE;
if( !sType.CompareNoCase("stage") )
m_Type = stage;
else if( !sType.CompareNoCase("summary") )
m_Type = summary;
else if( !sType.CompareNoCase("course") )
m_Type = course;
else
RageException::Throw("Unknown evaluation type \"%s\"", TYPE.c_str() );
//
// Figure out which statistics and songs we're going to display
//
STATSMAN->CalcAccumStageStats();
if( m_Type == summary )
STATSMAN->GetFinalEvalStageStats( STATSMAN->m_CurStageStats );
m_bFailed = STATSMAN->m_CurStageStats.AllFailed();
LOG->Trace( "total error: %i, %i", STATSMAN->m_CurStageStats.m_player[PLAYER_1].iTotalError, STATSMAN->m_CurStageStats.m_player[PLAYER_2].iTotalError );
// Run this here, so STATSMAN->m_CurStageStats is available to overlays.
ScreenWithMenuElements::Init();
/*
//
// Debugging
//
{
FOREACH_PlayerNumber( p ) // foreach line
for( int r=0; r<NUM_RADAR_CATEGORIES; r++ ) // foreach line
{
STATSMAN->m_CurStageStats.radarPossible[p][r] = 0.5f + r/10.0f;
STATSMAN->m_CurStageStats.radarActual[p][r] = 0.5f + r/10.0f;
}
}
*/
if( PREFSMAN->m_ScoringType == PrefsManager::SCORING_5TH )
{
FOREACH_PlayerNumber( p )
{
const int ScoreBonuses[] = { 10000000, 10000000, 1000000, 100000, 10000, 1000, 100 };
Grade g = STATSMAN->m_CurStageStats.m_player[p].GetGrade();
if( g < (int) ARRAYSIZE(ScoreBonuses) )
{
STATSMAN->m_CurStageStats.m_player[p].iBonus += ScoreBonuses[(int)g];
STATSMAN->m_CurStageStats.m_player[p].iBonus += ScoreBonuses[(int)g];
}
}
}
//
// update persistent statistics
//
STATSMAN->m_CurStageStats.CommitScores( m_Type == summary );
FOREACH_HumanPlayer( p )
STATSMAN->m_CurStageStats.m_player[p].CalcAwards( p );
//
// Calculate grades
//
Grade grade[NUM_PLAYERS];
FOREACH_PlayerNumber( p )
{
if( GAMESTATE->IsPlayerEnabled(p) )
grade[p] = STATSMAN->m_CurStageStats.m_player[p].GetGrade();
else
grade[p] = Grade_Failed;
}
m_bTryExtraStage =
GAMESTATE->HasEarnedExtraStage() &&
m_Type==stage;
//
// load sounds
//
m_soundStart.Load( THEME->GetPathS(m_sName,"start") );
//
// init banner area
//
if( SHOW_BANNER_AREA )
{
switch( m_Type )
{
case stage:
{
m_LargeBanner.LoadFromSong( GAMESTATE->m_pCurSong );
m_LargeBanner.ScaleToClipped( BANNER_WIDTH, BANNER_HEIGHT );
m_LargeBanner.SetName( "LargeBanner" );
SET_XY_AND_ON_COMMAND( m_LargeBanner );
this->AddChild( &m_LargeBanner );
m_sprLargeBannerFrame.Load( THEME->GetPathG(m_sName,"banner frame") );
m_sprLargeBannerFrame->SetName( "LargeBannerFrame" );
SET_XY_AND_ON_COMMAND( m_sprLargeBannerFrame );
this->AddChild( m_sprLargeBannerFrame );
}
break;
case summary:
{
for( unsigned i=0; i<STATSMAN->m_CurStageStats.vpPlayedSongs.size(); i++ )
{
Song *pSong = STATSMAN->m_CurStageStats.vpPlayedSongs[i];
m_SmallBanner[i].LoadFromSong( pSong );
m_SmallBanner[i].ScaleToClipped( BANNER_WIDTH, BANNER_HEIGHT );
m_SmallBanner[i].SetName( ssprintf("SmallBanner%d",i+1) );
SET_XY_AND_ON_COMMAND( m_SmallBanner[i] );
