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itgmania212121/src/NoteTypes.h
T
2011-03-02 21:48:08 -05:00

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11 KiB
C++

/** @brief NoteTypes - Types for holding tap notes and scores. */
#ifndef NOTE_TYPES_H
#define NOTE_TYPES_H
#include "GameConstantsAndTypes.h"
#include "PlayerNumber.h"
class XNode;
/** @brief The result of hitting (or missing) a tap note. */
struct TapNoteResult
{
/** @brief Set up the TapNoteResult with default values. */
TapNoteResult() : tns(TNS_None), fTapNoteOffset(0.f), bHidden(false) { }
/** @brief The TapNoteScore that was achieved by the player. */
TapNoteScore tns;
/**
* @brief Offset, in seconds, for a tap grade.
*
* Negative numbers mean the note was hit early; positive numbers mean
* it was hit late. These values are only meaningful for graded taps
* (tns >= TNS_W5). */
float fTapNoteOffset;
/** @brief If the whole row has been judged, all taps on the row will be set to hidden. */
bool bHidden;
// XML
XNode* CreateNode() const;
void LoadFromNode( const XNode* pNode );
};
/** @brief The result of holding (or letting go of) a hold note. */
struct HoldNoteResult
{
HoldNoteResult() : hns(HNS_None), fLife(1.f), fOverlappedTime(0), iLastHeldRow(0), iCheckpointsHit(0), iCheckpointsMissed(0), bHeld(false), bActive(false) { }
float GetLastHeldBeat() const;
HoldNoteScore hns;
/**
* @brief the current life of the hold.
*
* 1.0 means this HoldNote has full life.
*
* 0.0 means this HoldNote is dead.
*
* When this value hits 0.0 for the first time, m_HoldScore becomes HNS_LetGo.
* If the life is > 0.0 when the HoldNote ends, then m_HoldScore becomes HNS_Held. */
float fLife;
/** @brief The number of seconds the hold note has overlapped the current beat.
*
* This value is 0 if it doesn't overlap. */
float fOverlappedTime;
/** @brief Last index where fLife was greater than 0. If the tap was missed, this
* will be the first index of the hold. */
int iLastHeldRow;
/** @brief If checkpoint holds are enabled, the number of checkpoints hit. */
int iCheckpointsHit;
/** @brief If checkpoint holds are enabled, the number of checkpoints missed. */
int iCheckpointsMissed;
/** @brief Was the button held during the last update? */
bool bHeld;
/** @brief Is there life in the hold and does it overlap the current beat? */
bool bActive;
// XML
XNode* CreateNode() const;
void LoadFromNode( const XNode* pNode );
};
/** @brief The various properties of a tap note. */
struct TapNote
{
/** @brief What is the TapNote's core type? */
enum Type
{
empty, /**< There is no note here. */
tap, /**< The player simply steps on this. */
hold_head, /**< This is graded like the Tap type, but should be held. */
hold_tail, /**< In 2sand3s mode, holds are deleted and hold_tail is added. */
mine, /**< In most modes, it is suggested to not step on these mines. */
lift, /**< Lift your foot up when it crosses the target area. */
attack, /**< Hitting this note causes an attack to take place. */
autoKeysound, /**< A special sound is played when this note crosses the target area. */
fake, /**< This arrow can't be scored for or against the player. */
};
/** @brief The list of a TapNote's sub types. */
enum SubType
{
hold_head_hold, /**< The start of a traditional hold note. */
hold_head_roll, /**< The start of a roll note that must be hit repeatedly. */
//hold_head_mine,
NUM_SubType,
SubType_Invalid
};
/** @brief The different places a TapNote could come from. */
enum Source
{
original, /**< This note is part of the original NoteData. */
addition, /**< This note is additional note added by a transform. */
};
/** @brief The core note type that is about to cross the target area. */
Type type;
/** @brief The sub type of the note. This is only used if the type is hold_head. */
SubType subType;
/** @brief The originating source of the TapNote. */
Source source;
/** @brief The result of hitting or missing the TapNote. */
TapNoteResult result;
/** @brief The Player that is supposed to hit this note. This is mainly for Routine Mode. */
PlayerNumber pn;
/** @brief Can this note be hammered on or pulled off? This is set before gameplay begins. */
bool bHopoPossible;
// used only if Type == attack:
RString sAttackModifiers;
float fAttackDurationSeconds;
// Index into Song's vector of keysound files if nonnegative:
int iKeysoundIndex;
// also used for hold_head only:
int iDuration;
HoldNoteResult HoldResult;
// XML
XNode* CreateNode() const;
void LoadFromNode( const XNode* pNode );
TapNote()
{
Init();
}
void Init()
{
type = empty;
subType = SubType_Invalid;
source = original;
pn = PLAYER_INVALID,
bHopoPossible = false;
fAttackDurationSeconds = 0.f;
iKeysoundIndex = -1;
iDuration = 0;
}
TapNote(
Type type_,
SubType subType_,
Source source_,
RString sAttackModifiers_,
float fAttackDurationSeconds_,
int iKeysoundIndex_ )
{
Init();
type = type_;
subType = subType_;
source = source_;
sAttackModifiers = sAttackModifiers_;
fAttackDurationSeconds = fAttackDurationSeconds_;
iKeysoundIndex = iKeysoundIndex_;
iDuration = 0;
pn = PLAYER_INVALID;
}
/**
* @brief Determine if the two TapNotes are equal to each other.
