Files
itgmania212121/stepmania/src/PrefsManager.cpp
T
2004-12-07 10:04:19 +00:00

873 lines
43 KiB
C++

#include "global.h"
#include "PrefsManager.h"
#include "IniFile.h"
#include "GameState.h"
#include "RageDisplay.h"
#include "RageUtil.h"
#include "arch/arch.h" /* for default driver specs */
#include "RageSoundReader_Resample.h" /* for ResampleQuality */
#include "RageFile.h"
#include "ProductInfo.h"
#include "GameConstantsAndTypes.h"
#include "Foreach.h"
#include "Preference.h"
#define DEFAULTS_INI_PATH "Data/Defaults.ini" // these can be overridden
#define STEPMANIA_INI_PATH "Data/StepMania.ini" // overlay on Defaults.ini, contains the user's choices
#define STATIC_INI_PATH "Data/Static.ini" // overlay on the 2 above, can't be overridden
PrefsManager* PREFSMAN = NULL; // global and accessable from anywhere in our program
const float DEFAULT_SOUND_VOLUME = 1.00f;
const CString DEFAULT_LIGHTS_DRIVER = "Null";
//
// For self-registering prefs
//
static vector<IPreference*> *g_pvpSubscribers = NULL;
void PrefsManager::Subscribe( IPreference *p )
{
// TRICKY: If we make this a global vector instead of a global pointer,
// then we'd have to be careful that the static constructors of all
// Preferences are called before the vector constructor. It's
// too tricky to enfore that, so we'll allocate the vector ourself
// so that the compiler can't possibly call the vector constructor
// after we've already added to the vector.
if( g_pvpSubscribers == NULL )
g_pvpSubscribers = new vector<IPreference*>;
g_pvpSubscribers->push_back( p );
}
void PrefsManager::Unsubscribe( IPreference *p )
{
vector<IPreference*>::iterator iter = find( g_pvpSubscribers->begin(), g_pvpSubscribers->end(), p );
ASSERT( iter != g_pvpSubscribers->end() ); // tried to unregister when not registered
g_pvpSubscribers->erase( iter );
}
IPreference *PrefsManager::GetPreferenceByName( const CString &sName )
{
FOREACH( IPreference*, *g_pvpSubscribers, p )
{
if( !(*p)->GetName().CompareNoCase( sName ) )
return *p;
}
return NULL;
}
bool g_bAutoRestart = false;
PrefsManager::PrefsManager() :
m_bWindowed ( Options, "Windowed",
#ifdef DEBUG
true
#else
false
#endif
),
m_iDisplayWidth ( Options, "DisplayWidth", 640 ),
m_iDisplayHeight ( Options, "DisplayHeight", 480 ),
m_iDisplayColorDepth ( Options, "DisplayColorDepth", 16 ),
m_iTextureColorDepth ( Options, "TextureColorDepth", 16 ),
m_iMovieColorDepth ( Options, "MovieColorDepth", 16 ),
m_iMaxTextureResolution ( Options, "MaxTextureResolution", 2048 ),
m_iRefreshRate ( Options, "RefreshRate", REFRESH_DEFAULT ),
m_bShowStats ( Options, "ShowStats",
#ifdef DEBUG
true
#else
false
#endif
),
m_bShowBanners ( Options, "ShowBanners", true ),
m_iBackgroundMode ( Options, "BackgroundMode", BGMODE_ANIMATIONS ),
m_iNumBackgrounds ( Options, "NumBackgrounds", 8 ),
m_fBGBrightness ( Options, "BGBrightness", 0.8f ),
m_bHiddenSongs ( Options, "HiddenSongs", false ), /* I'd rather get occasional people asking for support for this even though it's already here than lots of people asking why songs aren't being displayed. */
m_bVsync ( Options, "Vsync", true ),
m_bInterlaced ( Options, "Interlaced", false ),
/* XXX: Set these defaults for individual consoles using VideoCardDefaults.ini. */
m_bPAL ( Options, "PAL", false ),
m_bDelayedTextureDelete ( Options, "DelayedTextureDelete", true ),
m_bTexturePreload ( Options, "TexturePreload", false ),
m_bDelayedScreenLoad ( Options, "DelayedScreenLoad", false ),
m_bDelayedModelDelete ( Options, "DelayedModelDelete", false ),
m_iBannerCache ( Options, "BannerCache", BNCACHE_LOW_RES ),
m_bPalettedBannerCache ( Options, "PalettedBannerCache", false ),
m_bFastLoad ( Options, "FastLoad", true ),
m_bOnlyDedicatedMenuButtons ( Options, "OnlyDedicatedMenuButtons", false ),
m_bMenuTimer ( Options, "MenuTimer", true ),
m_bShowDanger ( Options, "ShowDanger", true ),
m_fJudgeWindowScale ( Options, "JudgeWindowScale", 1.0f ),
m_fJudgeWindowAdd ( Options, "JudgeWindowAdd", 0 ),
m_fJudgeWindowSecondsMarvelous ( Options, "JudgeWindowSecondsMarvelous", 0.0225f ),
m_fJudgeWindowSecondsPerfect ( Options, "JudgeWindowSecondsPerfect", 0.045f ),
m_fJudgeWindowSecondsGreat ( Options, "JudgeWindowSecondsGreat", 0.090f ),
m_fJudgeWindowSecondsGood ( Options, "JudgeWindowSecondsGood", 0.135f ),
m_fJudgeWindowSecondsBoo ( Options, "JudgeWindowSecondsBoo", 0.180f ),
m_fJudgeWindowSecondsOK ( Options, "JudgeWindowSecondsOK", 0.250f ), // allow enough time to take foot off and put back on
m_fJudgeWindowSecondsMine ( Options, "JudgeWindowSecondsMine", 0.090f ), // same as great
m_fJudgeWindowSecondsAttack ( Options, "JudgeWindowSecondsAttack", 0.135f ),
m_fLifeDifficultyScale ( Options, "LifeDifficultyScale", 1.0f ),
m_fLifeDeltaPercentChangeMarvelous ( Options, "LifeDeltaPercentChangeMarvelous", +0.008f ),
m_fLifeDeltaPercentChangePerfect ( Options, "LifeDeltaPercentChangePerfect", +0.008f ),
m_fLifeDeltaPercentChangeGreat ( Options, "LifeDeltaPercentChangeGreat", +0.004f ),
m_fLifeDeltaPercentChangeGood ( Options, "LifeDeltaPercentChangeGood", +0.000f ),
m_fLifeDeltaPercentChangeBoo ( Options, "LifeDeltaPercentChangeBoo", -0.040f ),
m_fLifeDeltaPercentChangeMiss ( Options, "LifeDeltaPercentChangeMiss", -0.080f ),
m_fLifeDeltaPercentChangeHitMine ( Options, "LifeDeltaPercentChangeHitMine", -0.160f ),
m_fLifeDeltaPercentChangeOK ( Options, "LifeDeltaPercentChangeOK", +0.008f ),
m_fLifeDeltaPercentChangeNG ( Options, "LifeDeltaPercentChangeNG", -0.080f )
{
Init();
ReadGlobalPrefsFromDisk();
}
void PrefsManager::Init()
{
m_bCelShadeModels = false; // Work-In-Progress.. disable by default.