this->AddChild( &m_SmallBanner[i] );
m_sprSmallBannerFrame[i].Load( THEME->GetPathG(m_sName,"banner frame") );
m_sprSmallBannerFrame[i]->SetName( ssprintf("SmallBanner%d",i+1) );
SET_XY_AND_ON_COMMAND( m_sprSmallBannerFrame[i] );
this->AddChild( m_sprSmallBannerFrame[i] );
}
}
break;
case course:
{
m_LargeBanner.LoadFromCourse( GAMESTATE->m_pCurCourse );
m_LargeBanner.ScaleToClipped( BANNER_WIDTH, BANNER_HEIGHT );
m_LargeBanner.SetName( "LargeBanner" );
SET_XY_AND_ON_COMMAND( m_LargeBanner );
this->AddChild( &m_LargeBanner );
m_sprLargeBannerFrame.Load( THEME->GetPathG(m_sName,"banner frame") );
m_sprLargeBannerFrame->SetName( "LargeBannerFrame" );
SET_XY_AND_ON_COMMAND( m_sprLargeBannerFrame );
this->AddChild( m_sprLargeBannerFrame );
}
break;
default:
ASSERT(0);
}
}
{
switch( m_Type )
{
case stage:
case course:
{
FOREACH_EnabledPlayer( p )
{
m_DifficultyIcon[p].Load( THEME->GetPathG(m_sName,"difficulty icons") );
switch( m_Type )
{
case stage:
m_DifficultyIcon[p].SetFromSteps( p, GAMESTATE->m_pCurSteps[p] );
break;
case course:
m_DifficultyIcon[p].SetFromTrail( p, GAMESTATE->m_pCurTrail[p] );
break;
default:
ASSERT(0);
}
m_DifficultyIcon[p].SetName( ssprintf("DifficultyIconP%d",p+1) );
SET_XY_AND_ON_COMMAND( m_DifficultyIcon[p] );
this->AddChild( &m_DifficultyIcon[p] );
m_DifficultyMeter[p].SetName( ssprintf("DifficultyMeterP%d",p+1) );
m_DifficultyMeter[p].Load( ssprintf("ScreenEvaluation DifficultyMeterP%d",p+1) );
switch( m_Type )
{
case stage:
m_DifficultyMeter[p].SetFromSteps( GAMESTATE->m_pCurSteps[p] );
break;
case course:
m_DifficultyMeter[p].SetFromTrail( GAMESTATE->m_pCurTrail[p] );
break;
default:
ASSERT(0);
}
SET_XY_AND_ON_COMMAND( m_DifficultyMeter[p] );
this->AddChild( &m_DifficultyMeter[p] );
m_textPlayerOptions[p].LoadFromFont( THEME->GetPathF(m_sName,"PlayerOptions") );
m_textPlayerOptions[p].SetName( ssprintf("PlayerOptionsP%d",p+1) );
SET_XY_AND_ON_COMMAND( m_textPlayerOptions[p] );
vector<CString> v;
GAMESTATE->m_pPlayerState[p]->m_PlayerOptions.GetThemedMods( v );
CString sPO = join( PLAYER_OPTIONS_SEPARATOR, v );
m_textPlayerOptions[p].SetText( sPO );
this->AddChild( &m_textPlayerOptions[p] );
}
}
break;
case summary:
break;
default:
ASSERT(0);
}
}
//
// init grade area
//
if( SHOW_GRADE_AREA )
{
FOREACH_EnabledPlayer( p )
{
m_sprGradeFrame[p].Load( THEME->GetPathG(m_sName,ssprintf("grade frame p%d",p+1)) );
m_sprGradeFrame[p]->SetName( ssprintf("GradeFrameP%d",p+1) );
SET_XY_AND_ON_COMMAND( m_sprGradeFrame[p] );
this->AddChild( m_sprGradeFrame[p] );
m_Grades[p].Load( THEME->GetPathG(m_sName,"grades") );
m_Grades[p].SetGrade( p, grade[p] );
m_Grades[p].SetName( ssprintf("GradeP%d",p+1) );
SET_XY_AND_ON_COMMAND( m_Grades[p] );
if( SPIN_GRADES )
m_Grades[p].Spin();
this->AddChild( &m_Grades[p] );
m_sprGrade[p].Load( THEME->GetPathG(m_sName,"grade "+GradeToString(grade[p])) );
m_sprGrade[p]->SetName( ssprintf("GradeP%d",p+1) );
