43 lines
1.9 KiB
Lua
43 lines
1.9 KiB
Lua
--[[ sm-ssc compatibility helpers
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sm-ssc changes quite a few things which would make various SM4 content break.
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Also, certain things are deprecated/removed from sm-ssc (and sometimes SM4 too).
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--]]
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--[[ Actor ]]
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function Actor:hidden(bHide)
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Warn("hidden is deprecated, use visible instead. (used on ".. self:GetName() ..")")
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self:visible(not bHide)
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end
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--[[ ActorScroller: all of these got renamed, so alias the lowercase ones if
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things are going to look for them. ]]
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ActorScroller.getsecondtodestination = ActorScroller.GetSecondsToDestination
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ActorScroller.setsecondsperitem = ActorScroller.SetSecondsPerItem
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ActorScroller.setnumsubdivisions = ActorScroller.SetNumSubdivisions
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ActorScroller.scrollthroughallitems = ActorScroller.ScrollThroughAllItems
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ActorScroller.scrollwithpadding = ActorScroller.ScrollWithPadding
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ActorScroller.setfastcatchup = ActorScroller.SetFastCatchup
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--[[ GameState ]]
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--Aliases for old GAMESTATE timing functions.
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--These have been converted to SongPosition, but most themes still use these old functions.
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function GameState:GetSongBeat() return self:GetSongPosition():GetSongBeat() end
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function GameState:GetSongBeatNoOffset() return self:GetSongPosition():GetSongBeatNoOffset() end
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function GameState:GetSongBPS() return self:GetSongPosition():GetCurBPS() end
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function GameState:GetSongDelay() return self:GetSongPosition():GetDelay() end
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function GameState:GetSongFreeze() return self:GetSongPosition():GetFreeze() end
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--[[ 3.9 Conditionals ]]
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Condition = {
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Hour = function() return Hour() end,
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IsDemonstration = function() return GAMESTATE:IsDemonstration() end,
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CurSong = function(sSongName)
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return GAMESTATE:GetCurrentSong():GetDisplayMainTitle() == sSongName
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end,
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DayOfMonth = function() return DayOfMonth() end,
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MonthOfYear = function() return MonthOfYear() end,
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UsingModifier = function(pnPlayer, sModifier)
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return GAMESTATE:PlayerIsUsingModifier( pnPlayer, sModifier );
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end,
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} |