ada419f1ff
Relates pull: #347
221 lines
6.5 KiB
C++
221 lines
6.5 KiB
C++
#include "global.h"
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#include <stdio.h>
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#if defined(HAVE_UNISTD_H)
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#include <unistd.h>
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#endif
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#include <sys/types.h>
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#include <sys/stat.h>
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#if defined(HAVE_FCNTL_H)
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#include <fcntl.h>
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#endif
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#include <errno.h>
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#include "LightsDriver_Linux_PIUIO_Leds.h"
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#include "GameState.h"
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#include "Game.h"
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#include "RageLog.h"
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REGISTER_LIGHTS_DRIVER_CLASS2(PIUIO_Leds, Linux_PIUIO_Leds);
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//NOTE: front usb ports are off by default, index 27 enables them.
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//It is currently unmapped.
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namespace
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{
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const int cabinet_lights[NUM_CabinetLight] = {
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23, //LIGHT_MARQUEE_UP_LEFT
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26, //LIGHT_MARQUEE_UP_RIGHT
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25, //LIGHT_MARQUEE_LR_LEFT
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24, //LIGHT_MARQUEE_LR_RIGHT
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10, //LIGHT_BASS_LEFT
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10, //LIGHT_BASS_RIGHT
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};
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const int player1_dance_lights[NUM_GameButton] = {
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-1, //GAME_BUTTON_MENULEFT
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-1, //GAME_BUTTON_MENURIGHT
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-1, //GAME_BUTTON_MENUUP
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-1, //GAME_BUTTON_MENUDOWN
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-1, //GAME_BUTTON_START
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-1, //GAME_BUTTON_SELECT
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-1, //GAME_BUTTON_BACK
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-1, //GAME_BUTTON_RESTART
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-1, //GAME_BUTTON_COIN
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-1, //GAME_BUTTON_OPERATOR
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-1, //GAME_BUTTON_EFFECT_UP
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-1, //GAME_BUTTON_EFFECT_DOWN
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20, //GAME_BUTTON_CUSTOM_01
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21, //GAME_BUTTON_CUSTOM_02
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18, //GAME_BUTTON_CUSTOM_03
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19, //GAME_BUTTON_CUSTOM_04
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-1, //GAME_BUTTON_CUSTOM_05
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-1, //GAME_BUTTON_CUSTOM_06
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-1, //GAME_BUTTON_CUSTOM_07
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-1, //GAME_BUTTON_CUSTOM_08
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-1, //GAME_BUTTON_CUSTOM_09
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-1, //GAME_BUTTON_CUSTOM_10
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-1, //GAME_BUTTON_CUSTOM_11
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-1, //GAME_BUTTON_CUSTOM_12
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-1, //GAME_BUTTON_CUSTOM_13
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-1, //GAME_BUTTON_CUSTOM_14
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-1, //GAME_BUTTON_CUSTOM_15
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-1, //GAME_BUTTON_CUSTOM_16
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-1, //GAME_BUTTON_CUSTOM_17
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-1, //GAME_BUTTON_CUSTOM_18
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-1, //GAME_BUTTON_CUSTOM_19
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};
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const int player2_dance_lights[NUM_GameButton] = {
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-1, //GAME_BUTTON_MENULEFT
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-1, //GAME_BUTTON_MENURIGHT
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-1, //GAME_BUTTON_MENUUP
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-1, //GAME_BUTTON_MENUDOWN
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-1, //GAME_BUTTON_START
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-1, //GAME_BUTTON_SELECT
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-1, //GAME_BUTTON_BACK
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-1, //GAME_BUTTON_RESTART
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-1, //GAME_BUTTON_COIN
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-1, //GAME_BUTTON_OPERATOR
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-1, //GAME_BUTTON_EFFECT_UP
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-1, //GAME_BUTTON_EFFECT_DOWN
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4, //GAME_BUTTON_CUSTOM_01
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5, //GAME_BUTTON_CUSTOM_02
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2, //GAME_BUTTON_CUSTOM_03
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3, //GAME_BUTTON_CUSTOM_04
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-1, //GAME_BUTTON_CUSTOM_05
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-1, //GAME_BUTTON_CUSTOM_06
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-1, //GAME_BUTTON_CUSTOM_07
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-1, //GAME_BUTTON_CUSTOM_08
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-1, //GAME_BUTTON_CUSTOM_09
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-1, //GAME_BUTTON_CUSTOM_10
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-1, //GAME_BUTTON_CUSTOM_11
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-1, //GAME_BUTTON_CUSTOM_12
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-1, //GAME_BUTTON_CUSTOM_13
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-1, //GAME_BUTTON_CUSTOM_14
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-1, //GAME_BUTTON_CUSTOM_15
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-1, //GAME_BUTTON_CUSTOM_16
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-1, //GAME_BUTTON_CUSTOM_17
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-1, //GAME_BUTTON_CUSTOM_18
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-1, //GAME_BUTTON_CUSTOM_19