SET_XY_AND_ON_COMMAND( m_sprGrade[p] );
this->AddChild( m_sprGrade[p] );
}
}
//
// init points area
//
if( SHOW_POINTS_AREA )
{
FOREACH_EnabledPlayer( p )
{
m_sprPercentFrame[p].Load( THEME->GetPathG(m_sName,ssprintf("percent frame p%d",p+1)) );
m_sprPercentFrame[p]->SetName( ssprintf("PercentFrameP%d",p+1) );
SET_XY_AND_ON_COMMAND( m_sprPercentFrame[p] );
this->AddChild( m_sprPercentFrame[p] );
/* Use "ScreenEvaluation Percent" for the [metric set], but position and
* tween it with "PercentP1X", etc. */
m_Percent[p].SetName( ssprintf("PercentP%d",p+1) );
m_Percent[p].Load( GAMESTATE->m_pPlayerState[p], &STATSMAN->m_CurStageStats.m_player[p], "ScreenEvaluation Percent", true );
SET_XY_AND_ON_COMMAND( m_Percent[p] );
this->AddChild( &m_Percent[p] );
}
}
//
// init bonus area
//
if( SHOW_BONUS_AREA )
{
FOREACH_EnabledPlayer( p )
{
m_sprBonusFrame[p].Load( THEME->GetPathG(m_sName,ssprintf("bonus frame p%d",p+1)) );
m_sprBonusFrame[p]->SetName( ssprintf("BonusFrameP%d",p+1) );
SET_XY_AND_ON_COMMAND( m_sprBonusFrame[p] );
this->AddChild( m_sprBonusFrame[p] );
for( int r=0; r<NUM_SHOWN_RADAR_CATEGORIES; r++ ) // foreach line
{
m_sprPossibleBar[p][r].Load( THEME->GetPathG(m_sName,ssprintf("bar possible p%d",p+1)) );
m_sprPossibleBar[p][r].SetWidth( m_sprPossibleBar[p][r].GetUnzoomedWidth() * STATSMAN->m_CurStageStats.m_player[p].radarPossible[r] );
m_sprPossibleBar[p][r].SetName( ssprintf("BarPossible%dP%d",r+1,p+1) );
SET_XY_AND_ON_COMMAND( m_sprPossibleBar[p][r] );
this->AddChild( &m_sprPossibleBar[p][r] );
m_sprActualBar[p][r].Load( THEME->GetPathG(m_sName,ssprintf("bar actual p%d",p+1)) );
// should be out of the possible bar, not actual (whatever value that is at)
m_sprActualBar[p][r].SetWidth( m_sprPossibleBar[p][r].GetUnzoomedWidth() * STATSMAN->m_CurStageStats.m_player[p].radarActual[r] );
float value = (float)100 * m_sprActualBar[p][r].GetUnzoomedWidth() / m_sprPossibleBar[p][r].GetUnzoomedWidth();
LOG->Trace("Radar bar %d of 5 - %f percent", r, value);
m_sprActualBar[p][r].SetName( ssprintf("BarActual%dP%d",r+1,p+1) );
SET_XY_AND_ON_COMMAND( m_sprActualBar[p][r] );
// .99999 is fairly close to 1.00, so we use that
if( STATSMAN->m_CurStageStats.m_player[p].radarActual[r] > 0.99999f )
m_sprActualBar[p][r].RunCommands( BAR_ACTUAL_MAX_COMMAND );
this->AddChild( &m_sprActualBar[p][r] );
}
}
}
//
// init survived area
//
if( SHOW_SURVIVED_AREA )
{
FOREACH_EnabledPlayer( p )
{
m_sprSurvivedFrame[p].Load( THEME->GetPathG(m_sName,ssprintf("survived frame p%d",p+1)) );
m_sprSurvivedFrame[p]->SetName( ssprintf("SurvivedFrameP%d",p+1) );
SET_XY_AND_ON_COMMAND( m_sprSurvivedFrame[p] );
this->AddChild( m_sprSurvivedFrame[p] );
m_textSurvivedNumber[p].LoadFromFont( THEME->GetPathF(m_sName, "stage") );
m_textSurvivedNumber[p].SetShadowLength( 0 );
// curewater: edited the "# stages cleared" text so it deducts one if you failed.