m_fConstantUpdateDeltaSeconds = 0;
m_bShowDanger = true;
m_bMenuTimer = true;
m_iNumArcadeStages = 3;
m_bEventMode = false;
m_bAutoPlay = false;
m_fTugMeterPercentChangeMarvelous = +0.010f;
m_fTugMeterPercentChangePerfect = +0.008f;
m_fTugMeterPercentChangeGreat = +0.004f;
m_fTugMeterPercentChangeGood = +0.000f;
m_fTugMeterPercentChangeBoo = -0.010f;
m_fTugMeterPercentChangeMiss = -0.020f;
m_fTugMeterPercentChangeHitMine = -0.040f;
m_fTugMeterPercentChangeOK = +0.008f;
m_fTugMeterPercentChangeNG = -0.020f;
m_iRegenComboAfterFail = 10; // cumulative
m_iRegenComboAfterMiss = 5; // cumulative
m_iMaxRegenComboAfterFail = 10;
m_iMaxRegenComboAfterMiss = 10;
m_bTwoPlayerRecovery = true;
m_bMercifulDrain = true;
m_bMinimum1FullSongInCourses = false;
m_iPercentScoreWeightMarvelous = 3;
m_iPercentScoreWeightPerfect = 2;
m_iPercentScoreWeightGreat = 1;
m_iPercentScoreWeightGood = 0;
m_iPercentScoreWeightBoo = 0;
m_iPercentScoreWeightMiss = 0;
m_iPercentScoreWeightOK = 3;
m_iPercentScoreWeightNG = 0;
m_iPercentScoreWeightHitMine = -2;
m_iGradeWeightMarvelous = 2;
m_iGradeWeightPerfect = 2;
m_iGradeWeightGreat = 1;
m_iGradeWeightGood = 0;
m_iGradeWeightBoo = -4;
m_iGradeWeightMiss = -8;
m_iGradeWeightHitMine = -8;
m_iGradeWeightOK = 6;
m_iGradeWeightNG = 0;
m_iNumGradeTiersUsed = 7;
for( int i=0; i<NUM_GRADE_TIERS; i++ )
m_fGradePercent[i] = 0;
m_fGradePercent[GRADE_TIER_1] = 1.0f;
m_fGradePercent[GRADE_TIER_2] = 1.0f;
m_fGradePercent[GRADE_TIER_3] = 0.93f; // AA
m_fGradePercent[GRADE_TIER_4] = 0.80f; // A
m_fGradePercent[GRADE_TIER_5] = 0.65f; // B
m_fGradePercent[GRADE_TIER_6] = 0.45f; // C
m_fGradePercent[GRADE_TIER_7] = -99999; // D
m_bGradeTier02IsAllPerfects = true;
m_fSuperMeterPercentChangeMarvelous = +0.05f;
m_fSuperMeterPercentChangePerfect = +0.04f;
m_fSuperMeterPercentChangeGreat = +0.02f;
m_fSuperMeterPercentChangeGood = +0.00f;
m_fSuperMeterPercentChangeBoo = -0.00f;
m_fSuperMeterPercentChangeMiss = -0.20f;
m_fSuperMeterPercentChangeHitMine = -0.40f;
m_fSuperMeterPercentChangeOK = +0.04f;
m_fSuperMeterPercentChangeNG = -0.20f;
m_bMercifulSuperMeter = true;
m_bDelayedBack = true;
m_bShowInstructions = true;
m_bShowCaution = true;
m_bShowSelectGroup = true;
m_bShowNativeLanguage = true;
m_bArcadeOptionsNavigation = false;
m_bSoloSingle = false;
m_MusicWheelUsesSections = ALWAYS;
m_iMusicWheelSwitchSpeed = 10;
m_bEasterEggs = true;
m_iMarvelousTiming = 2;
m_iCoinMode = COIN_HOME;
m_iCoinsPerCredit = 1;
m_Premium = NO_PREMIUM;
m_bDelayedCreditsReconcile = false;
m_iBoostAppPriority = -1;
m_bSmoothLines = false;
m_ShowSongOptions = YES;
m_bDancePointsForOni = false;
m_bPercentageScoring = false;
m_fMinPercentageForMachineSongHighScore = 0.5f;
m_fMinPercentageForMachineCourseHighScore = 0.001f; // don't save course scores with 0 percentage
m_bDisqualification = false;
m_bShowLyrics = true;
m_bAutogenSteps = true;
m_bAutogenGroupCourses = true;
m_bBreakComboToGetItem = false;
m_bLockCourseDifficulties = true;
m_ShowDancingCharacters = CO_OFF;
m_bUseUnlockSystem = false;
m_bFirstRun = true;
m_bAutoMapOnJoyChange = true;
m_fGlobalOffsetSeconds = 0;
m_bShowBeginnerHelper = false;
m_bEndlessBreakEnabled = true;
m_iEndlessNumStagesUntilBreak = 5;
m_iEndlessBreakLength = 5;
m_bDisableScreenSaver = true;
// set to 0 so people aren't shocked at first
m_iProgressiveLifebar = 0;
m_iProgressiveNonstopLifebar = 0;
m_iProgressiveStageLifebar = 0;
/* DDR Extreme-style extra stage support.
* Default off so people used to the current behavior (or those with extra
* stage CRS files) don't get it changed around on them. */
m_bPickExtraStage = false;
m_bComboContinuesBetweenSongs = false;
// default to old sort order
m_iCourseSortOrder = COURSE_SORT_SONGS;
m_bMoveRandomToEnd = false;
m_bSubSortByNumSteps = false;
m_iScoringType = SCORING_MAX2;
m_iGetRankingName = RANKING_ON;
m_fLongVerSongSeconds = 60*2.5f; // Dynamite Rave is 2:55
m_fMarathonVerSongSeconds = 60*5.f;
m_sLanguage = ""; // ThemeManager will deal with this invalid language
m_iCenterImageTranslateX = 0;
m_iCenterImageTranslateY = 0;
m_fCenterImageAddWidth = 0;
m_fCenterImageAddHeight = 0;
m_iAttractSoundFrequency = 1;
m_bAllowExtraStage = true;
m_bHideDefaultNoteSkin = false;
m_iMaxHighScoresPerListForMachine = 10;
m_iMaxHighScoresPerListForPlayer = 3;
m_fPadStickSeconds = 0;
m_bForceMipMaps = false;
m_bTrilinearFiltering = false;
m_bAnisotropicFiltering = false;
g_bAutoRestart = false;
m_bSignProfileData = false;
m_bEditorShowBGChangesPlay = false;
m_sSoundDrivers = DEFAULT_SOUND_DRIVER_LIST;
/* Number of frames to write ahead; usually 44100 frames per second.
