Files
itgmania212121/src/MusicWheelItem.cpp
T
2010-12-18 03:53:17 -06:00

407 lines
13 KiB
C++

#include "global.h"
#include "MusicWheelItem.h"
#include "RageUtil.h"
#include "SongManager.h"
#include "GameManager.h"
#include "RageLog.h"
#include "GameConstantsAndTypes.h"
#include "GameState.h"
#include "ThemeManager.h"
#include "Steps.h"
#include "Song.h"
#include "Course.h"
#include "ProfileManager.h"
#include "Profile.h"
#include "Style.h"
#include "ActorUtil.h"
#include "ThemeMetric.h"
#include "HighScore.h"
#include "ScreenSelectMusic.h"
#include "ScreenManager.h"
static const char *MusicWheelItemTypeNames[] = {
"Song",
"SectionExpanded",
"SectionCollapsed",
"Roulette",
"Course",
"Sort",
"Mode",
"Random",
"Portal",
};
XToString( MusicWheelItemType );
MusicWheelItemData::MusicWheelItemData( WheelItemDataType type, Song* pSong, RString sSectionName, Course* pCourse, RageColor color, int iSectionCount ):
WheelItemBaseData(type, sSectionName, color)
{
m_pSong = pSong;
m_pCourse = pCourse;
m_Flags = WheelNotifyIcon::Flags();
m_iSectionCount = iSectionCount;
}
MusicWheelItem::MusicWheelItem( RString sType ):
WheelItemBase( sType )
{
GRADES_SHOW_MACHINE.Load( sType, "GradesShowMachine" );
FOREACH_ENUM( MusicWheelItemType, i )
{
m_sprColorPart[i].Load( THEME->GetPathG(sType,MusicWheelItemTypeToString(i)+" ColorPart") );
m_sprColorPart[i]->SetName( MusicWheelItemTypeToString(i)+"ColorPart" );
ActorUtil::LoadAllCommands(m_sprColorPart[i],"MusicWheelItem");
this->AddChild( m_sprColorPart[i] );
m_sprNormalPart[i].Load( THEME->GetPathG(sType,MusicWheelItemTypeToString(i)+" NormalPart") );
m_sprNormalPart[i]->SetName( MusicWheelItemTypeToString(i)+"NormalPart" );
ActorUtil::LoadAllCommands(m_sprNormalPart[i],"MusicWheelItem");
this->AddChild( m_sprNormalPart[i] );
}
m_TextBanner.SetName( "SongName" );
ActorUtil::LoadAllCommands( m_TextBanner, "MusicWheelItem" );
m_TextBanner.Load( "TextBanner" );
ActorUtil::SetXY( m_TextBanner, "MusicWheelItem" );
m_TextBanner.PlayCommand( "On" );
this->AddChild( &m_TextBanner );
FOREACH_ENUM( MusicWheelItemType, i )
{
m_sprOverPart[i].Load( THEME->GetPathG(sType,MusicWheelItemTypeToString(i)+" OverPart") );
m_sprOverPart[i]->SetName( MusicWheelItemTypeToString(i)+"OverPart" );
ActorUtil::LoadAllCommands(m_sprOverPart[i],"MusicWheelItem");
this->AddChild( m_sprOverPart[i] );
}
FOREACH_ENUM( MusicWheelItemType, i )
{
m_pText[i] = NULL;
// Don't init text for Type_Song. It uses a TextBanner.
if( i == MusicWheelItemType_Song )
continue;
m_pText[i] = new BitmapText;
m_pText[i]->SetName( MusicWheelItemTypeToString(i) );
ActorUtil::LoadAllCommands( m_pText[i], "MusicWheelItem" );
m_pText[i]->LoadFromFont( THEME->GetPathF(sType,MusicWheelItemTypeToString(i)) );
ActorUtil::SetXY( m_pText[i], "MusicWheelItem" );
m_pText[i]->PlayCommand( "On" );
this->AddChild( m_pText[i] );
}
m_pTextSectionCount = new BitmapText;
m_pTextSectionCount->SetName( "SectionCount" );
ActorUtil::LoadAllCommands( m_pTextSectionCount, "MusicWheelItem" );
m_pTextSectionCount->LoadFromFont( THEME->GetPathF(sType,"SectionCount") );
ActorUtil::SetXY( m_pTextSectionCount, "MusicWheelItem" );
m_pTextSectionCount->PlayCommand( "On" );
this->AddChild( m_pTextSectionCount );
m_WheelNotifyIcon.SetName( "WheelNotifyIcon" );
