122 lines
7.6 KiB
Makefile
122 lines
7.6 KiB
Makefile
bin_PROGRAMS = stepmania
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# This is a little hacky; we use our own version of SDL_sound, and I don't
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# want to have to integrate its entire build system.
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SDL_sound-1.0.0/.libs/libSDL_sound.a:
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cd SDL_sound-1.0.0 && ./configure \
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--enable-wav \
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--enable-madlib \
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--enable-ogg \
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--disable-aiff \
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--disable-au \
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--disable-voc \
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--disable-raw \
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--disable-shn \
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--disable-midi \
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--disable-flac \
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--disable-smpeg \
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--disable-mpglib \
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--disable-mikmod \
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--disable-modplug \
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--enable-static --disable-shared
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make -C SDL_sound-1.0.0
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#--enable-debug
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RageHelpers = SDL_dither.cpp SDL_dither.h SDL_rotozoom.cpp SDL_rotozoom.h SDL_utils.cpp SDL_utils.h
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Rage = $(RageHelpers) \
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RageBitmapTexture.cpp RageBitmapTexture.h RageDisplay.cpp RageDisplay.h RageDisplayInternal.h \
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RageException.cpp RageException.h RageInput.cpp RageInputDevice.cpp RageInputDevice.h \
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RageLog.cpp RageLog.h RageMath.cpp RageMath.h RageSound.cpp RageSound.h \
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RageSoundManager.cpp RageSoundManager.h RageSoundReader.h RageSoundReader_SDL_Sound.cpp RageSoundReader_SDL_Sound.h \
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RageTexture.cpp RageTexture.h RageTextureManager.cpp RageTextureManager.h RageThreads.cpp RageThreads.h \
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RageTimer.cpp RageTimer.h RageTypes.h RageUtil.cpp RageUtil.h
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DataStructures = \
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CodeDetector.cpp CodeDetector.h Course.cpp Course.h Font.cpp Font.h FontCharAliases.cpp FontCharAliases.h \
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FontCharmaps.cpp FontCharmaps.h GameConstantsAndTypes.cpp GameConstantsAndTypes.h GameDef.cpp GameDef.h \
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GameInput.cpp GameInput.h GameTypes.h Grade.cpp Grade.h NoteData.cpp NoteData.h NoteDataWithScoring.cpp \
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NoteDataWithScoring.h Notes.cpp Notes.h NotesLoader.cpp NotesLoader.h NotesLoaderBMS.cpp NotesLoaderBMS.h \
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NotesLoaderDWI.cpp NotesLoaderDWI.h NotesLoaderKSF.cpp NotesLoaderKSF.h NotesLoaderSM.cpp NotesLoaderSM.h \
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NotesWriterDWI.cpp NotesWriterDWI.h NotesWriterSM.cpp NotesWriterSM.h NoteTypes.cpp NoteTypes.h Player.cpp Player.h \
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PlayerOptions.cpp PlayerOptions.h RandomSample.cpp RandomSample.h Song.cpp song.h SongCacheIndex.cpp SongCacheIndex.h \
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SongOptions.cpp SongOptions.h StageStats.cpp StageStats.h StyleDef.cpp StyleDef.h StyleInput.h \
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TitleSubstitution.cpp TitleSubstitution.h
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FileTypes = IniFile.cpp IniFile.h MsdFile.cpp MsdFile.h
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StepMania = global.h ScreenDimensions.h StdString.h StepMania.cpp StepMania.h