* (Number of millisec would be more flexible, but it's more useful to
* specify numbers directly.) This is purely a troubleshooting option
* and is not honored by all sound drivers. */
m_iSoundWriteAhead = 0;
m_iSoundDevice = "";
m_fSoundVolume = DEFAULT_SOUND_VOLUME;
m_iSoundResampleQuality = RageSoundReader_Resample::RESAMP_NORMAL;
m_sInputDrivers = DEFAULT_INPUT_DRIVER_LIST;
m_sMovieDrivers = DEFAULT_MOVIE_DRIVER_LIST;
// StepMania.cpp sets these on first run:
m_sVideoRenderers = "";
#if defined(WIN32)
m_iLastSeenMemory = 0;
#endif
m_sLightsDriver = DEFAULT_LIGHTS_DRIVER;
m_sLightsStepsDifficulty = "medium";
m_bBlinkGameplayButtonLightsOnNote = false;
m_bAllowUnacceleratedRenderer = false;
m_bThreadedInput = true;
m_bThreadedMovieDecode = true;
m_bScreenTestMode = false;
m_sMachineName = "NoName";
m_sIgnoredMessageWindows = "";
m_sCoursesToShowRanking = "";
m_bLogToDisk = true;
m_bForceLogFlush = false;
#ifdef DEBUG
m_bShowLogOutput = true;
#else
m_bShowLogOutput = false;
#endif
m_bTimestamping = false;
m_bLogSkips = false;
m_bLogCheckpoints = false;
m_bShowLoadingWindow = true;
m_bMemoryCards = false;
FOREACH_PlayerNumber( p )
{
m_iMemoryCardUsbBus[p] = -1;
m_iMemoryCardUsbPort[p] = -1;
m_iMemoryCardUsbLevel[p] = -1;
}
m_bMemoryCardsMountOnlyWhenNecessary = false;
m_sMemoryCardProfileSubdir = PRODUCT_NAME;
m_iProductID = 1;
m_bEnableVirtualKeyboard = true;
#if defined(XBOX)
m_bEnableVirtualMemory = true;
m_iPageFileSize = 384;
m_iPageSize = 16;
m_iPageThreshold = 8;
m_bLogVirtualMemory = false;
#endif
FOREACH_CONST( IPreference*, *g_pvpSubscribers, p ) (*p)->LoadDefault();
}
PrefsManager::~PrefsManager()
{
}
void PrefsManager::ReadGlobalPrefsFromDisk()
{
ReadPrefsFromFile( DEFAULTS_INI_PATH );
ReadPrefsFromFile( STEPMANIA_INI_PATH );
ReadPrefsFromFile( STATIC_INI_PATH );
}
void PrefsManager::ResetToFactoryDefaults()
{
// clobber the users prefs by initing then applying defaults
Init();
m_bFirstRun = false;
ReadPrefsFromFile( DEFAULTS_INI_PATH );
ReadPrefsFromFile( STATIC_INI_PATH );
SaveGlobalPrefsToDisk();
}
void PrefsManager::ReadPrefsFromFile( CString sIni )
{
IniFile ini;
if( !ini.ReadFile(sIni) )
return;
ini.GetValue( "Options", "CelShadeModels", m_bCelShadeModels );
ini.GetValue( "Options", "ConstantUpdateDeltaSeconds", m_fConstantUpdateDeltaSeconds );
ini.GetValue( "Options", "NumArcadeStages", m_iNumArcadeStages );
ini.GetValue( "Options", "EventMode", m_bEventMode );
ini.GetValue( "Options", "AutoPlay", m_bAutoPlay );
ini.GetValue( "Options", "TugMeterPercentChangeMarvelous", m_fTugMeterPercentChangeMarvelous );
ini.GetValue( "Options", "TugMeterPercentChangePerfect", m_fTugMeterPercentChangePerfect );
ini.GetValue( "Options", "TugMeterPercentChangeGreat", m_fTugMeterPercentChangeGreat );
ini.GetValue( "Options", "TugMeterPercentChangeGood", m_fTugMeterPercentChangeGood );
ini.GetValue( "Options", "TugMeterPercentChangeBoo", m_fTugMeterPercentChangeBoo );
ini.GetValue( "Options", "TugMeterPercentChangeMiss", m_fTugMeterPercentChangeMiss );
ini.GetValue( "Options", "TugMeterPercentChangeHitMine", m_fTugMeterPercentChangeHitMine );
ini.GetValue( "Options", "TugMeterPercentChangeOK", m_fTugMeterPercentChangeOK );
ini.GetValue( "Options", "TugMeterPercentChangeNG", m_fTugMeterPercentChangeNG );
ini.GetValue( "Options", "RegenComboAfterFail", m_iRegenComboAfterFail );
ini.GetValue( "Options", "RegenComboAfterMiss", m_iRegenComboAfterMiss );
ini.GetValue( "Options", "MaxRegenComboAfterFail", m_iMaxRegenComboAfterFail );
ini.GetValue( "Options", "MaxRegenComboAfterMiss", m_iMaxRegenComboAfterMiss );
ini.GetValue( "Options", "TwoPlayerRecovery", m_bTwoPlayerRecovery );
ini.GetValue( "Options", "MercifulDrain", m_bMercifulDrain );
ini.GetValue( "Options", "Minimum1FullSongInCourses", m_bMinimum1FullSongInCourses );
ini.GetValue( "Options", "PercentScoreWeightMarvelous", m_iPercentScoreWeightMarvelous );
ini.GetValue( "Options", "PercentScoreWeightPerfect", m_iPercentScoreWeightPerfect );
ini.GetValue( "Options", "PercentScoreWeightGreat", m_iPercentScoreWeightGreat );
ini.GetValue( "Options", "PercentScoreWeightGood", m_iPercentScoreWeightGood );
ini.GetValue( "Options", "PercentScoreWeightBoo", m_iPercentScoreWeightBoo );
ini.GetValue( "Options", "PercentScoreWeightMiss", m_iPercentScoreWeightMiss );
ini.GetValue( "Options", "PercentScoreWeightOK", m_iPercentScoreWeightOK );
ini.GetValue( "Options", "PercentScoreWeightNG", m_iPercentScoreWeightNG );
ini.GetValue( "Options", "PercentScoreWeightHitMine", m_iPercentScoreWeightHitMine );
ini.GetValue( "Options", "GradeWeightMarvelous", m_iGradeWeightMarvelous );
ini.GetValue( "Options", "GradeWeightPerfect", m_iGradeWeightPerfect );
ini.GetValue( "Options", "GradeWeightGreat", m_iGradeWeightGreat );
ini.GetValue( "Options", "GradeWeightGood", m_iGradeWeightGood );
ini.GetValue( "Options", "GradeWeightBoo", m_iGradeWeightBoo );
ini.GetValue( "Options", "GradeWeightMiss", m_iGradeWeightMiss );
ini.GetValue( "Options", "GradeWeightHitMine", m_iGradeWeightHitMine );
ini.GetValue( "Options", "GradeWeightOK", m_iGradeWeightOK );