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};
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const int player1_pump_lights[NUM_GameButton] = {
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-1, //GAME_BUTTON_MENULEFT
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-1, //GAME_BUTTON_MENURIGHT
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-1, //GAME_BUTTON_MENUUP
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-1, //GAME_BUTTON_MENUDOWN
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-1, //GAME_BUTTON_START
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-1, //GAME_BUTTON_SELECT
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-1, //GAME_BUTTON_BACK
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-1, //GAME_BUTTON_RESTART
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-1, //GAME_BUTTON_COIN
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-1, //GAME_BUTTON_OPERATOR
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-1, //GAME_BUTTON_EFFECT_UP
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-1, //GAME_BUTTON_EFFECT_DOWN
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2, //GAME_BUTTON_CUSTOM_01
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3, //GAME_BUTTON_CUSTOM_02
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4, //GAME_BUTTON_CUSTOM_03
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5, //GAME_BUTTON_CUSTOM_04
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6, //GAME_BUTTON_CUSTOM_05
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-1, //GAME_BUTTON_CUSTOM_06
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-1, //GAME_BUTTON_CUSTOM_07
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-1, //GAME_BUTTON_CUSTOM_08
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-1, //GAME_BUTTON_CUSTOM_09
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-1, //GAME_BUTTON_CUSTOM_10
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-1, //GAME_BUTTON_CUSTOM_11
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-1, //GAME_BUTTON_CUSTOM_12
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-1, //GAME_BUTTON_CUSTOM_13
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-1, //GAME_BUTTON_CUSTOM_14
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-1, //GAME_BUTTON_CUSTOM_15
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-1, //GAME_BUTTON_CUSTOM_16
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-1, //GAME_BUTTON_CUSTOM_17
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-1, //GAME_BUTTON_CUSTOM_18
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-1, //GAME_BUTTON_CUSTOM_19
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};
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const int player2_pump_lights[NUM_GameButton] = {
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-1, //GAME_BUTTON_MENULEFT
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-1, //GAME_BUTTON_MENURIGHT
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-1, //GAME_BUTTON_MENUUP
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-1, //GAME_BUTTON_MENUDOWN
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-1, //GAME_BUTTON_START
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-1, //GAME_BUTTON_SELECT
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-1, //GAME_BUTTON_BACK
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-1, //GAME_BUTTON_RESTART
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-1, //GAME_BUTTON_COIN
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-1, //GAME_BUTTON_OPERATOR
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-1, //GAME_BUTTON_EFFECT_UP
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-1, //GAME_BUTTON_EFFECT_DOWN
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18, //GAME_BUTTON_CUSTOM_01
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19, //GAME_BUTTON_CUSTOM_02
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20, //GAME_BUTTON_CUSTOM_03
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21, //GAME_BUTTON_CUSTOM_04
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22, //GAME_BUTTON_CUSTOM_05
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-1, //GAME_BUTTON_CUSTOM_06
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-1, //GAME_BUTTON_CUSTOM_07
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-1, //GAME_BUTTON_CUSTOM_08
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-1, //GAME_BUTTON_CUSTOM_09
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-1, //GAME_BUTTON_CUSTOM_10
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-1, //GAME_BUTTON_CUSTOM_11
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-1, //GAME_BUTTON_CUSTOM_12
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-1, //GAME_BUTTON_CUSTOM_13
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-1, //GAME_BUTTON_CUSTOM_14
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-1, //GAME_BUTTON_CUSTOM_15
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-1, //GAME_BUTTON_CUSTOM_16
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-1, //GAME_BUTTON_CUSTOM_17
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-1, //GAME_BUTTON_CUSTOM_18
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-1, //GAME_BUTTON_CUSTOM_19
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};
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} // namespace
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void LightsDriver_Linux_PIUIO_Leds::Set(const LightsState *ls)
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{
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SetCabinetLights(cabinet_lights, ls);
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//gamemode is checked here as gamemode can change during runtime
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//...although I'd be impressed if someone wanted to swap from pump to dance
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//on a cabinet without shutting down first...
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//...including swapping pads from your pump cabinet to your itg cabinet...
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if (IsDance())
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{
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SetGameControllerLights(GameController_1, player1_dance_lights, ls);
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SetGameControllerLights(GameController_2, player2_dance_lights, ls);
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}
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else if (IsPump())
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{
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SetGameControllerLights(GameController_1, player1_pump_lights, ls);
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SetGameControllerLights(GameController_2, player2_pump_lights, ls);
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}
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previousLS = *ls;
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}
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/*
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* (c) 2020 din
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*
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* i love lamp
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*/
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