Files
itgmania212121/stepmania/src/CourseEntryDisplay.cpp
T
2003-06-29 01:04:22 +00:00

136 lines
4.8 KiB
C++

#include "global.h"
/*
-----------------------------------------------------------------------------
Class: CourseEntryDisplay
Desc: See header.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "CourseEntryDisplay.h"
#include "RageUtil.h"
#include "GameConstantsAndTypes.h"
#include "PrefsManager.h"
#include "RageLog.h"
#include "PrefsManager.h"
#include "Course.h"
#include "SongManager.h"
#include <math.h>
#include "ThemeManager.h"
#include "Notes.h"
#include "GameState.h"
#include "StyleDef.h"
#define TEXT_BANNER_X THEME->GetMetricF("CourseEntryDisplay","TextBannerX")
#define TEXT_BANNER_Y THEME->GetMetricF("CourseEntryDisplay","TextBannerY")
#define TEXT_BANNER_ZOOM THEME->GetMetricF("CourseEntryDisplay","TextBannerZoom")
#define NUMBER_X THEME->GetMetricF("CourseEntryDisplay","NumberX")
#define NUMBER_Y THEME->GetMetricF("CourseEntryDisplay","NumberY")
#define NUMBER_ZOOM THEME->GetMetricF("CourseEntryDisplay","NumberZoom")
#define FOOT_X THEME->GetMetricF("CourseEntryDisplay","FootX")
#define FOOT_Y THEME->GetMetricF("CourseEntryDisplay","FootY")
#define FOOT_ZOOM THEME->GetMetricF("CourseEntryDisplay","FootZoom")
#define DIFFICULTY_X THEME->GetMetricF("CourseEntryDisplay","DifficultyX")
#define DIFFICULTY_Y THEME->GetMetricF("CourseEntryDisplay","DifficultyY")
#define DIFFICULTY_ZOOM THEME->GetMetricF("CourseEntryDisplay","DifficultyZoom")
#define MODIFIERS_X THEME->GetMetricF("CourseEntryDisplay","ModifiersX")
#define MODIFIERS_Y THEME->GetMetricF("CourseEntryDisplay","ModifiersY")
#define MODIFIERS_ZOOM THEME->GetMetricF("CourseEntryDisplay","ModifiersZoom")
#define MODIFIERS_HORIZ_ALIGN THEME->GetMetricI("CourseEntryDisplay","ModifiersHorizAlign")
CourseEntryDisplay::CourseEntryDisplay()
{
m_sprFrame.Load( THEME->GetPathToG("CourseEntryDisplay bar") );
this->AddChild( &m_sprFrame );
m_textNumber.LoadFromFont( THEME->GetPathToF("CourseEntryDisplay number") );
m_textNumber.SetXY( NUMBER_X, NUMBER_Y );
m_textNumber.EnableShadow( false );
this->AddChild( &m_textNumber );
m_TextBanner.SetXY( TEXT_BANNER_X, TEXT_BANNER_Y );
this->AddChild( &m_TextBanner );
m_textFoot.LoadFromTextureAndChars( THEME->GetPathToG("CourseEntryDisplay difficulty 2x1"),"10" );
m_textFoot.SetXY( FOOT_X, FOOT_Y );
m_textFoot.EnableShadow( false );
this->AddChild( &m_textFoot );
m_textDifficultyNumber.LoadFromFont( THEME->GetPathToF("Common normal") );
m_textDifficultyNumber.SetXY( DIFFICULTY_X, DIFFICULTY_Y );
m_textDifficultyNumber.SetZoom( DIFFICULTY_ZOOM );
m_textDifficultyNumber.EnableShadow( false );
this->AddChild( &m_textDifficultyNumber );
m_textModifiers.LoadFromFont( THEME->GetPathToF("Common normal") );
m_textModifiers.SetXY( MODIFIERS_X, MODIFIERS_Y );
m_textModifiers.SetZoom( MODIFIERS_ZOOM );
m_textModifiers.SetHorizAlign( (Actor::HorizAlign)MODIFIERS_HORIZ_ALIGN );
m_textModifiers.EnableShadow( false );
this->AddChild( &m_textModifiers );
}
void CourseEntryDisplay::LoadFromSongAndNotes( int iNum, Song* pSong, Notes* pNotes, CString sModifiers )
{
m_textNumber.SetText( ssprintf("%d", iNum) );
RageColor colorGroup = SONGMAN->GetSongColor( pSong );
RageColor colorNotes = SONGMAN->GetDifficultyColor( pNotes->GetDifficulty() );
m_TextBanner.LoadFromSong( pSong );
m_TextBanner.SetDiffuse( colorGroup );
m_textFoot.SetText( "1" );
m_textFoot.SetDiffuse( colorNotes );
m_textDifficultyNumber.SetText( ssprintf("%d", pNotes->GetMeter()) );
m_textDifficultyNumber.SetDiffuse( colorNotes );
m_textModifiers.SetText( sModifiers );
}
void CourseEntryDisplay::LoadFromDifficulty( int iNum, Difficulty dc, CString sModifiers )
{
m_textNumber.SetText( ssprintf("%d", iNum) );
RageColor colorGroup = RageColor(1,1,1,1); // TODO: What should this be?
RageColor colorNotes = SONGMAN->GetDifficultyColor( dc );
m_TextBanner.LoadFromString( "??????????", "??????????", "", "", "", "" );
m_TextBanner.SetDiffuse( colorGroup );
m_textFoot.SetText( "1" );
m_textFoot.SetDiffuse( colorNotes );
m_textDifficultyNumber.SetText( "?" );
m_textDifficultyNumber.SetDiffuse( colorNotes );
m_textModifiers.SetText( sModifiers );
}
void CourseEntryDisplay::LoadFromMeterRange( int iNum, int iLow, int iHigh, CString sModifiers )
{
m_textNumber.SetText( ssprintf("%d", iNum) );
RageColor colorGroup = RageColor(1,1,1,1); // TODO: What should this be?
RageColor colorNotes = RageColor(1,1,1,1);
m_TextBanner.LoadFromString( "??????????", "??????????", "", "", "", "" );
m_TextBanner.SetDiffuse( colorGroup );
m_textFoot.SetText( "1" );
m_textFoot.SetDiffuse( colorNotes );
m_textDifficultyNumber.SetText( ssprintf(iLow==iHigh?"%d":"%d-%d", iLow, iHigh) );
m_textDifficultyNumber.SetDiffuse( colorNotes );
m_textModifiers.SetText( sModifiers );
}