ini.GetValue( "Options", "GradeWeightNG", m_iGradeWeightNG );
ini.GetValue( "Options", "NumGradeTiersUsed", m_iNumGradeTiersUsed );
for( int g=0; g<NUM_GRADE_TIERS; g++ )
{
Grade grade = (Grade)g;
CString s = GradeToString( grade );
ini.GetValue( "Options", "GradePercent"+s, m_fGradePercent[g] );
}
ini.GetValue( "Options", "GradeTier02IsAllPerfects", m_bGradeTier02IsAllPerfects );
ini.GetValue( "Options", "SuperMeterPercentChangeMarvelous",m_fSuperMeterPercentChangeMarvelous );
ini.GetValue( "Options", "SuperMeterPercentChangePerfect", m_fSuperMeterPercentChangePerfect );
ini.GetValue( "Options", "SuperMeterPercentChangeGreat", m_fSuperMeterPercentChangeGreat );
ini.GetValue( "Options", "SuperMeterPercentChangeGood", m_fSuperMeterPercentChangeGood );
ini.GetValue( "Options", "SuperMeterPercentChangeBoo", m_fSuperMeterPercentChangeBoo );
ini.GetValue( "Options", "SuperMeterPercentChangeMiss", m_fSuperMeterPercentChangeMiss );
ini.GetValue( "Options", "SuperMeterPercentChangeHitMine", m_fSuperMeterPercentChangeHitMine );
ini.GetValue( "Options", "SuperMeterPercentChangeOK", m_fSuperMeterPercentChangeOK );
ini.GetValue( "Options", "SuperMeterPercentChangeNG", m_fSuperMeterPercentChangeNG );
ini.GetValue( "Options", "MercifulSuperMeter", m_bMercifulSuperMeter );
ini.GetValue( "Options", "DelayedEscape", m_bDelayedBack );
ini.GetValue( "Options", "ShowInstructions", m_bShowInstructions );
ini.GetValue( "Options", "ShowCaution", m_bShowCaution );
ini.GetValue( "Options", "ShowSelectGroup", m_bShowSelectGroup );
ini.GetValue( "Options", "ShowNativeLanguage", m_bShowNativeLanguage );
ini.GetValue( "Options", "ArcadeOptionsNavigation", m_bArcadeOptionsNavigation );
ini.GetValue( "Options", "MusicWheelUsesSections", (int&)m_MusicWheelUsesSections );
ini.GetValue( "Options", "MusicWheelSwitchSpeed", m_iMusicWheelSwitchSpeed );
ini.GetValue( "Options", "SoundDrivers", m_sSoundDrivers );
ini.GetValue( "Options", "SoundWriteAhead", m_iSoundWriteAhead );
ini.GetValue( "Options", "SoundDevice", m_iSoundDevice );
ini.GetValue( "Options", "InputDrivers", m_sInputDrivers );
ini.GetValue( "Options", "MovieDrivers", m_sMovieDrivers );
ini.GetValue( "Options", "EasterEggs", m_bEasterEggs );
ini.GetValue( "Options", "MarvelousTiming", (int&)m_iMarvelousTiming );
ini.GetValue( "Options", "SoundVolume", m_fSoundVolume );
ini.GetValue( "Options", "LightsDriver", m_sLightsDriver );
ini.GetValue( "Options", "SoundResampleQuality", m_iSoundResampleQuality );
ini.GetValue( "Options", "CoinMode", m_iCoinMode );
ini.GetValue( "Options", "CoinsPerCredit", m_iCoinsPerCredit );
m_iCoinsPerCredit = max(m_iCoinsPerCredit, 1);
ini.GetValue( "Options", "Premium", (int&)m_Premium );
ini.GetValue( "Options", "DelayedCreditsReconcile", m_bDelayedCreditsReconcile );
ini.GetValue( "Options", "BoostAppPriority", m_iBoostAppPriority );
ini.GetValue( "Options", "PickExtraStage", m_bPickExtraStage );
ini.GetValue( "Options", "ComboContinuesBetweenSongs", m_bComboContinuesBetweenSongs );
ini.GetValue( "Options", "LongVerSeconds", m_fLongVerSongSeconds );
ini.GetValue( "Options", "MarathonVerSeconds", m_fMarathonVerSongSeconds );
ini.GetValue( "Options", "ShowSongOptions", (int&)m_ShowSongOptions );
ini.GetValue( "Options", "LightsStepsDifficulty", m_sLightsStepsDifficulty );
ini.GetValue( "Options", "BlinkGameplayButtonLightsOnNote", m_bBlinkGameplayButtonLightsOnNote );
ini.GetValue( "Options", "AllowUnacceleratedRenderer", m_bAllowUnacceleratedRenderer );
ini.GetValue( "Options", "ThreadedInput", m_bThreadedInput );
ini.GetValue( "Options", "ThreadedMovieDecode", m_bThreadedMovieDecode );
ini.GetValue( "Options", "ScreenTestMode", m_bScreenTestMode );
ini.GetValue( "Options", "MachineName", m_sMachineName );
ini.GetValue( "Options", "IgnoredMessageWindows", m_sIgnoredMessageWindows );
ini.GetValue( "Options", "SoloSingle", m_bSoloSingle );
ini.GetValue( "Options", "DancePointsForOni", m_bDancePointsForOni );
ini.GetValue( "Options", "PercentageScoring", m_bPercentageScoring );
ini.GetValue( "Options", "MinPercentageForMachineSongHighScore", m_fMinPercentageForMachineSongHighScore );
ini.GetValue( "Options", "MinPercentageForMachineCourseHighScore", m_fMinPercentageForMachineCourseHighScore );
ini.GetValue( "Options", "Disqualification", m_bDisqualification );
ini.GetValue( "Options", "ShowLyrics", m_bShowLyrics );
ini.GetValue( "Options", "AutogenSteps", m_bAutogenSteps );
ini.GetValue( "Options", "AutogenGroupCourses", m_bAutogenGroupCourses );
ini.GetValue( "Options", "BreakComboToGetItem", m_bBreakComboToGetItem );
ini.GetValue( "Options", "LockCourseDifficulties", m_bLockCourseDifficulties );
ini.GetValue( "Options", "ShowDancingCharacters", (int&)m_ShowDancingCharacters );
ini.GetValue( "Options", "CourseSortOrder", (int&)m_iCourseSortOrder );
ini.GetValue( "Options", "MoveRandomToEnd", m_bMoveRandomToEnd );
ini.GetValue( "Options", "SubSortByNumSteps", m_bSubSortByNumSteps );
ini.GetValue( "Options", "ScoringType", (int&)m_iScoringType );
ini.GetValue( "Options", "ProgressiveLifebar", m_iProgressiveLifebar );
ini.GetValue( "Options", "ProgressiveNonstopLifebar", m_iProgressiveNonstopLifebar );
