312 lines
11 KiB
C++
312 lines
11 KiB
C++
/** @brief NoteTypes - Types for holding tap notes and scores. */
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#ifndef NOTE_TYPES_H
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#define NOTE_TYPES_H
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#include "GameConstantsAndTypes.h"
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#include "PlayerNumber.h"
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class XNode;
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/** @brief The result of hitting (or missing) a tap note. */
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struct TapNoteResult
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{
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/** @brief Set up the TapNoteResult with default values. */
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TapNoteResult() : tns(TNS_None), fTapNoteOffset(0.f), bHidden(false) { }
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/** @brief The TapNoteScore that was achieved by the player. */
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TapNoteScore tns;
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/**
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* @brief Offset, in seconds, for a tap grade.
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*
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* Negative numbers mean the note was hit early; positive numbers mean
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* it was hit late. These values are only meaningful for graded taps
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* (tns >= TNS_W5). */
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float fTapNoteOffset;
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/** @brief If the whole row has been judged, all taps on the row will be set to hidden. */
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bool bHidden;
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// XML
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XNode* CreateNode() const;
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void LoadFromNode( const XNode* pNode );
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};
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/** @brief The result of holding (or letting go of) a hold note. */
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struct HoldNoteResult
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{
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HoldNoteResult() : hns(HNS_None), fLife(1.f), fOverlappedTime(0), iLastHeldRow(0), iCheckpointsHit(0), iCheckpointsMissed(0), bHeld(false), bActive(false) { }
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float GetLastHeldBeat() const;
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HoldNoteScore hns;
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/**
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* @brief the current life of the hold.
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*
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* 1.0 means this HoldNote has full life.
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*
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* 0.0 means this HoldNote is dead.
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*
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* When this value hits 0.0 for the first time, m_HoldScore becomes HNS_LetGo.
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* If the life is > 0.0 when the HoldNote ends, then m_HoldScore becomes HNS_Held. */
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float fLife;
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/** @brief The number of seconds the hold note has overlapped the current beat.
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*
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* This value is 0 if it doesn't overlap. */
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float fOverlappedTime;
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/** @brief Last index where fLife was greater than 0. If the tap was missed, this
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* will be the first index of the hold. */
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int iLastHeldRow;
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/** @brief If checkpoint holds are enabled, the number of checkpoints hit. */
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int iCheckpointsHit;
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/** @brief If checkpoint holds are enabled, the number of checkpoints missed. */
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int iCheckpointsMissed;
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/** @brief Was the button held during the last update? */
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bool bHeld;
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/** @brief Is there life in the hold and does it overlap the current beat? */
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bool bActive;
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// XML
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XNode* CreateNode() const;
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void LoadFromNode( const XNode* pNode );
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};
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/** @brief The various properties of a tap note. */
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struct TapNote
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{
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/** @brief What is the TapNote's core type? */
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enum Type
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{
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empty, /**< There is no note here. */
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tap, /**< The player simply steps on this. */
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hold_head, /**< This is graded like the Tap type, but should be held. */
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hold_tail, /**< In 2sand3s mode, holds are deleted and hold_tail is added. */
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mine, /**< In most modes, it is suggested to not step on these mines. */
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lift, /**< Lift your foot up when it crosses the target area. */
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attack, /**< Hitting this note causes an attack to take place. */
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autoKeysound, /**< A special sound is played when this note crosses the target area. */
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fake, /**< This arrow can't be scored for or against the player. */
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};
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/** @brief The list of a TapNote's sub types. */
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enum SubType
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{
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hold_head_hold, /**< The start of a traditional hold note. */
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hold_head_roll, /**< The start of a roll note that must be hit repeatedly. */
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//hold_head_mine,
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NUM_SubType,
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SubType_Invalid
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};
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/** @brief The different places a TapNote could come from. */
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enum Source
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{
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original, /**< This note is part of the original NoteData. */
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addition, /**< This note is additional note added by a transform. */
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};
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/** @brief The core note type that is about to cross the target area. */
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Type type;
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/** @brief The sub type of the note. This is only used if the type is hold_head. */
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SubType subType;
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/** @brief The originating source of the TapNote. */
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Source source;
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/** @brief The result of hitting or missing the TapNote. */
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TapNoteResult result;
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/** @brief The Player that is supposed to hit this note. This is mainly for Routine Mode. */
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PlayerNumber pn;
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/** @brief Can this note be hammered on or pulled off? This is set before gameplay begins. */
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bool bHopoPossible;
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// used only if Type == attack:
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RString sAttackModifiers;
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float fAttackDurationSeconds;
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// Index into Song's vector of keysound files if nonnegative:
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int iKeysoundIndex;
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// also used for hold_head only:
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int iDuration;
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HoldNoteResult HoldResult;
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// XML
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XNode* CreateNode() const;
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void LoadFromNode( const XNode* pNode );
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TapNote()
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{
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Init();
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}
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void Init()
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{
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type = empty;
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subType = SubType_Invalid;
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source = original;
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pn = PLAYER_INVALID,
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bHopoPossible = false;
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fAttackDurationSeconds = 0.f;
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iKeysoundIndex = -1;
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iDuration = 0;
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}
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TapNote(
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Type type_,
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SubType subType_,
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Source source_,
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RString sAttackModifiers_,
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float fAttackDurationSeconds_,
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int iKeysoundIndex_ )
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{
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Init();
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type = type_;
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subType = subType_;
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source = source_;
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sAttackModifiers = sAttackModifiers_;
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fAttackDurationSeconds = fAttackDurationSeconds_;
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iKeysoundIndex = iKeysoundIndex_;
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iDuration = 0;
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pn = PLAYER_INVALID;
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}
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/**
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* @brief Determine if the two TapNotes are equal to each other.
