5f7001e: "Added a new branch"01456ed: "Fixed a lot of memory leaks"dac4493: "Fixed all remaining memory leaks that I could figure out"0792db7: "Removed the smnew macro and the call to _CrtSetDbgFlag()" Some of these caused destructor-time problems due to static initialization order fiasco and related issues. Notably, the program would no longer exit on OSX and had to be killed. There were probably legitimate fixes in here, but since these are monolithic commits it's too much work to extract them now. Let's reapply them individually and in the forward direction.
237 lines
7.6 KiB
C++
237 lines
7.6 KiB
C++
#include "global.h"
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#include "LifeMeterTime.h"
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#include "ThemeManager.h"
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#include "Steps.h"
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#include "ActorUtil.h"
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#include "Course.h"
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#include "Preference.h"
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#include "StreamDisplay.h"
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#include "GameState.h"
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#include "StatsManager.h"
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#include "PlayerState.h"
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#include "MessageManager.h"
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const float FULL_LIFE_SECONDS = 1.5f*60;
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static ThemeMetric<float> METER_WIDTH ("LifeMeterTime","MeterWidth");
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static ThemeMetric<float> METER_HEIGHT ("LifeMeterTime","MeterHeight");
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static ThemeMetric<float> DANGER_THRESHOLD ("LifeMeterTime","DangerThreshold");
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static ThemeMetric<float> INITIAL_VALUE ("LifeMeterTime","InitialValue");
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static ThemeMetric<float> MIN_LIFE_TIME ("LifeMeterTime","MinLifeTime");
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static const float g_fTimeMeterSecondsChangeInit[] =
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{
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+0.0f, // SE_CheckpointHit
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+0.2f, // SE_W1
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+0.0f, // SE_W2
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-0.5f, // SE_W3
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-1.0f, // SE_W4
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-2.0f, // SE_W5
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-4.0f, // SE_Miss
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-2.0f, // SE_HitMine
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-0.0f, // SE_CheckpointMiss
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-0.0f, // SE_Held
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-4.0f, // SE_LetGo
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};
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COMPILE_ASSERT( ARRAYLEN(g_fTimeMeterSecondsChangeInit) == NUM_ScoreEvent );
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static void TimeMeterSecondsChangeInit( size_t /*ScoreEvent*/ i, RString &sNameOut, float &defaultValueOut )
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{
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sNameOut = "TimeMeterSecondsChange" + ScoreEventToString( (ScoreEvent)i );
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defaultValueOut = g_fTimeMeterSecondsChangeInit[i];
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}
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static Preference1D<float> g_fTimeMeterSecondsChange( TimeMeterSecondsChangeInit, NUM_ScoreEvent );
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LifeMeterTime::LifeMeterTime()
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{
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m_fLifeTotalGainedSeconds = 0;
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m_fLifeTotalLostSeconds = 0;
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}
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void LifeMeterTime::Load( const PlayerState *pPlayerState, PlayerStageStats *pPlayerStageStats )
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{
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LifeMeter::Load( pPlayerState, pPlayerStageStats );
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const RString sType = "LifeMeterTime";
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m_sprBackground.Load( THEME->GetPathG(sType,"background") );
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m_sprBackground->SetName( "Background" );
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m_sprBackground->ZoomToWidth( METER_WIDTH );
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m_sprBackground->ZoomToHeight( METER_HEIGHT );
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this->AddChild( m_sprBackground );
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m_quadDangerGlow.ZoomToWidth( METER_WIDTH );
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m_quadDangerGlow.ZoomToHeight( METER_HEIGHT );
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// hardcoded effects...