ini.GetValue( "Options", "ProgressiveStageLifebar", m_iProgressiveStageLifebar );
ini.GetValue( "Options", "UseUnlockSystem", m_bUseUnlockSystem );
ini.GetValue( "Options", "FirstRun", m_bFirstRun );
ini.GetValue( "Options", "AutoMapJoysticks", m_bAutoMapOnJoyChange );
ini.GetValue( "Options", "VideoRenderers", m_sVideoRenderers );
ini.GetValue( "Options", "LastSeenVideoDriver", m_sLastSeenVideoDriver );
ini.GetValue( "Options", "LastSeenInputDevices", m_sLastSeenInputDevices );
#if defined(WIN32)
ini.GetValue( "Options", "LastSeenMemory", m_iLastSeenMemory );
#endif
ini.GetValue( "Options", "CoursesToShowRanking", m_sCoursesToShowRanking );
ini.GetValue( "Options", "GetRankingName", (int&)m_iGetRankingName);
ini.GetValue( "Options", "SmoothLines", m_bSmoothLines );
ini.GetValue( "Options", "GlobalOffsetSeconds", m_fGlobalOffsetSeconds );
ini.GetValue( "Options", "ShowBeginnerHelper", m_bShowBeginnerHelper );
ini.GetValue( "Options", "Language", m_sLanguage );
ini.GetValue( "Options", "EndlessBreakEnabled", m_bEndlessBreakEnabled );
ini.GetValue( "Options", "EndlessStagesUntilBreak", m_iEndlessNumStagesUntilBreak );
ini.GetValue( "Options", "EndlessBreakLength", m_iEndlessBreakLength );
ini.GetValue( "Options", "DisableScreenSaver", m_bDisableScreenSaver );
ini.GetValue( "Options", "MemoryCardProfileSubdir", m_sMemoryCardProfileSubdir );
ini.GetValue( "Options", "ProductID", m_iProductID );
ini.GetValue( "Options", "MemoryCards", m_bMemoryCards );
FOREACH_PlayerNumber( p )
{
ini.GetValue( "Options", ssprintf("DefaultLocalProfileIDP%d",p+1), m_sDefaultLocalProfileID[p] );
ini.GetValue( "Options", ssprintf("MemoryCardOsMountPointP%d",p+1), m_sMemoryCardOsMountPoint[p] );
FixSlashesInPlace( m_sMemoryCardOsMountPoint[p] );
ini.GetValue( "Options", ssprintf("MemoryCardUsbBusP%d",p+1), m_iMemoryCardUsbBus[p] );
ini.GetValue( "Options", ssprintf("MemoryCardUsbPortP%d",p+1), m_iMemoryCardUsbPort[p] );
ini.GetValue( "Options", ssprintf("MemoryCardUsbLevelP%d",p+1), m_iMemoryCardUsbLevel[p] );
}
ini.GetValue( "Options", "MemoryCardsMountOnlyWhenNecessary", m_bMemoryCardsMountOnlyWhenNecessary );
ini.GetValue( "Options", "CenterImageTranslateX", m_iCenterImageTranslateX );
ini.GetValue( "Options", "CenterImageTranslateY", m_iCenterImageTranslateY );
ini.GetValue( "Options", "CenterImageAddWidth", m_fCenterImageAddWidth );
ini.GetValue( "Options", "CenterImageAddHeight", m_fCenterImageAddHeight );
ini.GetValue( "Options", "AttractSoundFrequency", m_iAttractSoundFrequency );
ini.GetValue( "Options", "AllowExtraStage", m_bAllowExtraStage );
ini.GetValue( "Options", "HideDefaultNoteSkin", m_bHideDefaultNoteSkin );
ini.GetValue( "Options", "MaxHighScoresPerListForMachine", m_iMaxHighScoresPerListForMachine );
ini.GetValue( "Options", "MaxHighScoresPerListForPlayer", m_iMaxHighScoresPerListForPlayer );
ini.GetValue( "Options", "PadStickSeconds", m_fPadStickSeconds );
ini.GetValue( "Options", "ForceMipMaps", m_bForceMipMaps );
ini.GetValue( "Options", "TrilinearFiltering", m_bTrilinearFiltering );
ini.GetValue( "Options", "AnisotropicFiltering", m_bAnisotropicFiltering );
ini.GetValue( "Options", "AutoRestart", g_bAutoRestart );
ini.GetValue( "Options", "SignProfileData", m_bSignProfileData );
ini.GetValue( "Editor", "ShowBGChangesPlay", m_bEditorShowBGChangesPlay );
ini.GetValue( "Options", "AdditionalSongFolders", m_sAdditionalSongFolders );
ini.GetValue( "Options", "AdditionalFolders", m_sAdditionalFolders );
FixSlashesInPlace(m_sAdditionalSongFolders);
FixSlashesInPlace(m_sAdditionalFolders);
ini.GetValue( "Options", "EnableVirtualKeyboard", m_bEnableVirtualKeyboard );
#if defined(XBOX)
ini.GetValue( "Options", "EnableVirtualMemory", m_bEnableVirtualMemory );
ini.GetValue( "Options", "PageFileSize", m_iPageFileSize );
ini.GetValue( "Options", "PageSize", m_iPageSize );
ini.GetValue( "Options", "PageThreshold", m_iPageThreshold );
ini.GetValue( "Debug", "LogVirtualMemory", m_bLogVirtualMemory );
#endif
ini.GetValue( "Debug", "LogToDisk", m_bLogToDisk );
ini.GetValue( "Debug", "ForceLogFlush", m_bForceLogFlush );
ini.GetValue( "Debug", "ShowLogOutput", m_bShowLogOutput );
ini.GetValue( "Debug", "Timestamping", m_bTimestamping );
ini.GetValue( "Debug", "LogSkips", m_bLogSkips );
ini.GetValue( "Debug", "LogCheckpoints", m_bLogCheckpoints );
ini.GetValue( "Debug", "ShowLoadingWindow", m_bShowLoadingWindow );
FOREACH( IPreference*, *g_pvpSubscribers, p ) (*p)->ReadFrom( ini );
}
void PrefsManager::SaveGlobalPrefsToDisk() const
{
IniFile ini;
ini.SetValue( "Options", "CelShadeModels", m_bCelShadeModels );
ini.SetValue( "Options", "ConstantUpdateDeltaSeconds", m_fConstantUpdateDeltaSeconds );
ini.SetValue( "Options", "UseDedicatedMenuButtons", m_bOnlyDedicatedMenuButtons );
ini.SetValue( "Options", "BackgroundMode", m_iBackgroundMode);
ini.SetValue( "Options", "NumBackgrounds", m_iNumBackgrounds);
ini.SetValue( "Options", "ShowDanger", m_bShowDanger );
ini.SetValue( "Options", "BGBrightness", m_fBGBrightness );
ini.SetValue( "Options", "MenuTimer", m_bMenuTimer );