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Transitions = \
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Transition.cpp Transition.h TransitionFade.cpp TransitionFade.h TransitionFadeWipe.cpp TransitionFadeWipe.h \
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TransitionInvisible.cpp TransitionInvisible.h TransitionKeepAlive.cpp TransitionKeepAlive.h \
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TransitionOniFade.cpp TransitionOniFade.h TransitionRectWipe.cpp TransitionRectWipe.h \
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TransitionStarWipe.cpp TransitionStarWipe.h
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Actors = \
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Actor.cpp Actor.h ActorFrame.cpp ActorFrame.h BitmapText.cpp BitmapText.h Quad.h Sample3dObject.cpp Sample3dObject.h \
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Sprite.cpp Sprite.h
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ActorsInMenus = \
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Banner.cpp Banner.h BannerWithFrame.cpp BannerWithFrame.h BPMDisplay.cpp BPMDisplay.h CourseContentsList.cpp \
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CourseContentsList.h CourseEntryDisplay.cpp CourseEntryDisplay.h CroppedSprite.cpp CroppedSprite.h \
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DifficultyIcon.cpp DifficultyIcon.h DifficultyRating.cpp DifficultyRating.h EditMenu.cpp EditMenu.h \
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FadingBanner.cpp FadingBanner.h FootMeter.cpp FootMeter.h GradeDisplay.cpp GradeDisplay.h GrooveRadar.cpp \
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GrooveRadar.h GroupList.cpp GroupList.h JukeboxMenu.cpp JukeboxMenu.h MenuElements.cpp MenuElements.h \
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MenuTimer.cpp MenuTimer.h MusicBannerWheel.cpp MusicBannerWheel.h MusicList.cpp MusicList.h MusicSortDisplay.cpp \
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MusicSortDisplay.h MusicStatusDisplay.cpp MusicStatusDisplay.h MusicWheel.cpp MusicWheel.h MusicWheelItem.cpp \
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MusicWheelItem.h OptionIcon.cpp OptionIcon.h OptionIconRow.cpp OptionIconRow.h OptionsCursor.cpp OptionsCursor.h \
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ScrollBar.cpp ScrollBar.h ScrollingList.cpp ScrollingList.h SmallGradeDisplay.cpp SmallGradeDisplay.h \
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SnapDisplay.cpp SnapDisplay.h StageDisplay.cpp StageDisplay.h TextBanner.cpp TextBanner.h TipDisplay.cpp TipDisplay.h
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ActorsInGameplay = \
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ArrowEffects.cpp ArrowEffects.h Background.cpp Background.h BGAnimation.cpp BGAnimation.h BGAnimationLayer.cpp \
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BGAnimationLayer.h Combo.cpp Combo.h FocusingSprite.cpp FocusingSprite.h GhostArrow.cpp GhostArrow.h \
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GhostArrowBright.cpp GhostArrowBright.h GhostArrowRow.cpp GhostArrowRow.h GrayArrow.cpp GrayArrow.h \
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GrayArrowRow.cpp GrayArrowRow.h HoldGhostArrow.cpp HoldGhostArrow.h HoldJudgment.cpp HoldJudgment.h \
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Judgment.cpp Judgment.h LifeMeter.cpp LifeMeter.h LifeMeterBar.cpp LifeMeterBar.h LifeMeterBattery.cpp \
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LifeMeterBattery.h MotionBlurSprite.cpp MotionBlurSprite.h NoteDisplay.cpp NoteDisplay.h NoteField.cpp \
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NoteField.h ScoreDisplay.cpp ScoreDisplay.h ScoreDisplayNormal.cpp ScoreDisplayNormal.h ScoreDisplayOni.cpp \
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ScoreDisplayOni.h ScoreKeeper.cpp ScoreKeeper.h ScoreKeeperMAX2.cpp ScoreKeeperMAX2.h
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Screens = \
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Screen.cpp Screen.h ScreenAlbums.cpp ScreenAlbums.h ScreenAppearanceOptions.cpp ScreenAppearanceOptions.h \
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ScreenAttract.cpp ScreenAttract.h ScreenCaution.cpp ScreenCaution.h ScreenCompany.h \