// Should be accurate, but I'm not sure if its "standard" that (bool)true = 1. (assumption)
m_textSurvivedNumber[p].SetText( ssprintf("%02d", STATSMAN->m_CurStageStats.m_player[p].iSongsPlayed - (int)STATSMAN->m_CurStageStats.m_player[p].bFailed) );
m_textSurvivedNumber[p].SetName( ssprintf("SurvivedNumberP%d",p+1) );
SET_XY_AND_ON_COMMAND( m_textSurvivedNumber[p] );
this->AddChild( &m_textSurvivedNumber[p] );
}
}
//
// init win area
//
if( SHOW_WIN_AREA )
{
FOREACH_EnabledPlayer( p )
{
m_sprWinFrame[p].Load( THEME->GetPathG(m_sName,ssprintf("win frame p%d",p+1)) );
m_sprWinFrame[p]->SetName( ssprintf("WinFrameP%d",p+1) );
SET_XY_AND_ON_COMMAND( m_sprWinFrame[p] );
this->AddChild( m_sprWinFrame[p] );
m_sprWin[p].Load( THEME->GetPathG(m_sName,ssprintf("win p%d 1x3",p+1)) );
m_sprWin[p].StopAnimating();
int iFrame = GAMESTATE->GetStageResult( p );
m_sprWin[p].SetState( iFrame );
m_sprWin[p].SetName( ssprintf("WinP%d",p+1) );
SET_XY_AND_ON_COMMAND( m_sprWin[p] );
this->AddChild( &m_sprWin[p] );
}
}
//
// init judgment area
//
for( int l=0; l<NUM_JUDGE_LINES; l++ )
{
if( l == 0 && !GAMESTATE->ShowMarvelous() )
continue; // skip
if( SHOW_JUDGMENT(l) )
{
if( SHOW_JUDGMENT_LABELS )
{
m_sprJudgeLabels[l].Load( THEME->GetPathG(m_sName,"judge labels") );
m_sprJudgeLabels[l].StopAnimating();
m_sprJudgeLabels[l].SetState( l );
m_sprJudgeLabels[l].SetName( ssprintf("%sLabel",JUDGE_STRING[l]) );
SET_XY_AND_ON_COMMAND( m_sprJudgeLabels[l] );
this->AddChild( &m_sprJudgeLabels[l] );
}
FOREACH_EnabledPlayer( p )
{
m_textJudgeNumbers[l][p].LoadFromFont( THEME->GetPathF(m_sName, "judge") );
m_textJudgeNumbers[l][p].SetShadowLength( 0 );
m_textJudgeNumbers[l][p].RunCommands( PLAYER_COLOR.GetValue(p) );
m_textJudgeNumbers[l][p].SetName( ssprintf("%sNumberP%d",JUDGE_STRING[l],p+1) );
SET_XY_AND_ON_COMMAND( m_textJudgeNumbers[l][p] );
this->AddChild( &m_textJudgeNumbers[l][p] );
int iValue;
switch( l )
{
case marvelous: iValue = STATSMAN->m_CurStageStats.m_player[p].iTapNoteScores[TNS_MARVELOUS]; break;
case perfect: iValue = STATSMAN->m_CurStageStats.m_player[p].iTapNoteScores[TNS_PERFECT]; break;
case great: iValue = STATSMAN->m_CurStageStats.m_player[p].iTapNoteScores[TNS_GREAT]; break;
case good: iValue = STATSMAN->m_CurStageStats.m_player[p].iTapNoteScores[TNS_GOOD]; break;
case boo: iValue = STATSMAN->m_CurStageStats.m_player[p].iTapNoteScores[TNS_BOO]; break;
case miss: iValue = STATSMAN->m_CurStageStats.m_player[p].iTapNoteScores[TNS_MISS]; break;
case ok: iValue = STATSMAN->m_CurStageStats.m_player[p].iHoldNoteScores[HNS_OK]; break;
case max_combo: iValue = STATSMAN->m_CurStageStats.m_player[p].GetMaxCombo().cnt; break;
case error: iValue = STATSMAN->m_CurStageStats.m_player[p].iTotalError; break;
default: iValue = 0; ASSERT(0);
}
// UGLY... generalize this
int iNumDigits = (l==max_combo) ? MAX_COMBO_NUM_DIGITS : 4;
m_textJudgeNumbers[l][p].SetText( ssprintf("%*d",iNumDigits,iValue) );
}
}
}
for( int l=0; l<NUM_STATS_LINES; l++ )
{
if( !SHOW_STAT(l) )
continue;
if( SHOW_STATS_LABELS )
{
m_sprStatsLabel[l].Load( THEME->GetPathG(m_sName,ssprintf("label %s", STATS_STRING[l])) );