ini.SetValue( "Options", "NumArcadeStages", m_iNumArcadeStages );
ini.SetValue( "Options", "EventMode", m_bEventMode );
ini.SetValue( "Options", "AutoPlay", m_bAutoPlay );
ini.SetValue( "Options", "JudgeWindowScale", m_fJudgeWindowScale );
ini.SetValue( "Options", "JudgeWindowAdd", m_fJudgeWindowAdd );
ini.SetValue( "Options", "JudgeWindowSecondsMarvelous", m_fJudgeWindowSecondsMarvelous );
ini.SetValue( "Options", "JudgeWindowSecondsPerfect", m_fJudgeWindowSecondsPerfect );
ini.SetValue( "Options", "JudgeWindowSecondsGreat", m_fJudgeWindowSecondsGreat );
ini.SetValue( "Options", "JudgeWindowSecondsGood", m_fJudgeWindowSecondsGood );
ini.SetValue( "Options", "JudgeWindowSecondsBoo", m_fJudgeWindowSecondsBoo );
ini.SetValue( "Options", "JudgeWindowSecondsOK", m_fJudgeWindowSecondsOK );
ini.SetValue( "Options", "JudgeWindowSecondsMine", m_fJudgeWindowSecondsMine );
ini.SetValue( "Options", "JudgeWindowSecondsAttack", m_fJudgeWindowSecondsAttack );
ini.SetValue( "Options", "LifeDifficultyScale", m_fLifeDifficultyScale );
ini.SetValue( "Options", "LifeDeltaPercentChangeMarvelous", m_fLifeDeltaPercentChangeMarvelous );
ini.SetValue( "Options", "LifeDeltaPercentChangePerfect", m_fLifeDeltaPercentChangePerfect );
ini.SetValue( "Options", "LifeDeltaPercentChangeGreat", m_fLifeDeltaPercentChangeGreat );
ini.SetValue( "Options", "LifeDeltaPercentChangeGood", m_fLifeDeltaPercentChangeGood );
ini.SetValue( "Options", "LifeDeltaPercentChangeBoo", m_fLifeDeltaPercentChangeBoo );
ini.SetValue( "Options", "LifeDeltaPercentChangeMiss", m_fLifeDeltaPercentChangeMiss );
ini.SetValue( "Options", "LifeDeltaPercentChangeHitMine", m_fLifeDeltaPercentChangeHitMine );
ini.SetValue( "Options", "LifeDeltaPercentChangeOK", m_fLifeDeltaPercentChangeOK );
ini.SetValue( "Options", "LifeDeltaPercentChangeNG", m_fLifeDeltaPercentChangeNG );
ini.SetValue( "Options", "TugMeterPercentChangeMarvelous", m_fTugMeterPercentChangeMarvelous );
ini.SetValue( "Options", "TugMeterPercentChangePerfect", m_fTugMeterPercentChangePerfect );
ini.SetValue( "Options", "TugMeterPercentChangeGreat", m_fTugMeterPercentChangeGreat );
ini.SetValue( "Options", "TugMeterPercentChangeGood", m_fTugMeterPercentChangeGood );
ini.SetValue( "Options", "TugMeterPercentChangeBoo", m_fTugMeterPercentChangeBoo );
ini.SetValue( "Options", "TugMeterPercentChangeMiss", m_fTugMeterPercentChangeMiss );
ini.SetValue( "Options", "TugMeterPercentChangeHitMine", m_fTugMeterPercentChangeHitMine );
ini.SetValue( "Options", "TugMeterPercentChangeOK", m_fTugMeterPercentChangeOK );
ini.SetValue( "Options", "TugMeterPercentChangeNG", m_fTugMeterPercentChangeNG );
ini.SetValue( "Options", "RegenComboAfterFail", m_iRegenComboAfterFail );
ini.SetValue( "Options", "RegenComboAfterMiss", m_iRegenComboAfterMiss );
ini.SetValue( "Options", "MaxRegenComboAfterFail", m_iMaxRegenComboAfterFail );
ini.SetValue( "Options", "MaxRegenComboAfterMiss", m_iMaxRegenComboAfterMiss );
ini.SetValue( "Options", "TwoPlayerRecovery", m_bTwoPlayerRecovery );
ini.SetValue( "Options", "MercifulDrain", m_bMercifulDrain );
ini.SetValue( "Options", "Minimum1FullSongInCourses", m_bMinimum1FullSongInCourses );
ini.SetValue( "Options", "PercentScoreWeightMarvelous", m_iPercentScoreWeightMarvelous );
ini.SetValue( "Options", "PercentScoreWeightPerfect", m_iPercentScoreWeightPerfect );
ini.SetValue( "Options", "PercentScoreWeightGreat", m_iPercentScoreWeightGreat );
ini.SetValue( "Options", "PercentScoreWeightGood", m_iPercentScoreWeightGood );
ini.SetValue( "Options", "PercentScoreWeightBoo", m_iPercentScoreWeightBoo );
ini.SetValue( "Options", "PercentScoreWeightMiss", m_iPercentScoreWeightMiss );
ini.SetValue( "Options", "PercentScoreWeightOK", m_iPercentScoreWeightOK );
ini.SetValue( "Options", "PercentScoreWeightNG", m_iPercentScoreWeightNG );
ini.SetValue( "Options", "PercentScoreWeightHitMine", m_iPercentScoreWeightHitMine );
ini.SetValue( "Options", "GradeWeightMarvelous", m_iGradeWeightMarvelous );
ini.SetValue( "Options", "GradeWeightPerfect", m_iGradeWeightPerfect );
ini.SetValue( "Options", "GradeWeightGreat", m_iGradeWeightGreat );
ini.SetValue( "Options", "GradeWeightGood", m_iGradeWeightGood );
ini.SetValue( "Options", "GradeWeightBoo", m_iGradeWeightBoo );
ini.SetValue( "Options", "GradeWeightMiss", m_iGradeWeightMiss );
ini.SetValue( "Options", "GradeWeightHitMine", m_iGradeWeightHitMine );
ini.SetValue( "Options", "GradeWeightOK", m_iGradeWeightOK );
ini.SetValue( "Options", "GradeWeightNG", m_iGradeWeightNG );
ini.SetValue( "Options", "NumGradeTiersUsed", m_iNumGradeTiersUsed );
for( int g=0; g<NUM_GRADE_TIERS; g++ )
{
Grade grade = (Grade)g;
CString s = GradeToString( grade );
ini.SetValue( "Options", "GradePercent"+s, m_fGradePercent[g] );
}
ini.SetValue( "Options", "GradeTier02IsAllPerfects", m_bGradeTier02IsAllPerfects );
ini.SetValue( "Options", "SuperMeterPercentChangeMarvelous",m_fSuperMeterPercentChangeMarvelous );
ini.SetValue( "Options", "SuperMeterPercentChangePerfect", m_fSuperMeterPercentChangePerfect );
ini.SetValue( "Options", "SuperMeterPercentChangeGreat", m_fSuperMeterPercentChangeGreat );