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ScreenDemonstration.cpp ScreenDemonstration.h ScreenEdit.cpp ScreenEdit.h ScreenEditMenu.cpp \
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ScreenEditMenu.h ScreenEvaluation.cpp ScreenEvaluation.h ScreenEz2SelectMusic.cpp ScreenEz2SelectMusic.h \
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ScreenEz2SelectPlayer.cpp ScreenEz2SelectPlayer.h ScreenGameOver.cpp ScreenGameOver.h ScreenGameplay.cpp \
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ScreenGameplay.h ScreenGameplayOptions.cpp ScreenGameplayOptions.h ScreenGraphicOptions.cpp \
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ScreenGraphicOptions.h ScreenHowToPlay.h ScreenInputOptions.cpp ScreenInputOptions.h ScreenInstructions.cpp \
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ScreenInstructions.h ScreenIntroMovie.cpp ScreenIntroMovie.h ScreenJukebox.cpp ScreenJukebox.h ScreenJukeboxMenu.cpp \
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ScreenJukeboxMenu.h ScreenLogo.cpp ScreenLogo.h ScreenMachineOptions.cpp ScreenMachineOptions.h ScreenManager.cpp \
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ScreenManager.h ScreenMapControllers.cpp ScreenMapControllers.h ScreenMemoryCard.h ScreenMessage.h \
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ScreenMusicScroll.cpp ScreenMusicScroll.h ScreenNameEntry.cpp ScreenNameEntry.h ScreenOptions.cpp ScreenOptions.h \
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ScreenOptionsMenu.cpp ScreenOptionsMenu.h ScreenPlayerOptions.cpp ScreenPlayerOptions.h ScreenPrompt.cpp \
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ScreenPrompt.h ScreenRanking.cpp ScreenRanking.h ScreenSandbox.cpp ScreenSandbox.h ScreenSelectCourse.cpp \
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ScreenSelectCourse.h ScreenSelectDifficulty.cpp ScreenSelectDifficulty.h ScreenSelectGame.cpp \
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ScreenSelectGame.h ScreenSelectGroup.cpp ScreenSelectGroup.h ScreenSelectMode.cpp ScreenSelectMode.h \
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ScreenSelectMusic.cpp ScreenSelectMusic.h ScreenSelectStyle.cpp ScreenSelectStyle.h ScreenSelectStyle5th.cpp \
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ScreenSelectStyle5th.h ScreenSongOptions.cpp ScreenSongOptions.h ScreenStage.cpp ScreenStage.h \
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ScreenStyleSplash.cpp ScreenStyleSplash.h ScreenTest.cpp ScreenTest.h ScreenTestFonts.cpp ScreenTestFonts.h \
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ScreenTestSound.cpp ScreenTestSound.h ScreenTextEntry.cpp ScreenTextEntry.h ScreenTitleMenu.cpp ScreenTitleMenu.h \
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ScreenUnlock.h ScreenWarning.h ScreenMiniMenu.cpp ScreenMiniMenu.h ScreenSoundOptions.cpp ScreenSoundOptions.h
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GlobalSingletons = \
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AnnouncerManager.cpp AnnouncerManager.h FontManager.cpp FontManager.h GameManager.cpp GameManager.h \
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GameState.cpp GameState.h InputFilter.cpp InputFilter.h InputMapper.cpp InputMapper.h InputQueue.cpp InputQueue.h \
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NoteSkinManager.cpp NoteSkinManager.h PrefsManager.cpp PrefsManager.h SongManager.cpp SongManager.h \
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ThemeManager.cpp ThemeManager.h
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stepmania_SOURCES = $(Rage) $(DataStructures) $(FileTypes) $(StepMania) $(Transitions) \
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$(Actors) $(ActorsInMenus) $(ActorsInGameplay) $(Screens) $(GlobalSingletons) \
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arch/arch.cpp \
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arch/LoadingWindow/LoadingWindow_SDL.cpp \
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arch/LoadingWindow/LoadingWindow_SDL.h \
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arch/MovieTexture/MovieTexture.cpp \
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arch/Sound/RageSoundDriver_Null.cpp
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stepmania_LDADD = $(SDL_LIBS) $(GL_LIBS) SDL_sound-1.0.0/.libs/libSDL_sound.a
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INCLUDES = $(SDL_CFLAGS) -O0 -g
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