Files
itgmania212121/src/ScreenDimensions.cpp
T
2010-07-22 11:12:38 -05:00

97 lines
3.9 KiB
C++

#include "global.h"
#include "ScreenDimensions.h"
#include "PrefsManager.h"
#include "Preference.h"
#include "LuaManager.h"
#include "ThemeMetric.h"
static ThemeMetric<float> THEME_SCREEN_WIDTH("Common","ScreenWidth");
static ThemeMetric<float> THEME_SCREEN_HEIGHT("Common","ScreenHeight");
/* The theme's logical resolution specifies the minimum screen width and
* the minimum screen height with a 4:3 aspect ratio. Scale just one
* of the dimensions up to meet the requested aspect ratio. */
/* The theme resolution isn't necessarily 4:3; a natively widescreen
* theme would have eg. 16:9 or 16:10.
*
* Note that "aspect ratio" here always means DAR (display aspect ratio: the
* aspect ratio of the physical display); we don't care about the PAR (pixel
* aspect ratio: the aspect ratio of a pixel). */
float ScreenDimensions::GetThemeAspectRatio()
{
return THEME_NATIVE_ASPECT;
}
/* ceilf was originally lrintf. However, lrintf causes odd resolutions like
* 639x480 (4:3) and 853x480 (16:9). ceilf gives the correct values of 640x480
* and 854x480 (should really be 852 so that SCREEN_CENTER_X == 426 and not 427)
* respectively. -aj */
float ScreenDimensions::GetScreenWidth()
{
float fAspect = PREFSMAN->m_fDisplayAspectRatio;
float fScale = 1;
if( fAspect > THEME_NATIVE_ASPECT )
fScale = fAspect / THEME_NATIVE_ASPECT;
ASSERT( fScale >= 1 );
return (float) ceilf(THEME_SCREEN_WIDTH * fScale);
}
float ScreenDimensions::GetScreenHeight()
{
float fAspect = PREFSMAN->m_fDisplayAspectRatio;
float fScale = 1;
if( fAspect < THEME_NATIVE_ASPECT )
fScale = THEME_NATIVE_ASPECT / fAspect;
ASSERT( fScale >= 1 );
return (float) ceilf(THEME_SCREEN_HEIGHT * fScale);
}
void ScreenDimensions::ReloadScreenDimensions()
{
// Important: explicitly refresh cached metrics that we use.
THEME_SCREEN_WIDTH.Read();
THEME_SCREEN_HEIGHT.Read();
LUA->SetGlobal( "SCREEN_WIDTH", (int) SCREEN_WIDTH );
LUA->SetGlobal( "SCREEN_HEIGHT", (int) SCREEN_HEIGHT );
LUA->SetGlobal( "SCREEN_LEFT", (int) SCREEN_LEFT );
LUA->SetGlobal( "SCREEN_RIGHT", (int) SCREEN_RIGHT );
LUA->SetGlobal( "SCREEN_TOP", (int) SCREEN_TOP );
LUA->SetGlobal( "SCREEN_BOTTOM", (int) SCREEN_BOTTOM );
LUA->SetGlobal( "SCREEN_CENTER_X", (int) SCREEN_CENTER_X );
LUA->SetGlobal( "SCREEN_CENTER_Y", (int) SCREEN_CENTER_Y );
LUA->SetGlobal( "ASPECT_SCALE_FACTOR", (int) ASPECT_SCALE_FACTOR );
}
LuaFunction( GetScreenAspectRatio, PREFSMAN->m_fDisplayAspectRatio );
LuaFunction( GetThemeAspectRatio, ScreenDimensions::GetThemeAspectRatio() );
/*
* (c) 2001-2002 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/