ini.SetValue( "Options", "SuperMeterPercentChangeGood", m_fSuperMeterPercentChangeGood );
ini.SetValue( "Options", "SuperMeterPercentChangeBoo", m_fSuperMeterPercentChangeBoo );
ini.SetValue( "Options", "SuperMeterPercentChangeMiss", m_fSuperMeterPercentChangeMiss );
ini.SetValue( "Options", "SuperMeterPercentChangeHitMine", m_fSuperMeterPercentChangeHitMine );
ini.SetValue( "Options", "SuperMeterPercentChangeOK", m_fSuperMeterPercentChangeOK );
ini.SetValue( "Options", "SuperMeterPercentChangeNG", m_fSuperMeterPercentChangeNG );
ini.SetValue( "Options", "MercifulSuperMeter", m_bMercifulSuperMeter );
ini.SetValue( "Options", "DelayedEscape", m_bDelayedBack );
ini.SetValue( "Options", "HiddenSongs", m_bHiddenSongs );
ini.SetValue( "Options", "Vsync", m_bVsync );
ini.SetValue( "Options", "Interlaced", m_bInterlaced );
ini.SetValue( "Options", "PAL", m_bPAL );
ini.SetValue( "Options", "ShowInstructions", m_bShowInstructions );
ini.SetValue( "Options", "ShowCaution", m_bShowCaution );
ini.SetValue( "Options", "ShowSelectGroup", m_bShowSelectGroup );
ini.SetValue( "Options", "ShowNativeLanguage", m_bShowNativeLanguage );
ini.SetValue( "Options", "ArcadeOptionsNavigation", m_bArcadeOptionsNavigation );
ini.SetValue( "Options", "DelayedTextureDelete", m_bDelayedTextureDelete );
ini.SetValue( "Options", "TexturePreload", m_bTexturePreload );
ini.SetValue( "Options", "DelayedScreenLoad", m_bDelayedScreenLoad );
ini.SetValue( "Options", "DelayedModelDelete", m_bDelayedModelDelete );
ini.SetValue( "Options", "BannerCache", m_iBannerCache );
ini.SetValue( "Options", "PalettedBannerCache", m_bPalettedBannerCache );
ini.SetValue( "Options", "FastLoad", m_bFastLoad );
ini.SetValue( "Options", "MusicWheelUsesSections", m_MusicWheelUsesSections );
ini.SetValue( "Options", "MusicWheelSwitchSpeed", m_iMusicWheelSwitchSpeed );
ini.SetValue( "Options", "EasterEggs", m_bEasterEggs );
ini.SetValue( "Options", "MarvelousTiming", m_iMarvelousTiming );
ini.SetValue( "Options", "SoundResampleQuality", m_iSoundResampleQuality );
ini.SetValue( "Options", "CoinMode", m_iCoinMode );
ini.SetValue( "Options", "CoinsPerCredit", m_iCoinsPerCredit );
ini.SetValue( "Options", "Premium", m_Premium );
ini.SetValue( "Options", "DelayedCreditsReconcile", m_bDelayedCreditsReconcile );
ini.SetValue( "Options", "BoostAppPriority", m_iBoostAppPriority );
ini.SetValue( "Options", "PickExtraStage", m_bPickExtraStage );
ini.SetValue( "Options", "ComboContinuesBetweenSongs", m_bComboContinuesBetweenSongs );
ini.SetValue( "Options", "LongVerSeconds", m_fLongVerSongSeconds );
ini.SetValue( "Options", "MarathonVerSeconds", m_fMarathonVerSongSeconds );
ini.SetValue( "Options", "ShowSongOptions", m_ShowSongOptions );
ini.SetValue( "Options", "LightsStepsDifficulty", m_sLightsStepsDifficulty );
ini.SetValue( "Options", "BlinkGameplayButtonLightsOnNote", m_bBlinkGameplayButtonLightsOnNote );
ini.SetValue( "Options", "AllowUnacceleratedRenderer", m_bAllowUnacceleratedRenderer );
ini.SetValue( "Options", "ThreadedInput", m_bThreadedInput );
ini.SetValue( "Options", "ThreadedMovieDecode", m_bThreadedMovieDecode );
ini.SetValue( "Options", "ScreenTestMode", m_bScreenTestMode );
ini.SetValue( "Options", "MachineName", m_sMachineName );
ini.SetValue( "Options", "IgnoredMessageWindows", m_sIgnoredMessageWindows );
ini.SetValue( "Options", "SoloSingle", m_bSoloSingle );
ini.SetValue( "Options", "DancePointsForOni", m_bDancePointsForOni );
ini.SetValue( "Options", "PercentageScoring", m_bPercentageScoring );
ini.SetValue( "Options", "MinPercentageForMachineSongHighScore", m_fMinPercentageForMachineSongHighScore );
ini.SetValue( "Options", "MinPercentageForMachineCourseHighScore", m_fMinPercentageForMachineCourseHighScore );
ini.SetValue( "Options", "Disqualification", m_bDisqualification );
ini.SetValue( "Options", "ShowLyrics", m_bShowLyrics );
ini.SetValue( "Options", "AutogenSteps", m_bAutogenSteps );
ini.SetValue( "Options", "AutogenGroupCourses", m_bAutogenGroupCourses );
ini.SetValue( "Options", "BreakComboToGetItem", m_bBreakComboToGetItem );
ini.SetValue( "Options", "LockCourseDifficulties", m_bLockCourseDifficulties );
ini.SetValue( "Options", "ShowDancingCharacters", m_ShowDancingCharacters );
ini.SetValue( "Options", "UseUnlockSystem", m_bUseUnlockSystem );
ini.SetValue( "Options", "FirstRun", m_bFirstRun );
ini.SetValue( "Options", "AutoMapJoysticks", m_bAutoMapOnJoyChange );
ini.SetValue( "Options", "VideoRenderers", m_sVideoRenderers );
ini.SetValue( "Options", "LastSeenVideoDriver", m_sLastSeenVideoDriver );
ini.SetValue( "Options", "LastSeenInputDevices", m_sLastSeenInputDevices );
#if defined(WIN32)
ini.SetValue( "Options", "LastSeenMemory", m_iLastSeenMemory );
#endif
ini.SetValue( "Options", "CoursesToShowRanking", m_sCoursesToShowRanking );
ini.SetValue( "Options", "GetRankingName", m_iGetRankingName);
ini.SetValue( "Options", "SmoothLines", m_bSmoothLines );
ini.SetValue( "Options", "GlobalOffsetSeconds", m_fGlobalOffsetSeconds );
ini.SetValue( "Options", "CourseSortOrder", m_iCourseSortOrder );
ini.SetValue( "Options", "MoveRandomToEnd", m_bMoveRandomToEnd );
