Files
itgmania212121/stepmania/src/RageDisplay_OGL.h
T

71 lines
2.1 KiB
C++

#ifndef RAGEDISPLAY_OGL_H
#define RAGEDISPLAY_OGL_H
class RageDisplay_OGL: public RageDisplay
{
public:
RageDisplay_OGL( VideoModeParams params );
virtual ~RageDisplay_OGL();
void Update(float fDeltaTime);
bool IsSoftwareRenderer();
void ResolutionChanged();
const PixelFormatDesc *GetPixelFormatDesc(PixelFormat pf) const;
void BeginFrame();
void EndFrame();
VideoModeParams GetVideoModeParams() const;
void SetBlendMode( BlendMode mode );
bool SupportsTextureFormat( PixelFormat pixfmt );
unsigned CreateTexture( PixelFormat pixfmt, SDL_Surface*& img );
void UpdateTexture(
unsigned uTexHandle,
PixelFormat pixfmt, // this must be the same as what was passed to CreateTexture
SDL_Surface*& img,
int xoffset, int yoffset, int width, int height
);
void DeleteTexture( unsigned uTexHandle );
void SetTexture( RageTexture* pTexture );
void SetTextureModeModulate();
void SetTextureModeGlow( GlowMode m=GLOW_WHITEN );
void SetTextureWrapping( bool b );
int GetMaxTextureSize() const;
void SetTextureFiltering( bool b);
bool IsZBufferEnabled() const;
void SetZBuffer( bool b );
void ClearZBuffer();
void SetBackfaceCull( bool b );
void SetAlphaTest( bool b );
void SetMaterial(
float emissive[4],
float ambient[4],
float diffuse[4],
float specular[4],
float shininess
);
void SetLighting( bool b );
void SetLightOff( int index );
void SetLightDirectional(
int index,
RageColor ambient,
RageColor diffuse,
RageColor specular,
RageVector3 dir );
void DrawQuads( const RageVertex v[], int iNumVerts );
void DrawFan( const RageVertex v[], int iNumVerts );
void DrawStrip( const RageVertex v[], int iNumVerts );
void DrawTriangles( const RageVertex v[], int iNumVerts );
void DrawIndexedTriangles( const RageVertex v[], int iNumVerts, const Uint16* pIndices, int iNumIndices );
void DrawLineStrip( const RageVertex v[], int iNumVerts, float LineWidth );
void SaveScreenshot( CString sPath );
protected:
bool TryVideoMode( VideoModeParams params, bool &bNewDeviceOut );
void SetViewport(int shift_left, int shift_down);
RageMatrix GetOrthoMatrix( float l, float r, float b, float t, float zn, float zf );
};
#endif