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m_quadDangerGlow.SetEffectDiffuseShift();
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m_quadDangerGlow.SetEffectColor1( RageColor(1,0,0,0.8f) );
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m_quadDangerGlow.SetEffectColor2( RageColor(1,0,0,0) );
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m_quadDangerGlow.SetEffectClock( Actor::CLOCK_BGM_BEAT );
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this->AddChild( &m_quadDangerGlow );
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m_pStream = new StreamDisplay;
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bool bExtra = GAMESTATE->IsAnExtraStage();
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m_pStream->Load( bExtra ? "StreamDisplayExtra" : "StreamDisplay" );
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this->AddChild( m_pStream );
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RString sExtra = bExtra ? "extra " : "";
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m_sprFrame.Load( THEME->GetPathG(sType,sExtra+"frame") );
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m_sprFrame->SetName( "Frame" );
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this->AddChild( m_sprFrame );
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m_soundGainLife.Load( THEME->GetPathS(sType,"GainLife") );
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}
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void LifeMeterTime::OnLoadSong()
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{
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if( GetLifeSeconds() <= 0 && GAMESTATE->GetCourseSongIndex() > 0 )
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return;
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Course* pCourse = GAMESTATE->m_pCurCourse;
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ASSERT( pCourse != NULL );
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float fOldLife = m_fLifeTotalLostSeconds;
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float fGainSeconds = pCourse->m_vEntries[GAMESTATE->GetCourseSongIndex()].fGainSeconds;
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if( MIN_LIFE_TIME > fGainSeconds )
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fGainSeconds = MIN_LIFE_TIME;
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m_fLifeTotalGainedSeconds += fGainSeconds;
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m_soundGainLife.Play();
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SendLifeChangedMessage( fOldLife, TapNoteScore_Invalid, HoldNoteScore_Invalid );
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}
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void LifeMeterTime::ChangeLife( TapNoteScore tns )
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{
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if( GetLifeSeconds() <= 0 )
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return;
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float fMeterChange = 0;
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switch( tns )
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{
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default:
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FAIL_M(ssprintf("Invalid TapNoteScore: %i", tns));
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case TNS_W1: fMeterChange = g_fTimeMeterSecondsChange[SE_W1]; break;
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case TNS_W2: fMeterChange = g_fTimeMeterSecondsChange[SE_W2]; break;
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case TNS_W3: fMeterChange = g_fTimeMeterSecondsChange[SE_W3]; break;
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case TNS_W4: fMeterChange = g_fTimeMeterSecondsChange[SE_W4]; break;
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case TNS_W5: fMeterChange = g_fTimeMeterSecondsChange[SE_W5]; break;
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case TNS_Miss: fMeterChange = g_fTimeMeterSecondsChange[SE_Miss]; break;
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case TNS_HitMine: fMeterChange = g_fTimeMeterSecondsChange[SE_HitMine]; break;
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case TNS_CheckpointHit: fMeterChange = g_fTimeMeterSecondsChange[SE_CheckpointHit]; break;
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case TNS_CheckpointMiss:fMeterChange = g_fTimeMeterSecondsChange[SE_CheckpointMiss]; break;
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}
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float fOldLife = m_fLifeTotalLostSeconds;
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m_fLifeTotalLostSeconds -= fMeterChange;
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SendLifeChangedMessage( fOldLife, tns, HoldNoteScore_Invalid );
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}
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void LifeMeterTime::ChangeLife( HoldNoteScore hns, TapNoteScore tns )
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{
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if( GetLifeSeconds() <= 0 )
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return;
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float fMeterChange = 0;
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switch( hns )
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{
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default:
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FAIL_M(ssprintf("Invalid HoldNoteScore: %i", hns));
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case HNS_Held: fMeterChange = g_fTimeMeterSecondsChange[SE_Held]; break;
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case HNS_LetGo: fMeterChange = g_fTimeMeterSecondsChange[SE_LetGo]; break;
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}
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float fOldLife = m_fLifeTotalLostSeconds;
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m_fLifeTotalLostSeconds -= fMeterChange;
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SendLifeChangedMessage( fOldLife, tns, hns );
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}
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void LifeMeterTime::HandleTapScoreNone()
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{
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// do nothing.
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}
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void LifeMeterTime::SendLifeChangedMessage( float fOldLife, TapNoteScore tns, HoldNoteScore hns )
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{
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Message msg( "LifeChanged" );
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msg.SetParam( "Player", m_pPlayerState->m_PlayerNumber );
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msg.SetParam( "TapNoteScore", LuaReference::Create(tns) );
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msg.SetParam( "HoldNoteScore", LuaReference::Create(hns) );
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msg.SetParam( "OldLife", fOldLife );
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msg.SetParam( "Difference", fOldLife - m_fLifeTotalLostSeconds );
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msg.SetParam( "LifeMeter", LuaReference::CreateFromPush(*this) );
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MESSAGEMAN->Broadcast( msg );
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}
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bool LifeMeterTime::IsInDanger() const
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{
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return m_pStream->GetPercent() < DANGER_THRESHOLD;
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}
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bool LifeMeterTime::IsHot() const
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{
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return false;
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}
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bool LifeMeterTime::IsFailing() const
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{
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return GetLifeSeconds() <= 0;
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}
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void LifeMeterTime::Update( float fDeltaTime )
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{
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// update current stage stats so ScoreDisplayLifeTime can show the right thing
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float fSecs = GetLifeSeconds();
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fSecs = max( 0, fSecs );
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m_pPlayerStageStats->m_fLifeRemainingSeconds = fSecs;
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LifeMeter::Update( fDeltaTime );
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m_pStream->SetPercent( GetLife() );
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m_pStream->SetPassingAlpha( 0 );
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m_pStream->SetHotAlpha( 0 );
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if( m_pPlayerState->m_HealthState == HealthState_Danger )
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m_quadDangerGlow.SetDiffuseAlpha( 1 );
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else
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m_quadDangerGlow.SetDiffuseAlpha( 0 );
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}
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float LifeMeterTime::GetLife() const
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{
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float fPercent = GetLifeSeconds() / FULL_LIFE_SECONDS;
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CLAMP( fPercent, 0, 1 );
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return fPercent;
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}
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float LifeMeterTime::GetLifeSeconds() const
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{
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return m_fLifeTotalGainedSeconds - (m_fLifeTotalLostSeconds + STATSMAN->m_CurStageStats.m_fStepsSeconds);
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}
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/*
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* (c) 2001-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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