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* @param other the other TapNote we're checking.
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* @return true if the two TapNotes are equal, or false otherwise. */
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bool operator==( const TapNote &other ) const
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{
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#define COMPARE(x) if(x!=other.x) return false
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COMPARE(type);
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COMPARE(subType);
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COMPARE(source);
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COMPARE(sAttackModifiers);
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COMPARE(fAttackDurationSeconds);
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COMPARE(iKeysoundIndex);
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COMPARE(iDuration);
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COMPARE(pn);
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#undef COMPARE
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return true;
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}
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/**
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* @brief Determine if the two TapNotes are not equal to each other.
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* @param other the other TapNote we're checking.
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* @return true if the two TapNotes are not equal, or false otherwise. */
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bool operator!=( const TapNote &other ) const { return !operator==( other ); }
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};
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extern TapNote TAP_EMPTY; // '0'
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extern TapNote TAP_ORIGINAL_TAP; // '1'
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extern TapNote TAP_ORIGINAL_HOLD_HEAD; // '2'
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extern TapNote TAP_ORIGINAL_ROLL_HEAD; // '4'
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extern TapNote TAP_ORIGINAL_MINE; // 'M'
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extern TapNote TAP_ORIGINAL_LIFT; // 'L'
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extern TapNote TAP_ORIGINAL_ATTACK; // 'A'
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extern TapNote TAP_ORIGINAL_AUTO_KEYSOUND; // 'K'
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extern TapNote TAP_ORIGINAL_FAKE; // 'F'
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//extern TapNote TAP_ORIGINAL_MINE_HEAD; // 'N' (tentative, we'll see when iDance gets ripped.)
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extern TapNote TAP_ADDITION_TAP;
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extern TapNote TAP_ADDITION_MINE;
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/**
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* @brief The number of tracks allowed.
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*
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* TODO: Don't have a hard-coded track limit.
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*/
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const int MAX_NOTE_TRACKS = 16;
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/**
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* @brief The number of rows per beat.
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*
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* This is a divisor for our "fixed-point" time/beat representation. It must be
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* evenly divisible by 2, 3, and 4, to exactly represent 8th, 12th and 16th notes.
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*
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* XXX: Some other forks try to keep this flexible by putting this in the simfile.
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* Is this a recommended course of action? -Wolfman2000 */
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const int ROWS_PER_BEAT = 48;
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/**
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* @brief Enforce a maximum number of notes per measure in the step editor.
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*
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* TODO: See if there is a way to de-hard-code this number.
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*/
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const int MAX_NOTES_PER_MEASURE = 50;
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/** @brief The max number of rows allowed for a Steps pattern. */
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const int MAX_NOTE_ROW = (1<<30);
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/** @brief The list of quantized note types allowed at present. */
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enum NoteType
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{
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NOTE_TYPE_4TH, /**< quarter note */
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NOTE_TYPE_8TH, /**< eighth note */
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NOTE_TYPE_12TH, /**< quarter note triplet */
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NOTE_TYPE_16TH, /**< sixteenth note */
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NOTE_TYPE_24TH, /**< eighth note triplet */
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NOTE_TYPE_32ND, /**< thirty-second note */
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NOTE_TYPE_48TH, /**< sixteenth note triplet */
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NOTE_TYPE_64TH, /**< sixty-fourth note */
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NOTE_TYPE_192ND,/**< sixty-fourth note triplet */
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NUM_NoteType,
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NoteType_Invalid
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};
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const RString& NoteTypeToString( NoteType nt );
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const RString& NoteTypeToLocalizedString( NoteType nt );
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LuaDeclareType( NoteType );
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float NoteTypeToBeat( NoteType nt );
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NoteType GetNoteType( int row );
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NoteType BeatToNoteType( float fBeat );
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bool IsNoteOfType( int row, NoteType t );
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/* This is more accurate: by computing the integer and fractional parts separately, we
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* can avoid storing very large numbers in a float and possibly losing precision. It's
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* slower; use this once less stuff uses BeatToNoteRow. */
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/*
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inline int BeatToNoteRow( float fBeatNum )
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{
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float fraction = fBeatNum - truncf(fBeatNum);
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int integer = int(fBeatNum) * ROWS_PER_BEAT;
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return integer + lrintf(fraction * ROWS_PER_BEAT);
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}
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*/
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/**
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* @brief Convert the beat into a note row.
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* @param fBeatNum the beat to convert.
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* @return the note row. */
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inline int BeatToNoteRow( float fBeatNum ) { return lrintf( fBeatNum * ROWS_PER_BEAT ); } // round
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/**
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* @brief Convert the beat into a note row without rounding.
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* @param fBeatNum the beat to convert.
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* @return the note row. */
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inline int BeatToNoteRowNotRounded( float fBeatNum ) { return (int)( fBeatNum * ROWS_PER_BEAT ); }
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/**
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* @brief Convert the note row to a beat.
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* @param iRow the row to convert.
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* @return the beat. */
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inline float NoteRowToBeat( int iRow ) { return iRow / (float)ROWS_PER_BEAT; }
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#endif
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/**
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* @file
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* @author Chris Danford, Glenn Maynard (c) 2001-2004
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* @section LICENSE
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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