* @param other the other TapNote we're checking.
* @return true if the two TapNotes are equal, or false otherwise. */
bool operator==( const TapNote &other ) const
{
#define COMPARE(x) if(x!=other.x) return false
COMPARE(type);
COMPARE(subType);
COMPARE(source);
COMPARE(sAttackModifiers);
COMPARE(fAttackDurationSeconds);
COMPARE(iKeysoundIndex);
COMPARE(iDuration);
COMPARE(pn);
#undef COMPARE
return true;
}
/**
* @brief Determine if the two TapNotes are not equal to each other.
* @param other the other TapNote we're checking.
* @return true if the two TapNotes are not equal, or false otherwise. */
bool operator!=( const TapNote &other ) const { return !operator==( other ); }
};
extern TapNote TAP_EMPTY; // '0'
extern TapNote TAP_ORIGINAL_TAP; // '1'
extern TapNote TAP_ORIGINAL_HOLD_HEAD; // '2'
extern TapNote TAP_ORIGINAL_ROLL_HEAD; // '4'
extern TapNote TAP_ORIGINAL_MINE; // 'M'
extern TapNote TAP_ORIGINAL_LIFT; // 'L'
extern TapNote TAP_ORIGINAL_ATTACK; // 'A'
extern TapNote TAP_ORIGINAL_AUTO_KEYSOUND; // 'K'
extern TapNote TAP_ORIGINAL_FAKE; // 'F'
//extern TapNote TAP_ORIGINAL_MINE_HEAD; // 'N' (tentative, we'll see when iDance gets ripped.)
extern TapNote TAP_ADDITION_TAP;
extern TapNote TAP_ADDITION_MINE;
/**
* @brief The number of tracks allowed.
*
* TODO: Don't have a hard-coded track limit.
*/
const int MAX_NOTE_TRACKS = 16;
/**
* @brief The number of rows per beat.
*
* This is a divisor for our "fixed-point" time/beat representation. It must be
* evenly divisible by 2, 3, and 4, to exactly represent 8th, 12th and 16th notes.
*
* XXX: Some other forks try to keep this flexible by putting this in the simfile.
* Is this a recommended course of action? -Wolfman2000 */
const int ROWS_PER_BEAT = 48;
/**
* @brief Enforce a maximum number of notes per measure in the step editor.
*
* TODO: See if there is a way to de-hard-code this number.
*/
const int MAX_NOTES_PER_MEASURE = 50;
/** @brief The max number of rows allowed for a Steps pattern. */
const int MAX_NOTE_ROW = (1<<30);
/** @brief The list of quantized note types allowed at present. */
enum NoteType
{
NOTE_TYPE_4TH, /**< quarter note */
NOTE_TYPE_8TH, /**< eighth note */
NOTE_TYPE_12TH, /**< quarter note triplet */
NOTE_TYPE_16TH, /**< sixteenth note */
NOTE_TYPE_24TH, /**< eighth note triplet */
NOTE_TYPE_32ND, /**< thirty-second note */
NOTE_TYPE_48TH, /**< sixteenth note triplet */
NOTE_TYPE_64TH, /**< sixty-fourth note */
NOTE_TYPE_192ND,/**< sixty-fourth note triplet */
NUM_NoteType,
NoteType_Invalid
};
const RString& NoteTypeToString( NoteType nt );
const RString& NoteTypeToLocalizedString( NoteType nt );
LuaDeclareType( NoteType );
float NoteTypeToBeat( NoteType nt );
NoteType GetNoteType( int row );
NoteType BeatToNoteType( float fBeat );
bool IsNoteOfType( int row, NoteType t );
/* This is more accurate: by computing the integer and fractional parts separately, we
* can avoid storing very large numbers in a float and possibly losing precision. It's
* slower; use this once less stuff uses BeatToNoteRow. */
/*
inline int BeatToNoteRow( float fBeatNum )
{
float fraction = fBeatNum - truncf(fBeatNum);
int integer = int(fBeatNum) * ROWS_PER_BEAT;
return integer + lrintf(fraction * ROWS_PER_BEAT);
}
*/
/**
* @brief Convert the beat into a note row.
* @param fBeatNum the beat to convert.
* @return the note row. */
inline int BeatToNoteRow( float fBeatNum ) { return lrintf( fBeatNum * ROWS_PER_BEAT ); } // round
/**
* @brief Convert the beat into a note row without rounding.
* @param fBeatNum the beat to convert.
* @return the note row. */
inline int BeatToNoteRowNotRounded( float fBeatNum ) { return (int)( fBeatNum * ROWS_PER_BEAT ); }
/**
* @brief Convert the note row to a beat.
* @param iRow the row to convert.
* @return the beat. */
inline float NoteRowToBeat( int iRow ) { return iRow / (float)ROWS_PER_BEAT; }
#endif
/**
* @file
* @author Chris Danford, Glenn Maynard (c) 2001-2004
* @section LICENSE
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/