ActorUtil::LoadAllCommands( m_WheelNotifyIcon, "MusicWheelItem" );
ActorUtil::SetXY( m_WheelNotifyIcon, "MusicWheelItem" );
m_WheelNotifyIcon.PlayCommand( "On" );
this->AddChild( &m_WheelNotifyIcon );
FOREACH_PlayerNumber( p )
{
m_pGradeDisplay[p].Load( THEME->GetPathG(sType,"grades") );
m_pGradeDisplay[p]->SetName( ssprintf("GradeP%d",int(p+1)) );
this->AddChild( m_pGradeDisplay[p] );
LOAD_ALL_COMMANDS_AND_SET_XY( m_pGradeDisplay[p] );
}
this->SubscribeToMessage( Message_CurrentStepsP1Changed );
this->SubscribeToMessage( Message_CurrentStepsP2Changed );
this->SubscribeToMessage( Message_CurrentTrailP1Changed );
this->SubscribeToMessage( Message_CurrentTrailP2Changed );
this->SubscribeToMessage( Message_PreferredDifficultyP1Changed );
this->SubscribeToMessage( Message_PreferredDifficultyP2Changed );
}
MusicWheelItem::MusicWheelItem( const MusicWheelItem &cpy ):
WheelItemBase( cpy ),
GRADES_SHOW_MACHINE( cpy.GRADES_SHOW_MACHINE ),
m_TextBanner( cpy.m_TextBanner ),
m_WheelNotifyIcon( cpy.m_WheelNotifyIcon )
{
FOREACH_ENUM( MusicWheelItemType, i )
{
m_sprColorPart[i] = cpy.m_sprColorPart[i];
this->AddChild( m_sprColorPart[i] );
m_sprNormalPart[i] = cpy.m_sprNormalPart[i];
this->AddChild( m_sprNormalPart[i] );
}
this->AddChild( &m_TextBanner );
FOREACH_ENUM( MusicWheelItemType, i )
{
m_sprOverPart[i] = cpy.m_sprOverPart[i];
this->AddChild( m_sprOverPart[i] );
}
FOREACH_ENUM( MusicWheelItemType, i )
{
if( cpy.m_pText[i] == NULL )
{
m_pText[i] = NULL;
}
else
{
m_pText[i] = new BitmapText( *cpy.m_pText[i] );
this->AddChild( m_pText[i] );
}
}
m_pTextSectionCount = new BitmapText( *cpy.m_pTextSectionCount );
this->AddChild( m_pTextSectionCount );
this->AddChild( &m_WheelNotifyIcon );
FOREACH_PlayerNumber( p )
{
m_pGradeDisplay[p] = cpy.m_pGradeDisplay[p];
this->AddChild( m_pGradeDisplay[p] );
}
}
MusicWheelItem::~MusicWheelItem()
{
}
void MusicWheelItem::LoadFromWheelItemData( const WheelItemBaseData *pData, int iIndex, bool bHasFocus, int iDrawIndex )
{
WheelItemBase::LoadFromWheelItemData( pData, iIndex, bHasFocus, iDrawIndex );
const MusicWheelItemData *pWID = dynamic_cast<const MusicWheelItemData*>( pData );
// hide all
FOREACH_ENUM( MusicWheelItemType, i )
{
m_sprColorPart[i]->SetVisible( false );
m_sprNormalPart[i]->SetVisible( false );
m_sprOverPart[i]->SetVisible( false );
}
m_TextBanner.SetVisible( false );
FOREACH_ENUM( MusicWheelItemType, i )
if( m_pText[i] )
m_pText[i]->SetVisible( false );
m_pTextSectionCount->SetVisible( false );
m_WheelNotifyIcon.SetVisible( false );
FOREACH_PlayerNumber( p )
m_pGradeDisplay[p]->SetVisible( false );
// Fill these in below
RString sDisplayName, sTranslitName;
MusicWheelItemType type = MusicWheelItemType_Invalid;
switch( pWID->m_Type )
{
DEFAULT_FAIL( pWID->m_Type );
case TYPE_SONG:
type = MusicWheelItemType_Song;
m_TextBanner.SetFromSong( pWID->m_pSong );
// We can do this manually if we wanted... maybe have a metric for overrides? -aj
m_TextBanner.SetDiffuse( pWID->m_color );
m_TextBanner.SetVisible( true );
m_WheelNotifyIcon.SetFlags( pWID->m_Flags );
m_WheelNotifyIcon.SetVisible( true );
RefreshGrades();
break;
case TYPE_SECTION:
{
sDisplayName = SONGMAN->ShortenGroupName(pWID->m_sText);
RString sExpandedSectionName;
// TODO: Move the expanded section name into GameState?