m_sprStatsLabel[l]->StopAnimating();
m_sprStatsLabel[l]->SetName( ssprintf("%sLabel",STATS_STRING[l]) );
SET_XY_AND_ON_COMMAND( m_sprStatsLabel[l] );
this->AddChild( m_sprStatsLabel[l] );
}
FOREACH_EnabledPlayer( p )
{
m_textStatsText[l][p].LoadFromFont( THEME->GetPathF(m_sName,"stats") );
m_textStatsText[l][p].RunCommands( PLAYER_COLOR.GetValue(p) );
m_textStatsText[l][p].SetName( ssprintf("%sTextP%d",STATS_STRING[l],p+1) );
SET_XY_AND_ON_COMMAND( m_textStatsText[l][p] );
this->AddChild( &m_textStatsText[l][p] );
const int indeces[NUM_STATS_LINES] =
{
RADAR_NUM_JUMPS, RADAR_NUM_HOLDS, RADAR_NUM_MINES, RADAR_NUM_HANDS, RADAR_NUM_ROLLS
};
const int ind = indeces[l];
const int iActual = (int) roundf(STATSMAN->m_CurStageStats.m_player[p].radarActual[ind]);
const int iPossible = (int) roundf(STATSMAN->m_CurStageStats.m_player[p].radarPossible[ind]);
m_textStatsText[l][p].SetText( ssprintf("%3d/%3d",iActual,iPossible) );
}
}
//
// init score area
//
if( SHOW_SCORE_AREA )
{
m_sprScoreLabel.Load( THEME->GetPathG(m_sName,"score label") );
m_sprScoreLabel->SetName( "ScoreLabel" );
SET_XY_AND_ON_COMMAND( m_sprScoreLabel );
this->AddChild( m_sprScoreLabel );
FOREACH_EnabledPlayer( p )
{
m_textScore[p].LoadFromFont( THEME->GetPathF(m_sName, "score") );
m_textScore[p].SetShadowLength( 0 );
m_textScore[p].RunCommands( PLAYER_COLOR.GetValue(p) );
m_textScore[p].SetName( ssprintf("ScoreNumberP%d",p+1) );
SET_XY_AND_ON_COMMAND( m_textScore[p] );
m_textScore[p].SetText( ssprintf("%*.0i", NUM_SCORE_DIGITS, STATSMAN->m_CurStageStats.m_player[p].iScore) );
this->AddChild( &m_textScore[p] );
}
}
if( SHOW_TOTAL_SCORE_AREA )
{
m_sprTotalScoreLabel.Load( THEME->GetPathG(m_sName,"totalscore label") );
m_sprTotalScoreLabel->SetName( "TotalScoreLabel" );
SET_XY_AND_ON_COMMAND( m_sprTotalScoreLabel );
this->AddChild( m_sprTotalScoreLabel );
FOREACH_EnabledPlayer( p )
{
int iTotalScore=0;
for( unsigned i=0; i<STATSMAN->m_vPlayedStageStats.size(); i++ )
iTotalScore += STATSMAN->m_vPlayedStageStats[i].m_player[p].iScore;
//iTotalScore += STATSMAN->m_CurStageStats.m_player[p].iScore;
m_textTotalScore[p].LoadFromFont( THEME->GetPathF(m_sName, "totalscore") );
m_textTotalScore[p].SetShadowLength( 0 );
m_textTotalScore[p].RunCommands( PLAYER_COLOR.GetValue(p) );
m_textTotalScore[p].SetName( ssprintf("TotalScoreNumberP%d",p+1) );
m_textTotalScore[p].SetText( ssprintf("%*.0i", NUM_SCORE_DIGITS+2, iTotalScore) );
SET_XY_AND_ON_COMMAND( m_textTotalScore[p] );
this->AddChild( &m_textTotalScore[p] );
}
}
//
// init time area
//
if( SHOW_TIME_AREA )
{
m_sprTimeLabel.Load( THEME->GetPathG(m_sName,"time label") );
m_sprTimeLabel->SetName( "TimeLabel" );
SET_XY_AND_ON_COMMAND( m_sprTimeLabel );
this->AddChild( m_sprTimeLabel );
FOREACH_EnabledPlayer( p )
{
m_textTime[p].LoadFromFont( THEME->GetPathF(m_sName, "time") );
m_textTime[p].SetShadowLength( 0 );
m_textTime[p].RunCommands( PLAYER_COLOR.GetValue(p) );
m_textTime[p].SetName( ssprintf("TimeNumberP%d",p+1) );
SET_XY_AND_ON_COMMAND( m_textTime[p] );
