Files
itgmania212121/src/NotesLoaderSM.h
T
2011-05-14 18:36:46 -04:00

76 lines
3.2 KiB
C++

#ifndef NotesLoaderSM_H
#define NotesLoaderSM_H
#include "GameConstantsAndTypes.h"
#include "BackgroundUtil.h"
#include "MsdFile.h" // we require the struct from here.
class Song;
class Steps;
class TimingData;
/**
* @brief The highest allowable speed before Warps come in.
*
* This was brought in from StepMania 4's recent betas. */
const float FAST_BPM_WARP = 9999999.f;
/** @brief Reads a Song from an .SM file. */
namespace SMLoader
{
void LoadFromSMTokens( RString sStepsType, RString sDescription, RString sDifficulty,
RString sMeter, RString sRadarValues, RString sNoteData, Steps &out );
bool LoadFromDir( const RString &sPath, Song &out );
void TidyUpData( Song &song, bool bFromCache );
bool LoadFromSMFile( const RString &sPath, Song &out, bool bFromCache = false );
void GetApplicableFiles( const RString &sPath, vector<RString> &out );
bool LoadTimingFromFile( const RString &fn, TimingData &out );
void LoadTimingFromSMFile( const MsdFile &msd, TimingData &out );
bool LoadEditFromFile( RString sEditFilePath, ProfileSlot slot, bool bAddStepsToSong );
bool LoadEditFromBuffer( const RString &sBuffer, const RString &sEditFilePath, ProfileSlot slot );
bool LoadEditFromMsd( const MsdFile &msd, const RString &sEditFilePath, ProfileSlot slot, bool bAddStepsToSong );
bool LoadFromBGChangesString( BackgroundChange &change, const RString &sBGChangeExpression );
bool ProcessBPMs( TimingData &, const RString );
void ProcessStops( TimingData &, const RString );
void ProcessDelays( TimingData &, const RString );
void ProcessTimeSignatures( TimingData &, const RString );
void ProcessTickcounts( TimingData &, const RString );
void ProcessBGChanges( Song &out, const RString &sValueName,
const RString &sPath, const RString &sParam );
void ProcessAttacks( Song &out, MsdFile::value_t sParams );
void ProcessInstrumentTracks( Song &out, const RString &sParam );
}
#endif
/**
* @file
* @author Chris Danford, Glenn Maynard (c) 2001-2004
* @section LICENSE
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/