ScreenSelectMusic *pScreen = dynamic_cast<ScreenSelectMusic*>(SCREENMAN->GetTopScreen() );
if( pScreen )
sExpandedSectionName = pScreen->GetMusicWheel()->GetExpandedSectionName();
if( sExpandedSectionName == pWID->m_sText )
type = MusicWheelItemType_SectionExpanded;
else
type = MusicWheelItemType_SectionCollapsed;
m_pTextSectionCount->SetText( ssprintf("%d",pWID->m_iSectionCount) );
m_pTextSectionCount->SetVisible( true );
}
break;
case TYPE_COURSE:
sDisplayName = pWID->m_pCourse->GetDisplayFullTitle();
sTranslitName = pWID->m_pCourse->GetTranslitFullTitle();
type = MusicWheelItemType_Course;
m_WheelNotifyIcon.SetFlags( pWID->m_Flags );
m_WheelNotifyIcon.SetVisible( true );
break;
case TYPE_SORT:
sDisplayName = pWID->m_sLabel;
type = MusicWheelItemType_Sort;
break;
case TYPE_ROULETTE:
sDisplayName = THEME->GetString("MusicWheel","Roulette");
type = MusicWheelItemType_Roulette;
break;
case TYPE_RANDOM:
sDisplayName = THEME->GetString("MusicWheel","Random");
type = MusicWheelItemType_Random;
break;
case TYPE_PORTAL:
sDisplayName = THEME->GetString("MusicWheel","Portal");
type = MusicWheelItemType_Portal;
break;
}
m_sprColorPart[type]->SetVisible( true );
m_sprColorPart[type]->SetDiffuse( pWID->m_color );
m_sprNormalPart[type]->SetVisible( true );
m_sprOverPart[type]->SetVisible( true );
BitmapText *bt = m_pText[type];
if( bt )
{
bt->SetText( sDisplayName, sTranslitName );
bt->SetDiffuse( pWID->m_color );
bt->SetVisible( true );
}
FOREACH_ENUM( MusicWheelItemType, i )
{
if( m_sprColorPart[i]->GetVisible() )
{
SetGrayBar( m_sprColorPart[i] );
break;
}
}
// Call "Set" so that elements like TextBanner react to the change in song.
{
Message msg( "Set" );
msg.SetParam( "Song", pWID->m_pSong );
msg.SetParam( "Course", pWID->m_pCourse );
msg.SetParam( "Index", iIndex );
msg.SetParam( "HasFocus", bHasFocus );
msg.SetParam( "SongGroup", pWID->m_sText );
msg.SetParam( "DrawIndex", iDrawIndex );
msg.SetParam( "Type", MusicWheelItemTypeToString(type) );
msg.SetParam( "Color", pWID->m_color );
this->HandleMessage( msg );
}
}
void MusicWheelItem::RefreshGrades()
{
const MusicWheelItemData *pWID = dynamic_cast<const MusicWheelItemData*>( m_pData );
if( pWID == NULL )
return; // LoadFromWheelItemData() hasn't been called yet.
FOREACH_HumanPlayer( p )
{
m_pGradeDisplay[p]->SetVisible( false );
if( pWID->m_pSong == NULL && pWID->m_pCourse == NULL )
continue;
Difficulty dc;
if( GAMESTATE->m_pCurSteps[p] )
dc = GAMESTATE->m_pCurSteps[p]->GetDifficulty();
else if( GAMESTATE->m_pCurTrail[p] )
dc = GAMESTATE->m_pCurTrail[p]->m_CourseDifficulty;
else
dc = GAMESTATE->m_PreferredDifficulty[p];
ProfileSlot ps;
if( PROFILEMAN->IsPersistentProfile(p) )
ps = (ProfileSlot)p;
else if( GRADES_SHOW_MACHINE )
ps = ProfileSlot_Machine;
else
continue;
StepsType st;
if( GAMESTATE->m_pCurSteps[p] )
st = GAMESTATE->m_pCurSteps[p]->m_StepsType;
else if( GAMESTATE->m_pCurTrail[p] )
st = GAMESTATE->m_pCurTrail[p]->m_StepsType;
else
st = GAMESTATE->m_pCurStyle->m_StepsType;
m_pGradeDisplay[p]->SetVisible( true );
Profile *pProfile = PROFILEMAN->GetProfile(ps);
HighScoreList *pHSL = NULL;
if( PROFILEMAN->IsPersistentProfile(ps) && dc != Difficulty_Invalid )
{
if( pWID->m_pSong )
{
const Steps* pSteps = SongUtil::GetStepsByDifficulty( pWID->m_pSong, st, dc );
if( pSteps != NULL )
pHSL = &pProfile->GetStepsHighScoreList(pWID->m_pSong, pSteps);
}
else if( pWID->m_pCourse )
{
const Trail *pTrail = pWID->m_pCourse->GetTrail( st, dc );
if( pTrail != NULL )
pHSL = &pProfile->GetCourseHighScoreList( pWID->m_pCourse, pTrail );
}
}
Message msg( "SetGrade" );
msg.SetParam( "PlayerNumber", p );
if( pHSL )
{
msg.SetParam( "Grade", pHSL->HighGrade );
msg.SetParam( "NumTimesPlayed", pHSL->GetNumTimesPlayed() );
}
m_pGradeDisplay[p]->HandleMessage( msg );
}
}
void MusicWheelItem::HandleMessage( const Message &msg )
{
if( msg == Message_CurrentStepsP1Changed ||
msg == Message_CurrentStepsP2Changed ||
msg == Message_CurrentTrailP1Changed ||
msg == Message_CurrentTrailP2Changed ||
msg == Message_PreferredDifficultyP1Changed ||
msg == Message_PreferredDifficultyP2Changed )
{
RefreshGrades();
}
WheelItemBase::HandleMessage( msg );
}
/*
* (c) 2001-2004 Chris Danford, Chris Gomez, Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/