154 lines
3.9 KiB
C++
154 lines
3.9 KiB
C++
#include "global.h"
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/*
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-----------------------------------------------------------------------------
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Class: ScreenJukeboxMenu
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Desc: The main title screen and menu.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "ScreenJukeboxMenu.h"
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#include "SongManager.h"
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#include "ScreenManager.h"
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#include "GameConstantsAndTypes.h"
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#include "RageUtil.h"
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#include "PrefsManager.h"
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#include "GameManager.h"
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#include "RageLog.h"
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#include "GameState.h"
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#include "RageSoundManager.h"
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#include "ThemeManager.h"
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#include "ScreenJukebox.h"
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//
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// Defines specific to ScreenJukeboxMenu
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//
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#define EXPLANATION_X THEME->GetMetricF("ScreenJukeboxMenu","ExplanationX")
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#define EXPLANATION_Y THEME->GetMetricF("ScreenJukeboxMenu","ExplanationY")
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#define EXPLANATION_TEXT THEME->GetMetric("ScreenJukeboxMenu","ExplanationText")
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#define HELP_TEXT THEME->GetMetric("ScreenJukeboxMenu","HelpText")
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ScreenJukeboxMenu::ScreenJukeboxMenu() : Screen("ScreenJukeboxMenu")
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{
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LOG->Trace( "ScreenJukeboxMenu::ScreenJukeboxMenu()" );
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GAMESTATE->m_CurStyle = STYLE_INVALID;
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m_Selector.SetXY( 0, 0 );
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// m_Selector.AllowNewNotes();
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this->AddChild( &m_Selector );
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m_Menu.Load( "ScreenJukeboxMenu", false ); // disable timer
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this->AddChild( &m_Menu );
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m_textExplanation.LoadFromFont( THEME->GetPathToF("Common normal") );
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m_textExplanation.SetXY( EXPLANATION_X, EXPLANATION_Y );
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m_textExplanation.SetText( EXPLANATION_TEXT );
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m_textExplanation.SetZoom( 0.7f );
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this->AddChild( &m_textExplanation );
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m_soundInvalid.Load( THEME->GetPathToS("Common invalid") );
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SOUNDMAN->PlayMusic( THEME->GetPathToS("ScreenJukeboxMenu music") );
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}
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ScreenJukeboxMenu::~ScreenJukeboxMenu()
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{
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LOG->Trace( "ScreenJukeboxMenu::~ScreenJukeboxMenu()" );
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}
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void ScreenJukeboxMenu::DrawPrimitives()
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{
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m_Menu.DrawBottomLayer();
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Screen::DrawPrimitives();
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m_Menu.DrawTopLayer();
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}
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void ScreenJukeboxMenu::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
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{
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LOG->Trace( "ScreenJukeboxMenu::Input()" );
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if( m_Menu.IsTransitioning() )
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return;
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Screen::Input( DeviceI, type, GameI, MenuI, StyleI );
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}
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void ScreenJukeboxMenu::HandleScreenMessage( const ScreenMessage SM )
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{
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switch( SM )
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{
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case SM_GoToPrevScreen:
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SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
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break;
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case SM_GoToNextScreen:
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SCREENMAN->SetNewScreen( "ScreenJukebox" );
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break;
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}
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}
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void ScreenJukeboxMenu::MenuUp( PlayerNumber pn )
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{
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m_Selector.Up();
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}
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void ScreenJukeboxMenu::MenuDown( PlayerNumber pn )
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{
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m_Selector.Down();
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}
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void ScreenJukeboxMenu::MenuLeft( PlayerNumber pn, const InputEventType type )
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{
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m_Selector.Left();
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}
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void ScreenJukeboxMenu::MenuRight( PlayerNumber pn, const InputEventType type )
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{
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m_Selector.Right();
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}
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void ScreenJukeboxMenu::MenuStart( PlayerNumber pn )
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{
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if( m_Menu.IsTransitioning() )
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return;
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Style style = m_Selector.GetSelectedStyle();
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CString sGroup = m_Selector.GetSelectedGroup();
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Difficulty dc = m_Selector.GetSelectedDifficulty();
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bool bModifiers = m_Selector.GetSelectedModifiers();
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GAMESTATE->m_CurStyle = style;
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GAMESTATE->m_sPreferredGroup = (sGroup=="ALL MUSIC") ? GROUP_ALL_MUSIC : sGroup;
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for( int p=0; p<NUM_PLAYERS; p++ )
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GAMESTATE->m_PreferredDifficulty[p] = dc;
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GAMESTATE->m_bJukeboxUsesModifiers = bModifiers;
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if(!ScreenJukebox::SetSong())
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{
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/* No songs are available for the selected style, group, and difficulty. */
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m_soundInvalid.Play();
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SCREENMAN->SystemMessage( "No songs available with these settings" );
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return;
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}
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SOUNDMAN->StopMusic();
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SOUNDMAN->PlayOnce( THEME->GetPathToS("Common start") );
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m_Menu.StartTransitioning( SM_GoToNextScreen );
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}
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void ScreenJukeboxMenu::MenuBack( PlayerNumber pn )
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{
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m_Menu.StartTransitioning( SM_GoToPrevScreen );
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SOUNDMAN->StopMusic();
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}
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