m_textTime[p].SetText( SecondsToMMSSMsMs(STATSMAN->m_CurStageStats.m_player[p].fAliveSeconds) );
this->AddChild( &m_textTime[p] );
}
}
//
// init records area
//
if( SHOW_RECORDS_AREA )
{
FOREACH_EnabledPlayer( p )
{
if( STATSMAN->m_CurStageStats.m_player[p].m_iMachineHighScoreIndex != -1 )
{
m_sprMachineRecord[p].Load( THEME->GetPathG( m_sName, ssprintf("MachineRecord %02d",STATSMAN->m_CurStageStats.m_player[p].m_iMachineHighScoreIndex+1) ) );
m_sprMachineRecord[p]->SetName( ssprintf("MachineRecordP%d",p+1) );
SET_XY_AND_ON_COMMAND( m_sprMachineRecord[p] );
this->AddChild( m_sprMachineRecord[p] );
}
if( STATSMAN->m_CurStageStats.m_player[p].m_iPersonalHighScoreIndex != -1 )
{
m_sprPersonalRecord[p].Load( THEME->GetPathG( m_sName, ssprintf("PersonalRecord %02d",STATSMAN->m_CurStageStats.m_player[p].m_iPersonalHighScoreIndex+1) ) );
m_sprPersonalRecord[p]->SetName( ssprintf("PersonalRecordP%d",p+1) );
SET_XY_AND_ON_COMMAND( m_sprPersonalRecord[p] );
this->AddChild( m_sprPersonalRecord[p] );
}
}
}
bool bOneHasNewTopRecord = false;
FOREACH_PlayerNumber( p )
if( GAMESTATE->IsPlayerEnabled(p) && (STATSMAN->m_CurStageStats.m_player[p].m_iMachineHighScoreIndex != -1 || STATSMAN->m_CurStageStats.m_player[p].m_iPersonalHighScoreIndex != -1) )
bOneHasNewTopRecord = true;
Grade best_grade = Grade_NoData;
FOREACH_PlayerNumber( p )
best_grade = min( best_grade, grade[p] );
if( PREFSMAN->m_bAllowExtraStage && m_bTryExtraStage )
{
m_sprTryExtraStage.Load( THEME->GetPathG(m_sName,GAMESTATE->IsExtraStage()?"try extra2":"try extra1") );
m_sprTryExtraStage->SetName( "TryExtraStage" );
SET_XY_AND_ON_COMMAND( m_sprTryExtraStage );
this->AddChild( m_sprTryExtraStage );
if( GAMESTATE->IsExtraStage() )
SOUND->PlayOnce( THEME->GetPathS(m_sName,"try extra2") );
else
SOUND->PlayOnce( THEME->GetPathS(m_sName,"try extra1") );
}
else if( bOneHasNewTopRecord && ANNOUNCER->HasSoundsFor("evaluation new record") )
{
SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("evaluation new record") );
}
else
{
switch( m_Type )
{
case stage:
switch( GAMESTATE->m_PlayMode )
{
case PLAY_MODE_BATTLE:
{
bool bWon = GAMESTATE->GetStageResult(GAMESTATE->m_MasterPlayerNumber) == RESULT_WIN;
if( bWon )
SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("evaluation win") );
else
SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("evaluation lose") );
}
break;
default:
SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("evaluation "+GradeToOldString(best_grade)) );
break;
}
break;
case course:
case summary:
SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("evaluation final "+GradeToOldString(best_grade)) );
break;
default:
ASSERT(0);
}
}
switch( best_grade )
{
case Grade_Tier01:
case Grade_Tier02:
case Grade_Tier03:
this->PostScreenMessage( SM_PlayCheer, CHEER_DELAY_SECONDS );
break;
}
this->SortByDrawOrder();
this->PostScreenMessage( SM_AddBonus, 1.5f );
}
void ScreenEvaluation::TweenOursOffScreen()
{
// large banner area
OFF_COMMAND( m_LargeBanner );
OFF_COMMAND( m_sprLargeBannerFrame );
FOREACH_EnabledPlayer( p )
{
OFF_COMMAND( m_DifficultyIcon[p] );
OFF_COMMAND( m_DifficultyMeter[p] );
