Files
itgmania212121/stepmania/src/ScoreDisplayRave.cpp
T
Chris Danford 9c9aef37c7 fold CroppedSprite functionality into Sprite
more work on Rave
2003-07-03 06:38:57 +00:00

70 lines
1.7 KiB
C++

#include "global.h"
/*
-----------------------------------------------------------------------------
Class: ScoreDisplayRave.h
Desc: A graphic displayed in the ScoreDisplayRave during Dancing.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "ScoreDisplayRave.h"
#include "RageUtil.h"
#include "RageLog.h"
#include "PrefsManager.h"
#include "RageLog.h"
#include "GameState.h"
#include "ThemeManager.h"
ScoreDisplayRave::ScoreDisplayRave()
{
LOG->Trace( "ScoreDisplayRave::ScoreDisplayRave()" );
m_lastLevelSeen = ATTACK_LEVEL_1;
for( int i=0; i<NUM_ATTACK_LEVELS; i++ )
{
m_sprMeter[i].Load( THEME->GetPathToG(ssprintf("ScoreDisplayRave stream level%d",i+1)) );
m_sprMeter[i].SetCropRight( 1.f );
this->AddChild( &m_sprMeter[i] );
}
m_textLevel.LoadFromNumbers( THEME->GetPathToN("ScoreDisplayRave level") );
m_textLevel.SetText( "1" );
this->AddChild( &m_textLevel );
this->AddChild( &m_sprFrame );
}
void ScoreDisplayRave::Init( PlayerNumber pn )
{
ScoreDisplay::Init( pn );
if( pn == PLAYER_2 )
for( int i=0; i<NUM_ATTACK_LEVELS; i++ )
m_sprMeter[i].SetZoomX( -1 );
m_sprFrame.Load( THEME->GetPathToG(ssprintf("ScoreDisplayRave frame p%d",pn+1)) );
}
void ScoreDisplayRave::Update( float fDelta )
{
ScoreDisplay::Update( fDelta );
float fLevel = GAMESTATE->m_fSuperMeter[m_PlayerNumber];
AttackLevel level = (AttackLevel)(int)fLevel;
if( level != m_lastLevelSeen )
{
m_sprMeter[m_lastLevelSeen].SetCropRight( 1.f );
m_lastLevelSeen = level;
m_textLevel.SetText( ssprintf("%d",level+1) );
}
float fPercent = fLevel - level;
m_sprMeter[level].SetCropRight( 1-fPercent );
}