642f4b107c
culminating in syncing with sm-ssc v1.0 public beta 2
92 lines
2.8 KiB
C++
92 lines
2.8 KiB
C++
/* Character - An persona that defines attacks for use in battle. */
|
|
|
|
#ifndef Character_H
|
|
#define Character_H
|
|
|
|
#include "GameConstantsAndTypes.h"
|
|
#include "RageTexturePreloader.h"
|
|
#include "LuaReference.h"
|
|
struct lua_State;
|
|
typedef lua_State Lua;
|
|
|
|
|
|
class Character
|
|
{
|
|
public:
|
|
Character();
|
|
~Character() { }
|
|
|
|
bool Load( RString sCharDir ); // return true if success
|
|
|
|
RString GetTakingABreakPath() const;
|
|
RString GetCardPath() const { return m_sCardPath; }
|
|
RString GetIconPath() const { return m_sIconPath; }
|
|
|
|
RString GetModelPath() const;
|
|
RString GetRestAnimationPath() const;
|
|
RString GetWarmUpAnimationPath() const;
|
|
RString GetDanceAnimationPath() const;
|
|
RString GetSongSelectIconPath() const;
|
|
RString GetStageIconPath() const;
|
|
bool Has2DElems();
|
|
|
|
bool IsDefaultCharacter() const
|
|
{
|
|
return m_sCharacterID.CompareNoCase("default") == 0;
|
|
}
|
|
|
|
void DemandGraphics();
|
|
void UndemandGraphics();
|
|
|
|
// Lua
|
|
void PushSelf( Lua *L );
|
|
|
|
// smart accessor
|
|
const RString &GetDisplayName() { return !m_sDisplayName.empty() ? m_sDisplayName : m_sCharacterID; }
|
|
|
|
RString m_sCharDir;
|
|
RString m_sCharacterID;
|
|
|
|
private:
|
|
RString m_sDisplayName;
|
|
RString m_sCardPath;
|
|
RString m_sIconPath;
|
|
|
|
public:
|
|
apActorCommands m_cmdInit;
|
|
|
|
// All the stuff below will be filled in if this character is playable in Rave mode
|
|
bool m_bUsableInRave;
|
|
|
|
RString m_sAttacks[NUM_ATTACK_LEVELS][NUM_ATTACKS_PER_LEVEL];
|
|
RageTexturePreloader m_Preload;
|
|
int m_iPreloadRefcount;
|
|
};
|
|
|
|
#endif
|
|
|
|
/*
|
|
* (c) 2003 Chris Danford
|
|
* All rights reserved.
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
* copy of this software and associated documentation files (the
|
|
* "Software"), to deal in the Software without restriction, including
|
|
* without limitation the rights to use, copy, modify, merge, publish,
|
|
* distribute, and/or sell copies of the Software, and to permit persons to
|
|
* whom the Software is furnished to do so, provided that the above
|
|
* copyright notice(s) and this permission notice appear in all copies of
|
|
* the Software and that both the above copyright notice(s) and this
|
|
* permission notice appear in supporting documentation.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
|
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
|
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
|
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
|
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
|
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
|
* PERFORMANCE OF THIS SOFTWARE.
|
|
*/
|