OFF_COMMAND( m_textPlayerOptions[p] );
}
// small banner area
for( int i=0; i<MAX_SONGS_TO_SHOW; i++ )
{
OFF_COMMAND( m_SmallBanner[i] );
OFF_COMMAND( m_sprSmallBannerFrame[i] );
}
// grade area
if( SHOW_GRADE_AREA )
{
FOREACH_EnabledPlayer( p )
{
OFF_COMMAND( m_sprGradeFrame[p] );
OFF_COMMAND( m_Grades[p] );
OFF_COMMAND( m_sprGrade[p] );
}
}
// points area
if( SHOW_POINTS_AREA )
{
FOREACH_EnabledPlayer( p )
{
OFF_COMMAND( m_sprPercentFrame[p] );
OFF_COMMAND( m_Percent[p] );
}
}
// bonus area
if( SHOW_BONUS_AREA )
{
FOREACH_EnabledPlayer( p )
{
OFF_COMMAND( m_sprBonusFrame[p] );
for( int r=0; r<NUM_SHOWN_RADAR_CATEGORIES; r++ ) // foreach line
{
OFF_COMMAND( m_sprPossibleBar[p][r] );
OFF_COMMAND( m_sprActualBar[p][r] );
}
}
}
// survived area
if( SHOW_SURVIVED_AREA )
{
FOREACH_EnabledPlayer( p )
{
OFF_COMMAND( m_sprSurvivedFrame[p] );
OFF_COMMAND( m_textSurvivedNumber[p] );
}
}
// win area
if( SHOW_WIN_AREA )
{
FOREACH_EnabledPlayer( p )
{
OFF_COMMAND( m_sprWinFrame[p] );
OFF_COMMAND( m_sprWin[p] );
}
}
// judgement area
for( int l=0; l<NUM_JUDGE_LINES; l++ )
{
if( !SHOW_JUDGMENT(l) )
continue;
OFF_COMMAND( m_sprJudgeLabels[l] );
FOREACH_EnabledPlayer( p )
OFF_COMMAND( m_textJudgeNumbers[l][p] );
}
// stats area
for( int l=0; l<NUM_STATS_LINES; l++ )
{
if( !SHOW_STAT(l) )
continue;
OFF_COMMAND( m_sprStatsLabel[l] );
FOREACH_EnabledPlayer( p )
OFF_COMMAND( m_textStatsText[l][p] );
}
// score area
if( SHOW_SCORE_AREA )
{
OFF_COMMAND( m_sprScoreLabel );
FOREACH_EnabledPlayer( p )
OFF_COMMAND( m_textScore[p] );
}
// total score area
if( SHOW_TOTAL_SCORE_AREA )
{
OFF_COMMAND( m_sprTotalScoreLabel );
FOREACH_EnabledPlayer( p )
OFF_COMMAND( m_textTotalScore[p] );
}
// time area
if( SHOW_TIME_AREA )
{
OFF_COMMAND( m_sprTimeLabel );
FOREACH_EnabledPlayer( p )
OFF_COMMAND( m_textTime[p] );
}
// records area
if( SHOW_RECORDS_AREA )
{
FOREACH_EnabledPlayer( p )
{
OFF_COMMAND( m_sprMachineRecord[p] );
OFF_COMMAND( m_sprPersonalRecord[p] );
}
}
OFF_COMMAND( m_sprTryExtraStage );
}
void ScreenEvaluation::Input( const InputEventPlus &input )
{
// LOG->Trace( "ScreenEvaluation::Input()" );
if( IsTransitioning() )
return;
if( input.GameI.IsValid() )
{
PlayerNumber pn = GAMESTATE->GetCurrentStyle()->ControllerToPlayerNumber( input.GameI.controller );
HighScore &hs = m_HighScore[pn];
if( CodeDetector::EnteredCode(input.GameI.controller, CODE_SAVE_SCREENSHOT1) ||
CodeDetector::EnteredCode(input.GameI.controller, CODE_SAVE_SCREENSHOT2) )
{
if( !m_bSavedScreenshot[pn] && // only allow one screenshot
PROFILEMAN->IsPersistentProfile(pn) )
{
if( PROFILEMAN->ProfileWasLoadedFromMemoryCard(pn) )
MEMCARDMAN->MountCard( pn );
Profile* pProfile = PROFILEMAN->GetProfile(pn);
CString sDir = PROFILEMAN->GetProfileDir((ProfileSlot)pn) + "Screenshots/";
int iScreenshotIndex = pProfile->GetNextScreenshotIndex();
CString sFileName = SaveScreenshot( sDir, true, true, iScreenshotIndex );
CString sPath = sDir+sFileName;
if( !sFileName.empty() )
{
Screenshot screenshot;
screenshot.sFileName = sFileName;
screenshot.sMD5 = CRYPTMAN->GetMD5( sPath );