ini.SetValue( "Options", "SubSortByNumSteps", m_bSubSortByNumSteps );
ini.SetValue( "Options", "ScoringType", m_iScoringType );
ini.SetValue( "Options", "ProgressiveLifebar", m_iProgressiveLifebar );
ini.SetValue( "Options", "ProgressiveStageLifebar", m_iProgressiveStageLifebar );
ini.SetValue( "Options", "ProgressiveNonstopLifebar", m_iProgressiveNonstopLifebar );
ini.SetValue( "Options", "ShowBeginnerHelper", m_bShowBeginnerHelper );
ini.SetValue( "Options", "Language", m_sLanguage );
ini.SetValue( "Options", "EndlessBreakEnabled", m_bEndlessBreakEnabled );
ini.SetValue( "Options", "EndlessStagesUntilBreak", m_iEndlessNumStagesUntilBreak );
ini.SetValue( "Options", "EndlessBreakLength", m_iEndlessBreakLength );
ini.SetValue( "Options", "DisableScreenSaver", m_bDisableScreenSaver );
ini.SetValue( "Options", "MemoryCardProfileSubdir", m_sMemoryCardProfileSubdir );
ini.SetValue( "Options", "ProductID", m_iProductID );
ini.SetValue( "Options", "MemoryCards", m_bMemoryCards );
FOREACH_PlayerNumber( p )
{
ini.SetValue( "Options", ssprintf("DefaultLocalProfileIDP%d",p+1), m_sDefaultLocalProfileID[p] );
ini.SetValue( "Options", ssprintf("MemoryCardOsMountPointP%d",p+1), m_sMemoryCardOsMountPoint[p] );
ini.SetValue( "Options", ssprintf("MemoryCardUsbBusP%d",p+1), m_iMemoryCardUsbBus[p] );
ini.SetValue( "Options", ssprintf("MemoryCardUsbPortP%d",p+1), m_iMemoryCardUsbPort[p] );
ini.SetValue( "Options", ssprintf("MemoryCardUsbLevelP%d",p+1), m_iMemoryCardUsbLevel[p] );
}
ini.SetValue( "Options", "MemoryCardsMountOnlyWhenNecessary", m_bMemoryCardsMountOnlyWhenNecessary );
ini.SetValue( "Options", "CenterImageTranslateX", m_iCenterImageTranslateX );
ini.SetValue( "Options", "CenterImageTranslateY", m_iCenterImageTranslateY );
ini.SetValue( "Options", "CenterImageAddWidth", m_fCenterImageAddWidth );
ini.SetValue( "Options", "CenterImageAddHeight", m_fCenterImageAddHeight );
ini.SetValue( "Options", "AttractSoundFrequency", m_iAttractSoundFrequency );
ini.SetValue( "Options", "AllowExtraStage", m_bAllowExtraStage );
ini.SetValue( "Options", "HideDefaultNoteSkin", m_bHideDefaultNoteSkin );
ini.SetValue( "Options", "MaxHighScoresPerListForMachine", m_iMaxHighScoresPerListForMachine );
ini.SetValue( "Options", "MaxHighScoresPerListForPlayer", m_iMaxHighScoresPerListForPlayer );
ini.SetValue( "Options", "PadStickSeconds", m_fPadStickSeconds );
ini.SetValue( "Options", "ForceMipMaps", m_bForceMipMaps );
ini.SetValue( "Options", "TrilinearFiltering", m_bTrilinearFiltering );
ini.SetValue( "Options", "AnisotropicFiltering", m_bAnisotropicFiltering );
ini.SetValue( "Options", "AutoRestart", g_bAutoRestart );
ini.SetValue( "Options", "SignProfileData", m_bSignProfileData );
ini.SetValue( "Options", "SoundWriteAhead", m_iSoundWriteAhead );
ini.SetValue( "Options", "SoundDevice", m_iSoundDevice );
ini.SetValue( "Editor", "ShowBGChangesPlay", m_bEditorShowBGChangesPlay );
/* Only write these if they aren't the default. This ensures that we can change
* the default and have it take effect for everyone (except people who
* tweaked this value). */
if(m_sSoundDrivers != DEFAULT_SOUND_DRIVER_LIST)
ini.SetValue ( "Options", "SoundDrivers", m_sSoundDrivers );
if(m_fSoundVolume != DEFAULT_SOUND_VOLUME)
ini.SetValue( "Options", "SoundVolume", m_fSoundVolume );
if(m_sInputDrivers != DEFAULT_INPUT_DRIVER_LIST)
ini.SetValue ( "Options", "InputDrivers", m_sInputDrivers );
if(m_sMovieDrivers != DEFAULT_MOVIE_DRIVER_LIST)
ini.SetValue ( "Options", "MovieDrivers", m_sMovieDrivers );
if(m_sLightsDriver != DEFAULT_LIGHTS_DRIVER)
ini.SetValue( "Options", "LightsDriver", m_sLightsDriver );
ini.SetValue( "Options", "AdditionalSongFolders", m_sAdditionalSongFolders);
ini.SetValue( "Options", "AdditionalFolders", m_sAdditionalFolders);
ini.SetValue( "Options", "EnableVirtualKeyboard", m_bEnableVirtualKeyboard );
#if defined(XBOX)
ini.SetValue( "Options", "EnableVirtualMemory", m_bEnableVirtualMemory );
ini.SetValue( "Options", "PageFileSize", m_iPageFileSize );
ini.SetValue( "Options", "PageSize", m_iPageSize );
ini.SetValue( "Options", "PageThreshold", m_iPageThreshold );
#endif
ini.SetValue( "Debug", "LogToDisk", m_bLogToDisk );
ini.SetValue( "Debug", "ForceLogFlush", m_bForceLogFlush );
ini.SetValue( "Debug", "ShowLogOutput", m_bShowLogOutput );
ini.SetValue( "Debug", "Timestamping", m_bTimestamping );
ini.SetValue( "Debug", "LogSkips", m_bLogSkips );
ini.SetValue( "Debug", "LogCheckpoints", m_bLogCheckpoints );
ini.SetValue( "Debug", "ShowLoadingWindow", m_bShowLoadingWindow );
#if defined(XBOX)
ini.SetValue( "Debug", "LogVirtualMemory", m_bLogVirtualMemory );
#endif
FOREACH_CONST( IPreference*, *g_pvpSubscribers, p ) (*p)->WriteTo( ini );
ini.WriteFile( STEPMANIA_INI_PATH );
}
int PrefsManager::GetCoinMode()
{
if( m_bEventMode && m_iCoinMode == COIN_PAY )
return COIN_FREE;
else
return m_iCoinMode;
}
PrefsManager::Premium PrefsManager::GetPremium()
{
if(m_bEventMode)
return NO_PREMIUM;
else
return m_Premium;
}
/*
* (c) 2001-2004 Chris Danford, Chris Gomez
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/