screenshot.highScore = hs;
pProfile->AddScreenshot( screenshot );
}
if( PROFILEMAN->ProfileWasLoadedFromMemoryCard(pn) )
MEMCARDMAN->UnmountCard( pn );
m_bSavedScreenshot[pn] = true;
return; // handled
}
}
}
ScreenWithMenuElements::Input( input );
}
void ScreenEvaluation::HandleScreenMessage( const ScreenMessage SM )
{
if( SM == SM_MenuTimer )
{
EndScreen();
}
else if( SM == SM_PlayCheer )
{
SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("evaluation cheer") );
}
else if( SM == SM_AddBonus )
{
FOREACH_EnabledPlayer( p )
{
if( STATSMAN->m_CurStageStats.m_player[p].iBonus == 0 )
continue;
if( GAMESTATE->IsCourseMode() )
continue;
int increment = STATSMAN->m_CurStageStats.m_player[p].iBonus/10;
if( increment < 1 )
increment = min( 1024, STATSMAN->m_CurStageStats.m_player[p].iBonus );
STATSMAN->m_CurStageStats.m_player[p].iBonus -= increment;
STATSMAN->m_CurStageStats.m_player[p].iScore += increment;
if( SHOW_SCORE_AREA )
m_textScore[p].SetText( ssprintf("%*.0i", NUM_SCORE_DIGITS, STATSMAN->m_CurStageStats.m_player[p].iScore) );
}
}
ScreenWithMenuElements::HandleScreenMessage( SM );
}
void ScreenEvaluation::MenuBack( PlayerNumber pn )
{
MenuStart( pn );
}
void ScreenEvaluation::MenuStart( PlayerNumber pn )
{
m_soundStart.Play();
EndScreen();
}
void ScreenEvaluation::EndScreen()
{
TweenOursOffScreen();
FOREACH_PlayerNumber( p )
m_Grades[p].SettleImmediately();
if( !GAMESTATE->IsEventMode() )
{
switch( m_Type )
{
case stage:
if( !m_bTryExtraStage && (GAMESTATE->IsFinalStage() || GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2()) )
{
/* Tween the screen out, but leave the MenuElements where they are.
* Play the "swoosh" sound manually (would normally be played by the ME
* tween out). */
TweenOursOffScreen();
}
break;
}
}
StartTransitioning( SM_GoToNextScreen );
}
// lua start
#include "LuaBinding.h"
class LunaScreenEvaluation: public Luna<ScreenEvaluation>
{
public:
LunaScreenEvaluation() { LUA->Register( Register ); }
static int GetEvalStageStats( T* p, lua_State *L ) { STATSMAN->m_CurStageStats.PushSelf( L ); return 1; }
static int GetPersonalHighScoreIndex( T* p, lua_State *L ) { lua_pushnumber( L, STATSMAN->m_CurStageStats.m_player[IArg(1)].m_iPersonalHighScoreIndex ); return 1; }
static int GetMachineHighScoreIndex( T* p, lua_State *L ) { lua_pushnumber( L, STATSMAN->m_CurStageStats.m_player[IArg(1)].m_iMachineHighScoreIndex ); return 1; }
static int GetPerDifficultyAward( T* p, lua_State *L ) { lua_pushnumber( L, STATSMAN->m_CurStageStats.m_player[IArg(1)].m_pdaToShow ); return 1; }
static int GetPeakComboAward( T* p, lua_State *L ) { lua_pushnumber( L, STATSMAN->m_CurStageStats.m_player[IArg(1)].m_pcaToShow ); return 1; }
static void Register( Lua *L )
{
ADD_METHOD( GetEvalStageStats );
ADD_METHOD( GetPersonalHighScoreIndex );
ADD_METHOD( GetMachineHighScoreIndex );
ADD_METHOD( GetPerDifficultyAward );
ADD_METHOD( GetPeakComboAward );
Luna<T>::Register( L );
}
};
LUA_REGISTER_DERIVED_CLASS( ScreenEvaluation, ScreenWithMenuElements );
// lua end
/*
* (c) 2001-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/